Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


2,101 to 2,150 of 2,386 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Cant crit a construct thus not an object. Unless you prove me otherwise.

It takes Ulricha two rounds to sever a chain. Who needs them and for which round?

Round 42

One chain shoots forth and grabs the thrush.

CMB: 1d20 + 18 ⇒ (10) + 18 = 28

---

Round 43
The wish fails from the thrush.

---

Round 45
Jorrast gets free but the chain tries to grab him again.

CMB: 1d20 + 18 ⇒ (1) + 18 = 19

---

Round 46

Jorrast gets free of the 2nd chain. But then they both latch on again.

CMB: 1d20 + 18 ⇒ (16) + 18 = 34
CMB: 1d20 + 18 ⇒ (6) + 18 = 24


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16
Jorne Fyrestone Stavian wrote:


Round 43&44

He asks, "I wish for the opening to be sealed again. I wish for dimensional anchor on the door."

He now has three chains on him.

I am taking Vandomir's shots for round 42 to 44 for my chains.
30 hp -9-5
30 hp
30 hp

Taking Ulricha's attacks for rounds 42 to 45:

Round 42&43, she breaks one.
44&45, she breaks another one.
45 he breaks the last one.

Round 46
He charges forward to whollop the big ape and his friend beside him.

Cleave!
Super charge greatsword, PA: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 3, 4) + 16 + 6 + (3) = 35 stance

Super charge greatsword, PA: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 6, 6) + 16 + 6 + (2) = 39 stance

Nope!

---
Round 47 he goes invisible.


Round 46

Jorne is targeted by 8 scorching rays and two fire breaths. He comes out relatively unscathed.

Round 47
A whole slew of spells are cast at Jorne as the apes start to wail on Jorne.
Will DC 16, +13: 3d20 ⇒ (17, 11, 14) = 42

He resists them as the magic missiles slam into him.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Constructs in Pathfiner are not immune to Critical hits Construct Traits


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
GM Wolf wrote:

Cant crit a construct thus not an object. Unless you prove me otherwise.

It takes Ulricha two rounds to sever a chain. Who needs them and for which round?

Round 42

One chain shoots forth and grabs the thrush.

---

Round 43
The wish fails from the thrush.

Is it correct to assume the 2 inherent increases succeeded?

The chain going for the thrush goes to Alice's space, the bird carefully hiding on her person. Pocket or backpack. Probably wrapping around Alice.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Round 47
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (9) + 15 = 24

Round 47
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (13) + 15 = 28

Round 48
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (14) + 15 = 29

Round 49
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (20) + 15 = 35

Round 50
"I hate these stupid chains! Escape attempt: 1d20 + 15 ⇒ (20) + 15 = 35

If he gets free he tries to fly out of range.... I don't think he could even nick one of them!


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 46

Xandarian continues to work on his chain.
Strength Check: 1d20 + 5 ⇒ (20) + 5 = 25
The paladin escapes his chain. "Boffy! Use your new bow and cut4 thiose dreytches down!"

'Boffy' drills his arrows into the dretches.
+1 composite longbow: 1d20 + 12 ⇒ (3) + 12 = 15
Dmg.: 1d8 + 6 ⇒ (6) + 6 = 12

+1 composite longbow: 1d20 + 7 ⇒ (18) + 7 = 25
Dmg.: 1d8 + 6 ⇒ (3) + 6 = 9

Round 47

The paladin continues to guard the shaman as the bralani pellets the dretches with arrows.

+1 composite longbow: 1d20 + 12 ⇒ (15) + 12 = 27
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10

+1 composite longbow: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg.: 1d8 + 6 ⇒ (5) + 6 = 11

Round 48

+1 composite longbow: 1d20 + 12 ⇒ (2) + 12 = 14
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10

+1 composite longbow: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg.: 1d8 + 6 ⇒ (4) + 6 = 10

Round 49

+1 composite longbow: 1d20 + 12 ⇒ (20) + 12 = 32
Confirming: 1d20 + 12 ⇒ (2) + 12 = 14 hits AC
Dmg.: 1d8 + 6 + 1d8 + 6 + 1d8 + 6 ⇒ (3) + 6 + (8) + 6 + (3) + 6 = 32

+1 composite longbow: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg.: 1d8 + 6 ⇒ (5) + 6 = 11

Round 50

+1 composite longbow: 1d20 + 12 ⇒ (16) + 12 = 28
Dmg.: 1d8 + 6 ⇒ (7) + 6 = 13

+1 composite longbow: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg.: 1d8 + 6 ⇒ (2) + 6 = 8


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 46 through 50

Alice works on the portal, and her thrush remains silent.


1 chain on Alice.
---
R 46 to 50
Boffy is targeting dretches? You have two apes, 8 tentacle casters, a panther, and your allies...

Round 46
Xandarian breaks free from the chain and bursts it.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Boggy is firing at any approaching enemies.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Round 45

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Round 46

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (1) + 11 = 12

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (3) + 11 = 14

Round 47

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Round 48

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Round 49

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Round 50

Vandomir will fire at the flying casters. I am unsure of their types, but if they are human, these numbers will be +4/+4. If they are Fey, they will be +2/+2.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (7) + 11 = 18

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17


Round 45 to 50

The bralani releases arrows into the apes back and forth until their was an obstruction. At the end of the 50th round he turns back into his original form.

Vandomir works on killing the flying tentacle deamon casters. A few arrows get past their defenses.

Alice works on summoning the portal.

Jorrast is free and away from the chains.

With Jorne gone the apes begin to charge towards the group. Jorne appears from besides them and slices them both.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 48
He breaks his invisibility to slice the apes.

Cleave!
Super charge greatsword, PA: 1d20 + 18 + 4 ⇒ (17) + 18 + 4 = 39
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (2, 5, 3) + 16 + 6 + (4) + (2, 3, 2, 3) = 46 stance

Super charge greatsword, PA: 1d20 + 18 + 4 ⇒ (2) + 18 + 4 = 24
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 1, 2) + 16 + 6 + (2) + (4, 6, 6, 3) = 51


Round 43-50
43 - 45
I wish to increase Ulricha's inherent score. Now up to a +5 bonus inhereent increase to Ulricha's strength.
Ulricha works on these chains. Severing three of them.

She dodges the chains as they try to grab her, they never touch her.

15d20 ⇒ (6, 13, 7, 18, 8, 14, 18, 16, 10, 5, 5, 16, 3, 15, 18) = 172

46
She charges in to be the next target of the apes.

unarmed strike, 1st Strike: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
damage: 1d10 + 10 + 2 ⇒ (3) + 10 + 2 = 15

47
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
damage: 1d10 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
4th: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20

48
She keeps them busy and hits them with a flurry of blows, focusing on them evenly.

unarmed strike flurry of blows, 1st Strike: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24
damage: 1d10 + 10 + 2 + 4 ⇒ (1) + 10 + 2 + 4 = 17
Punishing strike: DC 24 fort save or prone.
2nd: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
damage: 1d10 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16
3rdd: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
damage: 1d10 + 7 + 2 + 4 ⇒ (9) + 7 + 2 + 4 = 22
4th: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
damage: 1d10 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20

22 damage after DR.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 51

Boffy looks down at his original form, a mixture of relief..and regret.

"Hey! New guy! Can you open the portal to get us all out of here" Xandarian barks over the battle.

"Boffy! Guard Alice! Keep working on that portal!" As the half-azata runs forward to help flank for Arella.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 49
He cleaves the apes. Flanking the healthy one with Arrella.

Cleave! Miss!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (1, 2, 6) + 16 + 6 + (5) + (3, 3, 5, 4) = 51 stance

Super charge greatsword, PA: 1d20 + 18 ⇒ (2) + 18 = 20
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 4, 1) + 16 + 6 + (5) = 33

He cuts down the first one with Arrella,

cleaving finish Super charge greatsword, PA: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 3d6 + 16 + 6 + 1d6 ⇒ (4, 3, 3) + 16 + 6 + (1) = 33

Round 50

He makes sure the last one is dead.

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (3, 2, 6) + 16 + 6 + (6) + (5, 6, 3, 2) = 55 stance

Super charge greatsword, PA: 1d20 + 18 + 2 - 5 ⇒ (3) + 18 + 2 - 5 = 18
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 5, 4) + 16 + 6 + (4) + (5, 3, 1, 6) = 55 stance


Round 49
He cleaves the apes. Flanking the healthy one with Arrella.

Cleave!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (5, 2, 2) + 16 + 6 + (1) + (4, 6, 2, 2) = 46 stance

Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30 Miss!
damage: 3d6 + 16 + 6 + 1d6 ⇒ (1, 5, 1) + 16 + 6 + (1) = 30

He cuts down the first one with Arrella,

cleaving finish Super charge greatsword, PA: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 3d6 + 16 + 6 + 1d6 ⇒ (3, 5, 5) + 16 + 6 + (2) = 37

Round 50

He makes sure the last one is dead.

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (1, 5, 1) + 16 + 6 + (4) + (3, 2, 4, 2) = 44 stance

Super charge greatsword, PA: 1d20 + 18 + 2 - 5 ⇒ (14) + 18 + 2 - 5 = 29
damage: 3d6 + 16 + 6 + 1d6 + 4d6 ⇒ (3, 3, 1) + 16 + 6 + (3) + (1, 2, 3, 4) = 42 stance

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 47
He makes a wish, "I wish that the Venedaemons in front of me would be encased in ice prisons, as per the spell: 'Mass ice prison.'"

4d20 ⇒ (10, 16, 4, 12) = 42

Round 48
He makes another wish, "I wish that the Venedaemons on the other side of the room of me would be encased in ice prisons, as per the spell: 'Mass ice prison.'"

8d20 ⇒ (19, 16, 19, 1, 15, 17, 4, 16) = 107

Round 49
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses."

8d20 ⇒ (13, 15, 12, 9, 8, 19, 9, 2) = 87
Round 50
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses."

8d20 ⇒ (5, 4, 1, 5, 11, 10, 3, 19) = 58

Round 51
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. If we rush it even with a spell that could have negative ramifications. Though you could wish for a gate spell to your hometown on the material plane. I have a tuning fork for that plane."
8d20 ⇒ (18, 12, 12, 6, 10, 4, 16, 6) = 84

Round 52
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. Though I plan on taking advantage of the wishes while I am here."
8d20 ⇒ (8, 9, 11, 19, 3, 16, 15, 10) = 91

Round 53
"I wish to increase my inherent intelligence as per the spell wish with no negative ramifications or curses. I could use a little bit of help with these chains!"
8d20 ⇒ (17, 9, 2, 17, 17, 13, 14, 18) = 107


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 51
He charges forward with his greatsword and cuts the chains from the panther man.

Demon style charge and Cleave!
Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (6, 4, 6) + 16 + 6 + (3) + (2, 6, 3) = 52 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (2, 3, 6) + 16 + 6 + (2) + (3, 2, 5) = 45 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 2, 5) + 16 + 6 + (3) + (6, 1, 2) = 46 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (2, 2, 3) + 16 + 6 + (4) + (3, 6, 6) = 48 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (1, 2, 5) + 16 + 6 + (2) + (6, 5, 5) = 48 stance and acid

Round 52

He charges back at those in ice prisons. I jump and cleave!

acrobatics DC 30, take a 10: 10 + 20 = 30

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (6, 4, 5) + 16 + 6 + (2) + (2, 2, 5) = 48 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 6, 1) + 16 + 6 + (5) + (6, 3, 6) = 54 stance and acid

Super charge greatsword, PA: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 3d6 + 16 + 6 + 1d6 + 3d6 ⇒ (5, 5, 2) + 16 + 6 + (3) + (4, 4, 3) = 48 stance and acid

I damage the blue one. Before dropping back down.

R 53
He comes back to hack any chains. Then goes back for the ice prison enemies. Targeting the free one first.


Round 49

She comes back and wishes to increase the panther dude's intelligence. Dodging the chain that springs forth.

Round 50

Ditto. Getting it done early to have all the chains cut by Jorne. "Okay folks who is not leveled up? Sorry folks I only remember Jorne's name. Uh can you tell us your name?" She asks the panther dude.

Round 51


Countess Arella wrote:

Round 49

She comes back and wishes to increase the panther dude's intelligence. Dodging the chain that springs forth.

Round 50

Ditto. Getting it done early to have all the chains cut by Jorne. "Okay folks who is not leveled up? Sorry folks I only remember Jorne's name. Uh can you tell us your name?" She asks the panther dude.

Round 51

Given back round 52 and 53 actions/wishes. He looks around with Arella and looks for who needs wishes.

Round 52
He is waiting, ready to act but does offer, "If they are not partaking then we should move to the next stage. Also when we go through the portal, we can't come back. Its a once a life thing. You guys game me a new life so I get to experience it again!"


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast stays in the air to avoid any chains. Are all of the tentacle daemons dead?


vital:
HP: 445/445 | AC: 49 T: 32, FF: 35 | Fort: +22, Ref: +23, Will: +22 | CMB: +28, CMD: 48 | Init +14, Perception +26, Sense Motive +26 |
skills:
Acro+26|App+23|Bluff+30|Climb+20|Craft(Alc)+28|Dip+32|Dis+19|Esc+21|Fly+15| HA+14|Heal+11|Inti+31|K(Arc,His,Loc,Nat,Pla)+23|K(Eng,Geo,Nob,Rel)+16|Ling+ 21|SingDance+19|SoH+15|Spell+26|Stealth+23|Surv+11|Swim+18|UMD+27

He flies up and puts an end to these casters. Staying out of Vadomir's shots. He cuts one down in round 44. Moves and in round 46 and every even round he cuts another one down.

attacks:

R 44
+5 keen adamantine falchion: 1d20 + 28 ⇒ (16) + 28 = 44
confirm falchion: 1d20 + 28 ⇒ (4) + 28 = 32

damage: 3d6 + 24 + 9 + 2d6 ⇒ (2, 4, 6) + 24 + 9 + (3, 3) = 51(15–20) 2d6 fire
+5 keen adamantine falchion: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 3d6 + 24 + 9 + 2d6 ⇒ (1, 5, 3) + 24 + 9 + (6, 2) = 50
+5 keen adamantine falchion: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 24 + 9 + 2d6 ⇒ (4, 2, 5) + 24 + 9 + (2, 4) = 50

R 46

+5 keen adamantine falchion: 1d20 + 28 ⇒ (7) + 28 = 35
damage: 3d6 + 24 + 9 + 2d6 ⇒ (6, 6, 3) + 24 + 9 + (1, 6) = 55(15–20) 2d6 fire
+5 keen adamantine falchion: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 3d6 + 24 + 9 + 2d6 ⇒ (2, 3, 1) + 24 + 9 + (3, 5) = 47
+5 keen adamantine falchion: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 3d6 + 24 + 9 + 2d6 ⇒ (1, 4, 1) + 24 + 9 + (2, 3) = 44

R 48
Another dead.

R 50

Another dead.

R 52
Another dead...


The demons are in prisons of ice. With Sulvanii flying through the air the deamons are quickly dealt with and you don't need to worry after. All dead in round 56.

End of combat! Wishes!


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Woot! Success!


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Let's get the fuçk our of here!" Xandarian yelled as he ran back to the portal site.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

”Agreed!”


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

With a nod, Ulricha moves toward the portal, waiting for the others to go through as she holds rear guard.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir and Roci will go. They're in bad shape, and happy to leave.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Seeing others head through the portal Jorrast flies through as fast as he can.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 52

He offers, "We stand next to each other focus our wishes together so the big guy can cut our chains. So I still don't know your names."


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Greetings, freshly-converted! I am Xandarian Quartermain, half-azata paladin of Cayden Cailean", the half-celestial nodded to the former daemon. "Once we are back in the Material Plane, I hope you will allow me to teach the tennets of Caydenism. They are simple to follow, as opposed to other lawful religions." Xandarian smiled.
Diplomacy (charming): 1d20 + 22 ⇒ (7) + 22 = 29
"And my associate here, former ataxian-then bralani-now ataxian, Boffy."
The chaotic good outsider then turned back into a hare, looking relieved.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Next tier: Silver
Round 53

He states as he indicates with a thumb, "I am Jorne Fyrestone Stavian. I present Countess Arrela, Sulvanii the Councilor, Jorrast, Alice, Ulricha, Vandomir, and Rochi the hippogriff. It's nice to meet you Mortikio. So if we have only three wishers we can wait for Sulvanii, otherwise it's two wishers..."

Round 53 to 57

+5 Dex

Next tier: Cold Iron
Round 58 to 62

+5 Cha

Next tier: Star Metal
Round 63 to 67

+5 Con

Next tier: Adamantine
Round 68 to 72

+5 Wis

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Round 53

He replies, "We are ready for the next tier of wishes."

+1 Dex for myself.

Round 54 to 57

+5 Dex for myself.


vital:
HP: 445/445 | AC: 49 T: 32, FF: 35 | Fort: +22, Ref: +23, Will: +22 | CMB: +28, CMD: 48 | Init +14, Perception +26, Sense Motive +26 |
skills:
Acro+26|App+23|Bluff+30|Climb+20|Craft(Alc)+28|Dip+32|Dis+19|Esc+21|Fly+15| HA+14|Heal+11|Inti+31|K(Arc,His,Loc,Nat,Pla)+23|K(Eng,Geo,Nob,Rel)+16|Ling+ 21|SingDance+19|SoH+15|Spell+26|Stealth+23|Surv+11|Swim+18|UMD+27

Round 57

He comes down to cut chains.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian sighs. "Alright."

"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."
"I wish I had more Charisma."


When the group gets to Adamantine tier, It gets a lot harder to break the chains. It's possible it just takes more time and attacks with an adamantine weapon. Working as a team you easily get it done but you are apprehensive of the next tier. So the adamantine Teir takes an extra 5 rounds. So that puts you at R77.

Round 80, the portal opens and the group goes through.


Round 77

They can't catch me so I have no problems getting my last +5.

10d20 ⇒ (5, 3, 8, 9, 11, 7, 3, 8, 20, 4) = 78

One gets on her at the end.


Jorrast:
As you go through the portal you see the chaotic energies of the realm. A sweet sultry voice offers, [b]"You have several options. Serve me for how many years you made wishes.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.


Alice:
As you go through the portal you see the chaotic energies of the realm. A sweet sultry voice offers, [b]"You have several options. Serve me for how many years you made wishes.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.

Arrela:
As you go through the portal you see the chaotic energies of the realm. A sweet sultry voice offers, [b]"You have several options. Serve me for how many years you made wishes.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.

Also for your teirs of service you have gained additional rewards:
Silver
You will bear my mark and be cursed. Pick a curse or make it random.

Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or Evil.
And
Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jass.
Wish for a golden chain of Averacice to be broken.

Star Metal
Gain a familiar attuned to your Goddess We Jass. It will tempt you but work for you.

Adamantine
Still thinking

Mythic
Be my champion, accept me fully. I am your God and you my pawn.
Or
Gain a quest.

[/spoiler]


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

The thrush is both happy with its charge, and a little unhappy about the risks taken.

1 Cat, 2 Fox, 3 Raccoon: 1d3 ⇒ 2
Considering a cosmetic punishment for Alice, it considers 3 animals that are curious & bold explorers.

The thrush flies over to the newly-ascended daemon, and whispers in its ear...
"I wish for Alice to manifest the ears and tail of a fox to match that personality of hers, effective when we exit the portal, with no ramifications or curses."

Alice: "What are you doing, you little sneak?"

The thrush keeps silent in response, patiently and gleefully awaiting the return to the material plane.

Kn. Planes, what/who could such a voice be?: 1d20 + 13 ⇒ (10) + 13 = 23
Diplomacy, to sound convincing: 1d20 + 25 ⇒ (17) + 25 = 42

"Oh? As i heard it, and likely you did then too, the panther-lord is/was the ruler of this place.
As he is the wish-master in this domain, it is he we'd owe any debts to. So i will respectfully take another option, and quietly leave to never bother you again."

Alice would certainly not adopt an evil patron, permanent or temporary.
Breaking chains on Greed sounded a bad option too, a Greed oriented daemon lord?

If this is a daemon's deception, then Sense motive: 1d20 + 20 ⇒ (9) + 20 = 29

If declining the offer of this daemon matron blocks the portal, she'd have to choose curse.

But at hearing curse, she put her faith in Desna, the Lady Luck, with the knowledge she was granted the ability to try dispelling curses, through daily communion. Since whatever just spoke would have seen no indication she was attuned to the divine, that was the option to go with.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0
Alice Emmington wrote:

The thrush flies over to the newly-ascended daemon, and whispers in its ear...

"I wish for Alice to manifest the ears and tail of a fox to match that personality of hers, effective when we exit the portal, with no ramifications or curses."

Alice: "What are you doing, you little sneak?"

He smiles and shakes his head. He looks at Alice and states, "That little bird yours?"


Desna does intercede, Alice gets to pick:

3d100 ⇒ (49, 96, 27) = 172

Cold Iron Allergy
Your skin is as hardened as your heart. Your skin takes on a metallic sheen.
Stain: Whenever you touch cold iron, including being struck by a cold iron weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from cold iron weapons.

Dying Hatred: When you begin your turn with a helpless target within 5 feet of your reach, you must attempt a Will save. If you fail, you must attempt a coup de grace against that foe this round if possible. The DC of this Will save is equal to 15+ your level. If the target is an ally the DC is 10+ your level.

-6 to wisdom.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast hears the words and considers. "Hmm.... Options? Well, I only serve Daikitsu, so that option is not possible. I don't know anything about any golden chain of averacice, so no, I won't make another wish for something that I know nothing about. I don't just accept a curse from anyone. So I'm just going to go through this portal and leave. By now."


Jorrast:
The same feminine voice chuckles, then states, "you think there is an option to opt out? I will give you one more choice. You can rot in my palace for a year for each wish you made, take two curses, or I can rip the magic from you."

K planes DC 22 / Alice:
You are pretty sure the voice is from the Lawful Goddess Wee Jas.

Wee Jas is the Suel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull.

Dogma
Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created - as long as they are not reanimated against their will, and their remains are procured in a lawful manner. Wee Jas is unconcerned with questions of morality; if it can be done within the confines of the law, she will allow it. Jasidan priests teach that magic is the key to all things. Jasidan are expected to show respect towards their predecessors and the departed.

Followers of Wee Jas are known as Jasidin. Wee Jas is especially popular with Suel wizards and sorcerers, and many necromancers revere her. As a death goddess, more people look to her for safe passage into the afterlife than harsher deities like Nerull. She is also honored by those involved with upholding and interpreting laws (judges, magistrates, justicars, etcetera), and is sometimes even revered as a love goddess.

Arella:
As you go through the portal you see the chaotic energies of the realm. A sweet sultry voice offers, [b]"You have several options. Serve me for how many years you made wishes.
Wish for a golden chain of Averacice to be broken.
Accept me as your matron.
Or
Bear my curse.
Also for your teirs of service you have gained additional rewards:
Silver
You will bear my mark and be cursed. Pick a curse or make it random.
Options: Smoke: You can be possessed much easier your will save is at -10.
Silver allergy: Your skin takes on a metallic sheen.
Stain: Whenever you touch silver, including being struck by a cold iron weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from cold iron weapons.
Golden Touch: food you touch turns to gold, you expend 5 hp or a spell slot to empower the curse.

Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or worshiper of Wee Jas, or in 50 foot proximity to a divine caster devoted to Wee Jas.
And
Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jas.
Wish for a golden chain of Averacice to be broken.
Wish the Black Tentacles free.
Wish the umbral dragon Zorsaail free.
Wish the fallen angel Uththres free.

Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.
Or
Devoted yourself to protect a follower of Wee Jas for 33 months.
Or
Gain a negative minor artifact.

Adamantine
Build a temple to Wee Jas / pay for one.
Or
Gain a delayed quest. 2 weeks.
Or
Wish for a golden chain of Averacice to be broken.

Mythic
Be my champion, accept me fully. I am your God and you my pawn.
Or
Gain a quest.
You will gain three curses besides the quest. They stop functioning if you are actively doing the quest or finish it.


Arella's choices:
Accept Wee Jas as my matron.

Silver
You will bear my mark and be cursed.
Silver allergy: Your skin takes on a metallic sheen.
Stain: Whenever you touch silver, including being struck by a silver weapon, you are sickened for 1 minute. Immunities don’t prevent this sickened condition. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks. You also take 25% more damage from silver weapons.

Cold Iron
Gain a magical item of your choice 25k or less but the requirements also have: Lawful or worshiper of Wee Jas, or in 50 foot proximity to a divine caster devoted to Wee Jas.

Requirement: must be Lawful, or take a negative level.
Amulet of Mighty fists +2 (Agile and +1)

Wish one of the following wishes:
The Deamons within the Ruby Palace of We Jass to be bound to Wee Jas.

Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.

Adamantine
Build a temple to Wee Jas / pay for one.

Mythic
Be my champion, accept me fully. I am your God and you my pawn.

She works with the others finishing up wishes with everyone before going through the portal. She in fact will be one of the last.

Emerging from the portal there is a red skull with a fireball emblazoned on her shoulder. "Wow that was crazy. Anyone else go with the Wee Jas route?"

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

My choices:
I gladly accept help from the others to get the final spells in line. It may take longer but willing.

Accept me as your matron.

Silver
You will bear my mark and be cursed.
Superior lycanthrope. No control over self during a full moon. Will save to not go blood frenzy each night.
Chance to become a silver bane werewolf.

Cold Iron
Gain a magical item of your choice 25k or less.
Requirements: Lawful

Headband of Vast Intelligence +4 into +6.

Wish for a golden chain of Averacice to be broken.

Star Metal
Gain a familiar attuned to the Goddess Wee Jas. It will tempt you but work for you.
Gaining the advanced familiar feat:
Automaton, Familiar
This small construct resembles a house cat. It bears elaborate markings, and the core in its head glows with a warm light.

Adamantine
Build a temple to Wee Jas / pay for one.

Mythic

Be my champion, accept me fully. I am your God and you my pawn.

He states to Arella, "I did Goddess of Magic, death, Vanity, and Law! Sign me up. I wonder what association she has with Nythes. Well we will find out." He winks at Arella.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

"Options? You demand payment for gifts that were given? Then they weren't gifts. Take them back. I serve only Daikitsu, not you, whoever you are."

"Who is Wee Jas?"


Jorrast comes out of the portal a hollow of the man he was before. He is pale and sweating.

Jorrast:
Feeling his connection to his magic weakened. Even more alarming you don't feel your connection with your familiar. You check and its not in its hiding place.
You also lost your inherent bonuses from the wishes.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Who's Wee Jas?" Xandarian looks to his partner, Boffy, for answers to spiritual matters.

Boffy's Knowledge (religion): 1d20 + 8 ⇒ (9) + 8 = 17

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