Kingmaker: Blood for Blood!

Game Master BloodWolven

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Reflex vs half: 1d20 + 8 ⇒ (20) + 8 = 28

Round 2

21 dmg taken, fast heal 7 to reduce to 14 dmg taken.

Alice casts Shadowmind, targeting green warrior, the concubine, the wizard, the demon.

Do they have spell resistance while possessing? As it's the body of a human i'm targeting.

If so..
Vs spell resistance Demon (for sure): 1d20 + 8 ⇒ (16) + 8 = 24

Vs spell resistance green warrior: 1d20 + 8 ⇒ (11) + 8 = 19
Vs spell resistance concubine: 1d20 + 8 ⇒ (13) + 8 = 21
Vs spell resistance wizard: 1d20 + 8 ⇒ (11) + 8 = 19

Alice then chants to prolong protective luck on Ulricha.

Baron reroll vs protective lucked Ulricha: 1d20 + 17 ⇒ (2) + 17 = 19

Attack against Ulricha missed.


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Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

As her opponent falls, Ulricha lets out a grunt of pain as a wicked arrow punches into her side, her body easily shrugging off the tainted effects of the demon’s disease. Feeling a tingle in the air behind her, she manages to jump to the side, avoiding the worst of the lightning that tears through the room and breathing a sigh of relief as the baron’s blade somehow slices past her face, managing to miss by sheer luck.

Raging HP 116/177.
Fort vs DC 19: 1d20 + 16 ⇒ (10) + 16 = 26
Reflex vs DC 21: 1d20 + 8 ⇒ (16) + 8 = 24

Quote:

Alice then chants to prolong protective luck on Ulricha.

Baron reroll vs protective lucked Ulricha 1d20 + 17 ⇒ (2) + 17 = 19
Attack against Ulricha missed.

Snapping her head up to glare at the wizard, she races across the distance to plant her axe deep into the spellcaster.

+1 Cold Iron greataxe/Raging/Charge/Bonus vs CE outsider: 1d20 + 15 + 2 + 6 ⇒ (11) + 15 + 2 + 6 = 34
Magic/Cold Iron/Holy/Bane(x2): 1d10 + 12 + 6d6 ⇒ (6) + 12 + (1, 1, 3, 5, 3, 2) = 33

Regain round of rage from Fueled by Vengeance


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Will vs shadowmind is 18


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 3
Acknowledging the real threat the Baron poses, Xandarian marks the agile noble with his smite evil ability and counterattacks.

Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (4) + 13 + 6 = 23
Dmg.: 1d6 + 6 + 16 ⇒ (2) + 6 + 16 = 24

Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Dmg.: 1d6 + 6 + 16 ⇒ (2) + 6 + 16 = 24


Round 2
Reflex save DC21, Evasion: 1d20 + 12 ⇒ (11) + 12 = 23

Round 3
Seeing the baron jumping around striking Jorrast targets him with his next hex.

Evil Eye hex -4 to attack rolls. Duration: 7 rounds. Will Save DC18 reduces it to 1 round.

He cackles to extend the hexes a round regardless of the save.


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F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Alice hopes the possessed victims don't die under the combat prowess of Ulricha. Not that she could do much about it. At least not without using her innate ability to channel life for a small amount, which would heal all within 30ft.

Round 3
Alice hexes Xandarian for protective luck, and chants to prolong it on him and Ulricha.

Sylvan:

"If we can, please avoid killing the humans, they are not in control of themselves."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 1

Quince begins a prayer as he does a ring of angelic wrath forms about him. As he Rushes forward moving with acrobatic grace.

Casts Archon's Aura DC 21 Will. Hence the blue ring around my mini.

Acrobatics: 1d20 + 16 ⇒ (5) + 16 = 21
Moving with acrobatics to avoid AOO.

Round 2

Will Save: 1d20 + 17 ⇒ (6) + 17 = 23 Saved
Spellcraft: 1d20 + 16 ⇒ (16) + 16 = 32 No lust for me

Quince calls out in Celestial, "Steel your minds these fiends will tempt you with all manner of wickeness." He pulls free a wand aiming it slightly to his right. A wall of fire erupts between Quince and several foes.

CL 7 DC 15
Wall of Fire w/in 10 feet: 2d4 ⇒ (3, 2) = 5
Wall of Fire beyond 10 feet but w/in: 1d4 ⇒ 4
Wall of Fire is on your face: 2d6 + 7 ⇒ (4, 5) + 7 = 16 Yellow dude, one of the Reds and the Red wizard.


Round 1
The Archon Aura blazes upon Quince again.

Round 2

The opaque wall of fire aims at the throne and those beyond it. You don't hear any screams of pain.

Round 3
will vs. Jorrast Hex: 1d20 + 7 ⇒ (18) + 7 = 25

The baron dodges both strikes from Xandrain's rapier. He smiles and prepares to engage your group again.

The wizard jumped back after the wall of fire came down, separating him from Ulricha. He now flies near the ceiling, the crackling of flames surrounds him.

The baron pivots around and slashes Xandarian in the back. He moves again and cuts into the speaking fox as well. 20 damage to Jorrast and 26 to Xan.

No sign of the baroness or the L deamon.

A long-beaked, crested head on a twisted neck rises from a formless, glowing mass of a body. Now and then, a grasping claw extends forth. Attacking Quince as the two guard bodies have similar attacks come from their shell.
Quince is hit twice from the plethora of attacks swung his way. 22 damage in total, some acid, also two Fort saves DC 22 for the disease. Xan is bitten and the acid burns at his flesh. 18 damage and Fort DC 22.

Disease (Ex) Fleshweep: injury; save Fort DC 22; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Constitution-based.

Running Spells and effects:

Archon's Aura:
–2 penalty on attack rolls and saving throws and to Armor Class

Affected, Will DC 21:
1d20 + 15 ⇒ (17) + 15 = 32 Wizard 160/200
1d20 + 7 ⇒ (16) + 7 = 23 Baron
1d20 + 7 ⇒ (8) + 7 = 15 Baroness failed
1d20 + 12 ⇒ (7) + 12 = 19 Ero failed

4d20 ⇒ (18, 16, 14, 20) = 68 +5 Guards
1d20 + 12 ⇒ (12) + 12 = 24 L Deamon
7d20 ⇒ (16, 19, 11, 4, 8, 4, 20) = 82 +7 S Deamons . All failed.

27 seismadaemon
-
22 Ulricha
21 Jorrast
-
20 Leukodaemon
20 wizard
19 baroness
-
17 Quince
-
10 baron
-
5 Xandarian
8 Alice


Round 3 attacks:

Baron attacks

longsword vs. Jorrast: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d8 + 14 + 4 ⇒ (2) + 14 + 4 = 20

longsword vs. Xandarian: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d8 + 14 + 4 + 3d6 ⇒ (2) + 14 + 4 + (1, 1, 4) = 26(/17–20) sneak

Vs. Quince
bite: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12 plus 1d6 acid and disease),

bite: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10 plus 1d6 acid and disease),

bite: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
damage: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 plus 1d6 acid and disease),

vs. Xan
bite: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 plus 1d6 acid and disease),
claw: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
damage: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 plus 1d6 acid and disease),

vs. Alice
bite: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12 plus 1d6 acid and disease),

Round 4


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 4
Xandarian is immune to all diseases, including supernatural and magical diseases, thanks to Divine Health (Ex).

Severely hurt by the devastating attack, Xandarian takes a 5-foot step back from the navy guard, and Lays Hands on himself.
LoH: 4d6 ⇒ (5, 2, 4, 2) = 13

Boffy uses his Lay on Paws (Su) ability on his half-celestial charge.
LoH: 4d6 ⇒ (1, 5, 5, 5) = 16


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 4

Alice steps 5ft NE and hexes Quince with protective luck, then chants to prolong protective luck on Ulricha, Quince, and Xandarian.
-----------------------------------

@ GM, the wizard, concubine, green warrior and the demon, were targeted with a Shadowmind spell in round 2, Willsave DC 19.


Jorrast glances around for any cover that he might duck under, but hexes the Baron again, this time to make him easier to hit....

Evil Eye hex -4 to armor class. Duration: 7 rounds. Will Save DC18 reduces it to 1 round.

He cackles to extend all the hexes another round regardless of the save.

I saw the question about speed earlier. In fox form my base speed is 40'.


Will saves vs. Darkmind
1d20 + 15 ⇒ (13) + 15 = 28 Wizard
1d20 + 7 ⇒ (15) + 7 = 22 Baron
1d20 + 7 ⇒ (5) + 7 = 12 Baroness
Guard failed.

Vs. Jorrasts hex
1d20 + 7 ⇒ (14) + 7 = 21 Baron

Round 4

Vs. Quince
9d20 ⇒ (11, 18, 4, 7, 8, 14, 11, 11, 17) = 101
9d20 ⇒ (19, 20, 14, 10, 18, 13, 1, 18, 17) = 130
The blobs strike out at Quince again... they all miss and move towards Alice provoking AoO.


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Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Round 3

Seeing the wizard unaffected by the fiery wall and flying up out of reach, Ulricha quickly hurls a couple of rocks kept in a pouch on her side at the enemy spell caster.

Thrown rock/Raging: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning/Raging: 1d6 + 7 ⇒ (6) + 7 = 13

Thrown rock/Raging: 1d20 + 6 ⇒ (12) + 6 = 18
Bludgeoning/Raging: 1d6 + 7 ⇒ (4) + 7 = 11

Round 4

With the wall of flam protecting the enemies on that side, she turns, unleashing her fury on one of the possessed guards facing Quince.

+1 Cold Iron greataxe/Raging/Bonus vs CE outsider: 1d20 + 15 + 6 ⇒ (19) + 15 + 6 = 40
Magic/Cold Iron/Holy/Bane(x2): 1d10 + 12 + 6d6 ⇒ (6) + 12 + (5, 6, 4, 6, 2, 1) = 42

+1 Cold Iron greataxe/Raging/Bonus vs CE outsider: 1d20 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Magic/Cold Iron/Holy/Bane(x2): 1d10 + 12 + 6d6 ⇒ (2) + 12 + (1, 1, 5, 3, 3, 2) = 29


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 3

Quince strikes out with this Sceptre at the creature that Ulricha is fighting so that they can whittle down the foes about them.

Scepture 1 Pwr Att: 1d20 + 17 ⇒ (14) + 17 = 31
Scepture 2 Pwr Att: 1d20 + 12 ⇒ (2) + 12 = 14
Lion Shield: 1d20 + 17 ⇒ (18) + 17 = 35
Scepture Damage 1; bludgeoning, acid: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18
Lion Shield: 2d6 ⇒ (3, 6) = 9

Fort Save vs Fleshweep: 1d20 + 17 ⇒ (16) + 17 = 33
Fort Save vs Fleshweep: 1d20 + 17 ⇒ (20) + 17 = 37


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 4

Quince moves stepping into a more defensive posture as he calls out in a celestial chant. "The Fervor of Erastil is upon you to make faithful hands ready for war."

Concentration Defensive Casting DC 19: 1d20 + 7 + 8 ⇒ (8) + 7 + 8 = 23
Quince casts Blessing of Fervor I believe all of us are within range.[/ooc]


Round 3

The rocks seem to frustrate the wizard as they hit. A few more scrapes.

Round 4

Between Quince and Ulricha you are able to take down a guard and an ooze. The spell grants a speed boost to those in the fight.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 5
After his quick respite, Xandarian represses his attack against the Baron.
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (2) + 13 + 6 = 21
Dmg.: 1d6 + 6 + 16 ⇒ (3) + 6 + 16 = 25

Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (13) + 8 + 6 = 27
Dmg.: 1d6 + 6 + 16 ⇒ (1) + 6 + 16 = 23


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 6
The half-azata paladin presses any advantage against the swift baron.

Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (3) + 13 + 6 = 22
Dmg.: 1d6 + 6 + 16 ⇒ (3) + 6 + 16 = 25

Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Dmg.: 1d6 + 6 + 16 ⇒ (3) + 6 + 16 = 25


Jorrast continues his cackle to keep the hexes active. The Baron is a hard opponent. With his attack and defense reduced Jorrast now targets his magical defenses....

Evil Eye hex -4 to saving throws. Should have started with this one! Duration: 7 rounds. Will Save DC18 reduces it to 1 round.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 5
Alice chants to prolong protective luck, and casts a Black tentacles into the area behind the fire wall, hoping to ensnare the cowardly trio.

Tentacles grabby CMB round 5: 1d20 + 13 ⇒ (17) + 13 = 30
Dmg on any grabbed: 1d6 + 4 ⇒ (5) + 4 = 9

CMD to break free from grappled = 23.

Round 6
Alice starts casting summon monster 4, reaching out to ask a hound archon for their help.

Round 6 tentacles grabby: 1d20 + 13 ⇒ (17) + 13 = 30 Add +5 vs anyone grabbed in round 5.
Tentacle squeezing: 1d6 + 4 ⇒ (6) + 4 = 10


Round 5

The oozes attack Alice with a long beak and grasping claws.

3d20 ⇒ (2, 20, 13) = 35 +14-2
beak: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 d6 is acid and disease

3d20 ⇒ (5, 15, 18) = 38
beak: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14 d6 is acid and disease

3d20 ⇒ (18, 5, 19) = 42
beak: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (4) + 4 = 8

3d20 ⇒ (13, 2, 17) = 32
beak: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 d6 is acid and disease

3d20 ⇒ (8, 19, 15) = 42
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (4) + 4 = 8
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 d6 is acid and disease

confirm: 3d20 ⇒ (18, 18, 10) = 46, yes

Running Spells and effects:

Archon's Aura:
–2 penalty on attack rolls and saving throws and to Armor Class
Affected, Will DC 21:
saved Wizard 160/200
saved 23 Baron

Baroness failed
Ero failed

S Deamons . All failed.

---

27 seismadaemon
-
22 Ulricha
21 Jorrast
-
20 Leukodaemon
20 wizard
19 baroness
-
17 Quince
-
10 baron
-
5 Xandarian
8 Alice


Ulricha...

Jorrast gives the Baron the Evil Eye!

Vs. Jorrasts hex
1d20 + 7 ⇒ (15) + 7 = 22 DC 18 Baron (-4 to saves for 1 round until Jorrasts next turn.

Round 6

ooze attacks:

3d20 ⇒ (15, 12, 10) = 37 +14-2
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (1) + 4 = 5
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease

3d20 ⇒ (14, 5, 7) = 26
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease

3d20 ⇒ (12, 2, 13) = 27
beak: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (4) + 4 = 8

3d20 ⇒ (8, 1, 8) = 17
AoO on Yellow!

3d20 ⇒ (4, 5, 20) = 29
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (3) + 4 = 7

confirm: 1d20 ⇒ 10, yes


Round 4

Baron attacks
longsword vs. Xandarian: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 1d8 + 14 + 4 ⇒ (4) + 14 + 4 = 22

longsword vs. Alice: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d8 + 14 + 4 + 3d6 ⇒ (8) + 14 + 4 + (6, 2, 1) = 35 (/17–20) sneak

Round 5

Baron attacks
longsword vs. Xandarian: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19

longsword vs. Alice: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d8 + 14 + 4 + 3d6 ⇒ (2) + 14 + 4 + (2, 4, 6) = 32 (/17–20) sneak
crit vs. Alice: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d8 + 14 + 4 ⇒ (7) + 14 + 4 = 25

Round 6

Baron attacks
longsword vs. Xandarian: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 1d8 + 14 + 4 ⇒ (8) + 14 + 4 = 26

longsword vs. Alice: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 14 + 4 + 3d6 ⇒ (5) + 14 + 4 + (5, 3, 2) = 33 (/17–20) sneak

---
Round 4
The wizard... casts a spell... it will last 12 rounds.

Great magical hailstones pound down upon casting this spell, dealing 3d6 ⇒ (4, 2, 6) = 12 points of bludgeoning damage and 2d6 ⇒ (5, 5) = 10 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no aftereffects (other than the damage dealt).

Round 5
He drops another ice storm in the same area.
3d6 ⇒ (4, 5, 1) = 10 points of bludgeoning damage and 2d6 ⇒ (2, 6) = 8 points of cold damage.

Round 6
He casts enervation at Quince. He points his finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.
ranged touch: 1d20 + 8 ⇒ (1) + 8 = 9
1d4 ⇒ 2


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Round 7
"NOOOOOOOOOO!!"
Boffy lets out a thunderous wail, as the hare jumps off the shoulder of the falling half-azata as he lands on the ground, dead. -17 hp, one less than his Con 16 score. Taking into account the DR.

Boffy changes from a hare to the form of a sprite-like creature resembles a humanoid the size of a cat, with amber skin, surrounded by an aura of tiny bubbles.
"YOU GODS-DAMN MUTHER FUÇKER!! YOU KILLED MY BOY! I'M GONNA MAKE YOUR LAST MOMENTS ON THIS FUÇKIMNG MATERIAL PLANE A FUÇKING NIGHTMARE!!"

Boffy shoots a sickly-green ray of energy at the Baron.

Spellcraft DC 16:

Touch attack: 1d20 + 7 ⇒ (14) + 7 = 21 Fort DC 13 negates


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Xan, roll 2 d20s for the baron's attacks. Even if Alice doesn't keep chanting, protective luck lasts through round 5 i believe.


48 damage
Round 7

Feeling the pounding of the ice storms, after the previous hit, Jorrast decides living is more important than valor. He sees Zandarian fall and flies over to the man.

Trying to hide behind him while checking for any sign of life? He has a CLW wand but can't under death.... Heal check?: 1d20 + 2 ⇒ (8) + 2 = 10


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Round 5

With a roar, Ulricha races across the distance, viciously planing her axe into one of the oozes attacking, Alice.

+1 Cold Iron greataxe/Raging/Charge/Blessing of Fervor/Bonus vs CE outsider/Flank: 1d20 + 15 + 2 + 2 + 6 + 2 ⇒ (18) + 15 + 2 + 2 + 6 + 2 = 45
Magic/Cold Iron/Holy/Bane(x2): 1d12 + 10 + 6d6 ⇒ (6) + 10 + (6, 5, 6, 3, 5, 6) = 47

"ALL THAT WALL OF FIRE IS DOING IS KEEPING THEM SAFE!! WE NEED A WIZARD OR SOMETHING TO DEAL WITH THESE THINGS!"

BOF this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

rnd4 9 pts bludgeoning/7 pts cold after resistances
rnd5 5pts bludgeoning/ 2pts cold


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 5

As the cold and ice rain down Quince starts up a chant calling for protection from the cold. He moves toward Ulricha carefully over the difficult terrain.

Casts Protection from Energy=Ice/Cold

Round 6

Quince dismisses the wall of fire. He renews his chant in celestial sending the same protection from ice and cold damage to wash over the barbarian. He then makes a break toward the wounded paladin.

Casts Protection from Energy= Ice/Cold on Ulricha

He moves toward Xandarian in a rush.

Looking for a path clear of enemies. I think there is one but I will use acrobatics to avoid OOA.

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31

Round 7

Quince's grabs a wand from his belt as he speaks a prayer. He stoops to touch Xandarian. "Your not out of this fight yet.

Cure Critical Wounds CL 7[/dice: 4d8 + 7 ⇒ (3, 1, 4, 6) + 7 = 21


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Round 6

As Quince casts a protective spell on her and drops the wall of fire, Ulricha truest her allies amassing to help Alice as she charges across the throne room, her first target the archer demon.

+1 Cold Iron greataxe/Raging/Charge/Blessing of Fervor/Bonus vs CE outsider: 1d20 + 15 + 2 + 2 + 6 + 2 ⇒ (13) + 15 + 2 + 2 + 6 + 2 = 40
Magic/Cold Iron/Holy/Bane(x2): 1d12 + 10 + 6d6 ⇒ (6) + 10 + (1, 5, 4, 5, 1, 4) = 36

BOF this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


Round 4

I see my mistake, sorry Alice.

Quote:

Vs. Quince

9d20 ⇒ (11, 18, 4, 7, 8, 14, 11, 11, 17) = 101
9d20 ⇒ (19, 20, 14, 10, 18, 13, 1, 18, 17) = 130
The blobs strike out at Quince again... they all miss and move towards Alice provoking AoO.

The blobs only move 5 feet, no provoking AoO.

Round 5

The Blobs and guards roll toward Alice. Only two of the blobs can charge her. Both miss wide just not 1's.

Alice what is your Round 5 actions? Black tentacles or full retreat?

FYI: Quince has no power to dismiss the wall of fire it lasts... 7 rounds...


Round 4: Baron was affected by Jorrast's Hex so his attack was at -4, missing Xandarian but still hitting Alice.
Protective Luck rolls for Xandarian:
R 4: 1d20 ⇒ 20 or 6 - miss
R 5: 1d20 ⇒ 16 or 13 - hit
R 6: 1d20 ⇒ 9 or 8 - hit
-
Did anyone else need for re-rolls, I know Ulricha had protective Luck upon her, anyone else?


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Okay since Quince is unable to drop the Wall of fire that attack (minus the charge bonus) would be against the first of the blobs around Alice

2nd attack
+1 Cold Iron greataxe/Raging/Blessing of Fervor/Bonus vs CE outsider: 1d20 + 15 + 2 + 6 + 2 ⇒ (11) + 15 + 2 + 6 + 2 = 36
Magic/Cold Iron/Holy/Bane(x2): 1d12 + 10 + 6d6 ⇒ (12) + 10 + (6, 1, 3, 5, 4, 4) = 45


Round 5 Not waiting on Alice anymore.

Alice retreats from the blobs and the baron hoping to put as much space between her and him as she cackles.

Round 6

Ulricha attacks the blobs as they turn on her. Hurting one of them and ready to take it out with her next swing. Inchor covers the floor and is splattered on her.

The baron can't get to Alice and adjusts to attack Ulricha.

longsword vs. Alice: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 14 + 4 + 3d6 ⇒ (5) + 14 + 4 + (5, 3, 2) = 33 (/17–20) sneak
2nd roll: 1d20 ⇒ 13

Now in the hallway she slips into a side room to find hippogriff boy.

Calculating ooze attacks vs. Ulricha.

Round 7
Xandarian still stands! Bloody from the two strikes from the Baron. Quince and Jorrast heal him. A black ray is shot at Quince but misses.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

So did the Baron attack me or Alice? Where he is on the map wouldn't reach where I am.


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Sorry, i saw no notification of more messages on the campaign's tabs. Yes withdrawing's fine, thank you.

If i got it right, between round 4 and 5, Baron and wizarding done, i took 132 damage before withdrawing. 14 heals on those 2 turns.
Vandomir sees a cut-up and bloodied Alice come into the room in round 5.

"Vandomir! The courtroom, a lot of enemies, they certainly could use your help."

Round 6

118 damage taken, fast heal to 111 damage taken.
Hopefully seeing the area where the room to the baron's throneroom is, Alice starts summoning reinforcements.

Hound archon at the entrance to the room, if possible.

Round 7
Fast heal to 104 damage taken.

The hound archon would engage the nearest enemy. Up to the DM's discretion. It moves at 40ft speed.
Masterwork Greatsword: 1d20 + 9 ⇒ (9) + 9 = 18Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

The hound archon has

Aura of Menace (Su):
A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
Will save DC 16.

Alice starts summoning again, but calling for a small fire elemental. Summon nature's ally 2.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 56/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

@GM - Ok, so what round does Alice inform Vandomir? Does he know how to get to "the courtroom?" and can Roci get there as well? If so, Vandomir will mount up on Roci, and go to war.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19
GM Wolf wrote:

Round 7

Xandarian still stands! Bloody from the two strikes from the Baron. Quince and Jorrast heal him. A black ray is shot at Quince but misses.

The paladin coughs up blood as the revealed Boffy helps him to his feet.

[cough]"..So.? Boffy? Looks like the game is over..[cough]..the Masquerade I mean.."[cough]

"Nevermind", the pixie-like being scowled, wiping tears from his eyes. "Lay low and heal you'self!"

Lay on Hands: 4d6 ⇒ (5, 2, 2, 3) = 12
Between healing from others and himself, where should Xandarian HP be at this time?


Round 6:

3d20 ⇒ (15, 12, 10) = 37 +14-2
rerolls: 3d20 ⇒ (20, 14, 5) = 39
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 d6 is acid and disease,
claw: 1d4 + 4 ⇒ (1) + 4 = 5
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease
3d20 ⇒ (14, 5, 7) = 26
rerolls: 3d20 ⇒ (13, 3, 17) = 33
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease

3d20 ⇒ (12, 2, 13) = 27
rerolls: 3d20 ⇒ (12, 7, 12) = 31
beak: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 d6 is acid and disease,
claw: 1d4 + 4 ⇒ (4) + 4 = 8

3d20 ⇒ (8, 1, 8) = 17
rerolls: 3d20 ⇒ (3, 2, 11) = 16
AoO on Yellow!

3d20 ⇒ (4, 5, 20) = 29
rerolls: 3d20 ⇒ (1, 15, 12) = 28
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease, confirmed crit
claw: 1d4 + 4 ⇒ (3) + 4 = 7

AoO on Blue

Ulricha gets hit by two claws. 12 damage, and 13.

Round 5
With the difficult terrain the baron would strike at Xan and Quince.

Quote:

Round 5 - Baron attacks

longsword vs. Xandarian: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19

longsword vs. Quince: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 1d8 + 14 + 4 ⇒ (2) + 14 + 4 = 20 (/17–20)
crit vs. Quince: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d8 + 14 + 4 ⇒ (7) + 14 + 4 = 25

Round 6

The baron would strike at Quince and Ulricha.

Quote:

Round 6 - Baron attacks

longsword vs. Quince: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 1d8 + 14 + 4 ⇒ (8) + 14 + 4 = 26

longsword vs. Ulricha: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 14 + 4 + 3d6 ⇒ (5) + 14 + 4 + (5, 3, 2) = 33 (/17–20) sneak

2nd roll vs. Ulricha: 1d20 ⇒ 11

Round 7

A hound Archon rushes into the room entering into a flanking position with Ulricha vs. some of the 'oozes'.

ooze will save, need 9 or better: 4d20 ⇒ (1, 17, 15, 10) = 43 yellow at -4 until attacks Quince & Hound Archon...
baron, 7 or better: 1d20 ⇒ 16

Vandomir, you likely stir in round 6 and getting into the throne room in round 7. So you may attack in round 8. Roci can go with you.

Xandarin's HP after round 7: 77-42-19+12+21 = 77-61+33=49 HP of 77.

Round 7
The Baron moves and slashes Ulricha again before moving back to Quince.

longsword vs. Ulricha: 2d20 + 17 + 2 - 20 ⇒ (20, 2) + 17 + 2 - 20 = 21
damage: 1d8 + 14 + 4 + 3d6 ⇒ (5) + 14 + 4 + (6, 1, 3) = 33 (/17–20) sneak

longsword vs. Quince: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d8 + 14 + 4 ⇒ (1) + 14 + 4 = 19

The flying wizard... releases a stream of empowered magic missiles at Ulricha.
5d4 + 5 ⇒ (3, 4, 1, 2, 2) + 5 = 17 = 6+7+3+4+4= 24 force damage, DR does not apply.

Round 7 - ooze attacks:
vs. Ulricha
2d20 + 14 - 2 + 2 - 16 ⇒ (16, 8) + 14 - 2 + 2 - 16 = 22
2d20 + 14 - 2 + 2 - 14 ⇒ (14, 6) + 14 - 2 + 2 - 14 = 20
2d20 + 14 - 2 + 2 - 9 ⇒ (3, 9) + 14 - 2 + 2 - 9 = 17
beak: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12 d6 is acid and disease,

Yellow
2d20 + 14 - 2 - 7 ⇒ (7, 5) + 14 - 2 - 7 = 17 addition -2 next round
2d20 + 14 - 2 - 12 ⇒ (1, 12) + 14 - 2 - 12 = 13 AoO for Ulricha
2d20 + 14 - 2 - 18 ⇒ (11, 18) + 14 - 2 - 18 = 23
beak: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease,

2d20 + 14 - 2 + 2 - 17 ⇒ (17, 17) + 14 - 2 + 2 - 17 = 31
2d20 + 14 - 2 + 2 - 14 ⇒ (3, 14) + 14 - 2 + 2 - 14 = 17
2d20 + 14 - 2 + 2 - 15 ⇒ (9, 15) + 14 - 2 + 2 - 15 = 23
beak: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 d6 is acid and disease,

2d20 + 14 - 2 + 2 - 6 ⇒ (6, 2) + 14 - 2 + 2 - 6 = 16
2d20 + 14 - 2 + 2 - 13 ⇒ (1, 13) + 14 - 2 + 2 - 13 = 15 AoO for Ulricha
2d20 + 14 - 2 + 2 - 17 ⇒ (17, 2) + 14 - 2 + 2 - 17 = 16
beak: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9 d6 is acid and disease,

After the flurry of their strikes only one claw got to Ulricha, dealing 14 damage.

Round 8

Round 7 - ooze attacks:
vs. Ulricha
2d20 + 14 - 2 + 2 - 16 ⇒ (18, 10) + 14 - 2 + 2 - 16 = 26
2d20 + 14 - 2 + 2 - 14 ⇒ (17, 1) + 14 - 2 + 2 - 14 = 18
2d20 + 14 - 2 + 2 - 9 ⇒ (12, 7) + 14 - 2 + 2 - 9 = 24
beak: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 d6 is acid and disease,

Yellow
2d20 + 14 - 2 - 7 - 2 ⇒ (13, 11) + 14 - 2 - 7 - 2 = 27
2d20 + 14 - 2 - 12 - 2 ⇒ (9, 20) + 14 - 2 - 12 - 2 = 27 AoO for Ulricha
2d20 + 14 - 2 - 18 - 2 ⇒ (7, 10) + 14 - 2 - 18 - 2 = 9
beak: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10 d6 is acid and disease,

2d20 + 14 - 2 + 2 - 17 ⇒ (10, 16) + 14 - 2 + 2 - 17 = 23
2d20 + 14 - 2 + 2 - 14 ⇒ (2, 19) + 14 - 2 + 2 - 14 = 21
2d20 + 14 - 2 + 2 - 15 ⇒ (15, 3) + 14 - 2 + 2 - 15 = 17
beak: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8 d6 is acid and disease,

2d20 + 14 - 2 + 2 - 6 ⇒ (2, 12) + 14 - 2 + 2 - 6 = 22
2d20 + 14 - 2 + 2 - 13 ⇒ (3, 16) + 14 - 2 + 2 - 13 = 20 AoO for Ulricha
2d20 + 14 - 2 + 2 - 17 ⇒ (15, 5) + 14 - 2 + 2 - 17 = 17
beak: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 d6 is acid and disease,
claw: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8 d6 is acid and disease,


Female Hippogriff Valiant Steed (AC:26[T:13 FF:22] | HP: 58/58 (0NL) | F+9*, R+10*, W+3*|Perc: +1)

Round 7

Vandomir rides into the room astride Rocinian. He scans the room, trying to sort out friends from foes.

Round 8

Vandomir will decide that this Baron fellow is the most dangerous foe right now, so he aims at him...

Vs Humans: +4/+4
Vs Fey: +2/+2

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (6) + 8 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (6) + 3 = 9 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Not an auspicious entry into this fight!


Only the wand from Jorrast. 1d8 + 1 ⇒ (5) + 1 = 6


F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 8

The hound archon has DR 10/Evil weapons, and SR 15.

The hound archon swings its sword and tries biting its target.
Greatsword: 1d20 + 9 ⇒ (9) + 9 = 18Dmg: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7Dmg: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Bite: 1d20 + 3 ⇒ (12) + 3 = 15Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Fire elemental moves at 50ft speed.
It swings its arm at the nearest target.
Slam: 1d20 + 4 ⇒ (18) + 4 = 22Dmg: 1d4 ⇒ 3
Reflex DC 11 vs catching on fire.

Fast heal to 97 damage taken.
Alice casts fey form to take the form of a pixie, and flies to just outside the doorway around the corner out of sight.


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Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Round 7

Pummeled by magical projectiles and fiendish claws, Ulricha lets out a blood-curdling scream of primal rage, pushing her body to new heights of enraged vigor as some of her wounds begin to miraculously close in utter defiance of her enemies.

Regenerative vigor: 2d8 + 7 ⇒ (1, 8) + 7 = 16 (Regenerative vigor activated; Fast Healing 1)

Round 8

Fully embracing the rage, Ulricha tears into the guards, beginning with the one attacking her from behind (Green)

+1 Cold Iron greataxe/Raging/Blessing of Fervor/Bonus vs CE outsider): 1d20 + 15 + 2 + 6 + 2 ⇒ (1) + 15 + 2 + 6 + 2 = 26
Magic/Cold Iron/Holy/Bane(x2): 1d12 + 10 + 6d6 ⇒ (5) + 10 + (5, 6, 1, 1, 5, 3) = 36

+1 Cold Iron greataxe/Raging/Blessing of Fervor/Bonus vs CE outsider): 1d20 + 10 + 2 + 6 + 2 ⇒ (16) + 10 + 2 + 6 + 2 = 36
Magic/Cold Iron/Holy/Bane(x2): 1d12 + 10 + 6d6 ⇒ (4) + 10 + (5, 4, 4, 2, 4, 6) = 39


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F Human Shaman 8, Init +5, Perc +19, SM +20, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+13, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Ulricha's a force of nature...


Perception DC 17:

stealth: 1d20 + 16 ⇒ (1) + 16 = 17
The bow deamon teleported above the group in the center of the room on a swing of sorts.

Round 8

No claws or beaks open new wounds on Ulricha. (4) Fort saves DC 22 or Fleshweep. These saves are anyone within 30 feet of the slime deamons that have lethal damage.

Disease (Ex) Fleshweep: injury; save Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Constitution-based.

Ulricha is able to drop green but the slime claws and beak continue to emerge and attack.

Jorrast heals Xandarian with the wand.

Arrows come down upon Vandomir.

+18/+13 (2d6+8/×3 plus contagion) disease Fort DC 21
1d20 + 18 ⇒ (16) + 18 = 34
damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
1d20 + 18 - 5 ⇒ (19) + 18 - 5 = 32
damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17

Init and spell effects:

Archon's Aura:
–2 penalty on attack rolls and saving throws and to Armor Class
Affected, Will DC 21:
saved Wizard 160/200
saved 23 Baron

Baroness failed
Ero failed

S Deamons . All failed.

---

27 seismadaemon
-
22 Ulricha
21 Jorrast
-
20 Leukodaemon
20 wizard
19 baroness
-
17 Quince
-
10 baron
-
5 Xandarian
8 Alice


Round 8
The baron would strike at Quince and Ulricha.

Baron attacks
longsword vs. Quince: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d8 + 14 + 4 ⇒ (8) + 14 + 4 = 26

longsword vs. Ulricha: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 1d8 + 14 + 4 + 3d6 ⇒ (3) + 14 + 4 + (6, 5, 1) = 33 (/17–20) sneak
2nd roll vs. Ulricha: 1d20 ⇒ 7

The flying wizard... releases another stream of empowered magic missiles at Ulricha.
5d4 + 5 ⇒ (4, 3, 1, 4, 1) + 5 = 18 7+6+3+7+3= 26 force damage, DR does not apply.

Round 9


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Fort (DC 22)/ Raging: 1d20 + 16 ⇒ (16) + 16 = 32
Fort (DC 22)/ Raging: 1d20 + 16 ⇒ (15) + 16 = 31
Fort (DC 22)/ Raging: 1d20 + 16 ⇒ (5) + 16 = 21 Fail
Fort (DC 22)/ Raging: 1d20 + 16 ⇒ (12) + 16 = 28

GM Wolf wrote:


Round 8

No claws or beaks open new wounds on Ulricha. (4) Fort saves DC 22 or Fleshweep. These saves are anyone within 30 feet of the slime deamons that have lethal damage.

Disease (Ex) Fleshweep: injury; save Fort DC 18; onset immediate; frequency 1/day; effect 1 Con damage and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Constitution-based.

Ulricha is able to drop green but the slime claws and beak continue to emerge and attack.

** spoiler omitted **

So which is it DC 22 or DC 16?


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 56/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Perception: 1d20 + 14 ⇒ (8) + 14 = 22 +2 vs Fey, +4 vs Humans, +4 Forests, +2 Underground

Vandomir, his armor bearing the marks of recent skirmishes, remains steadfast atop Rocinian despite the lingering pain. His sharp gaze scans the chaotic battlefield and immediately spots a daemon materializing high above the party, releasing a barrage of arrows downward.

"Attention, everyone! A daemon has positioned itself above us and is launching arrows our way. Brace yourselves for its assault!"

Realizing the immediate threat, Vandomir turns Rocinian towards the daemon. "I will turn my attacks against the daemon. Prepare for retaliation!" He swiftly notches two arrows to his longbow and releases them toward the fiendous creature above.

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (7) + 8 = 15 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (18) + 3 = 21 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 130/130 HP : Raging 177/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 24/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

"Somebody do something about the @&*#$*#&! wizard!!!" Ulricha roars as she is once again bombarded by magical projectiles.


Male Kitsune Sylvan Trickster Rogue | HP: 58/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash

To close to death himself Jorrast just tries to heal Xandarian again and hide....

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3 I should take the healing hex....


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 56/79 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)
Ulricha the Unkillable wrote:
"Somebody do something about the @&*#$*#&! wizard!!!" Ulricha roars as she is once again bombarded by magical projectiles.

"Look, I can only miss one target at a time with my arrows! I'll try missing the wizard next!"

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