GM Valen's PFS 1e The Devil We Know Parts III & IV: Crypt of Fools & Rules of the Swift (CORE)(Tier 3-4)

Game Master Lysle

Start Date: Part IV has begun!

Slides and Maps


51 to 100 of 665 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Once Nightkit looks like the statue, she poses like the statue outside the cell.

Here I am ... in all my radiant glory. Have a good look - I don't mind

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Ashtoret casts the spell trying to reproduce the statue exactly. An exact replica of the statue from the outside appears in the prisoner's cage, but only of a smaller size.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

As the replica appears within his cell, the crazed painter stares at it blankly for a few moments. Then, he frantically reaches for his brush and paints.

Ignoring the party, the painter furiously paints the blank canvas on his wall, splashing paint wildly about his cell. Upon completing the painting, he stops. He then turns his completed work to show the party.

The painting shows a twisted perspective. Next to the illusory replica, the subject of the painting is instantly recognizable, but the once-beautiful statue stares back transformed, her visage twisted into a demonic snarl.

More, the statue is not the sole subject present within the work. Short humanoids with large, black eyes torment cowering prisoners in the painting’s background. Brandishing a radiant holy symbol, a lone figure fails to fight them off beneath the glow of the moon overhead.

Knowledge (local) (DC 13) re short humanoids:
The humanoid creatures depicted are derros.

Knowledge (religion) (DC 18) re lone figure:
The lone figure is that of Aroden as he is depicted in Taldan lore.

Knowledge (religion) (DC 18) re more of the painting:
The moon iconography is that belonging to Groetus.

On the cell wall hangs two other paintings while, on the floor, lies a stack of paintings about half a dozen high.

If you examine the first wall painting:
You find some of the same moon iconography present in the recently completed work. This canvas depicts a stately, white stone building,

With a successful DC 12 Knowledge (local) check, you may open the spoiler below:

Spoiler:
The stone building is identifiable as Cassomir’s Imperial Hall of Records.

Three-foot-tall bas-reliefs circle the building’s outside walls at ground level, though they are warped and twisted in the crazed painter’s art. The same, short humanoid creatures of the prior painting stand atop the hall’s steps and seem to punish criminals—all of whom are wearing the robes of Taldan government officials. At the southwest corner of the building, the bas-relief glows a bright white. The same lone figure from the other paintings attempts to sooth a group of frightened children by playing a flute—the notes are actually painted above him on the canvas.

If you examine the second wall painting:
You find some of the same moon iconography present in the recently completed work. This canvas depicts a stately, a retaining wall shoring up at set of ruins.

With a successful DC 12 Knowledge (local) check, you may open the spoiler below:

Spoiler:
The painting depicts the northeast retaining wall that shores up parts of the ruined Quickfall Abbey,

Dozens of the short, humanoid creatures are angrily smashing brightly painted urns against the retaining wall, while the same lone figure from the other paintings frantically attempts to push down an obviously barred door in the middle of the wall, presumably to escape another group of menacing derros that seems to pursue him.

If you examine the paintings stacked on the floor:
You find that these are merely abstract smears of paint, in sharp contrast to the other works of art.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

know local: 1d20 + 6 ⇒ (6) + 6 = 12

The only religion Nightkit knows is about Desna but that's no help. Instead she goes through the paintings stacked on the floor, frowning as she does.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

k. locak: 1d20 + 5 ⇒ (18) + 5 = 23]

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo opts to examine the first painting.

"There's a white stone building in this I don't recognize. Can others look as well? I don't even know if it's real or imaginary."

He looks closer. Then, he sighs.

"A Paladin of Shaelyn might find value in this. It's rather twisted for my simple tastes. That said, he painted the very notes a piper was playing in the art itself... I wonder, could that be a clue? A password? Where's Lem when we need him?"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit moves over to help Menudo
k(local): 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Looks like Cassomir’s Imperial Hall of Records.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

huh...i edited my post...but didn't take it...weird. i swear this site has a poltergeist...

Derro...little runts...Theron says as he points out the figures in the painting.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Having completed his third "masterpiece", the crazed painter rapidly explains, "As you may know, My Friends, the Master resides within the Crypt of Fools, hidden deep beneath Old Cassomir. Of course, I don't its exact location, but if anyone has knowledge of the Crypt of Fools and how to get there, it would be the engineers at Cassomir’s engineering guild, the Hall of Wonders!"

"The engineers," he continues to explain, "have complete blueprints of nearly everything built by the Taldor government in Cassomir, and since the Crypt of Fools was built by the government to hide the crypts of shamed families, it’s highly probable they have all of the information needed!"

"I know this because Dalirio once told me," continues the painter. "The cult will eventually need to remove the documents from the guild on day in order to prevent anyone from finding them."

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron cocks as an eyebrow as he listens to the mad brushman spill his guts.

I can't believe that actually worked...who knew... he says to no one in particular.


1 person marked this as a favorite.
Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Theron Randallas wrote:
I can't believe that actually worked...who knew... he says to no one in particular.

"I knew!" declares the painter indignantly. "As did the Master, no doubt. Otherwise, he would not have told me."

"But, if you have doubts, go speak with him yourselves," he continues, before turning to Nightkit still within her illusory disguise. "But, you may stay. You must stay! For you remain an inspiration--and I noticed you going through my work! Come! Join me in the cell. You may hang on my wall!"

The man rushes to brush away dirt and grime with tatters of his shirt in an effort to produce a relatively clean space on the cell wall. He then pauses for a moment, 'Or would you prefer, a fine statue, wish to stand upon the floor?"

He looks around the cell, then begins stacking items, one-upon-the-other in the chamber's center. "You deserve more than the floor. Behold, I shall fashion a PEDESTAL!"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Well .... I was thinking of getting some publicity posters done but .... I dunno.

Aside to Ashtoret How long does this last?

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Ah we might want to move around. Maybe we'll stay in the cell later?"

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Local: 1d20 + 12 ⇒ (9) + 12 = 21
Religion: 1d20 + 12 ⇒ (14) + 12 = 26
Religion: 1d20 + 12 ⇒ (13) + 12 = 25

The humanoid creatures depicted are derros. The lone figure is that of Aroden as he is depicted in Taldan lore. The moon iconography is that belonging to Groetus. Ashtoret speaks slowly as she still maintains concentration on the spell. This is exactly what she answers Nightkit. Until I get tired of maintaining the illusion.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

"Why is it when my order finally grants me a steed, we must always be travelling underground?"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit can't help herself. Menudo's comment brings forth a laugh.

The gods have a perverse sense of humour she replies with a grin.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The painter grabs another canvas and begins to paint once more.

What do you wish to do next, Pathfinders?

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

"We have what I believe is called 'a lead.' We may as well follow it."

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Yep. Let's go Nightkit replies.

As they leave, Nightkit says. That's not the first time I've been an artist's model. I posed for someone during a pumpkin carving competition

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron cocks an eyebrow.

I have questions...but likely don't really want to know the answers... he says with a chuckle.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"I'm happy to move on. Way too much paint and too little action..."

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

I think I can guess what at least one of those questions is and the answer is, no I wasn't - still dressed as I currently am.

Oh, for the second question. Full length lying down

She grins back at Theron.

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron belts out a laugh.

Not that...I meant how you got involved in a pumpkin carving competition...

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Oh. That. The Pathfinder Society sent us to Rosehaven, a small village celebrating its yearly festival of light and forgiveness and pumpkin carving was part of it. We ended up dealing with explosive Jack O'Lanterns and hostile pumpkin leshies.

She grinned. I had lovely companions and we had a great time - although, for a while, I was rather sick of pumpkin dishes all the time after that


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Presumably... the party heads across the city of Cassomir to the Hall of Wonders.

There, the Pathfinder spy smoke and steam pouring through many openings of a misshapen building. Gears and gizmos can be heard clicking against one another in a rhythmic cadence. A loud “chunkchunk” sounds as several pistons churn up and down, powering some unknown machine. A cacophonous symphony of grinding metal plays on. An enormous sign, nearly the entire width of the building, declares it to be the Hall of Wonders.

Perception:

Perception, Menudo: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Perception, Nightkit: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Perception, Theron: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Perception, Seebonickk: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Perception, Merida: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Perception, Ashtoret: 1d20 - 1 - 4 ⇒ (19) - 1 - 4 = 14

Over the noisiness of the machinery, Theron and Merida notice faint screaming from inside the hall.

The PCs can enter the building through the front doors or one of the many windows or by scaling the walls and entering via the skylight. The walls of the hall are 20 feet tall and require a DC 10 Climb check to scale. The doors and windows are all unlocked, though the windows require a DC 12 Strength check to open and a DC 10 Climb check to climb through.

All hearing-based Perception checks inside and outside the hall suffer a –4 penalty due to the noisiness of the machinery.

What do you wish to do, Pathfinders?

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"I hear screaming from inside! You go in here, I'll climb up and look - and possible enter - through the skylight."

Take 10 Climb - ACP, accelerated: 10 + 6 - 0 - 5 = 11
Take 10 Climb - ACP, accelerated: 10 + 6 - 0 - 5 = 11

This should allow Merida to scale the walls in one round (2 move actions).

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

On it... Theron says as he heads to the front door and opens it.

i'm on my phone atm...can someone move me please and ty!


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Having ascended the wall to a window, Merida can see the window is unlocked, but heavy. Beyond its glass, she can see a thick mist choking the western half of the buildings interior. A catwalk stretches around the upper half of a large room.
The doors and windows are all unlocked, though the windows require a DC 12 Strength check to open and a DC 10 Climb check to climb through.

Theron pushes open the front doors, revealing the inside the Hall of Wonder. The outlines of three great structures stand, piercing a thick mist that chokes nearly the entire western half of the building (Map now revealed on Slides).

Among the mist, a brass planetarium rotates in the northeastern corner. Next to the celestial model, a clockwork contraption ticks and tocks as it turns on its axis. Finally, a giant metal crab sits with its claws extended on a southwestern platform. A hatch at one end of the crab provides an entrance into a barrel-like chamber; inside two levers rest near the front of a cockpit.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Perception:

Perception, Menudo: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
PPerception, Nightkit: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
PPerception, Theron: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
PPerception, Seebonickk: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Perception, Merida: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Perception, Ashtoret: 1d20 - 1 - 4 ⇒ (1) - 1 - 4 = -4
Perception, ? (red): 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Perception, ? (blue): 1d20 + 0 - 4 ⇒ (20) + 0 - 4 = 16
Perception, ? (green): 1d20 + 0 - 4 ⇒ (1) + 0 - 4 = -3
Perception, ? (yellow): 1d20 + 0 - 4 ⇒ (6) + 0 - 4 = 2

From her vantage, Merida hears footsteps on the catwalk (indicated in red) on the map and screams from below.

A misty vapor fills much of the interior of the building. Though it is stationary, the vapor obscures all sight, including darkvision, beyond 5 feet.
A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Initiative:

Initiative, Menudo: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative, Nightkit: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative,Theron: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative, Seebonickk: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative, Merida: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative, Ashtoret: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, ? (red): 1d20 + 0 ⇒ (18) + 0 = 18
Initiative, ? (blue): 1d20 + 0 ⇒ (1) + 0 = 1
Initiative, ? (green): 1d20 + 0 ⇒ (9) + 0 = 9
Initiative, ? (yellow): 1d20 + 0 ⇒ (4) + 0 = 4

HORROR IN THE HALL OF WONDERS? - Round One Begins!

PCs in bold may act

Nightkit
?
Menudo
Merida
Theron
?
Theron
Seebonick
Ashtoret

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit goes into stealth mode as she moves into the building, her short sword out and ready for action.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Secret GM Action:

? (red), Perception: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

Emerging from the mist, Nightkit spies the forms of three half-orcs surrounding a gnome.
Locations indicated on Map, although currently only visible to Nightkit.

HORROR IN THE HALL OF WONDERS? - Round One Cont'd!

PCs in bold may act

Nightkit
?
Menudo
Merida
Theron

?
Theron
Seebonick
Ashtoret

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

im on the initiative twice...just wanna clarify which one it actually is


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Theron Randallas wrote:
im on the initiative twice...just wanna clarify which one it actually is

Oops. Corrected.

HORROR IN THE HALL OF WONDERS? - Round One Cont'd!

PCs in bold may act

Nightkit
?
Menudo
Merida

?
Theron
Seebonick
Ashtoret

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Menudo moves forward at half speed, making a dicey chance to stealth as he goes.

Stealth: 1d20 - 4 ⇒ (5) - 4 = 1

As he goes, he draws his Wand of Shield, then tries to activate it.

UMD: 1d20 + 16 ⇒ (15) + 16 = 31

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida informs the others down in front of the doors: "I can hear footsteps on the catwalk and screams from below!"

She tries to open the window.

Strength: 1d20 + 2 ⇒ (12) + 2 = 14 (DC 12)
Take 10 Climb - ACP: 10 + 6 - 0 = 16 (DC 10)

She gets it open and climbs through, then draws her bow and nocks an arrow.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit waits for the half orcs to do something


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Perception, Half-orc (blue): 1d20 + 0 - 4 ⇒ (14) + 0 - 4 = 10

One of the half-orc's (blue) continues to rough up the gnome, seemingly unaware of the party's presence.

Knowledge (local) (DC 11) to ID half-orcs:
These thugs are trained warriors and Nature's Cataclysm cultists.

HORROR IN THE HALL OF WONDERS? - Round One Cont'd!

PCs in bold may act

Nightkit
?
Menudo
Merida
Half-orc (blue)
Theron
Seebonick
Ashtoret

Half-orc (green)
Half-orc (yellow)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

k local: 1d20 + 6 ⇒ (2) + 6 = 8

Nightkit had never liked bullies. HEY! Pick on someone your own size

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

Theron barrels forward, not waiting to see what will happen next.

Try me on, mutt! he says as he gets in close to the nearest foe.

ugh...if i could cut the corner, i could get a swing in...so close...

k. local: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit smiles over at Theron.

Hi. Glad you could join the party

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Sorry, between my absences and some scene jumps, I never got a chance to try to use my Longstrider wand. May I make some retroactive rolls now, to see if I got it on before we entered?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Menudo wrote:
Sorry, between my absences and some scene jumps, I never got a chance to try to use my Longstrider wand. May I make some retroactive rolls now, to see if I got it on before we entered?

Sure, makes sense to have done it on the way.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

UMD: 1d20 + 16 ⇒ (17) + 16 = 33

Sovereign Court

f N human Wizard 5 | HP 32/32 | AC 16 T 12 FF 14 | CMD 14 | F+3 R+3 W+4 | Init +2
Magic:
Color Spray 3, Feather Fall 1, Ray of Enfeeblement 1, Shield 1 | Blindness/Deafness 1, Ghoul Touch 1, Mirror Image 0 | Fireball 0, Halt Undead 0 || A-Bond -

Please take one alive. I'm still learning to talk to the dead. The voice sounds sonorous, calm and, because of this, intimidating.

move and ready action (shoot a crossbow when I see foe)

Grand Lodge

male human fighter 5, HP 50, AC 21; T 13; FF 18; F +6, R +5, W +4, Init. +8, Perc. +7

I like to make a fashionably late entrance...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

BOTTING Seebonick - No post in 48+ hours

The gnome hesistates.
Delaying

When Nightkit announces her presence, one of the half-orcs (green) turns to the others. "Take care of the engineer."

He draws his club, then swings at Theron!
5 ft. step
Half-orc (green), melee (club): 1d20 + 3 ⇒ (1) + 3 = 4
Damage (B): 1d6 + 2 ⇒ (5) + 2 = 7

Another half-orc (yellow) also draws a club, while moving around the exhibit to try and flank the newcomer. Instead, he spots Nightkit at the edge of the mist and swings at her!
Half-orc (yellow), melee (club): 1d20 + 3 ⇒ (17) + 3 = 20
Damage (B): 1d6 + 2 ⇒ (2) + 2 = 4
Concealment <21%[/dice: 1d100 ⇒ 67

Ashtoret wrote:
move and ready action (shoot a crossbow when I see foe)

The misty vapor is stationary and obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Therefore, I don't think the readied action triggers.

HORROR IN THE HALL OF WONDERS? - Round Two Begins!

PCs in bold may act

Nightkit -4 HP
?
Menudo
Merida
Half-orc (blue)
Theron
Seebonick (Delay)
Ashtoret (readied)
Half-orc (green)
Half-orc (yellow)

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit was about to reply something witty to Theron when she was beset by the half orc.

Well, I did ask for this

She stabs back with the short sword, completely forgetting what the witty remark was.

ss: 1d20 + 8 ⇒ (4) + 8 = 12 piercing: 1d6 + 1 ⇒ (2) + 1 = 3

She then acrobatics to tumble through
acrobatics: 1d20 + 11 ⇒ (1) + 11 = 12
((T-Shirt reroll 4 stars))
acrobatics: 1d20 + 11 + 4 ⇒ (17) + 11 + 4 = 32


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Nightkit misses her target, but readily tumbles past him.
Updated token position on Map

As the rogue steadies her footing, she hears footsteps on the catwalk above her. She spies overhead a woman carrying a heavy flail and bearing the skull-like holy symbol of Groetus.
Move

"Unexpected company? No matter, we shall scrub this place clean of them as well." She glares down at the Pathfinder belows.
1 Nightkit, 2 Theron: 1d2 ⇒ 2
A need a DC 14 Fortitude save from Theron.

If Theron fails:
Theron is blinded!

This mist rises at least 5 feet over the catwalk, so Ashtoret does not have visual on the woman (red) to trigger an attack.

HORROR IN THE HALL OF WONDERS? - Round Two Cont'd!

PCs in bold may act

Nightkit -4 HP
Woman (red)
Menudo
Merida

Half-orc (blue)
Theron (Fort save required)
Seebonick (Delay)
Ashtoret (readied)
Half-orc (green)
Half-orc (yellow)

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

sorry was at funeral over the weekend

51 to 100 of 665 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Valen's PFS 1e 1-41 The Devil We Know Part I: Crypt of Fools (CORE) All Messageboards

Want to post a reply? Sign in.