The Rake

Luc Theriot's page

180 posts. Alias of Lucendar.


Classes/Levels

CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Size

5'9"

Age

20

Alignment

CG

Homepage URL

Image

About Luc Theriot

Luc Theriot Fighter 2 with Undead Slayer Dedication
CG Medium Human Versatile Heritage Humanoid
Perception +7 (+2 initiative)
Languages Common, Dwarven
Skills Acrobatics +7, Athletics +8, Deception +4, Lore: Ghosts +4, Lore: Roseguard +4, Lore: Vampires +4, Nature +5, Religion +5, Survival +5
Str +4, Dex +3, Con +1, Int +0, Wis +1, Cha +0

Items:
Chain Shirt: 5 gp
Longsword +1
Longsword: 1 gp
Main-Gauche +1: 5 sp
Dagger +1
Chakram: 5 sp
Warhammer: 1 gp
Healing potion (lesser)
Fighter's Kit: 1 gp, 8 sp - Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, potion of healing (lesser)
Remaining Gold: 25 gp, 2 sp

AC 19; Fort +7, Ref +9, Will +7
HP 30

Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Reactive Strike Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Speed 25 feet

Melee +1 Longsword +11 (Versatile P), Damage 1d8+4 S
Melee +1 Main-gauche +11 (Agile, Disarm, Finesse, Parry, Versatile S), Damage 1d4+4 P
dagger +10, Damage 1d4+4
Melee Warhammer +10 (Shove), Damage 1d8+4 B
Ranged Chakram +9 (Thrown), Damage 1d8+4 S

Double Slice Requirements You are wielding two melee weapons, each in a different hand. You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.

Additional Feats Canny Acumen, Cat Fall, Incredible Initiative
Additional Specials Canny Acumen (Will)
Cat Fall: Your cat-like aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.

Lunge Requirements You are wielding a melee weapon. You attack an enemy at the edge of your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.

Slayer's Identification Trigger You roll initiative and can observe a creature you know is undead; Effect You attempt to Recall Knowledge to identify the undead creature with a +1 circumstance bonus. If you're a master in the skill you're using to Recall Knowledge, you gain a +2 circumstance bonus instead.

Terrain Expertise (underground): You gain a +1 circumstance bonus to Survival checks.