
Ulricha the Unkillable |

Vandomir, are you shooting at chains? Besides round 28, chains are the only 'threat'. Ulricha unless you are striking chains in round 29 or later you dont have a target.
Round 29&30
Jorrast rounds, I need you to post rounds! Jorrast gets a second chain on him as he frees himself from the first.
I mean, it's not like there's much else I cand do. I'd attack the chains holding people who are trapped

Xandarian Quartermain |

Xandarian
29 He is at full health.
30 Wish fails
31 wish fails
32 wish succeeds. The Carouser's Retort changes drops to the ground too heavy to be held. A black chain springs from the ground and locks around his leg.
33 Boffy changes! Another black chain springs from the ground and locks around his leg.
34 The chains begin to pull him into the ground.
Round 29
The half-azata continues to attack the spellcaster.Carouser's Retort: 1d20 + 13 ⇒ (20) + 13 = 33
Confirming: 1d20 + 13 ⇒ (17) + 13 = 30
Dmg.: 1d6 + 6 + 1d6 + 6 ⇒ (6) + 6 + (3) + 6 = 21
Carouser's Retort: 1d20 + 8 ⇒ (9) + 8 = 17
Dmg.: 1d6 + 6 ⇒ (5) + 6 = 11
Round 30
Confident his healing powers returned, Xandarian continues to attack the spellcaster. "ALICE! Where's that portal! I'm not sure how much longer I can keep this up!"
Carouser's Retort: 1d20 + 13 ⇒ (1) + 13 = 14
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7
Carouser's Retort: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg.: 1d6 + 6 ⇒ (2) + 6 = 8
Xandarian's focus is split on the battle and the portal hopefully opening.
Round 31
The caydenite flies down to help protect the party's only means of escape.
Full Defense, +4 to AC
Round 32
Carouser's Retort shines golden, as it tumbles out of Xandarian's hand; too heavy to lift. "What the Hell?!!"
Then a black chain locks onto his leg. "OH SH|T!!"
Strength check: 1d20 + 5 ⇒ (17) + 5 = 22
Round 33
Boffy is now a bralani, and another chain attaches to Xandarian's leg. "OH FUÇk!!"
Strength check: 1d20 + 5 ⇒ (10) + 5 = 15
Round 34
Xandarian starts to sink into the ground. "BOFFY! HELP!" The now-handsome bralani runs on instinct and tries to help his charge
Strength check: 1d20 + 5 ⇒ (20) + 5 = 25
Boffy's Strength (aid): 1d20 + 5 ⇒ (10) + 5 = 15 It that enough of a check for one?

Jorrast Feorte -Fox |

Sorry. Previous said it was round 34 when the first chain grabbed me and pulled me to the ground. 35 was the failed attempt. 36 was change to fox form. 37 would be the escape and trying to fly but being grabbed by the second chain.
Round 38
"Crap! How many are there!?!" He scrambles trying to wiggle out of the chains and fly away....
Escape Artist: 1d20 + 15 ⇒ (12) + 15 = 27

GM Wolf |

Round 29
The spellcaster that is left, is DEAD! No more threats in the room. for now...
Round 34
Boffy and Xandarain are still not successful getting free from either of the chains. Ulricha and Vandomir come over to help hacking or shooting the chains!
Round 35
Ulricha and Vandomir destroy both chains on Xandarian. They whip into the ground and he can easily be pulled out of the mud. The mud then quickly turns back to stone.
Round 38
The fox is free and flies away... up to the ceiling or just around? The chains slip into the ground.
I need everyone to catch up to 39. Remember a wish is a standard action in a round.
-
Recalculated bonuses from wishes:
Jorrast +2 Intelligence.
Jorne +2 Str.
Arella +5 Dex.
Xan, at full hp, does not have his healing powers back, weapon is on the ground, Boffy is big!

Jorne Fyrestone Stavian |

Round 32
He realizes the spell is not working, they need to be consecutive.
Round 34
He charges forward to cut the chain holding the fox.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 1d6 ⇒ (6, 3, 1) + 16 + 6 + (4) = 36 stance damage
"Keep wishing Jorrast I got you covered! I wonder if I could cleave them!"
Round 35
He cuts at the next chain.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 5, 4) + 16 + 6 + (5) = 41 stance damage
Round 36
"Everyone stop making wishes we need to do this as a team and only have one person wish at a time. Someone can use my adamantine dagger if they want. Maybe we 5 wish at the same time to increase Jorrasts Intelligence, deal with the chains that spring up, then do it again for others? What do you think?"
He cuts at the next chain.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 3d6 + 16 + 6 + 1d6 ⇒ (2, 5, 2) + 16 + 6 + (5) = 36 stance damage
Round 37
He cuts at the next chain missing it this time.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 1d6 ⇒ (5, 3, 2) + 16 + 6 + (1) = 33 stance damage
Jorrast should have a +5 on Int now!
Round 38
He cuts the last chain.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (19) + 18 = 37
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 4, 2) + 16 + 6 + (1) = 33 stance damage

Vandomir Jarvis |

Round 36
Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Round 37
Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Round 38
Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Round 39
Vandomir will fire on the closest threat, unless there is a ranged threat out there, in which case, take -1/-1 off, for Point Blank not being used.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

Jorrast Feorte |

Jorrast flies up to where he thinks he is safe from the chains and watches. He changes back to his natural form in case he needs to use his sword.
Round 39
"I don't think my acid splash or my rapier will help against those chains. And I'm not strong like the rest of you. I doubt my finesse with a weapon would help. Does anyone have magic to corrode the chains? They don't look impervious to rust."
He thinks for a moment. "Get everyone free and away from the chains if possible. But if I wish for anything more I think I'd like to gain a new hex, to protect my allies. That would be more important than just being smarter."

Xandarian Quartermain |

Round 39
Xandarian, newly-freed, tries to lift his prized Carouser's Revenge.
Strength Check: 1d20 + 5 ⇒ (14) + 5 = 19
"Go guard Alice! She's out key out of here!"
Alice sees an incredibly handsome bralani stand next to her, drawing his composite longbow. 'Boffy' gives the shaman a wink. "Hey, gorgeous! Come here often?"

Countess Arella |

She stands near Alice but at least 15 feet away trying a few more wishes.
Round 35
"I wish for an unclaimed diamond worth 10,000 gp to be in my hand without any negative ramifications."
Round 36
"I wish to be brought back to life without any negative ramifications besides the negative level."
Round 37
"I wish for the Sublime template without any negative ramifications."
Round 38
"Who's next? Jorne? I wish for Journe to gain strength."
4 chains are on her now.
Round 39
"I wish for Journe to gain strength."
5 chains are on her now.
Round 40
"I wish for Journe to gain strength."
6 chains are on her now.

GM Wolf |

Init:
Jorrast
Vandomir,
Alice,
Arrella
Boss
Apes
Xandarian and Ulricha
Tentacles
Jorne
After Arella and Jorrast, The door implodes. Two apes move into the room but wait 10 feet into the room. Then a large cloaked figure walk in with them. The miasma on him dissipates and
you see a panther like humanoid.
He then addresses your group in a strong confident voice. "You are Valiant heroes. You have enjoyed my domains perks and I don't care to lose more minions. Please stand down. You may keep working on the portal and defend her. Who is your leader?"

Alice Emmington |

ALICE! Where's that portal! I'm not sure how much longer I can keep this up!"
"Working on it, Desna's grace, this can't open soon enough."
Many rounds and non wishing later,
Alice sees an incredibly handsome bralani stand next to her, drawing his composite longbow. 'Boffy' gives the shaman a wink. "Hey, gorgeous! Come here often?"
Boffy, in turn, hears a disembodied voice. High pitched, and mischievous.
"Hello, bunny-boy. Sorry, but i don't rate your chances too high."
Alice herself kips a joke in return.
"You're welcome to relax here, but the rest of us sure won't."
Kn. Planes vs panther guy: 1d20 + 13 ⇒ (11) + 13 = 24
You may keep working on the portal and defend her. Who is your leader?"
How generous.
Which is a good question, prior it would have been Quince, i think?
Jorne's our senior, maybe him?

Xandarian Quartermain |

Boffy turns his drawn arrow at the panther leader, not relaxing until the group is back home.

GM Wolf |

Greed. His wishing power allows those not native to Abbadon to make wishes, that will eventually corrupt and or curse the wisher. Payment of a wish before they leave will negate the curse. A curse is applied to the target for every five wishes.They have made.

Ulricha the Unkillable |

"Stand down?? Your minions are attacking us! As long as they continue, they'll die like those before them. We are simply trying to leave."

Alice Emmington |

Goodness me, daemons love destruction. I've got to try reasoning with it.
While she no longer partakes in Opparan social circles, Alice does attempt to use the social skills she'd developed.
Diplomacy: 1d20 + 25 ⇒ (5) + 25 = 30
Casting a quick glance, Alice can't properly ID this creature. Perhaps
"Pardon me, but if the situation were reversed and you'd be on the material plane, would you simply comply to some noble demanding the same? We simply want to leave, and we'll troule you no longer with our presence. By perks of your domain, am i correct to guess you provided the sudden basin of blood? I do owe you a thank you, in that case."
"By your 'offer' of letting me finish this bloodmagic portal, am i also correct in assuming you'd also not mind us being out of your fur, sort to speak? But if so, what is it you wish to speak about currently?"

Xandarian Quartermain |

Xandarian still tries to lift his newly-enhanced sword. "Yes..!" The paladin says as he struggles.
Strength Check: 1d20 + 5 ⇒ (13) + 5 = 18

Jorrast Feorte |

Round 40
Jorrast hears the question and quietly says, mostly to himself.... "Not me."
He flies down close to Alice, watching for more chains and hoping they can leave before more demons arrive.
Knowledge Planes? Nope!

GM Wolf |

Str check DC 20 every round. Until you roll a 20.
Round 41
The panther dude responds to Alice and he bows, "Indeed good Lady. I wish to be free of this place but I am bound. With a few well placed wishes I should be free. I wish to meet Bearik, his family, Sulvanii and your kingdom. Then see your plane. My havoc will be minimal then I will setup shop somewhere. The chains are merely apart of the wishing. Are you all done with your first set of wishes?"

Jorne Fyrestone Stavian |

Round 39
"I wish for an inherent increase in strength."
Round 40
"I wish for an inherent increase in strength. If you attack I will support you."
2 chains...
Round 41
Jorne looks from Alice and the others, and uses his greatsword to cleave the chains on his legs and some on Arella. The chains are cut and the two of them are free again.
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (5, 6, 3) + 16 + 6 + (2) + (5) = 43 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (1, 1, 2) + 16 + 6 + (5) + (2) = 33 acid/stance damage
Arellas chains:
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (5, 5, 3) + 16 + 6 + (4) + (1) = 40 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (3, 2, 6) + 16 + 6 + (3) + (3) = 39 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (4, 1, 1) + 16 + 6 + (6) + (3) = 37 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (4, 4, 1) + 16 + 6 + (5) + (1) = 37 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (6, 4, 6) + 16 + 6 + (5) + (3) = 46 acid/stance damage
+3 Adamantine Greatsword, PA: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 3d6 + 16 + 6 + 1d6 + 1d6 ⇒ (4, 4, 1) + 16 + 6 + (1) + (1) = 33 acid/stance damage
"Does anyone else want to try the wishes? Xan you might wish for one of the curses to be lifted or for the previous wish to have not been made. I wish for one of the curses on Xandarian Quartermain's rapier to be removed as per remove curse."

Vandomir Jarvis |

The panther dude responds to Alice and he bows, "I wish to be free of this place but I am bound. With a few well placed wishes I should be free. I wish to meet Bearik, his family, Sulvanii and your kingdom."
Any affect noticeable as he makes these wishes?

Jorrast Feorte |

Round 41
Seeing Arella being pulled down Jorrast calls out, "I wish for Arella to be released."

Alice Emmington |

Alice is a generally optimistic person. I'm going to try pulling a Neverending Story.
This powerful creature wanted to harm her allies? Alice guessed the daemon would use force if the group would not willingly wish him free.
She sighed quietly, and wants to make her 4th wish sounds as sincere and appealing as possible.
Diplomacy for making it sound favorable: 1d20 + 25 ⇒ (9) + 25 = 34
"I'm sorry, but we can't help you there, if you intend to harm them. Would you enjoy it, if an archangel dropped by unannounced? The material plane has much to offer in terms of fighting, pleasures of life, allies and more. But ultimately, those without ill will, enjoy it the most. Allies who don't backstab you, and help you simply because it is you asking them. Being accepted pretty much everywhere, and not hunted by default."
Giving the daemon a cheerful smile,
"You would like to visit? Then i wholeheartedly wish you hereby become a compassionate panther-lord, whom people would genuinely love and admire."
I wish for the daemon to have an alignment change on the Evil to Good scale, if even just towards a neutral inclination, where it wouldn't want to attack us or Baerik&Sulvanii. Angels fall, may as well try this?

Xandarian Quartermain |

The half-azata's eyes widen to realize Alice just discovered their most potent weapons.
"Yes! I also wish you to become an inspiration to others of the benefits of compassionate justice, and merciful generosity!"

GM Wolf |

That is up to you. He doesn't seem to be fazed by the group attacking the chains.
Round 42
He accepts those wishes. The miasma flees from his body as he drops to his knees. The ape like creatures begin to sniff him.
The panther lord grasps his fist holding his forces still in place. Feathers spread from his head. "Keep going!"
A chain springs up to grab Alice and Xan. The wish Jorrast made does not seem to work.

Jorne Fyrestone Stavian |

Round 42
He looks at the others and asks, "Should we defend him it looks like they are going to attack him? I wish Sulvanii were here."
He moves forward to present himself as the target.
"Sulvanii we are in Abbadon the wishing palace of the keeper of knowledge. I was hoping you could help us with making the right wishes."

Sulvanii the Councilor |

Round 42
He appears and finishes eating what was in his mouth. "Ohhhh! What have you brought me into?"
K planes: 1d20 + 23 ⇒ (12) + 23 = 35
"You are correct This is the Ruby Palace of Wee Jass, of wishes and greed. Have you been dealing with... ah yes the chains of purgatory. You need to seal that door with a dimensional anchor. One wish to seal, one to place the dimensional anchor. I can't do it. But I can still grant wishes."

Alice Emmington |

Sense motive: 1d20 + 20 ⇒ (5) + 20 = 25
"Jorne, i believe you're right, those apes are about to attack him."
Alice resumes working on the portal.

Xandarian Quartermain |

Round 43
Xandarian tries to remove his new chains.
Strength check: 1d20 + 5 ⇒ (6) + 5 = 11
"Get out of there, new guy!"

Alice Emmington |

GM, how far away is panther-man, in relation to me? Map draws a blank on my phone atm. I could otherwise hex him away so the apes don't full attack him.

Vandomir Jarvis |

Round 40
Vandomir will fire on the chains...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Round 41
Vandomir will fire on the chains...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Round 42
Vandomir will fire on the chains...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Alice Emmington |

panther lord grasps his fist holding his forces still in place. Feathers spread from his head.
Kn. Planes, because feathers on a panther?: 1d20 + 13 ⇒ (14) + 13 = 27

Jorrast Feorte |

Round 41
"We're too far away to help him with hexes." He calls out. "I wish I had the Protective Luck hex!" and flies toward the Panther Lord and demons.
Round 42
He joins Arella, "I wish to increase Ulrichas inherent strength."

Xandarian Quartermain |
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Round 44
"Um..I wish the newly converted daemon was next to the portal.."

Ulricha the Unkillable |

Ulricha takes a sudden deep breath as she feels her strength increase from somewhere deep within.
Is anyone still trapped by chains?

Vandomir Jarvis |

Round 43
Vandomir will fire on the chains...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Jorrast Feorte |

Round 43
Unsure what he should do next Jorrast waits.

GM Wolf |

Round 41 42
Jorrast gains the protective luck hex and improves Ulricha's strength as well. Two chains whip out and attach to his legs.
CMB: 1d20 + 18 ⇒ (8) + 18 = 26
CMB: 1d20 + 18 ⇒ (15) + 18 = 33
Round 43
Jorrast waits. Vandomir fires arrows at...
The previous demon lord is able to hold back his forces until he is whisked away.
Round 44
The panther humanoid is teleported next to the portal. The panther drops to the ground and the deamons attack.
Countess Arrella wishes two more times finishing off Ulricha's bonuses. Now with four chains on her. Jorne is secure in place too unable to move previously and held by three chains.
I will get their attacks in and update the map when I get home tonight.

Jorne Fyrestone Stavian |

Round 43&44
He asks, "I wish for the opening to be sealed again. I wish for dimensional anchor on the door."
He now has three chains on him.
I am taking Vandomir's shots for round 42 to 44 for my chains.
30 hp -9-5
30 hp
30 hp

Xandarian Quartermain |

Round 45
Xandarian pulls at his chains.
Strength check: 1d20 + 5 ⇒ (8) + 5 = 13

Jorrast Feorte |

Re-do of Round 43 since two chains grabbed me!?!
Jorrast struggles to get free of the chains again and fly up so he is out of reach (if possible)
Escape?: 1d20 + 15 ⇒ (3) + 15 = 18 What was needed?
Round 44
Escape?: 1d20 + 15 ⇒ (1) + 15 = 16
Round 45
Escape?: 1d20 + 15 ⇒ (18) + 15 = 33
Round 46
Escape?: 1d20 + 15 ⇒ (11) + 15 = 26