☠ Season of Ghosts w/ DM rainzax ☠

Game Master rainzax

Year, Season: 7108, Fall, Week 10
Current Weather: Crisp Autumn Breeze
Wandering Monster @ Town (graveyard) 20% / Hinterlands 20%
Cerulean Teahouse @ +1i to Raise Hope, +1c to Tea Lore to Raise Hope
Eternal Lantern @ Abadar, Pharasma, Shizuru for +1 party item bonus to Medicine, Society, and Religion

PC Macros ➤ Season of Ghosts
Maps / Slides ➤ Tan Sugi Monastery
Loot / Downtime / Wealth ➤ Lan's Accounting Sheet
Useful Info for Character Building ➤ Info
NPC Relationships ➤ LINK

Influence w/ Granny Hu vs Old Matsuki ➤ 2pts vs 12pts
Reputation w/ Northridge vs Southbank ➤ 7pts vs 10pts


2,801 to 2,850 of 3,665 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---
DM rainzax wrote:

Enko seemed to be happy swimming in the Lake (which this river drains into), but...

** spoiler omitted **

For GM Only:
Survival (E): 1d20 + 12 ⇒ (20) + 12 = 32

Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Kazuki keeps his eyes peeled and Sigurd keeps his guard up as Vekka and Lan and Auntie Wu all attempt to read the magical signatures of the possibly-illusory shrine from 30 feet away

Advancing everyone equivalent distance (excpet Kazuki) to get in minimum range...


Haunting Echoes | Disable (◆◆) w/ Religion (DC ??) or Diplomacy (DC ??) or Undead Lore (??)

Arms of the Drowned!

As the group moves closer to the shrine, they realize that it isn't illusory - but haunted!

Beneath the surface of the water, a harrowing number of soggy, pallid, disembodied ghostly hands begin to reach up from their drowned bodies and grasp at anyone on the bridge!

Due to the Triple Magic Detecting caution, I will award everyone a free Single Action (◆) as part of rolling initiative!

There also seems to be another sound coming from the central opening…


male mountainkeeper tengu close ties magus 6 | ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity | spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None
DM rainzax wrote:

Kazuki keeps his eyes peeled and Sigurd keeps his guard up as Vekka and Lan and Auntie Wu all attempt to read the magical signatures of the possibly-illusory shrine from 30 feet away

Advancing everyone equivalent distance (excpet Kazuki) to get in minimum range...

So that confirms the bridge is real :P

The tengu gasps, seeing the ghostly hands begin to rise up.

Vekka's free ◆ He instinctively draws his katana.

Init, if it's time:
Detecting magic (Arcana): 1d20 + 12 ⇒ (3) + 12 = 15


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

If anyone is affected by the poison, I have prepared
>Cleanse Affliction<, >Clear Mind<, and >Sound Body< today.

Sigurd will sheathe his katana and take the +1 Striking Silver Short Sword. He stows the additional sturdy shield. Just in case. He sighs as he holds the short sword. I will transfer the runes when I get the chance...

But no time to think- disembodied hands rise up and begin grasping at him. He stows his shield away, feeling that he will need a hand free, soon...


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---
Sigurd Kolphan, Season of Ghost wrote:

He stows the additional sturdy shield. Just in case.

"Wait!" Kazuki shouts as he tosses his old shield upon the ground.

"I'll gladly take that nice, reinforced shield for the time being."

----------------------

"What the...?"

Kazuki is taken aback by the appearance of dozens of ghostly, water-logged hands reaching up to the bridge and shrine.
"Never a dull moment here!" Kaz exclaims as he tosses the water from his cupped hands, "That was a leech, not a leaf in my hand!" and quickly arms himself with his ghost-striking longbow.
Perception (E), Inc. Init. +2 & Season Boon +2): 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29

"Don't fall in the water! It's infested with LEECHES!!!"

◆ ready bow

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 6 | HP 34/66 | AC 22/24| F +12+1 R +13+1 W +14+1 w/Gutsy | Perc +14 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| Active Conditions: Wounded 2
DM rainzax wrote:

Kazuki keeps his eyes peeled and Sigurd keeps his guard up as Vekka and Lan and Auntie Wu all attempt to read the magical signatures of the possibly-illusory shrine from 30 feet away

Advancing everyone equivalent distance (excpet Kazuki) to get in minimum range...

Auntie Wu wrote:
When they get to the bridge, her mind is still muddled, though in a sharper, more distracted way. If the shrine washed away... She edges forward to the beginning of the bridge and casts Detect Magic. Is there magic associated with the bridge?

Auntie Wu was purposefully trying to stay off the bridge and Detect Magic only on the part of the bridge that was in range of the spell. She wanted to know if the bridge was real before stepping onto it. Apologies for not being clearer. I've moved her token back to where she was.

Auntie Wu's eyes go wide as the disembodied hands rise from the river. There's...so many of them! She tosses a Guidance spell at Kazuki to guide his aim. We're going to need all the help we can get!

Init, if it's time:
Perception: 1d20 + 13 ⇒ (8) + 13 = 21

◆ Cast a spell


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 6 | ◆◇↺ | HP 62/62 | AC 23 (24) | P+8 (NV, NH), F+12, R+12, W+10 | 25' | Explore: Scout | Spells: Focus 0/2, 1st 3/4, 2nd 4/4, 3rd 1/4 | Hero: 5/8 | Tsukiyo boon [ ] | Active Conditions: none
Auntie Wu wrote:
Does anyone have Read Magic prepared? Auntie Wu usually does Detect Magic as an Exploration Activity, so I'm not keen on switching it out.

Lan doesn't have Read Magic. We can pick one up via a cantrip deck in the future.

---

Lan wouldn't have been on the bridge, either, but if others are going to be on it, he wouldn't be left behind.

Lan will cast Glass Shield ◆.


Haunting Echoes | Disable (◆◆) w/ Religion (DC ??) or Diplomacy (DC ??) or Undead Lore (??)

A blast of river water sprays up inside the shrine, knocking everyone on the bridge over as it shakes - and with it, a legions of legless, sucker-and-teeth insects spill into the shrine area!

↺) Rising Waters

Lan, Vekka, and Sigurd: Reflex DC 20 or Prone!

Haunt Initiative (Stealth): 1d20 + 20 ⇒ (8) + 20 = 28

But Kazuki (and maybe Sigurd and Lan? - if you beat it's iniative you may immediately act) gets the jump on it!


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Purple Insect Swarm to Initiative (Stealth) and Spawn: 1d20 + 11 ⇒ (15) + 11 = 261d12 ⇒ 2
Green Insect Swarm to Initiative (Stealth) and Spawn: 1d20 + 11 ⇒ (17) + 11 = 281d12 ⇒ 9

"Smelling" the air, the legless, sucker-and-teeth insects start slithering towards the hostile occupants of the bridge...

Nature (DC 19) to Recall Knowledge

Success (Offensive Abilities):

A swarm of brood leeches!

Blood Draining Bites [one-action] Each enemy in the swarm's space takes 2d6 bleed damage and is exposed to brood leech swarm venom.Brood Leech

Swarm Venom (poison) Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 1, sickened 1, and –5-foot status penalty to Speed (1 round); Stage 2 clumsy 1, sickened 1, and –10-foot status penalty to Speed (1 round)

Success (Special Defenses):

A swarm of brood leeches!

Immunities: precision, swarm mind

Resistances: bludgeoning 2, piercing 5, slashing 5

Weaknesses: area damage 5, salt 5, splash damage 5

If you roll a CS, you may open both


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

Reflex Save: 1d20 + 9 ⇒ (1) + 9 = 10
Sigurd is knocked off his feet as the water surges.

Initiative via Perception: 1d20 + 12 ⇒ (18) + 12 = 30

◆ He stands up.

"Great. Swarms."

◆ He Swaps his Shortsword for his Shield.

◆ Then he Raises his Shield.

"I will stall for time. Take them down quickly!"

↺ Shield Block. Hardness 8.


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---

Kazuki has seen his friends calm angry spirits before. He has learned quite a bit from them while adventuring and fighting along their side. Maybe he can appease these spirits and put them to rest.

He recites a prayer to the gods in an attempt to put the angry spirits to rest...
Religion (T): 1d20 + 10 ⇒ (9) + 10 = 19

He turns and scrambles up the steep riverbank, then dashes to the edge of the bridge to help his friends. He dashes right next to Auntie who happens to be standing at the end of the bridge.
"Thank goodness you're not on that bridge, Auntie."

◆ disable haunt/hazard (religion?)
◆ scramble up riverbank
◆ stride


Haunting Echoes | Disable (◆◆) w/ Religion (DC ??) or Diplomacy (DC ??) or Undead Lore (??)

Sigurd braces, and Kazuki's prayers aren't answered...

...the Arms of the Drowned unleash!

No less than 5d12 ⇒ (10, 4, 11, 9, 2) = 36 hands wrap each of Vekka's and Lan's ankles, leaving them unable to move - they begin trying to pull the two magic users into the depths below - while Sigurd manages to remain ungrasped.

Targeting Lan, Vekka, or Sigurd?: 1d6 ⇒ 3
Ghostly Arms (Grapple) vs Vekka (Fortitude DC 20): 1d20 + 12 ⇒ (8) + 12 = 20
Targeting Lan or Sigurd?: 1d6 ⇒ 1
Ghostly Arms (Grapple) w/ MAP (-5) vs Lan (Fortitude DC 21): 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Ghostly Arms (Grapple) w/ MAP (-10) vs Sigurd (Fortitude DC 21): 1d20 + 12 - 10 ⇒ (10) + 12 - 10 = 12

◆) Ghostly Arms Grapple
◆) Ghostly Arms Grapple
◆) Ghostly Arms Grapple

Vekka and Lan are Grabbed (Escape DC 22)


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Ever slowly, the masses writhe towards the trapped party, wet nasty mouths with hundreds of tiny teeth seeking fresh flesh...

Each Insect Swarms
◆◆◆) Triple Move (5 feet speed)

...and up and around Sigurd's legs!

☠☠☠ ☠☠☠ ☠☠☠

Insect Swarm ID: Nature DC 19
Water Terrain: Swimming in water is DC 20 (up due to recent disturbance)
Bridge / Shrine Terrain: The "beds" are Difficult Terrain
Haunt Stats: Recall Knowledge (◆) w/ Religion (DC 20) | Disable (◆◆) w/ Religion (DC 20) or Intimidation (DC 23)
Haunt Note: The "hand tokens" are just a visual - you can move through them (delete one if you need), and may target the haunt with physical attacks if you are adjacent to the bridge's edges or to a player grabbed by them.
Conditions: Grabbed

☠☠☠ ☠☠☠ ☠☠☠

Before your Turn: Vekka and Lan @ Reflex Save!

R1
Arms of the Drowned (AC ??, HP ??, #Successes: 0)
Insect Swarms (AC ??, HP ??)
Lan (initiative pending) @ Reflex vs Prone, Grabbed (DC 22)
Vekka @ Reflex vs Prone, Grabbed (DC 22)
Auntie Wu
R2
Kazuki
Sigurd

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


male mountainkeeper tengu close ties magus 6 | ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity | spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None

Reflex DC 20 or Prone: 1d20 + 12 ⇒ (13) + 12 = 25

I'm going to have to post the rest of his turn just a little later tonight. Mondays...


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---

Kazuki tries again to get rid of the evil spirits haunting the bridge. He raises a fist and yells to the heavens,
"HEY, GOD OF DEATH!!! YOU HAVE SOME DROWNED ONES HERE THAT YOU FORGOT ABOUT!!! AND YOU, GOD OF THE SEA, SAME THING! COME AND GET YOUR DROWNED ONES!!!"

Religion (T): 1d20 + 10 ⇒ (20) + 10 = 30
Lol. Didn't expect a Nat 20.

He hustles to Auntie's side.
"Gotta help those guys. Looks like they're not doing too well."

◆◆ disable haunt (religion)
◆ stride


male mountainkeeper tengu close ties magus 6 | ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity | spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None

Let go of me... he growls under his breath, struggling.

◆ Escape (DC22 unarmed strike): 1d20 + 13 ⇒ (10) + 13 = 23

His legs powerfully step forward and break free of their grasp.

Vekka does not feel confident in taking the haunt on directly, but maybe he can help with this swarms.

I think my katana will just pass through their cloud!

So, he beats one of the spell drums at his back and flings a large glob of acid that immediately detonates with the nearby swarm, spraying the creatures inside.

◆◆ Cast a spell: Caustic Blast (5 foot burst at SE corner of GREEN so that it misses Siguird)
Acid damage, DC20 basic reflex save: 2d8 ⇒ (3, 4) = 7
on a critical failure, the creature also takes 2 persistent acid damage.


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

"That was rather effective..." Sigurd glances over at Kazuki's... "prayer" and sees the water recede slightly.

One of the swarms crawls over him, but he maintains his resolve. "Shizuru, help the souls of this river in their time of need! Guide them towards eternal rest."

Religion: 1d20 + 11 ⇒ (2) + 11 = 13

Shizuru isn't listening. No, she always listens. It must be this swarm that is slurring his speech.

Sigurd takes a careful Step so the swarm has to waste some time getting to him.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 6 | HP 34/66 | AC 22/24| F +12+1 R +13+1 W +14+1 w/Gutsy | Perc +14 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| Active Conditions: Wounded 2

Nature to Recall Knowledge, DC 19: 1d20 + 13 ⇒ (8) + 13 = 21

Eyes bugging out, Auntie Wu shouts out what she knows of these leeches. "Magic is best to kill them, especially if it doesn't have a single target! Anybody got any salt?" Pity a Fireball would burn the bridge with the guys still on it.

Contents of Defense spoiler:
A swarm of brood leeches!
Immunities: precision, swarm mind
Resistances: bludgeoning 2, piercing 5, slashing 5
Weaknesses: area damage 5, salt 5, splash damage 5

This haunt seems particularly serious; Auntie Wu desperately tries to recall what she knows about this sort of thing.

Recall Knowledge, Haunt Stats (Religion DC 20): 1d20 + 11 ⇒ (13) + 11 = 24
Looking for defensive info: weaknesses/resistances, in that order.

Seeing Lan in a tight spot, she casts Guidance on him to help him wriggle free.

Guidance used on Kazuki and Lan.

◆ Recall Knowledge, ◆ Recall Knowledge, ◆ Cast a spell


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Kazuki's "prayer" frightens whatever "god of death" and "god of sea" lurks from without, pulling back most of the hands which go limp and recede back into the depths...

Haunt nearly full Disabled @ (☑☑□)

Vekka manages to crawl away out of grasp (still prone), and hoses the swarm with acid!

Basic Reflex vs 7 acid (DC 20) w/ weakness area (5): 1d20 + 11 ⇒ (20) + 11 = 31 @ 0 damage

Miraculously, all 100d12 ⇒ (12, 12, 2, 6, 7, 10, 7, 1, 11, 8, 4, 4, 6, 6, 6, 10, 12, 7, 12, 2, 4, 11, 3, 12, 5, 7, 7, 6, 7, 9, 6, 6, 6, 1, 5, 6, 12, 6, 7, 8, 8, 10, 1, 8, 3, 2, 12, 5, 4, 2, 6, 11, 1, 2, 8, 4, 12, 6, 6, 8, 4, 12, 5, 12, 4, 7, 1, 12, 2, 11, 6, 9, 6, 8, 5, 11, 6, 8, 1, 6, 6, 2, 1, 8, 1, 9, 2, 3, 2, 3, 4, 5, 9, 11, 5, 10, 10, 1, 11, 1) = 638 leaches manages to squirm away!

Sigurd's (actual) prayers go disappointingly unanswered - he makes space.

Auntie Wu searches her smoky mind for answers...

Auntie Wu:

Arms of the Drowned
AC 19; Fort +6, Ref +12
HP 46 (BT 23); Immunities critical hits, object immunities,
precision damage; Weaknesses positive 5

Hitting the Break Threshold would impose a penalty to Grapple checks!

And Lan, under Auntie Wu's Guidance...

...is Up!


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 6 | ◆◇↺ | HP 62/62 | AC 23 (24) | P+8 (NV, NH), F+12, R+12, W+10 | 25' | Explore: Scout | Spells: Focus 0/2, 1st 3/4, 2nd 4/4, 3rd 1/4 | Hero: 5/8 | Tsukiyo boon [ ] | Active Conditions: none

Initiative (Scouting): 1d20 + 7 ⇒ (9) + 7 = 16
Reflex: 1d20 + 11 ⇒ (12) + 11 = 23 vs DC 22

"Ahh. AHH! AAAAHHHH!"

Lan screams like a little kid.

◆◆ Disable
Religion, Guidance: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 vs DC 22

Lan shields himself with a ◆ Glass Shield, and prepares to fry the swarm if it gets any closer.


Haunting Echoes | Disable (◆◆) w/ Religion (DC ??) or Diplomacy (DC ??) or Undead Lore (??)

Pallid arms struggle to keep Lan in their grasp!

Ghostly Arms (Grapple) vs Lan (Fortitude DC 21): 1d20 + 12 ⇒ (13) + 12 = 25

He remains grasped, but not enough to pull him under…

◆) Disabled
◆) Disabled
◆) Ghostly Arms Grapple


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Purple swarm slithers closer...

Purple
◆◆◆) Triple Move (5 feet speed)

Green swarm engulfs Sigurd!

◆) Stride
◆◆) Blood Draining Bites

Sigurd - make two DC 21 Fortitude Saving throws - And, you have 2d6 Bleed imposed upon you!

☠☠☠ ☠☠☠ ☠☠☠

Insect Swarm ID: Nature DC 19
Water Terrain: Swimming in water is DC 20 (up due to recent disturbance)
Bridge / Shrine Terrain: The "beds" are Difficult Terrain
Haunt Stats: Recall Knowledge (◆) w/ Religion (DC 20) | Disable (◆◆) w/ Religion (DC 20) or Intimidation (DC 23)
Haunt Note: The "hand tokens" are just a visual - you can move through them (delete one if you need), and may target the haunt with physical attacks if you are adjacent to the bridge's edges or to a player grabbed by them.
Conditions: Bleed, Grabbed

☠☠☠ ☠☠☠ ☠☠☠

Brood Leech Swarm Venom (DC 21):

Stage 1 clumsy 1, sickened 1, and –5-foot status penalty to Speed (1 round);
Stage 2 clumsy 1, sickened 1, and –10-foot status penalty to Speed (1 round)

☠☠☠ ☠☠☠ ☠☠☠

Before your Turn: 2x Fortitude vs Sigurd (see above)

R1
Arms of the Drowned (AC ??, HP ??, #Successes: 2/3)
Insect Swarms (AC ??, HP ??)
Lan @ Grabbed (DC 22)
Vekka @ Prone
Auntie Wu
R2
Kazuki
Sigurd @ 2x Fortitude, 2d6 bleed

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---

Kazuki raises his fist again and shouts to the heavens,
"HEY, GOD OF GRASPING HANDS!!! WOULD YOU MIND TAKING THEM AWAY, PLEASE!?!"

Religion (T): 1d20 + 10 ⇒ (10) + 10 = 20

He then fires off a shot at some of the hands, hoping it might do some harm...
+1 Striking ghost-touch Longbow (P, 100-ft, deadly d10) vs Target: 1d20 + 14 ⇒ (13) + 14 = 272d8 ⇒ (3, 5) = 81d10 ⇒ 2

◆◆ disable haunt (religion)
◆ striKe


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

"Bashing them?" Sigurd frowns. "Do I have something that would help?"

But he's too slow, the leeches crawl all over him.

Fort: 1d20 + 11 ⇒ (2) + 11 = 13
Fort: 1d20 + 11 ⇒ (13) + 11 = 24

Even worse, the leech poison is working its way through his system.

Sigurd realizes he could release the intensity of the sun, burn all of them away. But Vekka and Lan are too close.

Waiting to see what the rest of the team can do. Sigurd could cast a 3 action Harm, but it has a 30 foot emanation.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 6 | HP 34/66 | AC 22/24| F +12+1 R +13+1 W +14+1 w/Gutsy | Perc +14 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| Active Conditions: Wounded 2

"If we hit those Arms of the Drowned enough, they won't be able to grab us as well! And they're frail, too!"

Contents of Auntie Wu's spoiler for the Haunt:
Arms of the Drowned
AC 19; Fort +6, Ref +12
HP 46 (BT 23); Immunities critical hits, object immunities,
precision damage; Weaknesses positive 5
Hitting the Break Threshold would impose a penalty to Grapple checks!

Kazuki's prayer seemed to work, so Auntie Wu tries her own: "O Pharasma! These arms should not be waking! Take their source of animation back to the Boneyard where it belongs!" Her voice isn't nearly as loud as Kazuki's and much more shrill, but is fervent nonetheless.

Disable Haunt, Religion DC 20: 1d20 + 11 ⇒ (5) + 11 = 16

Finally, she swallows nervously. It's about time for her to get on that bridge and help her friends. She grabs her shield, trying to screw up her courage. They're just leeches. They have a natural place in the ecosystem. They're just leeches...

◆◆ Disable Haunt, ◆ Interact


male mountainkeeper tengu close ties magus 6 | ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity | spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None

Vekka pops up off of the surface of the bridge...

◆ Stand up from prone

Hmm, they were quick that time but that could have worked...

Vekka notices that the swarms are overlapping and thinks surely he'll catch some of the creatures by targeting that area.

◆◆ Cast a spell: Caustic Blast (5 foot burst at SE corner of GREEN/PURPLE overlap square)
GREEN/PURPLE Acid damage, DC20 basic reflex save: 2d8 ⇒ (3, 7) = 10
on a critical failure, the creature also takes 2 persistent acid damage.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

The “gods of grasping hands” take away the final hands - Kazuki’s prayer is complete.

Haunt Disabled

Green Reflex vs 10 acid (DC 20) w/ weakness area (5): 1d20 + 11 ⇒ (2) + 11 = 13 @ 15 damage
Purple Reflex vs 10 acid (DC 20) w/ weakness area (5): 1d20 + 11 ⇒ (15) + 11 = 26 @ 10 damage

Vekka’s acid disperses many leeches.

Auntie Wu (redo) and Sigurd and Lan are Up!


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

Sigurd nods. "I'll keep slowing them down. Keep hitting them!"

Defense isn't going to help much- his shield won't help.

◆ He sighs and swaps to his shortsword.

◆ He swings at the Green leeches.
+1 Short Sword: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Slashing: 2d6 + 3 ⇒ (3, 6) + 3 = 12

◆ Then he takes a Step back to keep them trained on him.

The bleeding begins. Already he sees his blood glows a bit brighter than usual.

Bleed: 2d6 ⇒ (3, 3) = 6
Flat Check to stop bleeding: 1d20 ⇒ 16

His cuts quickly seal shut. Amazing...

>Blessed Blood< I don't know if the leeches are a fiend, undead, or creature with a weakness to holy. They risk taking 1d6 spirit damage with the Holy trait for attempting to drink my blood.


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 6 | ◆◇↺ | HP 62/62 | AC 23 (24) | P+8 (NV, NH), F+12, R+12, W+10 | 25' | Explore: Scout | Spells: Focus 0/2, 1st 3/4, 2nd 4/4, 3rd 1/4 | Hero: 5/8 | Tsukiyo boon [ ] | Active Conditions: none

I presume Lan is no longer Grabbed.

Lan moves up next to Vekka ◆, and unleashes a cone of fire ◆◆, bathing Sigurd and the two swarms.

Rejuvenating Flames: 3d4 ⇒ (2, 4, 2) = 8
Healing to Sigurd, DC 21 basic Reflex save vs area fire damage for the swarms.

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 6 | HP 34/66 | AC 22/24| F +12+1 R +13+1 W +14+1 w/Gutsy | Perc +14 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| Active Conditions: Wounded 2

Re-doing Auntie Wu's post, per GM:

"Whew! Thank you, Kazuki! You deserve a medal!" Auntie Wu exclaims, desperately trying to figure out what she can do about those swarms of leeches. Well, we'll see if this works. She draws out the casting of an Electric Arc spell, causing it to travel farther than usual.

Electric Arc vs. Green swarm: 4d4 ⇒ (3, 4, 4, 3) = 14
DC 21 Reflex save

◆ Reach Spell, ◆◆ Cast a spell


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sigurd's bleeding stops, and his slashes cut a few leeches down. (Green -7 after resistance)

Then the party manages to take the rest of them down with acid, fire, and lightning!

Green Reflex vs 8 fire (DC 21) w/ weakness area (5): 1d20 + 11 ⇒ (5) + 11 = 16 @ 13 damage
Purple Reflex vs 8 fire (DC 21) w/ weakness area (5): 1d20 + 11 ⇒ (14) + 11 = 25 @ 9 damage
Green Reflex vs 14 alactricity (DC 21): 1d20 + 11 ⇒ (4) + 11 = 15 @ 14 damage
Green Reflex vs 10 acid (DC 20) w/ weakness area (5): 1d20 + 11 ⇒ (11) + 11 = 22 @ 10 damage
Purple Reflex vs 10 acid (DC 20) w/ weakness area (5): 1d20 + 11 ⇒ (1) + 11 = 12 @ 25 damage

Green swarm is consumed - Purple swarm disperses itself, slinking back into individual creatures, over the bridge, and into the water.

Encounter Over

Trained in Religion:

Staying the night in silent contemplation over your many past lives within the shrine above the now-peaceful river will permanently remove the haunt!

The party takes stock and decides what next to do.

Party Health:

Lan @ full
Vekka @ full
Auntie Wu @ full
Kazuki @ full
Sigurd @ full

The Wall of Ghosts block exit from the bridge on the other side - gathering flush with the end of the bridge.

Get a closer look?:

Roll a Secret (spoilered) Perception check!


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---

"We should rest here for the night and meditate. It will put the spirits to rest, finally." Kazuki suggests.

As the group does whatever they're doing, Kaz wanders around and checks out the wall of ghosts blocking the other end of the bridge.
"Well, this is unfortunate that it's blocking our path."

Perception:

Perception: 1d20 + 12 ⇒ (10) + 12 = 22


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

"Good job, everyone." Sigurd is relieved as the leeches crawl off of him.

He agrees with Kazuki. "A good night's rest will help the souls here as well as recharge our strength."

He looks at the other edge of the bridge. "If we're dreaming, why would the Wall of Ghosts be here?"

Perception:
1d20 + 12 ⇒ (6) + 12 = 18


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Going to move us along with quorum 2 while we await curiosities

The party stays the night in the shrine. Overcome, are they all, by a spiritual urge to pray!

Anyone who would like may make a DC 15 Religion check (and, name your god!), with a success earning you a Hero Point upon waking in the morning!


Season of Ghosts | "Lan" | male (he/him) skilled human (Tien) sorcerer (phoenix) 6 | ◆◇↺ | HP 62/62 | AC 23 (24) | P+8 (NV, NH), F+12, R+12, W+10 | 25' | Explore: Scout | Spells: Focus 0/2, 1st 3/4, 2nd 4/4, 3rd 1/4 | Hero: 5/8 | Tsukiyo boon [ ] | Active Conditions: none

"It does seem like a great place to rest."

Lan will be curious about the Wall being right there.

Perception:
1d20+7

---

In the morning, Lan feels a compulsion to meditate. It's not something he usually does, but his near-death experience of the day before has left him longing for some guidance.

He watches a hare eat a crescent-shaped dandelion leaf on the shore.

Religion: 1d20 + 9 ⇒ (18) + 9 = 27 vs DC 15

Lan feels like he understands the story of Tsukiyo. Slain by his brother, Fumeiyoshi, Tsukiyo died. Raised back to life, Tsukiyo became the god of spirits while Fumeiyoshi was demoted to being the god of envy.

This is where envy leads, Lan realizes. He can end up like Tsukiyo, or he can end up like Fumeiyoshi.

The hare winks at him and vanishes into the forest.


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NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---

"Great Baekho, Lord of the Seasons, White Tiger of the West,
I bow before your fierce wisdom and tempered strength.
As autumn’s winds strip the leaves from the trees, so too do you reveal the truth beneath the veil.
Grant me your courage to face the storms of life,
Your clarity to see the path before me,
And your fierce protection to defend the sacred.
May I honor the balance of nature and stand with strength and grace,
As you stand eternal, guardian of the western winds.
In your name, I pledge my vigilance."

Religion (T): 1d20 + 10 ⇒ (9) + 10 = 19

As Kazuki's prayer echoed across the sacred bridge, the wind stilled, and a crisp, autumn breeze swept over him. For a heartbeat, a mist rose from the forest below, shaping into the ghostly outline of a great white tiger. Its piercing eyes met his, and a surge of warmth flooded Kazuki's chest — a fierce, steady courage settling within him.

Then the mist faded, and the forest stirred once more. But Kazuki felt stronger, his spirit bolstered. Baekho had heard his prayer.

A hero point is always welcome.


male mountainkeeper tengu close ties magus 6 | ♥️60/60 | ⛨24 | F +12* R +14* W +11* (latern) | Perc +8; arcane sense, low-light vision | Stealth +11 | speed 25 ft; Uncanny Agility | ↻Attack of Opportunity | spells 3 ☐haste, ☐time jump; spells 2 ☐splinter volley ☐thunderstrike | Focus☐ | Wand of Enfeeble☐ | Eat fortune☐ | Seasonal Boon☐ | ⚕None

Perception:
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Vekka nods at Kazuki's suggestion.

Rest. Meditation. They sound like good ideas. I hope the spirits will let us be for a time.

He's not so sure their rest will be safe. Sitting down cross-legged, Vekka's thoughts turn to Nethys. He would hope that the dual nature of magic's god could apply some order to a strange place like this. Perhaps he will bestow the tengu with insight...

DC15 Religion: 1d20 + 4 ⇒ (14) + 4 = 18


6 Warpriest of Shizuru | ♥️ 68 | ☘️ ☑☑☑☑☑/☑☑ | Spells (DC 21) -/□□/☑□/☑□ | Focus □ | ◆◇↺ | Saves 13/11/14 12/10/13 | Divine Font ☑☑☑☑□ ✋ Longbow | AC 24 | Perception 13 (Low-light vision)|

"Shizuru. I thank you for helping me and my siblings."
"Kolphanir told us of your generosity and willingness to invite us to Willowshore."
"Please, give these poor souls who drowned guidance to the afterlife."
"May they find peace and may they find a new community, a new home."

Religion: 1d20 + 11 ⇒ (2) + 11 = 13

Perhaps Sigurd is too poetic for the gods to hear him. It must be the river, it's too loud for him to focus.


Tsukiyo's moonish light shines down on the redemptive sorcerer, blessing his destiny and his mind!

CS @ Hero Point plus Minor Boon (duration of adventure)

Tsukiyo (Minor Boon):

Tsukiyo’s simplest show of gratitude is a gift of clarity. Once, when you roll a failure on a saving throw against a mental effect, you get a critical success instead. Tsukiyo typically grants this boon against a particularly consequential mental effect.

The duo of Baekho and Nethys bless Kazuki and Vekka respectively, inuring them against the magicks of seasons gone perverse!

2x S @ Hero Point each

Shizuru leaves his own cleric in the proverbial dark - perhaps this is a Test of Faith that may be rewarded if done so without intervention?

F @ no effect

Meanwhile, Auntie Wu decides whether or not to pray herself...

Going to move us along - the offer stands however


Bones on Wings! | Just outside the Wall of Ghosts on the Pilgrim's Path? | Or another Dream?...

The mists prove too dense to see much past - but one thing is certain - passing through might prove spiritually dangerous...

You are welcome to try - I will presume for now that you will not...


Pilgrim’s Path | Electrical Thunderstorm | -2 to all ranged attacks, perception checks; past 30 feet targets have concealment

At this time, please declare Daily Preparations (especially prepared casters)!

On the second day of travel, the overcast clouds grow darker, and by noon, rain starts to fall. During the afternoon, the rain douses small flames, imparts a –1 circumstance penalty to Perception checks, and increasingly causes discomfort.

Please make a DC 18 Fortitude save to withstand the Steady Rain Showers!

You swear you hear a cackling in the distance...


NG m Human (Outskirt Dweller) | Ranger (unexpect. sharpshoot.) 6 | HP 81/81 | AC 24/26 (shield) | F +12, R +14, W +13 | Perc +13 (+2 Inc. Init. & +2 Seasonal.) | Stealth +12 | Default Explore: scout | speed 30' (fleet)| Hero 3/3 | nature deity | Active Conditions: ---
Quote:
You swear you hear a cackling in the distance...

I hear Fran Dresher's laugh in my head. Lol.

"This sure is a heavy downpour. I haven't seen it rain this hard back in Willowshore in a long time!”

Fortitude: 1d20 + 11 ⇒ (5) + 11 = 16

As Kazuki trudges along, keeping his head covered from the rain, he misjudges the depth of a puddle and steps into a deep pothole, filling his boots with water.

"Dammit! Now I have to walk with soaking wet socks! I'm probably gonna get jungle rot."

Verdant Wheel

female Halfling (Gutsy) Druid/Blessed One 6 | HP 34/66 | AC 22/24| F +12+1 R +13+1 W +14+1 w/Gutsy | Perc +14 w/ normal vision | Stealth +1 | speed 25 | ◆◇↺ | | Staff 3/3 | HL 0/1 | Hero 2 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| Active Conditions: Wounded 2

Mind a-muddle, Auntie Wu meanders across the bridge to peer at the Wall of Ghosts. Her mind is full of a sense of questions, but no specific one manages to breech her consciousness.

Perception (Wall of Ghosts):
Perception: 1d20 + 13 ⇒ (14) + 13 = 27

Dissatisfied, but not surprised, she plunks down along the wall of the shrine. Breathing deeply, she tries to clear her mind before mumbling a quiet prayer. "Pharasma, I'm trying. We're all trying. We'll set things right--restore the natural cycle of life to death--or die trying. <sigh> The 'die trying' part seems more and more likely, though. Please help us see this through. ... Thank you."

DC 15 Religion check (Pharasma): 1d20 + 11 ⇒ (5) + 11 = 16

Spell Preparations:
Cantrips (level 2): Caustic Blast, Detect Magic, Guidance, Light, Vitality Lash
1st: Chilling Spray, Flourishing Flora, Heal
2nd: Floating Flame, Heal, Splinter Volley
3rd: Aqueous Orb, Fireball

The next day, Auntie Wu hunkers down under her Mogu hat, but it's not quite big enough to keep her dry. It's a beret-sized mushroom cap, not as big as a sombrero.

DC 18 Fort vs. Steady Rain Showers: 1d20 + 11 ⇒ (18) + 11 = 29

"Oh, sorry Kazuki!" She gives the wet-socked ranger a sympathetic smile. "I'd offer you a dry pair, but mine are a wee bit small for you."


Pharasma watches over Auntie Wu from a distance - she feels her heart fill with preparation for whatever judgements await her.

S @ Hero Point

Party Hero Points:

Auntie Wu (☘️□□□☑☑☑☑☑)
Kazuki (☘️□☑☑☑☑☑☑)
Lan (☘️□□□☑☑☑☑☑)
Sigurd (☘️□□☑☑☑☑☑)
Vekka (☘️□☑☑☑☑☑☑)


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Auntie Wu strains her eyes...

Auntie Wu (All Open):

You spot the Witch - barely through the dense fog. Merely a glimpse.

Two days trek away. Closer to the Mountains, beyond the Forest.

This may change your Daily Preparations - feel free to adjust

Kazuki leads the party in preparations for heavy rain just before setting out. This is a Group-Aided check (DC 20)

Auntie Wu's Survival (T): 1d20 + 11 ⇒ (19) + 11 = 30
Ho Lan's Survival (U): 1d20 + 4 ⇒ (20) + 4 = 24
Sigurd Kolphan's Survival (T): 1d20 + 10 ⇒ (14) + 10 = 24
Kazuki Sato's Survival (E): 1d20 + 12 ⇒ (18) + 12 = 30 (Terrain Expertise (+1 in forest))

Well-equipped to handle some rain, the party arrives unperturbed.

Success tiers for Fortitude save shifted by two - this guarantees everyone in the party succeeds, arriving non-Fatigued one and all!

the Weather wrote:
Please make a DC 18 Fortitude save to withstand the Steady Rain Showers!

This roll (directly above) is no longer necessary


Bones on Wings! | Just outside the Wall of Ghosts on the Pilgrim's Path? | Or another Dream?...

Garden Shrine

The first half of the day’s walk is along the shore of Mirror Lake and then along the northern bank of the West Sugi River. By the second half of the day, the path begins to wind upward in elevation but doesn’t quite enter truly mountainous terrain. The surrounding forest grows more and more overgrown. An uneventful trip leaves the party on the approach to the Garden Shrine!

A pair of twisted, broken burls of wood resting on the forest side of the path greets them - they come alive and attack!

To Do:
1) Exploration Mode
2) Token on the new Map (inside pink circle)
3) Roll initiative!

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