GM qstor's Emerald Spire 7 & 8 (Inactive)

Game Master Qstor

PFS game

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Liberty's Edge

Male Secret Identify of Qstor

The party finds no traps on the doors, or the door down the short hallway. And there's no magic in the room with the dead morlocks.

I moved you guys up

Opening the second door, you come to a room with an idol.

In the center of this alcove stand the vandalized remains of what is
barely recognizable as a statue of bird-headed being with serpents
for legs. Long, bronze tubes line an alcove behind the statue.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

((Moar searching))

perception for traps: 1d20 + 21 ⇒ (3) + 21 = 24

Liberty's Edge

Male Secret Identify of Qstor
29 Steps wrote:

((Moar searching))

[dice=perception for traps]1d20+21

Steps finds nothing of interest or valuable near the statue.

DC 20 Knowledge (planes or religion:
The statue once depicted Abraxas the demon lord of forbidden knowledge and magic

where to?

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh peers at the statue intently.

Knowledge Religion: 1d20 + 4 ⇒ (9) + 4 = 13

"This is terrible art. Not even worth reporting on. But we will do so anyway!"

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Planes: 1d20 + 16 ⇒ (9) + 16 = 25

"Not art... religious fanaticism. This is supposed to look like Abraxas the demon lord of forbidden knowledge and magic... get your cold iron and holy weapons ready!" says Riltar, staying at the ready while Muddy and Bro-Two-Nine gets technical around the next door.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

"No wonder the art is terrible, the subject is too!"

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

29 Steps pulls a chain with a hooked blade on one end & a weight on the other. The blade glitters as only mithral does, while the weighted end has that flat gray color of cold iron.

Another Perception check for traps: 1d20 + 21 ⇒ (19) + 21 = 40

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Good to know... Patros says as e switches to his cold wrought blade.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Cold-iron arrows at the ready." Muddy informs his teammates as he shakes the quiver on his back.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

And the door swings open to reveal...?

stealth door opening: 1d20 + 22 ⇒ (14) + 22 = 36

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

@GM: north please

Liberty's Edge

Male Secret Identify of Qstor
Riltar Nobettween wrote:
@GM: north please

Steps finds a tunnel in the wall leading north into another rubble filled stinky room. He easily defeats the lone guy in the room before the morlock can cry for help.

there's a single morlock here. No challenge for you guys

Moving north again, Steps finds another tunnel leading northward and hears guttural sounds coming from behind the rocks.

moving in?

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Yes please

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh allows his stealthy teammates to go ahead instead of barging in with his usual loudness.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

Nimble gnomish reflexes work to stealthily sneak his way into the next area while being alert for the source(s?) of the guttural sounds.

Stealth: 1d20 + 22 ⇒ (3) + 22 = 25
Perception for traps: 1d20 + 21 ⇒ (16) + 21 = 37

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Liberty's Edge

Male Secret Identify of Qstor

Steps and the rest of the party surprise three morlocks on guard duty.

Undercommon:
"Arrghhh Anuuk will kill!"

One of them snarls and cries out. He pulls a greatclub blue The other two have plain clubs.

combat

pathfinders are up

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Moving in, Yroh sees the greatclub and thinks it would be a great souvenir.

Pilfering Hand Disarm: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy quickly marks the green and yellow creatures as his prey and makes a short hop to the left away from the doorway. With clear line of sight at green, he unleashes a volley of arrows at it...

All attacks & damage include Studied Target bonus.
+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
sneak?: 3d6 ⇒ (3, 1, 4) = 8

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
sneak?: 3d6 ⇒ (2, 3, 4) = 9

+1 Comp. Longbow, deadly aim, rapid shot & PBS: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16
normal arrow: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (4, 5, 5) = 14

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar casts an intensified shocking grasp then moves towards blue to deliver it via rapier conduction!

Intensified Shocking Grasp via Spellstrike, Swift Action to activate Arcane Accuracy

Spellstrike Atk, +2 Keen Shocking Burst Adamantine Rapier, Intensified Shocking Grasp, Arcane Accuracy: 1d20 + 16 + 3 + 4 ⇒ (10) + 16 + 3 + 4 = 33
adamantine magic piercing dmg: 1d4 + 10 ⇒ (1) + 10 = 11
intensified shocking grasp, electricity dmg: 9d6 ⇒ (2, 1, 2, 2, 5, 6, 6, 6, 1) = 31
shocking burst, electricity dmg: 1d6 ⇒ 3

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

Having no flanking partner yet & having a foe (blue) within his kusarigama's reach, 29 Steps opts for a feint-n-smash attack.

apologies for all the steps here.

Performance test vs DC 20 to boost Deception via Rogue's Edge.: 1d20 + 15 ⇒ (14) + 15 = 29

Bluff vs either Blue's 10 + BAB + Wisdom mod or 10 + Sense Motive score: 1d20 + 24 ⇒ (4) + 24 = 28

Weighted attack vs (FF?) Blue's AC: 1d20 + 14 ⇒ (16) + 14 = 30
cold iron K-gama B damage: 1d4 - 1 ⇒ (1) - 1 = 0
sneak damage: 4d6 ⇒ (5, 6, 4, 1) = 16

The greyish-blue gnome finished with a 5-ft step back toward the party.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Seeing the one with the greatclub as the greatest thret, Patros darts forward to deal with him.

i can get to any of them...unsure which on he is...can someone move me to him base combat please?

He lashes out at the morlock's legs, trying to knock him down.[/ooc]targeted strike...its a deed...if i hit he's prone...will do a parry/riposte as welll..[/ooc]

attack: 1d20 + 16 ⇒ (18) + 16 = 341d8 + 9 + 7 ⇒ (6) + 9 + 7 = 22
p/r: 1d20 + 16 ⇒ (18) + 16 = 341d20 + 16 ⇒ (10) + 16 = 261d8 + 9 + 7 ⇒ (7) + 9 + 7 = 23
crit: 1d20 + 16 ⇒ (20) + 16 = 362d8 + 18 ⇒ (8, 8) + 18 = 34

Liberty's Edge

Male Secret Identify of Qstor

The morlocks drop from Muddy's arrows.

I'm assuming you move on to the other, if the first one drops

Yroh's attack misses as Steps and Riltar move to kill the barbarian. After the attacks, he drops then tries to attack the swashbucker raging.

attack from prone: 1d20 + 10 ⇒ (9) + 10 = 19

Patros easily parries the attack. Swinging the great club aside with his blade, Patros darts for the morlocks ribs, hitting its heart. Killing it easily as the blade stabs into the heart.

combat over.

wow that was easy the barbarian had 120 hp too

Searching the body the party finds a [/i]potion of barkskin (CL 12th), potions of darkness (2); Other Gear +1 greatclub, club, bracers of armor +2[/i]

There's a door to the north and to the east.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

The only thing useful to 29 Steps in that loot pile would be the Barkskin potion.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh claims his souvenir as a walking stick.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros flicks the gore from his blade and sheaths it.

Anything we can use? He waits for the sneaky types to find out if the doors are trapped, not trusting anything.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar detects magic, looking at the new loot...

Liberty's Edge

Male Secret Identify of Qstor
Riltar Nobettween wrote:
Riltar detects magic, looking at the new loot...

Riltar is able to detect the items as above.

where to? May I suggest to the East?"

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)
GM Qstor wrote:
where to? May I suggest to the East?"

Sure - the eastern exit works.

Moving cautiously to the eastern door, 29 Steps listens for sounds of more morlocks on the other side.

Perception for traps/listening: 1d20 + 21 ⇒ (18) + 21 = 39
Stealth: 1d20 + 24 ⇒ (5) + 24 = 29

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

East it is!

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy struts up to the east door with the others.

"Me ready. You hear anything, Mister Steps?"

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

east it is...

Liberty's Edge

Male Secret Identify of Qstor

Steps moves into the hallway and sees -

This short passage that leads to a closed door. The walkway is littered
with piles of stone bowls, skulls, crudely carved idols, and large
chunks of quartzite, hematite, and other semi-precious minerals.
A yellowish light leaks from the crack at the bottom of the door

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar follows the rogue at the ready, renewing his shield spell.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh readies his shield and follows along.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

Trying to avoid making noise by jostling the haphazard detritus scattered near the door, 29 Steps quietly opens the it...

stealth to open the door: 1d20 + 22 ⇒ (20) + 22 = 42

Liberty's Edge

Male Secret Identify of Qstor

Steps pulls then handle on this door but it won't budge. It continues to emit greenish light.

Detect magic and Spellcraft DC 16:
it's arcane locked

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25

"Anyone have a way to knock?"

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

29 Steps shrugs, indicating that he doesn't have a way to bypass the ward.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Auto makes spellcraft: disable device DC20 to open if it has no lock; if it has a lock, disable device DC of the lock goes up by 10

"It's arcane locked... which means it locks it if the door has no lock. Expert burglars like you should be able to unlock it easily! be careful to check it has no traps!"

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy happily starts picking up the semi-precious stones. He gasps and exclaims after picking up each piece, "Ooh! A shiny stone!”

Muddy looks at the arcane locked door, then at 29 Steps.
"I look for traps first." he says with a nod, knowing that searching foor and disabling traps is part of his repertoire.

Perception to find trap on door: 1d20 + 12 ⇒ (12) + 12 = 24

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

Trapspotter innate Perception check: 1d20 + 21 ⇒ (4) + 21 = 25

Alas, there's another line that speaks of doors under the effects of an arcane lock spell.

A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Could we just smash the door? patros asks.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Guys you can use disable device the spell expressly says so; it's just harder

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

Not my read of the spell, but I'll make a check in case Qstor rules it that way. What the spells says is that a lock is harder to pick but a door held by the spell is only burstable, barring the use of the Knock spell or a Dispel Magic.

An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

And, I forgot to include the Disable roll...

Disable check with Muddy's assist: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 30, T 24, FF 19 | hp 66/66 | Fort +9, Ref +10, Will +11 | Init +11 | Percep +4 | CMD 25 | Spells 1st 10/6 2nd 4/4 3rd 3/3 Arcane Pool 9/9 | Reroll @ +4 1/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

"Breaking in" a house does not necessarily mean exploding the door in a million pieces. It's a general English word that conveys the fact that you're gaining access without authorization. Like via thieves' tools or a big bad boot. The spell suffers from lack of game-specific language, but it's clear that you can bypass a 'no lock' arcane locked door with a DC 20 disable device; otherwise what's the point of the disable device section if you must destroy the door to open it? EDIT: Yes, IRL, changing locks without permission is considered breaking and entering as well...

Dark Archive

Male Gnome Rogue [UC] 6 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +6, CMD 28 (31 Fighting Defensively); HP 78/78; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +20 (+22 vs Traps)

My roll is up there - waiting for Qstor to chime in.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy dons his magical goggles that helps him to disable traps more easily. He sidles up to Steps and assists in disabling the magical lock...
Disable Device: 1d20 + 16 ⇒ (11) + 16 = 27

Liberty's Edge

Male Secret Identify of Qstor

yeah it's harder a Disable check would work. That's my reading

Steps and Muddy are able to open the door. There are no traps. Inside are small piles of bits of wood and stone as well as a naunet protean (worth 500 gp), a 1-pound chunk of hematite worth 100 gp, and 23 assorted
semi-precious gemstones worth 50 gp each. There's nothing else in the room apart from the gens.

I'm assuming you grab the gems

A mouth appears in the air.

"“Take what you wish, but know this—whatever you carry away from
this place, you will pay for tenfold.”

where 2?

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