Celestial Gnome

Seebonickk Core character's page

544 posts. Organized Play character for Qstor.


Full Name

Seobonikk

Race

Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12

Classes/Levels

Rogue 5

Gender

Male

Size

small

Alignment

NG

Deity

Erastil

Languages

Common, Draconic, Dwarven, Gnome, Goblin, Kelish, Orc, Skald, Sylvan

Occupation

fisherman

Strength 12
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 10
Charisma 12

About Seebonickk Core character

Seebonickk Core
Male gnome rogue 5
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 natural, +1 size)
hp 36 (5d8+8)
Fort +5, Ref +8, Will +3; +2 vs. illusions
Defensive Abilities defensive training, evasion, trap sense +1, uncanny dodge
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Offense
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Speed 20 ft.
Melee +1 longsword +6 (1d6+2/19-20) or
sap +5 (1d4+1 nonlethal)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks hatred, sneak attack +3d6
Spell-Like Abilities (CL 5th; concentration +6)
1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Rogue Spell-Like Abilities (CL 5th; concentration +6)
3/day—light
2/day—magic missile
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Statistics
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Str 12, Dex 17, Con 12, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Great Fortitude, Martial Weapon Proficiency (longsword), Skill Focus (Acrobatics)
Traits indomitable faith, mathematical prodigy
Skills Acrobatics +14 (+10 to jump), Climb +5, Diplomacy +9, Disable Device +15, Disguise +6, Escape Artist +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +7, Knowledge (local) +9, Linguistics +10, Perception +10, Profession (fisherman) +9, Sense Motive +6, Sleight of Hand +7, Spellcraft +4, Stealth +12; Racial Modifiers +2 Perception, +2 Profession (fisherman)
Languages Auran, Common, Dwarven, Gnome, Goblin, Kelish, Orc, Skald, Sylvan, Undercommon
SQ gnome magic, rogue talents (major magic, minor magic), trapfinding +2
Combat Gear alchemist's fire, antitoxin; Other Gear +2 studded leather, +1 longsword, crossbow bolts (10), light crossbow, sap, amulet of natural armor +1, cloak of resistance +1, backpack, bedroll, candle, grappling hook, masterwork thieves' tools, silk rope (50 ft.), trail rations, waterskin, 525 gp, 3 sp, 9 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Major Magic (Magic Missile, 2/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Light, 3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.