
GM Valen |

Nightkit charges in after Menudo, tumbling past Black on her way to take out Red.
Nightkit avoids harm while jabbing her foe.
Ashtoret will send a couple more magic missiles at the cultist and move behind the backs of her comrades.
Magical bolts riddle the cultist's body further.
Two of the cultists converge on Nightkit. One drops her longbow. Each attacks with a heavy flail.
Cultist (black), melee (+1 heavy flail): 1d20 + 8 ⇒ (10) + 8 = 18
Damage (B): 1d10 + 4 ⇒ (4) + 4 = 8
Cultist (white), melee (+1 heavy flail) w/flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage (B): 1d10 + 4 ⇒ (10) + 4 = 14
Nightkit falls.
CULTISTS IN THE CRYPT - Round One Cont'd!
PCs in bold may act
Theron
Nightkit -22 HP (unconscious, prone, dying)
Ashtoret -1 HP
Cultist (black)
Cultist (white)
Menudo -10 HP
Merida
Cultist (red) -9 HP

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"Kit! Nooooooooo! You bastards!"
Merida steps sideways in front of Ashtoret and lets her arrows fly at the cultists.
First target is black, if he drops, the next arrow is aimed at red.
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (20) + 8 + 1 - 2 - 1 = 26
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
+1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (9) + 8 + 1 - 2 - 1 = 15
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
crit? +1 Longbow Point-Blank Rapid Shot Deadly Aim: 1d20 + 8 + 1 - 2 - 1 ⇒ (3) + 8 + 1 - 2 - 1 = 9 No.

GM Valen |

"Kit! Nooooooooo! You bastards!"
Merida steps sideways in front of Ashtoret and lets her arrows fly at the cultists.
First target is black, if he drops, the next arrow is aimed at red.
The cultist (black) takes the first arrow, but readily avoids the second.
CULTISTS IN THE CRYPT - Round One Cont'd!
PCs in bold may act
Theron
Nightkit -22 HP (unconscious, prone, dying)
Ashtoret -1 HP
Cultist (black) -8 HP
Cultist (white)
Menudo -10 HP
Merida
Cultist (red) -9 HP

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Does your foulness know no bounds?
Turning on the nearest cultist, already showing blood, Menudo calls forth the righteous vengeance of Erastil. Smite Evil on red
It now comes down to Menudo's skill with his Curve Blade.
Elven Curve Blade with Smite: 1d20 + 12 ⇒ (14) + 12 = 26
damage with Smite: 1d10 + 10 ⇒ (8) + 10 = 18
If he goes down, I will 5' step into the square Nightkit is in. If he doesn't go down, Menudo will 5' step north.

GM Valen |

Does your foulness know no bounds?
Turning on the nearest cultist, already showing blood, Menudo calls forth the righteous vengeance of Erastil. Smite Evil on red
The divinely-directed downstroke decapitates the dreadfully damaged deist (red).
Seebonick's spell sends shots into the sectarian soldier (white)
CULTISTS IN THE CRYPT - Round Two Begins!
PCs in bold may act
Theron
Nightkit -22 HP (unconscious, prone, dying)
Ashtoret -1 HP
Cultist (black) -8 HP
Cultist (white) -7 HP
Menudo -10 HP
Merida
Cultist (red) -27 HP
Seebonickk

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Kit! No! Theron bellows as he darts forward, dropping his shield as he does and brings down his sword violently on the black shirted cultist.
attack, Pa, ff, 2 handed: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
I'm gonna send you to the depths, mutt!
crit?: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15

GM Valen |

Theron nearly drops one of the cultists (black), but his attack is not quite precise enough to do so.
Nightkit continues to bleed.
CULTISTS IN THE CRYPT - Round Two Cont'd!
PCs in bold may act
Theron
Nightkit -23 HP (unconscious, prone, dying)
Ashtoret -1 HP
Cultist (black) -27 HP
Cultist (white) -7 HP
Menudo -10 HP
Merida
Seebonickk

GM Valen |

Another cultist (black) falls.
"The End is inevitable!" shouts the remaining cultist as she swings her flail at Menudo
Cultist (white), melee (+1 heavy flail): 1d20 + 8 ⇒ (4) + 8 = 12
Damage (B): 1d10 + 4 ⇒ (3) + 4 = 7
All PCs now up!

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stabilisation: 1d20 ⇒ 8
Currently Nightkit feels like she's in a trap with no escape, being watched by psychpomps - and is that Pharasma in the audience?.

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"The end... yes - your end!" answers Merida. She hustles forward and shoots an arrow at the remaining cultist.
+1 Longbow Point-Blank Deadly Aim: 1d20 + 8 + 1 - 1 ⇒ (14) + 8 + 1 - 1 = 22
Magic Piercing: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

GM Valen |

Merida's projectile pierces the cultist.
Nightkit finds religion (or is religion looking for her?)
CULTISTS IN THE CRYPT - Round Two Cont'd/Round Three Begins!
PCs in bold may act
Cultist (black) -33 HP
Cultist (white) -7 HP
Menudo -10 HP
Merida
Seebonickk
Round Three
Theron
Nightkit -24 HP (dying, unconscious, prone)
Ashtoret -1 HP

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assuming there's only one left...Theron steps up to white and swings for the fences...
Theron steps forward with murderous purpose. He brings his blade up and down with a fury the opthers haven't seen before.
attack, PA, FF, 2H: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 6 + 7 ⇒ (5) + 6 + 7 = 18
Off to the depths with you, mangy cur!

GM Valen |

The combined might of the Pathfinders brings down the last cultist within the room as Nightkit awakens.
PARTY STATUS
Menudo -6 HP
Nightkit -19 HP
Ashtoret -1 HP
Two of the cultists were each wearing masterwork half-plate and once carried a +1 heavy flail, a composite longbow, and roughly 20 arrows. The others, also now dead, only wore a chain shirt and carried a club.
In the northwest-most alcove, two Cassomirite slaves are bound inside a small cage.
A grand altar rests in the open basilica in the northernmost portion of the room; stairs nearby lead up to a second level of burial niches. An impressive two story wall mural in the basilica depicts a stern figure glaring down on the sepulcher.
One of the sarcophagi in the chamber is labeled "Rashim Ismacco".
If you wish to rotate this sarcophagus to face east-west instead
of north-south, you may attempt a Strength check.
A shattered burial niche in the northeast corner of the room that hides a set of rough-hewn stairs descending into darkness.
passage’s southwest corner, shattered niches reveal a massive set of iron double doors. An image carved on the doors depicts a dispassionate figure holding a gibbous moon.
Map of this area now Revealed on Slides

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Theron looks around for someone or something to vent his anger out on. Seeing no threats, he checks on Kit.
She's good? Thank the gods.. he says as he lets out a breath and lets his shoulder relax.
See to the healing...I'm going to free the prisoners. he says as he tosses the rest his curing wand.
If you lot want to wait for us...use these...pointy end out... he tells the newly freed captives as he hands them the cultists weapons. We'll be back for you. You should be safe here...bar the door and let no one ine but us...savvy?will wait in the others to see what they want to do...will roll a strength check to speed things up if thats what they want. will retrieve my shield too
strength: 1d20 + 4 ⇒ (7) + 4 = 11

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Nightkit wakes up with a groan.
I think I saw Pharasma. And I guess that plan didn't work

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Gimmie a minute. Nightkit protests.
She attempts to get her own wand to work
umd: 1d20 + 9 ⇒ (10) + 9 = 19
umd: 1d20 + 9 ⇒ (15) + 9 = 24
healing: 1d8 + 1 ⇒ (2) + 1 = 3
She sighs and tries again
umd: 1d20 + 9 ⇒ (4) + 9 = 13
umd: 1d20 + 9 ⇒ (16) + 9 = 25
healing: 1d8 + 1 ⇒ (1) + 1 = 2
Now fully healed, she hurries down the stairs.
Very funny Sarenrae she grouses on the way.

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Turn slaves into skeletons... The eyes of the novice necromancer shine and she smiles with the corners of her mouth thoughtfully chews her lip. It seems Ashtoret is already looking forward to the meeting...

GM Valen |

Entering through the double doors, the party is bathed in a purple glow that washes over this cold chamber, creating an otherworldly sheen.
Straw-lined cages line the chamber’s east and west walls. In the center of the room, resting on a small pedestal, a black rock absorbs the chamber’s bright torch light.
A large desk adorns the south wall; behind its oaken bulk hangs a large map of Cassomir. Behind the desk stands a humanoid creature. Its features resemble that of a foe previously fought, save for its long, sharp teeth, and that fact that its pallid flesh is stretched tightly over its starved frame. Before it stands a pair of skeletons.
Image of foes now revealed on Slides.
Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
If the result exceeds a DC 19, you may open the spoiler below:
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—touch of chaos
7/day—vision of madness (+/–2)
DR 5/bludgeoning
If the result exceeds a DC 11, you may open the spoiler below:
Immunities cold
Initiative, Menudo: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative, Nightkit: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative,Theron: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative, Seebonickk: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative, Merida: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Ashtoret: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative, Humanoid (red): 1d20 + 7 ⇒ (3) + 7 = 10
Initiative, Skeleton (blue): 1d20 + 6 ⇒ (12) + 6 = 18
Initiative, Skeleton (yellow): 1d20 + 6 ⇒ (12) + 6 = 18
The figures within the cold chamber turn their heads to face the party.
The two skeletons (blue & yellow) remain stationary, as if awaiting orders.
DEN OF DEATH - Round One Begins!
PCs in bold may act
Skeleton (blue) (Delay)
Skeleton (yellow) (Delay)
Theron
Menudo (shield)
Humanoid (red)
Ashtoret -1 HP
Merida
Seebonickk
Nightkit

GM Valen |

What is that round thing halfway down the hall, can I charge through it?
You are welcome to try.
There is a black rock at the center of the room on a pedestal.
The pedestal does not impede movement, though it is firmly secured to the floor and can’t be casually knocked over/

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Menudo charges yellow.
I'll roll assuming the orb doesn't suck me into an alternate dimension where there are no shrimp.
Attacking Defensively, +3 to AC due to 3+ ranks in Acrobatics.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage (slashing): 1d10 + 4 ⇒ (1) + 4 = 5
AC is 22+4+3-2=27

GM Valen |

Menudo charges yellow.
I'll roll assuming the orb doesn't suck me into an alternate dimension where there are no shrimp.
It does not.
Menudo misses his mark.
Theron barrels forward, knowing Menudo will need backup.
Theron treads towards the trio of terrors.
The humanoid rises to its feet. A glint of recognition appears evident in his unnatural eyes.
""Protect me!" The humanoid shouts to the other two skeletal creatures. "Protect your master."[ It then turns to the Pathfinders with his eyes falling upon the strong-looking Theron.
"Contemplate the coming of the Harbinger of Last Days!" it declares as it flashes a round, skull-shaped medallion at the fighter.
Theron must attempt a Will save (DC 15).
"Obey the commands of the one who slew you in life and now commands you in death--Dalirio Teppish!" hisses the humanoid.
The two skeletons advance and attack.
Skeleton (blue), Melee (broken scimitar) v Menudo: 1d20 + 0 + 1 ⇒ (20) + 0 + 1 = 21
Damage (S): 1d6 + 1 ⇒ (4) + 1 = 5
Confirm?: 1d20 + 0 + 1 ⇒ (15) + 0 + 1 = 16
Skeleton (blue), Melee (claw) v Menudo: 1d20 - 3 + 1 ⇒ (14) - 3 + 1 = 12
Damage (S): 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Skeleton (yellow), Melee (broken scimitar) v Theron: 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11
Damage (S): 1d6 + 1 ⇒ (4) + 1 = 5
Skeleton (yellow), Melee (claw) v Theron: 1d20 - 3 + 1 ⇒ (3) - 3 + 1 = 1
Damage (S): 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
DALIRIO'S DEN OF DEATH - Round One Cont'd/Round Two Begins!
PCs in bold may act
Humanoid (red)
Skeleton (blue)
Skeleton (yellow)
Ashtoret -1 HP
Merida
Seebonickk
Nightkit
Round Two
Theron (Will save required)
Menudo -4 HP (shield)

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Menudo charges yellow.
I'll roll assuming the orb doesn't suck me into an alternate dimension where there are no shrimp.
Attacking Defensively, +3 to AC due to 3+ ranks in Acrobatics.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage (slashing): 1d10 + 4 ⇒ (1) + 4 = 5
Menudo, it looks like you forgot the +2 to hit for charging. That just might change the outcome...
Merida moves forward and shoots an arrow at Dalirio Teppish.
+1 Longbow Deadly Aim: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Magic Piercing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
(Penalties for soft cover need to be applied.)
"Contemplate this!"

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Menudo swings at the bony monstrosity before him.
attack: 1d20 + 10 ⇒ (8) + 10 = 18 for damage: 1d10 + 4 ⇒ (7) + 4 = 11
If that takes it down, Menudo will move past red, provoking, and next to the blowhard.
How many rounds would I have left on Shield? It was one minute when we started down the stairs, I imagine it's close to run out.

GM Valen |

"Contemplate this!"
Dalirio is struck with an arrow!
Merida Bowie wrote:Correct, I did.
Menudo, it looks like you forgot the +2 to hit for charging. That just might change the outcome...
It does not change the outcome (still a miss).
Menudo swings at the bony monstrosity before him.
A decisive hit!
The skeleton drops.
If that takes it down, Menudo will move past red, provoking, and next to the blowhard.
Skeleton (blue), Melee (broken scimitar) v Menudo, AoO: 1d20 + 0 + 1 ⇒ (17) + 0 + 1 = 18
Damage (S): 1d6 + 1 ⇒ (6) + 1 = 7Dalirio bites at Menudo!
Dalirio (red), Melee (bite) v. Mennudo, AoO: 1d20 + 7 ⇒ (14) + 7 = 21
But, the bite misses the Pathfinder.
How many rounds would I have left on Shield? It was one minute when we started down the stairs, I imagine it's close to run out.
Let's assume 5 rounds have passed since shield was cast.
DALIRIO'S DEN OF DEATH - Round One Cont'd/Round Two Cont'd!
PCs in bold may act
Dalirio Teppish (red) -8 HP
Skeleton (blue)
Skeleton (yellow) -6 HP
Ashtoret -1 HP
Merida
Seebonickk
Nightkit
Round Two
Theron (Will save required)
Menudo -4 HP (shield)

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Nightkit charges in, knowing that the two guys may need backup. She double moves and ends up by Menudo.

GM Valen |

The Pathfinders close in on the undead cleric and his remaining minion.
DALIRIO'S DEN OF DEATH - Round One Cont'd/Round Two Cont'd!
PCs in bold may act
Dalirio Teppish (red) -8 HP
Skeleton (blue)
Ashtoret -1 HP
Merida
Seebonickk
Nightkit
Round Two
Theron -9 HP
Menudo -4 HP (shield)

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Undead servant, you are MINE. Ashtoret walks forward and points imperiously at skeleton. Kill him! She points a pointing finger at the former master of this undead.
Command Undead (Will save DC 18 IF needed)
Charisma check: 1d20 + 2 ⇒ (15) + 2 = 17
My allies. You know what this means and who you need and don't need to attack! The voice of the slightly mad wizzardess still sounds imperious.

GM Valen |

Dalirio turns his attention Menudo.
Melee (bite): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Melee (claw): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Melee (claw): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
The remaining skeleton (blue) turns its attention on Dalirio.
Melee (broken scimitar): 1d20 + 0 + 1 ⇒ (13) + 0 + 1 = 14
Melee (claw): 1d20 - 3 + 1 ⇒ (5) - 3 + 1 = 3
DALIRIO'S DEN OF DEATH - Round Two Cont'd/Round Three Begins!
PCs in bold may act
Dalirio Teppish (red) -8 HP
Skeleton (blue)
Ashtoret -1 HP
Merida
Seebonickk
Nightkit
Round Two
Theron -9 HP
Menudo -4 HP (shield)

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Merida delays after Seebonickk.
"Seebonickk, please move - I need to step foward a little bit."

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Undeterred by the evil thing's claws, Menudo climbs on the altar move action, provoking. Then, he strikes from the high ground.
Attack: 1d20 + 11 ⇒ (10) + 11 = 21
1d10 + 5 ⇒ (7) + 5 = 12 damage

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Nice one Ashtoret
Nightkit steps in and stabs at the cleric.
Pharasma told me she wants a word with you
ss: 1d20 + 8 ⇒ (1) + 8 = 9 piercing: 1d6 + 1 ⇒ (6) + 1 = 7

GM Valen |

Theron swings his sword at the skeleton, oblivious to the fact Ashtoret is in control of it.
Theron was only confused for one round. He may act as normally, so feel free to retcon your action this round.
Undeterred by the evil thing's claws, Menudo climbs on thealtarmove action, provoking. Then, he strikes from the high ground.
Menudo climbs onto the desk and Dalirio strikes!
Melee (claw), AoO: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16The undead misses and gets wounded in the effort.
Nightkit misses.
DALIRIO'S DEN OF DEATH - Round Two Cont'd/Round Three Cont'd!
PCs in bold may act
Dalirio Teppish (red) -20 HP
Skeleton (blue)
Ashtoret -1 HP
Merida (Delay)
Seebonickk
Nightkit
Round Two
Theron -9 HP (Redo?)
Menudo -4 HP (shield)

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aah...missed it was only for one round...gonna squeeze past the zombie, provoking from the BBEG and get into flanking with Kit...rolling attack if he misses...
attack, PA, FF: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 321d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

GM Valen |

aah...missed it was only for one round...gonna squeeze past the zombie, provoking from the BBEG and get into flanking with Kit...rolling attack if he misses...
BBEG already used his AoO.
DALIRIO'S DEN OF DEATH - Round Two Cont'd/Round Three Cont'd!
PCs in bold may act
Dalirio Teppish (red) -35 HP
Skeleton (blue)
Ashtoret -1 HP
Merida (Delay)
Seebonickk
Nightkit
Round Two
Theron -9 HP
Menudo -4 HP (shield)