Third Eye

a Haunt's page

35 posts. Alias of rainzax.


Classes/Levels

| Recall Knowledge (◆) w/ Religion (DC 20) | Disable (◆◆) w/ Religion (DC 20) or Intimidation (DC 23)

Gender

Arms of the Drowned

About a Haunt

No Peeking:

ARMS OF THE DROWNED
UNIQUE
COMPLEX
HAUNT
HAZARD 3
Stealth +20 (expert) to catch glimpses of ghostly figures
drowning in the water below.
Description Ghostly arms rise up from the water to clutch
and grab, while a geyser of leech-infested water sprays
up into the central shrine.
Disable DC 20 Religion to offer prayers to calm the
haunt, or DC 23 Intimidation to threaten the unquiet
spirits away
AC 19; Fort +6, Ref +12
HP 46 (BT 23); Immunities critical hits, object immunities,
precision damage; Weaknesses positive 5
Rising Waters [reaction] Trigger A creature swims more than
halfway across the river, ends their turn in the bridge
shrine, or sets foot onto the northern bridge; Effect
Ghostly arms rise up from the river to grab and shake
both bridges. Creatures standing on the bridge must
attempt a DC 20 Reflex save or be knocked prone. A
blast of river water sprays up inside the shrine to deposit
two brood leech swarms in the shrine. The haunt and the
leech swarms then roll initiative.
Routine (3 actions) Ghostly arms flail about and attempt
to grab creatures in the shrine or on either bridge. Each
round, the haunt uses 3 actions to attempt to grapple a
PC on the bridge or in the shrine. If a PC is restrained,
the haunt can use one of its actions to drag a PC into the
river. A PC who’s restrained in the river risks drowning.
Melee [one-action] ghostly arms +12, Effect grapple
Reset The haunt deactivates and resets at the start of any
round in which the PCs aren’t in the river, on the bridges,
or in the shrines, but the leech swarms remain in the shrine
for 10 minutes before retreating back into the water below