GM Valen |
Theron wheels and brings down his blade on the derro that is threatening Ashtoret, his swing carrying to the mite as he finishes.
you're not gonna hit her...or anyone...ever again, mutt!
The derro dodges the initial strike.
"We need light!"
Seebonickk has the light and dancing lights SLAs.
And Ashtoret isn't stunned anymore in round 2, right?
Correct, the stunned only lasted one round, so neither Ashtoret, Nightkit, nor anyone else should currently be stunned.
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!
PCs in bold may act
Derro (black) (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo
Ashtoret -8 HP | -1 NL
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)
Nightkit |
Nightkit pivots on one heel and, since she has Darkvision, stabs the derro that hit her (black).
ss: 1d20 + 8 ⇒ (17) + 8 = 25 piercing: 1d6 + 1 ⇒ (6) + 1 = 7
GM Valen |
Nightkit pivots on one heel and, since she has Darkvision, stabs the derro that hit her (black).
A surprised look appears on the derro's face as he feels blade cut through flesh.
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!
PCs in bold may act
Derro (black) -7 HP (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo
Ashtoret -8 HP | -1 NL
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)
Ashtoret |
Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
Was it Darkness spell/sla? If yes, than Ashtoret will shout that We don't have magic that we can use to dispel this darkness... The best way is to move away from it!
Cast Defensively Mirror Image: 1d20 + 11 ⇒ (17) + 11 = 28
Mirrors: 1d4 + 1 ⇒ (2) + 1 = 3
Ashtoret shakes her head, there is still ringing in her ears and darkness in front of her eyes. But the brain is working fast as usual, and in the middle of this darkness, her not quite normal laughter is heard. Then a few passes with her hands and her silhouette seems to be stratified... I know you're here, but you can't take me, you pathetic creatures. And again hysterical laughter in the dark...
GM Valen |
[dice=Spellcraft]1d20 + 12
Was it Darkness spell/sla? If yes, than Ashtoret will shout that We don't have magic that we can use to dispel this darkness... The best way is to move away from it!
Ashtoret shouts, "We don't have magic that we can use to dispel this darkness... The best way is to move away from it!"
Then, she successfully casts her spell.
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!
PCs in bold may act
Derro (black) -7 HP (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo
Ashtoret -8 HP | -1 NL (mirror imaged)
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)
Merida Bowie |
Merida moves a bit further away from the darkness and readies a shot.
condition: she perceives an opponent
+1 Longbow Point-Blank: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Magic Piercing: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Merida Bowie |
Would it be ok to bot Seebonickk and have him cast his light SLA on the wall next to him? He can cast it 3/day, so it's not like he uses up ressources that he doesn't get back.
It would help with the part of the room where there is no darkness spell (yet).
GM Valen |
Would it be ok to bot Seebonickk and have him cast his light SLA on the wall next to him? He can cast it 3/day, so it's not like he uses up ressources that he doesn't get back.
It would help with the part of the room where there is no darkness spell (yet).
I am fine with that.
Menudo |
Menudo drops his Wand of FF, and tries to move to the NE, drawing his Wand of Shield as he does. That will provoke, as I'd be unknowingly walking into an enemy. Once that happens, he'll try to activate the wand.
UMD: 1d20 + 16 ⇒ (15) + 16 = 31
GM Valen |
Seebonick casts light on the wall near him, illuminating everywhere the darkness spell does not reach.
Menudo drops his Wand of FF, and tries to move to the NE, drawing his Wand of Shield as he does. That will provoke, as I'd be unknowingly walking into an enemy. Once that happens, he'll try to activate the wand.
Derro (white), melee (short sword): 1d20 + 5 ⇒ (11) + 5 = 16
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (6) = 7One of the mites (green) waits to coordinate with its master.
(Delay)
The other (yellow) heaves the massive jar in its hands towards the space between Menudo and Seebonick
Mite (yellow), ranged (thrown splash weapon) v AC 5: 1d20 + 1 ⇒ (17) + 1 = 18
The jar hatters on contact, releasing a spider swarm!
It immediately fills four adjacent squares
The spiders bite.
Damage plus distraction (DC 11) to Menudo and Seebonick: 1d6 ⇒ 4
One of the derro (black) waits for the mite to act.
(Delay)
The other (white) strikes at Ashtoret!
Derro (white), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (3) + (5) = 8
The mite (green) then attacks!
Mite (green), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15
Damage (P): 1d3 - 1 ⇒ (2) - 1 = 1
Two of the mirror Ashotorets evaporate.
The mite then moves into another flanking position.
5 ft. step
Seeing the openingk the other derro (black) jabs at Nightkit.
Derro (black), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (2) + (1) = 3
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Begins!
PCs in bold may act
Derro (white) -13 HP (concealed in darkness)
Mite (green) (concealed in darkness)
Derro (black) -7 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP (Fort DC 11 v. nauseated)
Ashtoret -8 HP | -1 NL (1 mirror image)
Seebonick -4 HP (Fort DC 11 v. nauseated)
Mite (yellow) (concealed in darkness)
Spider Swarm
Ashtoret |
Ashtoret will head out of the zone of darkness in the direction where she was not beaten with a sword, which means maybe there is no enemy there (north; AoO let's go!). When she gets out into the light, pinching the wound with a cut with the palm of her hand, she will notice Merida and hide behind her. Already standing next to her, Ashtoret will see a terrible swarm of insects to the south, but it's too late to do anything. She starts laughing nervously again (double move).
GM Valen |
The derro (white) strikes at Ashtoret!
Derro (white), melee (short sword), AoO: 1d20 + 5 ⇒ (16) + 5 = 21
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (2) = 3
Hit Ashtoret on 1: 1d2 ⇒ 1
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!
PCs in bold may act
Derro (white) -13 HP (concealed in darkness)
Mite (green) (concealed in darkness)
Derro (black) -7 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP
Ashtoret -11 HP | -1 NL
Seebonick -4 HP (Fort DC 11 v. nauseated)
Mite (yellow) (concealed in darkness)
Spider Swarm
Menudo |
Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25
Menudo drops his wand, draws an acid flask and blindly throws it into the swarm right beside him.
Ranged Touch: 1d20 + 6 ⇒ (13) + 6 = 19
Theron Randallas |
Watch your back, Kit... Theron warns as he swings at the mite behind his friend. He follows through trying to drop the derro beside it with his blade.
attack, flank, miss% low good, cleave, PA, FF: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d8 + 5 + 4 ⇒ (7) + 5 + 4 = 161d100 ⇒ 70
attack derro, ditto: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 5 + 4 ⇒ (5) + 5 + 4 = 141d100 ⇒ 30
Nightkit |
Noted, but I better deal to this one first.
She takes a step to break the flank then swings at the dark derro.
ss: 1d20 + 8 ⇒ (20) + 8 = 28 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
crit check: 1d20 + 8 ⇒ (2) + 8 = 10
Merida Bowie |
Merida stays alert, ready to shoot. (keeping ready action and trigger)
GM Valen |
Menudo drops his wand, draws an acid flask and blindly throws it into the swarm right beside him.
Acid damage: 1d6 ⇒ 4
Poison from the spider bites enters Menudo's body.
Fort v. poison: 1d20 + 7 ⇒ (11) + 7 = 18
Theron downs a derro (white).
Nightkit nicks another (black).
BOTTING Seebonick - No post in 24+ hours
Seebonick faces distraction.
Fort v distraction: 1d20 + 5 ⇒ (10) + 5 = 15
And poison.
Fort v poison: 1d20 + 5 ⇒ (14) + 5 = 19
Seebonick exits the swarm.
Double move
The swarm bites at Menudo.
Damage + poison and distraction: 1d6 ⇒ 2
The mite that held the jar, draws a dagger and stabs at Theron.
Mite (yellow), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19
Damage (P): 1d3 - 1 ⇒ (3) - 1 = 2
The other might attempts the same.
Mite (green), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7
Damage (P): 1d3 - 1 ⇒ (1) - 1 = 0
It then moves to aid the derro.
5 ft. step
The derro (black) strikes at Nightkit!
5 ft. step
Derro (black), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (5) = 6
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!
PCs in bold may act
Derro (white) -27 HP
Mite (green) (concealed in darkness)
Derro (black) -9 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP (2 Fort saves (DC 11) v. nauseated & poison)
Ashtoret -11 HP | -1 NL
Seebonick -4 HP
Mite (yellow) (concealed in darkness)
Spider Swarm -6 HP
Menudo |
Fort v Poison: 1d20 + 7 ⇒ (11) + 7 = 18
Fort v Distraction: 1d20 + 7 ⇒ (7) + 7 = 14
I believe I am now down 7 hp, as I would have taken 1 splash from my own acid.
Growing annoyed, Menudo draws an Alchemist's Fire and uses it as well.
Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 1
Nightkit |
Nightkit deftly dodges that attempted strike before stepping and retaliating.
ss: 1d20 + 8 ⇒ (12) + 8 = 20 piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Ashtoret |
Btw GM, Ashtoret still has 1 mirror image.
Ashtoret prays in a whisper and laughs fitfully softly.
Delay .)
GM Valen |
Growing annoyed, Menudo draws an Alchemist's Fire and uses it as well.
Menudo burns spiders.
Nightkit slashes a derro.
BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!
PCs in bold may act
Mite (green) (concealed in darkness)
Derro (black) -12 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -7 HP
Ashtoret -11 HP | -1 NL (Delay; 1 image)
Seebonick -4 HP
Mite (yellow) (concealed in darkness)
Spider Swarm -8 HP
GM Valen |
Theron downs the last derro.
The two remaining mites immediately toss up their hands in surrender.
Morale condition met for surrender.
The flames consume the spider swarm.
It had 1 hit point left, so to keep us moving...
In addition to the mites, there are a number of enslaved Cassomoirites in the tunnel.
Should a PC ask one of the slaves any questions, you may open the spiler below:
To do so requires a successful DC 12 Diplomacy check.
After having dealt with the derro caravan, the Pathfinders are free to heal up as desired and to continue to investigate the fountain, including the massive tumblers bearing the three previously-located symbols that circle the fountain’s base.
PARTY STATUS
Nightkit -9 HP
Theron -3 HP
Merida
Menudo -7 HP
Ashtoret -11 HP | -1 NL
Seebonick -4 HP
Please indicate any healing done in your post.
Each of the three tumblers has hundreds of symbols inscribed on it and none of the symbols repeat themselves, but the previously-located symbols each appear on only one tumbler.
Nightkit has no difficulty aligning all three.
Auto succeed at Disable Device (DC 12).
With a final audible click the tumblers lock into place. Suddenly, the fountain begins to rotate and its stale waters drain rapidly. The grinding of the gears echoes off the stone walls, causing the ground to shake. As the fountain rotates, a spiral staircase appears where the fountain’s solid basin once sat. A slick staircase slopes down into Cassomir’s bowels, twisting its way down and around a deep cistern.
The stairs lead to downward. Ahead, at their base, lies an enormous room, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair.
The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.
Two enormous lit braziers on either side of the Ismacco crypt’s doors light the entire room.
The party proceeds past the remains of an otyugh that clearly ran out of time.
Optional encounter
The party proceeds to the entrance of a grand crypt that stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft.
PC tokens now moved to entrance of grand crypt on new map on Slides.
The crypt’s entrance is not locked. The inside of the crypt is well lit. Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.
In the northwest-most alcove of the crypt, two Cassomirite slaves are bound inside a small cage. Several thugs dressed like members of the Cult of Nature’s Cataclysm have set up a guard post near a shattered burial niche in the northeast corner of the room , which hides a set of rough-hewn stairs descending into darkness.
A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two-story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.
Perception, Menudo: 1d20 + 2 ⇒ (12) + 2 = 14
Perception, Nightkit: 1d20 + 7 ⇒ (12) + 7 = 19
Perception, Theron: 1d20 + 7 ⇒ (16) + 7 = 23
Perception, Seebonickk: 1d20 + 9 ⇒ (14) + 9 = 23
Perception, Merida: 1d20 + 6 ⇒ (15) + 6 = 21
Perception, Ashtoret: 1d20 - 1 ⇒ (13) - 1 = 12
Stealth, Cultist (black): 1d20 + 1 ⇒ (8) + 1 = 9
Stealth, Cultist (white): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative, Menudo: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative, Nightkit: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Theron: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative, Seebonickk: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative, Merida: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative, Ashtoret: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, Cultist (black): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative, Cultist (white): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative, Cultist (blue): 1d20 + 0 ⇒ (20) + 0 = 20
Initiative, Cultist (red): 1d20 + 0 ⇒ (8) + 0 = 8
Initiative, Cultist (yellow): 1d20 + 0 ⇒ (15) + 0 = 15
CULTISTS IN THE CRYPT - Surprise Round Begins!
Each PC in bold may take a single move OR standard action
Theron
Cultist (blue)
Cultist (white)
Nightkit
Ashtoret
Cultist (black)
Cultist (yellow)
Menudo
Merida
Cultist (red)
Seebonickk
Nightkit |
Up above, Nightkit frees the now ex-slaves and they head off up to the surface. She does ask one of them where they were. She discovers that the ex-slave is an engineer and that his fellows are a city planner and a mason. They were all kidnapped in the last week; and that they were led to believe someone named Dalirio was going to turn them into skeletons.
Nightkit frowns at this information and promises to make sure this Dalirio is stopped.
k local: 1d20 + 6 ⇒ (11) + 6 = 17
Down below, Nightkit tells the others that in earlier times, dozens of Taldor’s most notorious families were reburied here as punishment for their transgressions against the empire (real or imagined). The largest crypt is the family crypt of the Ismacco family, but here also lie some of the Teppish family crypts as well.
She doesn't recognise the statue of the man holding the moon but suspects it has something to do with Groteus.
And seeing more slaves and slavers, she's ready for a fight, having drunk a potion of Cure Mod Wounds.
healing: 2d8 + 3 ⇒ (3, 4) + 3 = 10
Merida Bowie |
Merida helps with freeing the slaves. She also congratulates Nightkit on unlocking the fountain.
@GM Valen: Did the derros and mites have any loot worth mentioning?
GM Valen |
@GM Valen: Did the derros and mites have any loot worth mentioning?
GM Valen |
One of the cultists (blue) approaches the party brandishing a club.
Another (white), unsure whether or not she has been seen, aims her crossbow.
CULTISTS IN THE CRYPT - Surprise Round Cont'd
Each PC in bold may take a single move OR standard action
Theron
Cultist (blue)
Cultist (white) (readied)
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow)
Menudo
Merida
Cultist (red)
Seebonickk
Ashtoret |
Ashtoreth certainly takes the poisoned bolts, giving Menudo the most charming smile, but it's not convenient to shoot at such a crowd, so she takes out a magic wand and releases two magic missiles at the running cultist (blue).
MM CL3: 2d4 + 2 ⇒ (2, 1) + 2 = 5
(CL 3 - from the chronicle)
GM Valen |
Magical bolts pelt one of the cultists!
One of the cultists (black) approaches the party brandishing a heavy flail.
5 ft. step
Another (yellow) moves into an attack postion.
Move
CULTISTS IN THE CRYPT - Surprise Round Cont'd
Each PC in bold may take a single move OR standard action
Theron
Cultist (blue) -5 HP
Cultist (white) (readied)
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow)
Menudo (Please check your PMs)
Merida
Cultist (red)
Seebonickk
Merida Bowie |
Merida fires an arrow at the cultist in blue, trying not to hit her fellow pathfinders.
Merida has the Precise Shot feat, but the blue cultist still has soft cover.
+1 Longbow Point-Blank Deadly Aim: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Menudo |
Menudo staggers around blindly, provoking as many attacks of opportunity as he can.
"Come on you little buggers! Come at me!"
GM can place me on the map wherever I end up.
With Shield, FF AC is 25
GM Valen |
Merida's shot hits, dropping a cultist (blue).
When Menudo enters, he is met with a bolt from one of the cultists (white).
Cultist (white), ranged (composite longbow), readied: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d8 ⇒ 4
The Pathfinder's path takes him past the others, who swing at him.
Cultist (black), melee (+1 heavy flail), AoO: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (B): 1d10 + 4 ⇒ (2) + 4 = 6
Cultist (yellow), melee (club), AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Damage (B): 1d6 + 2 ⇒ (4) + 2 = 6
No AoO from cultist (red) as he has not yet acted.
Cultist (red) rushes forward with his club at the ready.
Move
CULTISTS IN THE CRYPT - Surprise Round Cont'd/Round One Begins!
PCs in bold may act
Seebonickk (a single move OR standard action only)
Round One
Theron
Cultist (blue) -12 HP
Cultist (white)
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow)
Menudo -10 HP
Merida
Cultist (red)
GM Valen |
If White took a readied action, shouldn't they have moved in initiative to just above Menudo?
Yes. Cultist moved in Initiative.
Theron spins on the yellow shirted cultist.
Theron downs one of the half-orcs here (yellow).
Several dozen torches burn brightly in wall sconces throughout the crypt.
No concealment in this area, unless I missed something.
CULTISTS IN THE CRYPT - Round One Cont'd!
PCs in bold may act
Theron
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow) -13 HP
Cultist (white)
Menudo -10 HP
Merida
Cultist (red)
Nightkit |
Nightkit charges in after Menudo, tumbling past Black on her way to take out Red.
acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26
Assuming she gets there
shortsword: 1d20 + 8 ⇒ (16) + 8 = 24 piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Ashtoret |
Ashtoret will send a couple more magic missiles at the cultist and move behind the backs of her comrades. MM vs RED: 2d4 + 2 ⇒ (1, 2) + 2 = 5