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Mao Si-Dai.'s page

55 posts. Organized Play character for Marjim Marc Arafiles.


Race

HP 20/20| AC 17| F +9 R +7 W +5 | Perc +5 | Stealth +2 |

Classes/Levels

speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ ◈ | ↺ |

Gender

NG Human Kineticist 1 |

About Mao Si-Dai.

PFS Information:

PFS Number: 259680-2007
Experience: 0

School: School of Scrolls

Major Factions
Envoy’s Alliance: 0
Grand Archive: 4
Horizon Hunters: 2
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 2
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 8

Purchased Boons
Grand Archive Champion Grand Archive (0 Fame)

Mao Si-Dai:

Character Name)
Ethnicity:
Nationality: Tian
Birthplace:
Age: 35 years
Gender & Pronouns: Male - He
Height:
Weight:
Physical Appearance:

ancestry Human
background Scholar (Nature)
class Kineticist; Level: 1; Experience: 4
size Medium traits Humanoid alignment Neutral Good; deity
Languages: Common, Elven
____________________
SENSES
Perception: +5 ((2) + (3) + (0)) [T/E/M/L]
Special Senses: low-light vision
____________________
DEFENSES

ARMOR CLASS
AC: 17 (10 + (2) + (3) + (2)) [T/E/M/L]
Max HP 20 / BT # Current HP 20

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +9 ((4) + (5) + (0)) [T/E/M/L]
Reflex: +7 ((2) + (5) + (0)) [T/E/M/L]
Will: +5 ((2) + (3) + (0)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.) Rugged Mentor (+2 to saving throws)
____________________
OFFENSE

Class DC: 17 (10 + (4) + (3) + (0)) [T/E/M/L]

Speed: 25 ft. Movement Types: none

Melee Strikes
Sickle +5 ((2) + (3) + (0)) [T/E/M/L]
damage (1d4+1) [B/P/[/b]S[/b]] Agile Finesse Trip

Ranged Strikes
Elemental Blast +7 (30 feet) ((4) + (3) + (0))
damage (1d8) bludgeoning, cold, or acid

Sling +5 ((2) + (3) + (0)) [T/E/M/L]
damage (1d6) [B/P/S] Propulsive

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
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SKILLS

Acrobatics: +5 = (2) + (3) + (0) - (0) [T/E/M/L]
Arcana: +0 = (0) + (0) + (0) [T/E/M/L]
Athletics: +4 = (1) + (3) + (0) - (0) [T/E/M/L]
Crafting: +0 = (0) + (0) + (0) [T/E/M/L]
Deception: +0 = (0) + (0) + (0) [T/E/M/L]
Diplomacy: +0 = (0) + (0) + (0) [T/E/M/L]
Intimidation: +0 = (0) + (0) + (0) [T/E/M/L]
Lore (Academia): +3 = (0) + (3) + (0) [T/E/M/L]
Lore (Pathfinder Society): +3 = (0) + (3) + (0) [T/E/M/L]
Medicine: +5 = (2) + (3) + (0) [T/E/M/L]
Nature: +5 = (2) + (3) + (0) [T/E/M/L]
Occultism: +0 = (0) + (0) + (0) [T/E/M/L]
Performance: +0 = (0) + (0) + (0) [T/E/M/L]
Religion: +5 = (2) + (3) + (0) [T/E/M/L]
Society: +0 = (0) + (0) + (0) [T/E/M/L]
Stealth: +2 = (2) + (0) + (0) - (0) [T/E/M/L]
Survival: +5 = (2) + (3) + (0) [T/E/M/L]
Thievery: +2 = (2) + (0) + (0) - (0) [T/E/M/L]
____________________
ABILITY SCORES

STR +1, DEX +2, CON +4, INT +0, WIS +2, CHA +0
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: ---
Heritage 1st: Skilled Heritage (Medicine)
1st: Natural Ambition (Versatile Blasts)

Skill Feats
Background: Assurance (Nature)
2nd: ---

General Feats
3rd: ---

Class Feats and Abilities
Feature 1st: Kinetic Gate (Single Gate - Water)
Feature 1st: Kinetic Aura
Feature 1st: Impulses
1st: Deflecting Wave
1st: Ocean's Balm
1st: Tidal Hands
2nd: ---

Bonus Feats
1st: ---

____________________
IMPULSES
1st: Elemental Blast
1st: Base Kinesis
1st: Deflecting Wave
1st: Ocean's Balm
1st: Tidal Hands
____________________
EQUIPMENT

Combat Gear: sling, sickle, studded leather
Magic Items: ---
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2), rope, soap, torch (5), waterskin, healer's tools

Bulk: 2.3 (Encumbered at: 6 = 5 + (1); Maximum at: 11 = 10 + (1))

Coins: 0 copper 4 silver 14 gold 0 platinum
____________________

CHRONICLES

1. PFS(2) 04-02: Return to the Grave:

Boon:
XP After Scenario: 4
Reputation(s): +4 Grand Archive (4), +2 Horizon Hunters (2), +2 Radiant Oath (2)
Gold Earned: 14 gp
Downtime: Earn Income - Success: 4 sp
Gold Spent:
Total Gold: 14.4 gp