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Seebonickk Core character's page
544 posts. Organized Play character for Qstor.
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Full Name |
Seobonikk |
Race |
Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 |
Classes/Levels |
Rogue 5 |
Gender |
Male |
Size |
small |
Alignment |
NG |
Deity |
Erastil |
Languages |
Common, Draconic, Dwarven, Gnome, Goblin, Kelish, Orc, Skald, Sylvan |
Occupation |
fisherman |
Strength |
12 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
12 |
About Seebonickk Core character
Seebonickk Core
Male gnome rogue 5
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 natural, +1 size)
hp 36 (5d8+8)
Fort +5, Ref +8, Will +3; +2 vs. illusions
Defensive Abilities defensive training, evasion, trap sense +1, uncanny dodge
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Offense
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Speed 20 ft.
Melee +1 longsword +6 (1d6+2/19-20) or
sap +5 (1d4+1 nonlethal)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks hatred, sneak attack +3d6
Spell-Like Abilities (CL 5th; concentration +6)
1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Rogue Spell-Like Abilities (CL 5th; concentration +6)
3/day—light
2/day—magic missile
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Statistics
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Str 12, Dex 17, Con 12, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Great Fortitude, Martial Weapon Proficiency (longsword), Skill Focus (Acrobatics)
Traits indomitable faith, mathematical prodigy
Skills Acrobatics +14 (+10 to jump), Climb +5, Diplomacy +9, Disable Device +15, Disguise +6, Escape Artist +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +7, Knowledge (local) +9, Linguistics +10, Perception +10, Profession (fisherman) +9, Sense Motive +6, Sleight of Hand +7, Spellcraft +4, Stealth +12; Racial Modifiers +2 Perception, +2 Profession (fisherman)
Languages Auran, Common, Dwarven, Gnome, Goblin, Kelish, Orc, Skald, Sylvan, Undercommon
SQ gnome magic, rogue talents (major magic, minor magic), trapfinding +2
Combat Gear alchemist's fire, antitoxin; Other Gear +2 studded leather, +1 longsword, crossbow bolts (10), light crossbow, sap, amulet of natural armor +1, cloak of resistance +1, backpack, bedroll, candle, grappling hook, masterwork thieves' tools, silk rope (50 ft.), trail rations, waterskin, 525 gp, 3 sp, 9 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Major Magic (Magic Missile, 2/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Light, 3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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