Kelri Greenhill |
Glad I could help with double checking the skills. I've been playing & running PF2e since the playtest so please feel free to bother me with questions whenever :D
Luc Theriot |
A 19 AC, with an attack that had grab and poison, could have gone very badly for us if we hadn't gotten some good rolls in early on.
Actually, it was AC 20, but point made.
Marietta The Blazing Justice |
Just checked and fixed, yes I was missing medicine.
Question, Luc just awake me, how many actions I need to use in order to get going? One for stand up and another to draw my weapon and then... Another one to draw my shield?
Kelri Greenhill |
Question, Luc just awake me, how many actions I need to use in order to get going? One for stand up and another to draw my weapon and then... Another one to draw my shield?
Yep three actions as you described. You'll also be without your armor since you can't rest in it and may need to adjust your AC.
Kamau, Black Butterfly Champion |
Yeah, that's part of why I'm putting myself in such a vulnerable position. :)
Marietta The Blazing Justice |
I'll post in a while, gotta sorts a few things here.
And yes, I think I'll burn Spells and such this battle
Serenllys |
Wait, we get hero points back after a night’s rest? I thought you could only gain them through stellar acts (sacrifice, heroic endeavours, critical hits of a narrative nature….) and once used they were gone until you levelled up… will go read up…
Kelri Greenhill |
You reset to 1 hero point at the start of a session, moving that to during your morning preparations would make sense for a PBP format. AV DM can you confirm that's how you'll be handling hero points for this campaign?
Serenllys |
Yeah, that seems familiar to a discussion in another PbP game. I’m not really a fan of session=day/rest, but that’s pretty much what was decided in that game. And yes, in PbP, it might be hard to otherwise adjudicate…
Serenllys |
I looked in vain for a way to defend as my third action. It seems to Parry you need a weapon with the Parrying trait. I think there should be an action, regardless of whether a feat or just an option akin to Raise Shield, so a non-shield carrying character, such as a Rogue, can take advantage of a measly +1 to AC, all without needing the weapon to have the trait. It makes nosense. Especially egregious when in my mind’s eye, a rapier, although thin and fragile-looking, is often, in media at least, a premier parrying device.
Marietta The Blazing Justice |
Easiest way is getting the shield Cantrip, most casters dedication can grant it, psychic is better but that's beyond the core.
Another way could be using Intimidate, the frightened 1 is a -1 to almost anything including attack rolls so it's actually better than the shield Cantrip, against the Wolves however you need intimidating glare since they don't share a language with us
Marietta The Blazing Justice |
I think I'll use mine if my dying condition increases to avoid death and stabilize
Kamau, Black Butterfly Champion |
I think there should be an action, regardless of whether a feat or just an option akin to Raise Shield, so a non-shield carrying character, such as a Rogue, can take advantage of a measly +1 to AC, all without needing the weapon to have the trait.
In Pathfinder 2E there's nothing measly about a +1 to AC.
The main-gauche is the parrying dagger you're probably thinking of. Rapier is longer, and useful for disarming the opponent, but not necessarily for parrying.Serenllys |
Serenllys wrote:I think there should be an action, regardless of whether a feat or just an option akin to Raise Shield, so a non-shield carrying character, such as a Rogue, can take advantage of a measly +1 to AC, all without needing the weapon to have the trait.In Pathfinder 2E there's nothing measly about a +1 to AC.
I was being a little sarcastic, and the “measly” was more an indication that I think Rogues should have access to something akin to a shield (lets not get into any “strapped to the forearm” buckler meta…). Bot of course…there is:
The main-gauche is the parrying dagger you're probably thinking of. Rapier is longer, and useful for disarming the opponent, but not necessarily for parrying.
To be honest, even though Luc, *in this exact party*, seems to use one, I hadn’t even remembered that until you reminded me. Thanks!
AV_DM |
I looked in vain for a way to defend as my third action. It seems to Parry you need a weapon with the Parrying trait. I think there should be an action, regardless of whether a feat or just an option akin to Raise Shield, so a non-shield carrying character, such as a Rogue, can take advantage of a measly +1 to AC, all without needing the weapon to have the trait. It makes nosense. Especially egregious when in my mind’s eye, a rapier, although thin and fragile-looking, is often, in media at least, a premier parrying device.
There's a 4th level fighter/ranger/swashbuckler feat: Twin Parry - +2 AC if you wield a weapon with the parrying trait. Otherwise +1.
Marietta The Blazing Justice |
Now that I'm alive yet prone, when should I act? Last?
Kamau, Black Butterfly Champion |
Now that I'm alive yet prone, when should I act? Last?
When you are knocked down to 0 and get the Dying condition, you move to the initiative position directly before the turn you were reduced to zero. So, in this case, since the Wolves were at 26, you'd be at initiative 27. I heal you and you wake up, but you should get your full action at 27, right before the wolf goes (assuming it survives to act).
Marietta The Blazing Justice |
Should be more careful from now on, going without armor was harder than I thought
Kelri Greenhill |
Hi all, I have a dental procedure today so may not be online for the next 24 to 48 hours while I recover. If needed happy for our DM to make rolls on Kelri's behalf and the party can freely use Kelri's cantrips and equipment as needed.
Serenllys |
Hope it all goes seamlessly and with little to no pain Kelri!
I’m away from home for the next 4 days - I’ll still be able to check in an post, just a little less frequently (or voluminously) and access to maps might be…strained…
Serenllys |
Wondering about Battle Medicine:
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
I’m hoping this means if I failed, and didn’t heal Kamau, Kamau isn’t immune to my Battle Medicine until I succeed. Is this correct? Just trying to work out whether I can try again this turn?
Kelri Greenhill |
Wondering about Battle Medicine:
Battle Medicine wrote:You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.I’m hoping this means if I failed, and didn’t heal Kamau, Kamau isn’t immune to my Battle Medicine until I succeed. Is this correct? Just trying to work out whether I can try again this turn?
Sorry but the immunity to Battle Medicine applies even when the amount of HP healed is zero (or negative if you crit fail).
Kelri Greenhill |
@Serenllys Noticed in the last combat that you used an Interact action to draw the healer's tools. Did you know that you can wear healer's tools (sort of like a bandolier set up) and if you do so can pull out what you need as part of the Battle Medicine action rather than needing to spend a separate action. Plus if you're wearing them you only need one hand free to use them instead of two.
Luc Theriot |
Also, Seren, remember that when you do the twin feint, on the second attack, the creature is off-guard so you get to add your sneak attack damage when you hit. Your gauntlet attack was sufficient this time, but it's good to know for the future.
Serenllys |
Also, Seren, remember that when you do the twin feint, on the second attack, the creature is off-guard so you get to add your sneak attack damage when you hit. Your gauntlet attack was sufficient this time, but it's good to know for the future.
Ehrmagherd. I completely forgot. I think I might buy another gauntlet for dealing with skeletons…
Kamau, Black Butterfly Champion |
Yeah, that's why I assumed the gauntlet was the second attack instead of the first one. The multi-attack penalty is greater than the bonus for being off-guard, so you're still more likely to hit on the first attack than the second ... but you only get the sneak attack on the second strike.
Serenllys |
Yep, I indicated that the rapier went first, and was setting up for the punch. It was all about getting the bludgeoning damage through, so the gauntlet had to go second. Though I guess I could have just made two gauntlet punches. Seeing as I wasn’t thinking of sneak attack. Wow I can be obtuse…
Kamau, Black Butterfly Champion |
The second attack is at -2 total, because you get -4 from the multiattack and then the AC is lowered by 2 from being off-guard (effectively a +2).
If you are hiding at the start of the turn, then they'd be off-guard to the first attack because you're hidden and then off-guard to the second attack from the Twin Feint.
Kamau, Black Butterfly Champion |
A note on the pit traps: As long as you have 15 feet of movement, you can use the Leap action to jump 10 feet, meaning you can clear a 5 foot pit without an Athletics roll. You only need to do an Athletics roll for a Long Jump action if you want to clear a longer distance.
Kamau, Black Butterfly Champion |
No problem.
Also, on a related note, there's no auto-success in 2nd edition. It's one of the biggest things to get used to.
Individual characters can take the Assurance feet to get an automatic result in a given skill without making the roll. But because of how the critical success/failure works for the skills, you have to make rolls otherwise.
Kamau, Black Butterfly Champion |
There really isn't a way to ready an attack action outside of Encounter mode. You can basically treat him as having a reaction that's triggered when the door is opened, though, and he has an ability allowing him to use this even before his first round.
In terms of rules as written, the way I would run it is that the action I was doing when we triggered initiative was the Force Open action, so my initative would have been 23. My first action would be to Force Open the door, and I'd have two actions left before he gets his turn (except for his reaction, if you treat it as above).
Kamau, Black Butterfly Champion |
If his attack isn't a reaction, then here is what you described on his first turn:
◆ Strike w/ Crossbow
◇ Drop Crossbow
◆ Draw dagger
So he has one action left, but readying an action takes 2 actions. So he can't ready a strike as his third action.
Serenllys |
To me it looked like the hooded guy shot Kamau in a period before Initiative. Not sure of the interactions between Modes, Actions and Initiative…
If I was the GM I’d just say the first person moving through the doorway eats a bolt. Then it’s time for Initiative.
Kelri Greenhill |
Happy holidays all! I understand there will be delays in posting - all good.
Yes my apologies for the lack of posting over the last few days, preparing for Christmas was busier than I expected. I will be able to post every two days through to New Years and then should be back to normal.
Kamau, Black Butterfly Champion |
To me it looked like the hooded guy shot Kamau in a period before Initiative. Not sure of the interactions between Modes, Actions and Initiative…
If I was the GM I’d just say the first person moving through the doorway eats a bolt. Then it’s time for Initiative.
Is there somewhere in the 2nd edition rules that allow for something like that to happen outside of Encounter mode/initiative? There are a lot of cases where I've seen players try to set up and ambush or something, and have always been told that we have to enter Initiative to do the Ready action.