GM Valen's PFS 1e The Devil We Know Parts III & IV: Crypt of Fools & Rules of the Swift (CORE)(Tier 3-4)

Game Master Lysle

Start Date: Part IV has begun!

Slides and Maps


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Theron Randallas wrote:

Theron wheels and brings down his blade on the derro that is threatening Ashtoret, his swing carrying to the mite as he finishes.

you're not gonna hit her...or anyone...ever again, mutt!

The derro dodges the initial strike.

Merida Bowie wrote:

"We need light!"

Seebonickk has the light and dancing lights SLAs.
And Ashtoret isn't stunned anymore in round 2, right?

Correct, the stunned only lasted one round, so neither Ashtoret, Nightkit, nor anyone else should currently be stunned.

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!

PCs in bold may act

Derro (black) (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo
Ashtoret
-8 HP | -1 NL
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit pivots on one heel and, since she has Darkvision, stabs the derro that hit her (black).
ss: 1d20 + 8 ⇒ (17) + 8 = 25 piercing: 1d6 + 1 ⇒ (6) + 1 = 7


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Nightkit wrote:
Nightkit pivots on one heel and, since she has Darkvision, stabs the derro that hit her (black).

A surprised look appears on the derro's face as he feels blade cut through flesh.

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!

PCs in bold may act

Derro (black) -7 HP (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo
Ashtoret
-8 HP | -1 NL
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
Was it Darkness spell/sla? If yes, than Ashtoret will shout that We don't have magic that we can use to dispel this darkness... The best way is to move away from it!

Cast Defensively Mirror Image: 1d20 + 11 ⇒ (17) + 11 = 28
Mirrors: 1d4 + 1 ⇒ (2) + 1 = 3

Ashtoret shakes her head, there is still ringing in her ears and darkness in front of her eyes. But the brain is working fast as usual, and in the middle of this darkness, her not quite normal laughter is heard. Then a few passes with her hands and her silhouette seems to be stratified... I know you're here, but you can't take me, you pathetic creatures. And again hysterical laughter in the dark...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Ashtoret wrote:

[dice=Spellcraft]1d20 + 12

Was it Darkness spell/sla? If yes, than Ashtoret will shout that We don't have magic that we can use to dispel this darkness... The best way is to move away from it!

Ashtoret shouts, "We don't have magic that we can use to dispel this darkness... The best way is to move away from it!"

Then, she successfully casts her spell.

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Two Cont'd!

PCs in bold may act

Derro (black) -7 HP (concealed in darkness)
Derro (white) -13 HP (concealed in darkness)
Nightkit -6 HP
Theron -3 HP
Merida
Menudo

Ashtoret -8 HP | -1 NL (mirror imaged)
Seebonick
Mite (green) (concealed in darkness)
Mite (yellow) (concealed in darkness)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida moves a bit further away from the darkness and readies a shot.

condition: she perceives an opponent

+1 Longbow Point-Blank: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Magic Piercing: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Is it just me, or did the current map vanish?

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Menudo, the map on slide 18

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Would it be ok to bot Seebonickk and have him cast his light SLA on the wall next to him? He can cast it 3/day, so it's not like he uses up ressources that he doesn't get back.
It would help with the part of the room where there is no darkness spell (yet).


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Merida Bowie wrote:

Would it be ok to bot Seebonickk and have him cast his light SLA on the wall next to him? He can cast it 3/day, so it's not like he uses up ressources that he doesn't get back.

It would help with the part of the room where there is no darkness spell (yet).

I am fine with that.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo drops his Wand of FF, and tries to move to the NE, drawing his Wand of Shield as he does. That will provoke, as I'd be unknowingly walking into an enemy. Once that happens, he'll try to activate the wand.

UMD: 1d20 + 16 ⇒ (15) + 16 = 31


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Seebonick casts light on the wall near him, illuminating everywhere the darkness spell does not reach.

Menudo wrote:
Menudo drops his Wand of FF, and tries to move to the NE, drawing his Wand of Shield as he does. That will provoke, as I'd be unknowingly walking into an enemy. Once that happens, he'll try to activate the wand.

Derro (white), melee (short sword): 1d20 + 5 ⇒ (11) + 5 = 16

Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (6) = 7

One of the mites (green) waits to coordinate with its master.
(Delay)

The other (yellow) heaves the massive jar in its hands towards the space between Menudo and Seebonick
Mite (yellow), ranged (thrown splash weapon) v AC 5: 1d20 + 1 ⇒ (17) + 1 = 18

The jar hatters on contact, releasing a spider swarm!
It immediately fills four adjacent squares
The spiders bite.
Damage plus distraction (DC 11) to Menudo and Seebonick: 1d6 ⇒ 4

One of the derro (black) waits for the mite to act.
(Delay)

The other (white) strikes at Ashtoret!
Derro (white), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (3) + (5) = 8

The mite (green) then attacks!
Mite (green), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15
Damage (P): 1d3 - 1 ⇒ (2) - 1 = 1

Two of the mirror Ashotorets evaporate.

The mite then moves into another flanking position.
5 ft. step

Seeing the openingk the other derro (black) jabs at Nightkit.
Derro (black), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (2) + (1) = 3

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Begins!

PCs in bold may act

Derro (white) -13 HP (concealed in darkness)
Mite (green) (concealed in darkness)
Derro (black) -7 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP (Fort DC 11 v. nauseated)
Ashtoret -8 HP | -1 NL (1 mirror image)
Seebonick -4 HP (Fort DC 11 v. nauseated)
Mite (yellow) (concealed in darkness)
Spider Swarm

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ashtoret will head out of the zone of darkness in the direction where she was not beaten with a sword, which means maybe there is no enemy there (north; AoO let's go!). When she gets out into the light, pinching the wound with a cut with the palm of her hand, she will notice Merida and hide behind her. Already standing next to her, Ashtoret will see a terrible swarm of insects to the south, but it's too late to do anything. She starts laughing nervously again (double move).


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The derro (white) strikes at Ashtoret!
Derro (white), melee (short sword), AoO: 1d20 + 5 ⇒ (16) + 5 = 21
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (2) = 3
Hit Ashtoret on 1: 1d2 ⇒ 1

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!

PCs in bold may act

Derro (white) -13 HP (concealed in darkness)
Mite (green) (concealed in darkness)
Derro (black) -7 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP
Ashtoret -11 HP | -1 NL
Seebonick -4 HP (Fort DC 11 v. nauseated)
Mite (yellow) (concealed in darkness)
Spider Swarm

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25

Menudo drops his wand, draws an acid flask and blindly throws it into the swarm right beside him.

Ranged Touch: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Watch your back, Kit... Theron warns as he swings at the mite behind his friend. He follows through trying to drop the derro beside it with his blade.

attack, flank, miss% low good, cleave, PA, FF: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d8 + 5 + 4 ⇒ (7) + 5 + 4 = 161d100 ⇒ 70
attack derro, ditto: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 5 + 4 ⇒ (5) + 5 + 4 = 141d100 ⇒ 30

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Noted, but I better deal to this one first.

She takes a step to break the flank then swings at the dark derro.
ss: 1d20 + 8 ⇒ (20) + 8 = 28 piercing: 1d6 + 1 ⇒ (1) + 1 = 2
crit check: 1d20 + 8 ⇒ (2) + 8 = 10

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida stays alert, ready to shoot. (keeping ready action and trigger)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Menudo wrote:
Menudo drops his wand, draws an acid flask and blindly throws it into the swarm right beside him.

Acid damage: 1d6 ⇒ 4

Poison from the spider bites enters Menudo's body.
Fort v. poison: 1d20 + 7 ⇒ (11) + 7 = 18

Theron downs a derro (white).

Nightkit nicks another (black).

BOTTING Seebonick - No post in 24+ hours

Seebonick faces distraction.
Fort v distraction: 1d20 + 5 ⇒ (10) + 5 = 15
And poison.
Fort v poison: 1d20 + 5 ⇒ (14) + 5 = 19

Seebonick exits the swarm.
Double move

The swarm bites at Menudo.
Damage + poison and distraction: 1d6 ⇒ 2

The mite that held the jar, draws a dagger and stabs at Theron.
Mite (yellow), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19
Damage (P): 1d3 - 1 ⇒ (3) - 1 = 2

The other might attempts the same.
Mite (green), melee (dagger) w/flank: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7
Damage (P): 1d3 - 1 ⇒ (1) - 1 = 0

It then moves to aid the derro.
5 ft. step

The derro (black) strikes at Nightkit!
5 ft. step
Derro (black), melee (short sword) w/flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage (S) w/sneak: 1d4 + 1d6 ⇒ (1) + (5) = 6

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!

PCs in bold may act

Derro (white) -27 HP
Mite (green) (concealed in darkness)
Derro (black) -9 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -4 HP (2 Fort saves (DC 11) v. nauseated & poison)
Ashtoret -11 HP | -1 NL
Seebonick -4 HP
Mite (yellow) (concealed in darkness)
Spider Swarm -6 HP

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Fort v Poison: 1d20 + 7 ⇒ (11) + 7 = 18
Fort v Distraction: 1d20 + 7 ⇒ (7) + 7 = 14

I believe I am now down 7 hp, as I would have taken 1 splash from my own acid.

Growing annoyed, Menudo draws an Alchemist's Fire and uses it as well.

Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d6 ⇒ 1

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit deftly dodges that attempted strike before stepping and retaliating.
ss: 1d20 + 8 ⇒ (12) + 8 = 20 piercing: 1d6 + 1 ⇒ (2) + 1 = 3

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Btw GM, Ashtoret still has 1 mirror image.

Ashtoret prays in a whisper and laughs fitfully softly.

Delay .)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Menudo wrote:
Growing annoyed, Menudo draws an Alchemist's Fire and uses it as well.

Menudo burns spiders.

Nightkit slashes a derro.

BENEATH OLD CASSOMIR: FACE-OFF BY THE FORGOTTEN FOUNTAIN - Round Three Cont'd!

PCs in bold may act

Mite (green) (concealed in darkness)
Derro (black) -12 HP (concealed in darkness)
Nightkit -9 HP
Theron -3 HP
Merida (readied attack)
Menudo -7 HP
Ashtoret -11 HP | -1 NL (Delay; 1 image)
Seebonick -4 HP
Mite (yellow) (concealed in darkness)
Spider Swarm -8 HP

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron tries to gut the yellow tinged mite.

Game over, mutt!

attack, Pa, FF, miss%: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 5 + 4 ⇒ (6) + 5 + 4 = 151d100 ⇒ 43

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Don't forget splash damage on anyone in the area. Menudo can target the part of the swarm in the square he is standing in. Also, does it catch fire?

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonicck casts light and grabs his crossbow.

"This should help"

sorry I've been MIA was dealing with funeral stuff then got swamped at work


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Theron downs the last derro.

The two remaining mites immediately toss up their hands in surrender.
Morale condition met for surrender.

The flames consume the spider swarm.
It had 1 hit point left, so to keep us moving...

In addition to the mites, there are a number of enslaved Cassomoirites in the tunnel.

If you free the slaves:
The Cassomirites immediately head to the stairs and make for the surface.

Should a PC ask one of the slaves any questions, you may open the spiler below:

Spoiler:
The slave reports that he is an engineer and that his fellows are a city planner and a mason. He tells you that they were all kidnapped in the last week; and that they were led to believe someone named Dalirio was going to turn them into skeletons.

If you spare the life of one mite eand keep him alive:
You may attempt to convince them to accept a a letter.
To do so requires a successful DC 12 Diplomacy check.

After having dealt with the derro caravan, the Pathfinders are free to heal up as desired and to continue to investigate the fountain, including the massive tumblers bearing the three previously-located symbols that circle the fountain’s base.

PARTY STATUS

Nightkit -9 HP
Theron -3 HP
Merida
Menudo -7 HP
Ashtoret -11 HP | -1 NL
Seebonick -4 HP

Please indicate any healing done in your post.

Each of the three tumblers has hundreds of symbols inscribed on it and none of the symbols repeat themselves, but the previously-located symbols each appear on only one tumbler.

Nightkit has no difficulty aligning all three.
Auto succeed at Disable Device (DC 12).

With a final audible click the tumblers lock into place. Suddenly, the fountain begins to rotate and its stale waters drain rapidly. The grinding of the gears echoes off the stone walls, causing the ground to shake. As the fountain rotates, a spiral staircase appears where the fountain’s solid basin once sat. A slick staircase slopes down into Cassomir’s bowels, twisting its way down and around a deep cistern.

The stairs lead to downward. Ahead, at their base, lies an enormous room, filled with dozens of family crypts decorated with family names, heraldic crests, and a variety of death-themed statuary. The walls, floor, and ceiling are made of smooth, polished stone, and the crypts are made of thick, square blocks of granite. A handful of statues stand throughout the room, though they don’t seem to be placed with any plan—some face the wall, some lie on their sides, and others are damaged beyond repair.

The northwest quarter of the room is dominated almost entirely by a single large crypt. The name “Ismacco” is displayed across the front of the crypt.

Knowledge (history or local) (DC 12):
In earlier times, dozens of Taldor’s most notorious families were reburied here as punishment for their transgressions against the empire (real or imagined). The largest crypt is the family crypt of the Ismacco family, but here also lie some of the Teppish family crypts as well.

Two enormous lit braziers on either side of the Ismacco crypt’s doors light the entire room.

The party proceeds past the remains of an otyugh that clearly ran out of time.
Optional encounter

The party proceeds to the entrance of a grand crypt that stretches toward the room’s ceiling and two large, copper braziers flank its impressive floor-to-ceiling doors. At the building’s base, a faceless statue holds a gibbous moon aloft.
PC tokens now moved to entrance of grand crypt on new map on Slides.

Knowledge (religion) (DC 15):
You recognize the statue in front of the crypt as a representation of Groetus.

The crypt’s entrance is not locked. The inside of the crypt is well lit. Ornate carvings decorate the walls inside the Ismacco crypt, creating several stylized burial niches. Tall, marbled pillars stretch to the 20-foot-high ceiling, creating three alcoves that hold massive oak sarcophagi. At the rear of the chamber, stairs ascend into a basilica-like dome. A musty smell permeates the chamber, and several dozen torches burn brightly in wall sconces throughout the crypt.

In the northwest-most alcove of the crypt, two Cassomirite slaves are bound inside a small cage. Several thugs dressed like members of the Cult of Nature’s Cataclysm have set up a guard post near a shattered burial niche in the northeast corner of the room , which hides a set of rough-hewn stairs descending into darkness.

A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two-story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.

Perception:

Perception, Menudo: 1d20 + 2 ⇒ (12) + 2 = 14
Perception, Nightkit: 1d20 + 7 ⇒ (12) + 7 = 19
Perception, Theron: 1d20 + 7 ⇒ (16) + 7 = 23
Perception, Seebonickk: 1d20 + 9 ⇒ (14) + 9 = 23
Perception, Merida: 1d20 + 6 ⇒ (15) + 6 = 21
Perception, Ashtoret: 1d20 - 1 ⇒ (13) - 1 = 12
Stealth, Cultist (black): 1d20 + 1 ⇒ (8) + 1 = 9
Stealth, Cultist (white): 1d20 + 1 ⇒ (3) + 1 = 4

Initiative:

Initiative, Menudo: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative, Nightkit: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Theron: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative, Seebonickk: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative, Merida: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative, Ashtoret: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative, Cultist (black): 1d20 + 5 ⇒ (10) + 5 = 15
Initiative, Cultist (white): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative, Cultist (blue): 1d20 + 0 ⇒ (20) + 0 = 20
Initiative, Cultist (red): 1d20 + 0 ⇒ (8) + 0 = 8
Initiative, Cultist (yellow): 1d20 + 0 ⇒ (15) + 0 = 15

CULTISTS IN THE CRYPT - Surprise Round Begins!

Each PC in bold may take a single move OR standard action

Theron
Cultist (blue)
Cultist (white)
Nightkit
Ashtoret
Cultist (black)
Cultist (yellow)
Menudo
Merida
Cultist (red)
Seebonickk

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Up above, Nightkit frees the now ex-slaves and they head off up to the surface. She does ask one of them where they were. She discovers that the ex-slave is an engineer and that his fellows are a city planner and a mason. They were all kidnapped in the last week; and that they were led to believe someone named Dalirio was going to turn them into skeletons.

Nightkit frowns at this information and promises to make sure this Dalirio is stopped.

k local: 1d20 + 6 ⇒ (11) + 6 = 17
Down below, Nightkit tells the others that in earlier times, dozens of Taldor’s most notorious families were reburied here as punishment for their transgressions against the empire (real or imagined). The largest crypt is the family crypt of the Ismacco family, but here also lie some of the Teppish family crypts as well.

She doesn't recognise the statue of the man holding the moon but suspects it has something to do with Groteus.

And seeing more slaves and slavers, she's ready for a fight, having drunk a potion of Cure Mod Wounds.
healing: 2d8 + 3 ⇒ (3, 4) + 3 = 10

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Before you drink the potion, Menudo was going to Channel.

Channel: 3d6 ⇒ (3, 2, 5) = 10

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

In that case, the potion is not needed

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida helps with freeing the slaves. She also congratulates Nightkit on unlocking the fountain.

@GM Valen: Did the derros and mites have any loot worth mentioning?

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Huge thanks for channel!


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Merida Bowie wrote:
@GM Valen: Did the derros and mites have any loot worth mentioning?

Loot:
On the derros, you find two sets of leather armor, two short swords, two aklys, and a pair of repeating light crossbow with a total of 20 poisoned bolts. On the mites, you recover four daggers and a total of 24 darts. There are also the fractured remains of one jar.
Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

That fancy crossbow might be handy. Ashtoret...you should take it. In case your magic isn't effective. I'm snagging a pair of daggers...just in cast...

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

"I won't stand for those poisoned bolts being used. Poison is not an honorable path.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

One of the cultists (blue) approaches the party brandishing a club.

Another (white), unsure whether or not she has been seen, aims her crossbow.

CULTISTS IN THE CRYPT - Surprise Round Cont'd

Each PC in bold may take a single move OR standard action

Theron
Cultist (blue)
Cultist (white) (readied)
Nightkit
Ashtoret
-1 HP
Cultist (black)
Cultist (yellow)
Menudo
Merida
Cultist (red)
Seebonickk

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit draws her weapon, preparing to strike.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ashtoreth certainly takes the poisoned bolts, giving Menudo the most charming smile, but it's not convenient to shoot at such a crowd, so she takes out a magic wand and releases two magic missiles at the running cultist (blue).

MM CL3: 2d4 + 2 ⇒ (2, 1) + 2 = 5
(CL 3 - from the chronicle)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Magical bolts pelt one of the cultists!

One of the cultists (black) approaches the party brandishing a heavy flail.
5 ft. step

Another (yellow) moves into an attack postion.
Move

CULTISTS IN THE CRYPT - Surprise Round Cont'd

Each PC in bold may take a single move OR standard action

Theron
Cultist (blue) -5 HP
Cultist (white) (readied)
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow)
Menudo (Please check your PMs)
Merida
Cultist (red)
Seebonickk

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

i just realized i was first in initiative..and missed my turn...man, i need to get my eyes checked...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida fires an arrow at the cultist in blue, trying not to hit her fellow pathfinders.

Merida has the Precise Shot feat, but the blue cultist still has soft cover.

+1 Longbow Point-Blank Deadly Aim: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo staggers around blindly, provoking as many attacks of opportunity as he can.

"Come on you little buggers! Come at me!"

GM can place me on the map wherever I end up.

With Shield, FF AC is 25

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit wonders what Menudo is doing. Monk drunken master style?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Merida's shot hits, dropping a cultist (blue).

When Menudo enters, he is met with a bolt from one of the cultists (white).
Cultist (white), ranged (composite longbow), readied: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d8 ⇒ 4

The Pathfinder's path takes him past the others, who swing at him.
Cultist (black), melee (+1 heavy flail), AoO: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (B): 1d10 + 4 ⇒ (2) + 4 = 6
Cultist (yellow), melee (club), AoO: 1d20 + 3 ⇒ (1) + 3 = 4
Damage (B): 1d6 + 2 ⇒ (4) + 2 = 6
No AoO from cultist (red) as he has not yet acted.

Cultist (red) rushes forward with his club at the ready.
Move

CULTISTS IN THE CRYPT - Surprise Round Cont'd/Round One Begins!

PCs in bold may act

Seebonickk (a single move OR standard action only)
Round One
Theron
Cultist (blue) -12 HP
Cultist (white)
Nightkit
Ashtoret -1 HP
Cultist (black)
Cultist (yellow)
Menudo -10 HP
Merida
Cultist (red)

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

If White took a readied action, shouldn't they have moved in initiative to just above Menudo?

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron spins on the yellow shirted cultist.

attack. PA, FF, miss%: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 5 + 4 ⇒ (4) + 5 + 4 = 131d100 ⇒ 56

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves so he can see into the room.

[b]"How many are there?"{/b]


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Menudo wrote:
If White took a readied action, shouldn't they have moved in initiative to just above Menudo?

Yes. Cultist moved in Initiative.

Theron Randallas wrote:
Theron spins on the yellow shirted cultist.

Theron downs one of the half-orcs here (yellow).

Several dozen torches burn brightly in wall sconces throughout the crypt.
No concealment in this area, unless I missed something.

CULTISTS IN THE CRYPT - Round One Cont'd!

PCs in bold may act

Theron
Nightkit
Ashtoret
-1 HP
Cultist (black)
Cultist (yellow) -13 HP
Cultist (white)
Menudo -10 HP
Merida
Cultist (red)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit charges in after Menudo, tumbling past Black on her way to take out Red.

acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26

Assuming she gets there
shortsword: 1d20 + 8 ⇒ (16) + 8 = 24 piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 0, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ashtoret will send a couple more magic missiles at the cultist and move behind the backs of her comrades. MM vs RED: 2d4 + 2 ⇒ (1, 2) + 2 = 5

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