GM Valen's PFS 1e The Devil We Know Parts III & IV: Crypt of Fools & Rules of the Swift (CORE)(Tier 3-4)

Game Master Lysle

Start Date: Part IV has begun!

Slides and Maps


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Tier 6-7 it is!

Seeing the party approach, most of the cultists and their large rat companions spring into action.

One of the cultists (blue) and his companion emerge ahead of the others to lay eyes on the Pathfinders that he had heard coming. He brandishes a club. Move

Another cultist (blue) casts a spell on his club, while a third (green) casts a spell on the party!
Cast (standard action) x2

As he does tall grass, weeds, and other plants within the ground reach out to wrap around the assembled Pathfinders.
All PCs must succeed at a DC 15 Reflex save or be entangled.

PCs that make their save can move as normal, but those that remain in the area must save again at the end of their turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The entire area of effect,indicated in green-dotted circle on Map is considered difficult terrain.

STALKERS OF THE SWIFT! - Surprise Round Cont'd/Combat Round One Begins!

PCs in bold may act

Nightkit (Reflex save required; may take a standard OR move action ONLY
Menudo (Reflex save required; may take a standard OR move action ONLY
Combat Round One
Theron (Reflex save required)
Merida (Reflex save required)
Seebonickk (Reflex save required)
Cultist (red)
Cultist (blue)
Ashtoret
Cultist (purple) (+1 enhancement bonus on attack and damage rolls)
Cultist (green)

Map now updated accordingly.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

ref: 1d20 + 9 ⇒ (8) + 9 = 17

Nightkit moves up and wallops the blue collared rat.
ss: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d6 + 1 ⇒ (4) + 1 = 5

or at least tries to.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Ref: 1d20 + 8 ⇒ (11) + 8 = 19

Seebonickk moves out of the brush.

"I'm coming!"

double move

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Merida (double) moves up, out of the entangled area. She drops the arrow and holds her bow in the hand that is not wearing the spiked gauntlet.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

reflex: 1d20 + 5 ⇒ (1) + 5 = 6

lol...nope...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Theron, you still have an entire turn of actions! You can try to break free as a move action (Strength or Escape Artist check).

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

strength: 1d20 + 5 ⇒ (13) + 5 = 18

Theron swears as he tries to escape the entanglement.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Yay! Theron, you broke free (I just looked it up, the DC is the same as the Reflex save).
You still have your standard action.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Nightkit escapes the entangling vines and moves forward.

Menudo wrote:
If I am late for my turn, I move in and attack the nearest bad thing. Ideally a cultist before a rat, if it's an even choice.

BOTTING Menudo - Per above

Menudo, Reflex save v entangle: 1d20 + 4 ⇒ (10) + 4 = 14

Entangled, Menudo attempts to break free.
Strength v. entanglement: 1d20 + 3 ⇒ (16) + 3 = 19

Theron breaks free.
Still have a move or standard action left.

Merida and Seebonickk both move forward.

Two of the cultists (red & blue), each raving about the end of the world, cast spells upon their clubs and move forward.

Their sizeable rat companions, approach and attack the nearest Pathfinder!
Rat (red), Melee bite v Nightkit: 1d20 + 7 ⇒ (11) + 7 = 18
Damage plus disease: 1d4 + 2 ⇒ (2) + 2 = 4
Rat (blue), Melee bite v Nightkit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage plus disease: 1d4 + 2 ⇒ (4) + 2 = 6
Confirm?: 1d20 + 7 ⇒ (16) + 7 = 23
Add Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The pair tear into the rogue!

TALKERS OF THE SWIFT! - Combat Round One Cont'd!

PCs in bold may act

Theron (standard or move action left)
Merida
Seebonickk
Cultist (red) (+1 enhancement bonus on attack and damage rolls)
Rate (red)
Cultist (blue)(+1 enhancement bonus on attack and damage rolls)
Rat (blue)
Ashtoret (Reflex save v entangled required)
Cultist (purple) (+1 enhancement bonus on attack and damage rolls)
Rat (purple)
Cultist (green)
Rat (green)
Nightkit -14 HP (2 Fort saves required)
Menudo

Map now updated accordingly.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ref: 1d20 + 4 ⇒ (4) + 4 = 8 Bad
Escape: 1d20 + 2 ⇒ (20) + 2 = 22 Wow! Skills don't crit, but I will hope that 22 is enough.

Ashtoret screams when the plants entangle her, but breaks free with a force that is even surprising for a fragile necromancer.

GM, now there will be a strange question. Can I go further to the left outside the map? )) I just don't want to go up and to the right either.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

fort: 1d20 + 2 ⇒ (7) + 2 = 9
fort: 1d20 + 2 ⇒ (6) + 2 = 8

I knew this was a bad idea

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron swears as he moves up, desperate to join the fray.

You're first, mutt! he says as he points to the cultist directly in front of him.
moved 30ft

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

However, I will not go out from entangle area in any direction in one move, which means it is easier to cast, since now there would be no concentration check.

The small fire seed that escapes from Ashtoret's hands instantly turns into a roaring flame behind the cultists and rats, which instantly scorches them.

Fireball: 5d6 ⇒ (1, 1, 6, 3, 1) = 12 Reflex DC18 half

The red heart is the center of the explosion, the red line indicates everyone who should roll the saving trow. I assume that the purple ones must have solid cover.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

speakin of fireball, if anyone needs to do an AoE attack and Theron is in the middle, you have my permission to send it...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Ashtoret wrote:

Ashtoret screams when the plants entangle her, but breaks free with a force that is even surprising for a fragile necromancer.

GM, now there will be a strange question. Can I go further to the left outside the map? )) I just don't want to go up and to the right either.

Ashtoret is free.

The area surrounding the map is the rest of the city. There are some alley ways, but that most of the edges of the map are blocked by buildings and such. The Map on Slides has been expanded accordingly.

Her fiery spell catches the cultists and the large rats.
Cultist (red), Reflex: 1d20 + 1 ⇒ (18) + 1 = 19
Rate (red), Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Rate (blue), Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Cultist (green), Reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Rate (green), Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Nightkit feels a sniffle coming on.

One of the rats and a cultist (purple) move forward and attack.
Move; move
Rat (purple), Melee bite v Seebonickk: 1d20 + 7 ⇒ (10) + 7 = 17
Damage plus disease: 1d4 + 2 ⇒ (3) + 2 = 5
Cultist (purple), Melee shillelagh club v Theron: 1d20 + 8 ⇒ (6) + 8 = 14
Damage plus disease: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Joining in the rantings of the others, one of the cultists (green) casts a spell on his club. Then, he and his rat companion approach the Pathfinders. Cast & move; move
The rat strikes.
Rat (green), Melee bite v Nightkit: 1d20 + 7 ⇒ (19) + 7 = 26
Damage plus disease: 1d4 + 2 ⇒ (2) + 2 = 4

Only Nightkit gets nibbled. Her nose runs.

STALKERS OF THE SWIFT! - Combat Round One Cont'd/Round Two Begins!

PCs in bold may act

Nightkit -18 HP (filth fever'd)
Menudo
Round Two
Theron
Merida
Seebonickk

Cultist (red) -6 HP
Rate (red) -6 HP
Cultist (blue)
Rat (blue) -6 HP
Ashtoret
Cultist (purple)
Rat (purple)
Cultist (green) -12 HP
Rat (green) -6 HP

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"You like to bite people? Eat THIS!"

Merida fires two arrows at the nearest enemies.

To hit:Base, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (10) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 17
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 2 + 1 + 4 = 13
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 20
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 2 + 1 + 4 = 15

(Her target is the green rat. If the first arrow drops it, the red rat is next.)

Afterwards, she again holds her bow in the hand that is not wearing the spiked gauntlet.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Achoo .... Achoo .... Oh pronk ...... I better fall back

She does, not caring about the entanglement and attempts to get her CLW wand working. She is looking rather pale.

umd: 1d20 + 9 ⇒ (4) + 9 = 13 clw: 1d8 + 1 ⇒ (8) + 1 = 9


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Merida Bowie wrote:

"You like to bite people? Eat THIS!"

Merida fires two arrows at the nearest enemies.

It takes two arrows, but Merida manages to rid the world of a rat.

Nightkit knits not her nibbled nicks.

STALKERS OF THE SWIFT! - Combat Round One Cont'd/Round Two Cont'd!

PCs in bold may act

Menudo
Round Two
Theron
Merida
Seebonickk
Cultist (red) -6 HP
Rate (red) -6 HP
Cultist (blue)
Rat (blue) -6 HP
Ashtoret
Cultist (purple)
Rat (purple)
Cultist (green) -12 HP
Rat (green) -33 HP
Nightkit - 18 HP (filth fever'd)

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron grins as he sees his does lining up for him. He swings his new sword from right to left in a vicious arc, intending to cut both down with one strike.

attack cultist, PA, FF, cleave: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
attack rat, PA, FF cleave: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

Kit...get out of there...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

@GM TOP: Merida's AC while using her bow is 17 (touch 14, flat-footed 13). The +1 AC from her buckler does not count until her next turn.

Might be relevant at the next turn of the enemies...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Theron Randallas wrote:

Theron grins as he sees his does lining up for him. He swings his new sword from right to left in a vicious arc, intending to cut both down with one strike.

Kit...get out of there...

Both of Theron's targets now bear serious wounds, but remain ready to fight.

b]STALKERS OF THE SWIFT! - Combat Round One Cont'd/Round Two Cont'd![/b]

PCs in bold may act

Menudo
Round Two
Theron
Merida
Seebonickk
Cultist (red) -6 HP
Rate (red) -6 HP
Cultist (blue)
Rat (blue) -6 HP
Ashtoret0
Cultist (purple) -17 HP
Rat (purple) -19 HP
Cultist (green) -12 HP
Rat (green) -33 HP
Nightkit - 18 HP (filth fever'd)

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk stabs the rat near him.

attack: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d6 + 2 ⇒ (4) + 2 = 6


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Seebonickk Core character wrote:
Seebonickk stabs the rat near him.

There are three rats near him so I will assume he is targeting the most injured (purple).

The gnome gnifes the rat until it is gnear death.

Menudo wrote:
If I am late for my turn, I move in and attack the nearest bad thing. Ideally a cultist before a rat, if it's an even choice.

BOTTING Menudo - Per above

Menudo moves to the nearest cultist (purple)
Double move @ 20 ft w/difficult terrain

"The end is near! The end you should fear! The end is here! " rants a cultist (red) as he and his companion attack the gnome as one--using their allies for help!
5 ft. skitter
Rat (red), Melee bite v Seebonickk w/flank: 1d20 + 7 ⇒ (8) + 7 = 15
Damage (piercing) plus disease: 1d4 + 2 ⇒ (2) + 2 = 4
Move
Cultist (red), Melee shillelagh club v Seebonickk w/flank: 1d20 + 8 ⇒ (1) + 8 = 9
Damage (bludgeoning): 2d6 + 4 ⇒ (5, 6) + 4 = 15

Another rat and cultist (blue), attempt to do what the others failed to do.
Rat (blue), Melee bite v Seebonickk: 1d20 + 7 ⇒ (1) + 7 = 8
Damage (piercing) plus disease: 1d4 + 2 ⇒ (4) + 2 = 6
Move
Cultist (bluoe), Melee shillelagh club v Seebonickk w/flank: 1d20 + 8 ⇒ (12) + 8 = 20
Damage (bludgeoning): 2d6 + 4 ⇒ (2, 6) + 4 = 12

The cultist lands a blow. He is so pleased with himself that he forgot to say something about the end of the world.

STALKERS OF THE SWIFT! - Combat Round Two Cont'd!

PCs in bold may act

Theron
Merida
Seebonickk -12 HP
Cultist (red) -6 HP
Rat (red) -6 HP
Cultist (blue)
Rat (blue) -6 HP
Ashtoret
Cultist (purple) -17 HP
Rat (purple) -25 HP
Cultist (green) -12 HP
Nightkit - 18 HP (filth fever'd)
Menudo

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

I can put a second fireball in such a way as to hit all the enemies... and alas Seebonickk too. How about you try your luck, friend? I think I should ask about friendly fire before doing this.

Fireball DC 18: 5d6 ⇒ (3, 3, 1, 6, 5) = 18

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

REf: 1d20 + 8 ⇒ (10) + 8 = 18

The gnome ducks as the flames go over his head.

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Save vs Entangle: 1d20 + 3 ⇒ (1) + 3 = 4
Concentration Check, DC18: 1d20 + 10 ⇒ (13) + 10 = 23

Ashtoret shouted at Seebonickk to duck just in time. The fire scorches rats and cultists without hitting the allies, and the sorceress herself remains standing in the middle of magically animated plants, entangled but not broken.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Ashtoret wrote:
Ashtoret shouted at Seebonickk to duck just in time. The fire scorches rats and cultists without hitting the allies, and the sorceress herself remains standing in the middle of magically animated plants, entangled but not broken.

Cultist (red), Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Rat (red), Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Cultist (blue), Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
Rat (blue), Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
Cultist (purple), Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Rat (purple), Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Cultist (green), Reflex: 1d20 + 1 ⇒ (16) + 1 = 17

Two of the cultists attempt to bring down the gnome. One (purple) boxes the gnome in.
5 ft. step
Cultist (purple), melee shillelagh club v Seebonicck with flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage (B): 2d6 + 4 ⇒ (1, 2) + 4 = 7

The other (green) does the same.
5 ft. step
Cultist (gree), melee shillelagh club v Seebonicck: 1d20 + 8 ⇒ (2) + 8 = 10
Damage (B): 2d6 + 4 ⇒ (5, 4) + 4 = 13

STALKERS OF THE SWIFT! - Combat Round Two Cont'd/Round Three Begins!

PCs in bold may act

Nightkit - 18 HP (filth fever'd)
Menudo
Round Three
Theron
Merida
Seebonickk
-19 HP
Cultist (red) -15 HP
Rat (red) -24 HP
Cultist (blue) -18 HP
Rat (blue) -24 HP
Ashtoret
Cultist (purple) -26 HP
Rat (purple) -34 HP
Cultist (green) -30 HP

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit drinks a healing potion.
cmw: 2d8 + 3 ⇒ (1, 6) + 3 = 10

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

I've got your back, Seebonickk...these mutts aren't going to get you... Theron says as he steps forward and lashes out at the two cultists beside him.

attack blue PA, FF, cleave: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
attack purple, ditto: 1d20 + 13 ⇒ (19) + 13 = 321d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
crit purple?: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Leave the gnome alone!"

Despite being in melee range Merida fires two arrows at the nearest enemies. (provokes an AoO from the red rat)

To hit:Base, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (5) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 12
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 2 + 1 + 4 = 13
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 16
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 2 + 1 + 4 = 14

(Her target is the red rat. If the first arrow drops it, the red cultist is next.)

Afterwards, she again holds her bow in the hand that is not wearing the spiked gauntlet.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Nightkit wrote:
Nightkit drinks a healing potion.

Nightkit's nicks knit as she takes a nip.

Theron Randallas wrote:
I've got your back, Seebonickk...these mutts aren't going to get you... Theron says as he steps forward and lashes out at the two cultists beside him.

Theron cuts down one cultist (blue) and clear through another (purple).

Merida Bowie wrote:

"You like to bite people? Eat THIS!"

Merida fires two arrows at the nearest enemies.

Both shots miss, the second only narrowly.

STALKERS OF THE SWIFT! - Combat Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Menudo
Round Three
Theron
Merida
Seebonickk -19 HP
Cultist (red) -15 HP
Rat (red) -24 HP
Cultist (blue) -37 HP
Rat (blue) -24 HP
Ashtoret
Cultist (purple) -52 HP
Cultist (green) -30 HP
Nightkit - 10 HP (filth fever'd)


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Merida Bowie wrote:
Merida Bowie wrote:
Despite being in melee range Merida fires two arrows at the nearest enemies. (provokes an AoO from the red rat)
Did the red rat forgo its AoO? Not that I want to get hurt. But in order to be fair I think I should ask again...

I appreciate your insistence...

Rat (red), Melee bite v Merida!: 1d20 + 7 ⇒ (20) + 7 = 27
Damage (piercing) plus disease: 1d4 + 2 ⇒ (4) + 2 = 6
Crit?: 1d20 + 7 ⇒ (16) + 7 = 23
Add Damage (piercing): 1d4 + 2 ⇒ (2) + 2 = 4

STALKERS OF THE SWIFT! - Combat Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Menudo
Round Three
Theron
Merida -10 HP (Fort save required)
Seebonickk -19 HP
Cultist (red) -15 HP
Rat (red) -24 HP
Rat (blue) -24 HP
Ashtoret
Cultist (green) -30 HP
Nightkit - 10 HP (filth fever'd)

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

So this is what I get for trying to play fair - a crit? :-O
Ok, then. The gloves are off now! ;-)

"Ouch! Bad rat!"

Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16

That should be enough, hopefully...

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk steps back and casts magic missile at the rat to the right.

blue

damage: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The gnome downs a rat (blue).

BOTTING Menuod - No post in 48+ hours

Menudo allows his allies to mop up for the moment.
Delay

The cultist and his companion (red) press their attacks.
Taking a 5 ft step...
Cultist (red), melee shillelagh club v Theron: 1d20 + 8 ⇒ (2) + 8 = 10
Damage (B): 2d6 + 4 ⇒ (4, 1) + 4 = 9
Wants another bite...
Rat (red), Melee bite v Merida!: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (piercing) plus disease: 1d4 + 2 ⇒ (2) + 2 = 4

STALKERS OF THE SWIFT! - Combat Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Menudo (Delay)
Round Three
Theron
Merida -14 HP (Fort save required)
Seebonickk -19 HP
Cultist (red) -15 HP
Rat (red) -24 HP
Rat (blue) -33 HP
Ashtoret
Cultist (green) -30 HP
Nightkit - 10 HP (filth fever'd)

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ashtoret pulls out a magic wand and, smiling, launches two magic projectiles at one of the cultists (green).

Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Ouch! Filthy vermin! I will put you down!"

Fortitude: 1d20 + 7 ⇒ (1) + 7 = 8 Uh-oh...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Ashtoret's bolt of magic brings an end to her target (green)

STALKERS OF THE SWIFT! - Combat Round Three Cont'd/Round Four Begins!

PCs in bold may act

Nightkit 10 HP (filth fever'd)
Menudo (Delay)
Round Four
Theron
Merida -14 HP (filth fever'd)
Seebonickk -19 HP
Cultist (red) -15 HP
Rat (red) -24 HP
Ashtoret
Cultist (green) -38 HP

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit decides to get back in the fray to help Merida
ref: 1d20 + 9 ⇒ (2) + 9 = 11

... well that was the plan
Oh you rotten plants
escape artist: 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

The odds aren't in your favour, dirtbag...say hello to whatever misbegotten god you worship... Theron says as he tries to fell both the cultist and the rat in one blow.

attack cultist, PA, FF, cleave: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
attack rat, ditto: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

really dicebot? a pair of 2's for attacks and max damage? ugh! any buffs active?

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Despite being in melee range Merida fires two arrows at the nearest enemies - after stepping around to avoid the staff of the cultist. (provokes an AoO from the red rat - again)

To hit:Base, Dex, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim
Damage: Str, Magic, Weapon Specialization, PBS, Deadly Aim

+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (6) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 13 No.
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (1) + 2 + 1 + 2 + 1 + 4 = 11
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 4 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 4 + 4 + 1 + 1 + 1 - 2 - 2 = 20 Yes!
Magic Piercing: 1d8 + 2 + 1 + 2 + 1 + 4 ⇒ (6) + 2 + 1 + 2 + 1 + 4 = 16

(Her target is the red rat. If the first arrow drops it, the red cultist is next.)

"Ha! Told you I was going kill you!"

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves and stabs trying to avoid the attack.

acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32

"Take this"

on red cultist

attack with flank: 1d20 + 8 ⇒ (12) + 8 = 20

damage: 1d6 + 2 ⇒ (5) + 2 = 7
sneak: 3d6 ⇒ (6, 6, 6) = 18


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Theron Randallas wrote:
The odds aren't in your favour, dirtbag...say hello to whatever misbegotten god you worship...

"Were my rants unclear!?" replies the cultist, somewhat shocked. He pauses as Merida's second arrow slays his verminous companion. Then, louder, he speaks, "I worship the God of the End Times, the God of the End of the World, the Harbinger of Last Days, the one, the only...Groe--*GGRRRAGHKkkk*"

His sentence in punctuated by a blade in the back. The final cultist slumps to the ground.

COMBAT OVER

The remains of the rats bear nothing but filth. The remains of the cultists, however, each bear a club, a well-made suit of leather armor, finely-carved heavy wooden shield, a crafted cloak, and a silver holy symbol bearing an image akin to that of a skull.

If one casts detect magic:
There are aura's emanating from each of the suits of leather armor, the heavy wooden shields, and the cloaks, as well as fading auras from the clubs.

From the party's vantage from the north, two features dominate Swift Prison’s interior: the Greedy Narses and the prison’s main keep. The Greedy Narses is large wooden building on the southern border of Swift Prison through which all prisoners or visitors must pass to reach the keep. The keep is three stories tall.

The tenor of the commotion coming from the south has changed since the party's encounter with the band of cultists began. By the time the gnome finishes the last of the bande, the constabulary has secured the southern end of the prison and has killed and captured the remaining cultists. A group of able-bodies constables are congregating around the prison’s entrance. Nearby, a handful of ragged and injured cultists are in manacles and seated against the wall. A cleric tends to wounded constables.

What do you wish to do, Pathfinders?

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

GM Valen, lol ))

Ashtoret, as if sensing some kind of impulse from above, casts detect magic. This armor and weapon are magical, although they look like rags.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Is everyone still with us? All limbs still attached? Theron says with a smirk as he sees Seebonickk is behind the last cultist's departure.

Nice work...right between the ribs... Theron grabs a cloak and a shield.

Might help me blend in if spotted by another one...can someone identify the cloak if possible? i assume a +1 shield...will adjust AC after confirmation by a magic type...

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Yeah ... yeah. Wow! I've never heard of that god before. What was it? Groarrrghkkkk?

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Hard to tell with the blood spurting from his mouth...

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"Kit! You are wounded! Menudo, can you help us, please? These bites are itchy..."

Merida draws her wand of CLW and holds it out to the paladin.

Assuming Menudo will help (of course he will, he is a paladin!), here come the rolls for Merida:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Yeah, Groarrrghkkkk? What kind of stupid name is that?", the fighter laughs. She then turns to the wizard: "Those were well placed fireballs, Ash! Also, you said this stuff is magical? How good is it? I could use an upgrade of my armor, seeing that those pesky vermin bit right through it - and a magic club wouldn’t hurt either..."

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

I just feel it! I suddenly realized that I don't have DTM ))


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

[ooc]You can bother one of the clerics for a casting. Since arcane magic is not their strong suit, they will describe what they see and those knowledgeable can try to figure it out.

Each of the magical auras on the items are faint.

Knowledge (arcana) (DC 17) v suits of leather armor,:
Each suit of armor has an aura of abjuration magic.

Knowledge (arcana) (DC 17) v heavy wooden shields:
Each shield has an aura of abjuration magic.

Knowledge (arcana) (DC 18) v cloak:
Each cloak has an aura of abjuration magic.

There are constables guarding the prison’s entrance, waiting for the party to arrive. "Pathfinders!" calls one of the uninjured constables, clearly relieved to see you. He motions you toward the front entrance. "Let them through, let them through." he tells the others, who step aside without question, letting the party into the prison without question. "If find anymore of these Groetan followers inside, give them a swift ticket to Pharasma' Throne for us."

The many cells lining the southern facade pf the Greedy Narses serve as “beggar’s boxes” that provide a chance for the Swift’s unskilled residents to earn some coin. Other than the decorated front, and the gilded statue in the square, this building is quite plain. The keep is three stories tall and once contained several holding cells, but many of the the cell’s iron bars were evaporated to flakes and powder. One of the guard can be overheard muttering something about "the derros’ rust monster". The keep’s ceilings are all 9 feet tall and the entire structure is littered with broken furniture.

Map of interior now revealed on Slides. PCs may move their tokens where they wish to explore.

Many market stalls lie shattered across the paved floor of the entry where the party finds itself. Wood splinters and papers litter the room.

Perception (DC 12):
You locate financial statements and summaries amid a pile of papers strewn on the floor.

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