| GM Wolf |
Cant crit a construct thus not an object. Unless you prove me otherwise.
It takes Ulricha two rounds to sever a chain. Who needs them and for which round?
Round 42
One chain shoots forth and grabs the thrush.
CMB: 1d20 + 18 ⇒ (10) + 18 = 28
---
Round 43
The wish fails from the thrush.
---
Round 45
Jorrast gets free but the chain tries to grab him again.
CMB: 1d20 + 18 ⇒ (1) + 18 = 19
---
Round 46
Jorrast gets free of the 2nd chain. But then they both latch on again.
CMB: 1d20 + 18 ⇒ (16) + 18 = 34
CMB: 1d20 + 18 ⇒ (6) + 18 = 24
| Jorne Fyrestone Stavian |
Round 43&44He asks, "I wish for the opening to be sealed again. I wish for dimensional anchor on the door."
He now has three chains on him.
I am taking Vandomir's shots for round 42 to 44 for my chains.
30 hp -9-5
30 hp
30 hp
Taking Ulricha's attacks for rounds 42 to 45:
Round 42&43, she breaks one.
44&45, she breaks another one.
45 he breaks the last one.
Round 46
He charges forward to whollop the big ape and his friend beside him.
Cleave!
Super charge greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 3, 4) + 16 + 6 + (3) = 35 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 6, 6) + 16 + 6 + (2) = 39 stance
Nope!
---
Round 47 he goes invisible.
| Ulricha the Unkillable |
Constructs in Pathfiner are not immune to Critical hits Construct Traits
| Alice Emmington |
Cant crit a construct thus not an object. Unless you prove me otherwise.
It takes Ulricha two rounds to sever a chain. Who needs them and for which round?
Round 42
One chain shoots forth and grabs the thrush.
---
Round 43
The wish fails from the thrush.
Is it correct to assume the 2 inherent increases succeeded?
The chain going for the thrush goes to Alice's space, the bird carefully hiding on her person. Pocket or backpack. Probably wrapping around Alice.
| Jorrast Feorte |
Round 47
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (9) + 15 = 24
Round 47
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (13) + 15 = 28
Round 48
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (14) + 15 = 29
Round 49
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (20) + 15 = 35
Round 50
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (20) + 15 = 35
If he gets free he tries to fly out of range.... I don't think he could even nick one of them!
| Xandarian Quartermain |
Round 46
Xandarian continues to work on his chain.
Strength Check: 1d20 + 5 ⇒ (20) + 5 = 25
The paladin escapes his chain. "Boffy! Use your new bow and cut4 thiose dreytches down!"
'Boffy' drills his arrows into the dretches.
+1 composite longbow: 1d20 + 12 ⇒ (3) + 12 = 15
Dmg.: 1d8 + 6 ⇒ (6) + 6 = 12
+1 composite longbow: 1d20 + 7 ⇒ (18) + 7 = 25
Dmg.: 1d8 + 6 ⇒ (3) + 6 = 9
Round 47
The paladin continues to guard the shaman as the bralani pellets the dretches with arrows.
+1 composite longbow: 1d20 + 12 ⇒ (15) + 12 = 27
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10
+1 composite longbow: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg.: 1d8 + 6 ⇒ (5) + 6 = 11
Round 48
+1 composite longbow: 1d20 + 12 ⇒ (2) + 12 = 14
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10
+1 composite longbow: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10
Round 49
+1 composite longbow: 1d20 + 12 ⇒ (20) + 12 = 32
Confirming: 1d20 + 12 ⇒ (2) + 12 = 14 hits AC
Dmg.: 1d8 + 6 + 1d8 + 6 + 1d8 + 6 ⇒ (3) + 6 + (8) + 6 + (3) + 6 = 32
+1 composite longbow: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg.: 1d8 + 6 ⇒ (5) + 6 = 11
Round 50
+1 composite longbow: 1d20 + 12 ⇒ (16) + 12 = 28
Dmg.: 1d8 + 6 ⇒ (7) + 6 = 13
+1 composite longbow: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg.: 1d8 + 6 ⇒ (2) + 6 = 8
| Alice Emmington |
Round 46 through 50
Alice works on the portal, and her thrush remains silent.
| Xandarian Quartermain |
Boggy is firing at any approaching enemies.
| Vandomir Jarvis |
Round 45
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Round 46
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14
Round 47
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
Round 48
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Round 49
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Round 50
Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
| GM Wolf |
Round 45 to 50
The bralani releases arrows into the apes back and forth until their was an obstruction. At the end of the 50th round he turns back into his original form.
Vandomir works on killing the flying tentacle deamon casters. A few arrows get past their defenses.
Alice works on summoning the portal.
Jorrast is free and away from the chains.
With Jorne gone the apes begin to charge towards the group. Jorne appears from besides them and slices them both.
| Jorne Fyrestone Stavian |
Round 48
He breaks his invisibility to slice the apes.
Cleave!
Super charge greatsword, PA: 1d20 + 18 + 4 ⇒ (17) + 18 + 4 = 39
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (2, 5, 3) + 16 + 6 + (4) + (2, 3, 2, 3) = 46 stance
Super charge greatsword, PA: 1d20 + 18 + 4 ⇒ (2) + 18 + 4 = 24
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 1, 2) + 16 + 6 + (2) + (4, 6, 6, 3) = 51
| Countess Arella |
Round 43-50
43 - 45
I wish to increase Ulricha's inherent score. Now up to a +5 bonus inhereent increase to Ulricha's strength.
Ulricha works on these chains. Severing three of them.
She dodges the chains as they try to grab her, they never touch her.
15d20 ⇒ (6, 13, 7, 18, 8, 14, 18, 16, 10, 5, 5, 16, 3, 15, 18) = 172
46
She charges in to be the next target of the apes.
unarmed strike, 1st Strike: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d10 + 10 + 2 ⇒ (3) + 10 + 2 = 15
47
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.
unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
damage: 1d10 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
4th: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20
48
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.
unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
damage: 1d10 + 7 + 2 + 4 ⇒ (9) + 7 + 2 + 4 = 22
4th: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20
22 damage after DR.
| Xandarian Quartermain |
Round 51
Boffy looks down at his original form, a mixture of relief..and regret.
"Hey! New guy! Can you open the portal to get us all out of here" Xandarian barks over the battle.
"Boffy! Guard Alice! Keep working on that portal!" As the half-azata runs forward to help flank for Arella.
| Jorne Fyrestone Stavian |
Round 49
He cleaves the apes. Flanking the healthy one with Arrella.
Cleave! Miss!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (1, 2, 6) + 16 + 6 + (5) + (3, 3, 5, 4) = 51 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 4, 1) + 16 + 6 + (5) = 33
He cuts down the first one with Arrella,
cleaving finish Super charge greatsword, PA: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 3) + 16 + 6 + (1) = 33
Round 50
He makes sure the last one is dead.
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (3, 2, 6) + 16 + 6 + (6) + (5, 6, 3, 2) = 55 stance
Super charge greatsword, PA: 1d20 + 18 + 2 - 5 ⇒ (3) + 18 + 2 - 5 = 18
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 5, 4) + 16 + 6 + (4) + (5, 3, 1, 6) = 55 stance
| GM Wolf |
Round 49
He cleaves the apes. Flanking the healthy one with Arrella.
Cleave!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 2, 2) + 16 + 6 + (1) + (4, 6, 2, 2) = 46 stance
Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30 Miss!
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 5, 1) + 16 + 6 + (1) = 30
He cuts down the first one with Arrella,
cleaving finish Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 5, 5) + 16 + 6 + (2) = 37
Round 50
He makes sure the last one is dead.
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (1, 5, 1) + 16 + 6 + (4) + (3, 2, 4, 2) = 44 stance
Super charge greatsword, PA: 1d20 + 18 + 2 - 5 ⇒ (14) + 18 + 2 - 5 = 29
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (3, 3, 1) + 16 + 6 + (3) + (1, 2, 3, 4) = 42 stance
Wolf - Martikio
|
Round 47
He makes a wish, "I wish that the Venedaemons in front of me would be encased in ice prisons, as per the spell: 'Mass ice prison.'"
4d20 ⇒ (10, 16, 4, 12) = 42
Round 48
He makes another wish, "I wish that the Venedaemons on the other side of the room of me would be encased in ice prisons, as per the spell: 'Mass ice prison.'"
8d20 ⇒ (19, 16, 19, 1, 15, 17, 4, 16) = 107
Round 49
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses."
8d20 ⇒ (13, 15, 12, 9, 8, 19, 9, 2) = 87
Round 50
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses."
8d20 ⇒ (5, 4, 1, 5, 11, 10, 3, 19) = 58
Round 51
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. If we rush it even with a spell that could have negative ramifications. Though you could wish for a gate spell to your hometown on the material plane. I have a tuning fork for that plane."
8d20 ⇒ (18, 12, 12, 6, 10, 4, 16, 6) = 84
Round 52
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. Though I plan on taking advantage of the wishes while I am here."
8d20 ⇒ (8, 9, 11, 19, 3, 16, 15, 10) = 91
Round 53
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. I could use a little bit of help with these chains!"
8d20 ⇒ (17, 9, 2, 17, 17, 13, 14, 18) = 107
| Jorne Fyrestone Stavian |
Round 51
He charges forward with his greatsword and cuts the chains from the panther man.
Demon style charge and Cleave!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (6, 4, 6) + 16 + 6 + (3) + (2, 6, 3) = 52 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (2, 3, 6) + 16 + 6 + (2) + (3, 2, 5) = 45 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 2, 5) + 16 + 6 + (3) + (6, 1, 2) = 46 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (2, 2, 3) + 16 + 6 + (4) + (3, 6, 6) = 48 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (1, 2, 5) + 16 + 6 + (2) + (6, 5, 5) = 48 stance and acid
Round 52
He charges back at those in ice prisons. I jump and cleave!
acrobatics DC 30, take a 10: 10 + 20 = 30
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (6, 4, 5) + 16 + 6 + (2) + (2, 2, 5) = 48 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 6, 1) + 16 + 6 + (5) + (6, 3, 6) = 54 stance and acid
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 5, 2) + 16 + 6 + (3) + (4, 4, 3) = 48 stance and acid
I damage the blue one. Before dropping back down.
R 53
He comes back to hack any chains. Then goes back for the ice prison enemies. Targeting the free one first.
| Countess Arella |
Round 49
She comes back and wishes to increase the panther dude's intelligence. Dodging the chain that springs forth.
Round 50
Ditto. Getting it done early to have all the chains cut by Jorne. "Okay folks who is not leveled up? Sorry folks I only remember Jorne's name. Uh can you tell us your name?" She asks the panther dude.
Round 51
| GM Wolf |
Round 49
She comes back and wishes to increase the panther dude's intelligence. Dodging the chain that springs forth.
Round 50
Ditto. Getting it done early to have all the chains cut by Jorne. "Okay folks who is not leveled up? Sorry folks I only remember Jorne's name. Uh can you tell us your name?" She asks the panther dude.
Round 51
Given back round 52 and 53 actions/wishes. He looks around with Arella and looks for who needs wishes.
Round 52
He is waiting, ready to act but does offer, "If they are not partaking then we should move to the next stage. Also when we go through the portal, we can't come back. Its a once a life thing. You guys game me a new life so I get to experience it again!"
| Jorrast Feorte |
Jorrast stays in the air to avoid any chains. Are all of the tentacle daemons dead?
| Sulvanii the Councilor |
He flies up and puts an end to these casters. Staying out of Vadomir's shots. He cuts one down in round 44. Moves and in round 46 and every even round he cuts another one down.
R 44
+5 keen adamantine falchion: 1d20 + 28 ⇒ (16) + 28 = 44
confirm falchion: 1d20 + 28 ⇒ (4) + 28 = 32
damage: 3d6 + 24 + 9 + 2d6 ⇒ (2, 4, 6) + 24 + 9 + (3, 3) = 51(15–20) 2d6 fire
+5 keen adamantine falchion: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 3d6 + 24 + 9 + 2d6 ⇒ (1, 5, 3) + 24 + 9 + (6, 2) = 50
+5 keen adamantine falchion: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 24 + 9 + 2d6 ⇒ (4, 2, 5) + 24 + 9 + (2, 4) = 50
R 46
+5 keen adamantine falchion: 1d20 + 28 ⇒ (7) + 28 = 35
damage: 3d6 + 24 + 9 + 2d6 ⇒ (6, 6, 3) + 24 + 9 + (1, 6) = 55(15–20) 2d6 fire
+5 keen adamantine falchion: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 3d6 + 24 + 9 + 2d6 ⇒ (2, 3, 1) + 24 + 9 + (3, 5) = 47
+5 keen adamantine falchion: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 3d6 + 24 + 9 + 2d6 ⇒ (1, 4, 1) + 24 + 9 + (2, 3) = 44
R 48
Another dead.
R 50
Another dead.
R 52
Another dead...
| Xandarian Quartermain |
"Let's get the fuçk our of here!" Xandarian yelled as he ran back to the portal site.
| Ulricha the Unkillable |
With a nod, Ulricha moves toward the portal, waiting for the others to go through as she holds rear guard.
| Jorrast Feorte |
Seeing others head through the portal Jorrast flies through as fast as he can.
Wolf - Martikio
|
Round 52
He offers, "We stand next to each other focus our wishes together so the big guy can cut our chains. So I still don't know your names."
| Xandarian Quartermain |
"Greetings, freshly-converted! I am Xandarian Quartermain, half-azata paladin of Cayden Cailean", the half-celestial nodded to the former daemon. "Once we are back in the Material Plane, I hope you will allow me to teach the tennets of Caydenism. They are simple to follow, as opposed to other lawful religions." Xandarian smiled.
Diplomacy (charming): 1d20 + 22 ⇒ (7) + 22 = 29
"And my associate here, former ataxian-then bralani-now ataxian, Boffy."
The chaotic good outsider then turned back into a hare, looking relieved.
| Jorne Fyrestone Stavian |
Next tier: Silver
Round 53
He states as he indicates with a thumb, "I am Jorne Fyrestone Stavian. I present Countess Arrela, Sulvanii the Councilor, Jorrast, Alice, Ulricha, Vandomir, and Rochi the hippogriff. It's nice to meet you Mortikio. So if we have only three wishers we can wait for Sulvanii, otherwise it's two wishers..."
Round 53 to 57
+5 Dex
Next tier: Cold Iron
Round 58 to 62
+5 Cha
Next tier: Star Metal
Round 63 to 67
+5 Con
Next tier: Adamantine
Round 68 to 72
+5 Wis
Wolf - Martikio
|
Round 53
He replies, "We are ready for the next tier of wishes."
+1 Dex for myself.
Round 54 to 57
+5 Dex for myself.
| Sulvanii the Councilor |
Round 57
He comes down to cut chains.
| Xandarian Quartermain |
Xandarian sighs. "Alright."
"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."
| GM Wolf |
When the group gets to Adamantine tier, It gets a lot harder to break the chains. It's possible it just takes more time and attacks with an adamantine weapon. Working as a team you easily get it done but you are apprehensive of the next tier. So the adamantine Teir takes an extra 5 rounds. So that puts you at R77.
Round 80, the portal opens and the group goes through.
| GM Wolf |
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.
Also for your teirs of service you have gained additional rewards:
Silver
You will bear my mark and be cursed. Pick a curse or make it random.
Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or Evil.
And
Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jass.
Wish for a golden chain of Averacice to be broken.
Star Metal
Gain a familiar attuned to your Goddess We Jass. It will tempt you but work for you.
Adamantine
Still thinking
Mythic
Be my champion, accept me fully. I am your God and you my pawn.
Or
Gain a quest.
[/spoiler]
| Alice Emmington |
The thrush is both happy with its charge, and a little unhappy about the risks taken.
1 Cat, 2 Fox, 3 Raccoon: 1d3 ⇒ 2
Considering a cosmetic punishment for Alice, it considers 3 animals that are curious & bold explorers.
The thrush flies over to the newly-ascended daemon, and whispers in its ear...
"I wish for Alice to manifest the ears and tail of a fox to match that personality of hers, effective when we exit the portal, with no ramifications or curses."
Alice: "What are you doing, you little sneak?"
The thrush keeps silent in response, patiently and gleefully awaiting the return to the material plane.
Kn. Planes, what/who could such a voice be?: 1d20 + 13 ⇒ (10) + 13 = 23
Diplomacy, to sound convincing: 1d20 + 25 ⇒ (17) + 25 = 42
"Oh? As i heard it, and likely you did then too, the panther-lord is/was the ruler of this place.
As he is the wish-master in this domain, it is he we'd owe any debts to. So i will respectfully take another option, and quietly leave to never bother you again."
Alice would certainly not adopt an evil patron, permanent or temporary.
Breaking chains on Greed sounded a bad option too, a Greed oriented daemon lord?
If this is a daemon's deception, then Sense motive: 1d20 + 20 ⇒ (9) + 20 = 29
If declining the offer of this daemon matron blocks the portal, she'd have to choose curse.
But at hearing curse, she put her faith in Desna, the Lady Luck, with the knowledge she was granted the ability to try dispelling curses, through daily communion. Since whatever just spoke would have seen no indication she was attuned to the divine, that was the option to go with.
Wolf - Martikio
|
The thrush flies over to the newly-ascended daemon, and whispers in its ear...
"I wish for Alice to manifest the ears and tail of a fox to match that personality of hers, effective when we exit the portal, with no ramifications or curses."Alice: "What are you doing, you little sneak?"
He smiles and shakes his head. He looks at Alice and states, "That little bird yours?"
| GM Wolf |
3d100 ⇒ (49, 96, 27) = 172
Cold Iron Allergy
Your skin is as hardened as your heart. Your skin takes on a metallic sheen.
Stain: Whenever you touch cold iron, including being struck by a cold iron weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from cold iron weapons.
Dying Hatred: When you begin your turn with a helpless target within 5 feet of your reach, you must attempt a Will save. If you fail, you must attempt a coup de grace against that foe this round if possible. The DC of this Will save is equal to 15+ your level. If the target is an ally the DC is 10+ your level.
-6 to wisdom.
| Jorrast Feorte |
Jorrast hears the words and considers. "Hmm.... Options? Well, I only serve Daikitsu, so that option is not possible. I don't know anything about any golden chain of averacice, so no, I won't make another wish for something that I know nothing about. I don't just accept a curse from anyone. So I'm just going to go through this portal and leave. By now."
| GM Wolf |
Wee Jas is the Suel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull.
Dogma
Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created - as long as they are not reanimated against their will, and their remains are procured in a lawful manner. Wee Jas is unconcerned with questions of morality; if it can be done within the confines of the law, she will allow it. Jasidan priests teach that magic is the key to all things. Jasidan are expected to show respect towards their predecessors and the departed.
Followers of Wee Jas are known as Jasidin. Wee Jas is especially popular with Suel wizards and sorcerers, and many necromancers revere her. As a death goddess, more people look to her for safe passage into the afterlife than harsher deities like Nerull. She is also honored by those involved with upholding and interpreting laws (judges, magistrates, justicars, etcetera), and is sometimes even revered as a love goddess.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.
Also for your teirs of service you have gained additional rewards:
Silver
You will bear my mark and be cursed. Pick a curse or make it random.
Options: Smoke: You can be possessed much easier your will save is at -10.
Silver allergy: Your skin takes on a metallic sheen.
Stain: Whenever you touch silver, including being struck by a cold iron weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from cold iron weapons.
Golden Touch: food you touch turns to gold, you expend 5 hp or a spell slot to empower the curse.
Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or worshiper of Wee Jas, or in 50 foot proximity to a divine caster devoted to Wee Jas.
And
Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jas.
Wish for a golden chain of Averacice to be broken.
Wish the Black Tentacles free.
Wish the umbral dragon Zorsaail free.
Wish the fallen angel Uththres free.
Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.
Or
Devoted yourself to protect a follower of Wee Jas for 33 months.
Or
Gain a negative minor artifact.
Adamantine
Build a temple to Wee Jas / pay for one.
Or
Gain a delayed quest. 2 weeks.
Or
Wish for a golden chain of Averacice to be broken.
Mythic
Be my champion, accept me fully. I am your God and you my pawn.
Or
Gain a quest.
You will gain three curses besides the quest. They stop functioning if you are actively doing the quest or finish it.
| Countess Arella |
Silver
You will bear my mark and be cursed.
Silver allergy: Your skin takes on a metallic sheen.
Stain: Whenever you touch silver, including being struck by a silver weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from silver weapons.
Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or worshiper of Wee Jas, or in 50 foot proximity to a divine caster devoted to Wee Jas.
Requirement: must be Lawful, or take a negative level.
Amulet of Mighty fists +2 (Agile and +1)
Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jas.
Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.
Adamantine
Build a temple to Wee Jas / pay for one.
Mythic
Be my champion, accept me fully. I am your God and you my pawn.
She works with the others finishing up wishes with everyone before going through the portal. She in fact will be one of the last.
Emerging from the portal there is a red skull with a fireball emblazoned on her shoulder. "Wow that was crazy. Anyone else go with the Wee Jas route?"
Wolf - Martikio
|
Accept me as your matron.
Silver
You will bear my mark and be cursed.
Superior lycanthrope. No control over self during a full moon. Will save to not go blood frenzy each night.
Chance to become a silver bane werewolf.
Cold Iron
Gain a magical item of your choice 25k or less.
Requirements: Lawful
Headband of Vast Intelligence +4 into +6.
Wish for a golden chain of Averacice to be broken.
Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.
Gaining the advanced familiar feat:
Automaton, Familiar
This small construct resembles a house cat. It bears elaborate markings, and the core in its head glows with a warm light.
Adamantine
Build a temple to Wee Jas / pay for one.
Mythic
Be my champion, accept me fully. I am your God and you my pawn.
He states to Arella, "I did Goddess of Magic, death, Vanity, and Law! Sign me up. I wonder what association she has with Nythes. Well we will find out." He winks at Arella.
| Jorrast Feorte |
"Options? You demand payment for gifts that were given? Then they weren't gifts. Take them back. I serve only Daikitsu, not you, whoever you are."
"Who is Wee Jas?"
| GM Wolf |
Jorrast comes out of the portal a hollow of the man he was before. He is pale and sweating.
You also lost your inherent bonuses from the wishes.
| Xandarian Quartermain |
"Who's Wee Jas?" Xandarian looks to his partner, Boffy, for answers to spiritual matters.
Boffy's Knowledge (religion): 1d20 + 8 ⇒ (9) + 8 = 17