GM Tyranius (PF2) Gameday XII Blessings of the Forest (Inactive)

Game Master Tyranius

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Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith does a series of flips around the area and concludes with a massive jump; sticking the landing perfectly. The gymnast brandishes their starknife and launches it into the air.

Athletics, master, rushed evil: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Strike, for flavor: 1d20 + 16 ⇒ (13) + 16 = 29

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola demonstrates magic
arcana: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Zabu makes sure his demon mask is in place.

"If you think we're so pathetic, let us in now. But you don't. You're scared. And you have good reason to be. When I get in there, I'm going to take you apart and find out how demons work...or break," he says.

Intimidation: 1d20 + 14 + 2 + 2 ⇒ (13) + 14 + 2 + 2 = 31

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Religion, DC25: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

Makai places her hammer on the ground and prays to Torag, but she seems to distracted to properly channel his blessings

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"There are dozens more like us!"

Sznark Deceives. deception: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yes you have time for a Heroism.

Serraleth ducks from Zenith's starknife as it nearly hits her. This and your several snide remarks make her have to restart the ritual at several points, causing it to go quite longer than intended.

6 Distraction points is more than enough for an Access Success.

★ -- ★ -- ★ -- ★

“Over here, Pathfinders!” Eando Kline calls, beckoning toward the temple wall, defaced and covered in foul demonic runes. “This temple was the center of the divine magic protecting this area, and that demon is attempting to co-opt that power. The desecration she’s wrought has diverted that protective magic to feed her ritual. See if you can repair some of the damage in here. If we can restore enough of the temple to its previous state, we might be able to cut her off from that power and restore the divine magic throughout the entire holy building!”

You can attempt TWO Skill Checks to restore a section of the temple to its previous holy state through some of your skills or other types of sanctifying magic.

DC 23 Crafting, Thievery, or Architecture Lore to repair the damage
DC 23 Religion, Elf Lore, or Yuelral Lore to restore desecrated holy symbols
A PC who casts an appropriate non-cantrip spell such as sanctified ground earns an automatic success.
I will also accept creative solutions with skill checks as long as it makes sense.

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola attempts to restore the holy symbols
religion: 1d20 + 10 ⇒ (9) + 10 = 19
religion: 1d20 + 10 ⇒ (10) + 10 = 20

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"Sounds like a job for you, G!&*ie." Sznark says.

He casts Unseen Servant and a ghostly goblin appears. He grumbles as he goes around doing what he can with the repairs.

Sznark then applies his skills to fix something.

Thievery: 1d20 + 12 ⇒ (9) + 12 = 21

"Guess these tools are too small..."

He plays a tune to inspire the others.

Inspire Competence to aid: 1d20 + 16 ⇒ (18) + 16 = 34

Apply +2 to the next person's roll I suppose

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Thievery, trained, DC 23: 1d20 + 13 ⇒ (2) + 13 = 15
Thievery, trained, DC 23: 1d20 + 13 ⇒ (12) + 13 = 25

Zenith hasn't done anything quite like this before, but recognizes the importance and focuses hard on improving their technique.

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Teja looks around the fallen temple. She is slightly distracted by the beauty and thus perhaps loses concentration when she would have been better off focusing on getting rid of the evil energies.

religion: 1d20 + 10 ⇒ (15) + 10 = 25
religion: 1d20 + 10 ⇒ (16) + 10 = 26

Still, her heart is in the right place, and it seems the divinities are listening.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sznark- You should have 1 more skill check roll.

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

does the unseen servant count as a spell for the automatic success?

Sznark tries again.
thievery: 1d20 + 12 ⇒ (19) + 12 = 31

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai tries to use her connection to Torag to aid...

Religion: 1d20 + 14 ⇒ (16) + 14 = 30
Religion: 1d20 + 14 ⇒ (12) + 14 = 26

And this time her deity listens and grants its blessing

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Zabu's not really great at building or repairing things. He could help finish the place off if they wanted him to, but making it better is really out of his league.

He ends up just carrying and lifting things for the others.

Athletics: 1d20 + 19 ⇒ (5) + 19 = 24

Athletics: 1d20 + 19 ⇒ (11) + 19 = 30

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

That will work just fine Sznark.

You are successfully able to cut off the flow of energy feeding Serraleth’s ritual from that section of the temple, causing her Abyssal barrier to temporarily flicker before she makes an occult adjustment.

Another Access Success

★ -- ★ -- ★ -- ★

“We must bring down this accursed barrier!” Viore growls, clearly frustrated, as he casts another spell which fizzles against the sphere. “Do whatever you can to weaken it, and whatever you do, do it quickly!”

Give a description of how you will disrupt the barrier, and then make a skill check of your choice that makes sense. DC is 23, or 21 for a Lore-based skill.
If you cast a non-cantrip spell of the highest level you can cast, it's an automatic success. Other non-cantrip spells or items will provide a bonus of up to +2.

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Teja looks at the barrier, trying to get a sense for how it is drawing power from the ley lines of the area. "You know, given the hallowed nature of this building, the elvish ley lines and its own infernal energy. I think this would create an unstable energy flux.." she postulates.

"It just needs a trigger... in the right place.." She focuses her mind on the barrier and twiddles her fingers in an odd manner...

occultism: 1d20 + 16 ⇒ (7) + 16 = 23

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Sznark plays and tries to disrupt the field with sonic vibrations.

performance: 1d20 + 16 ⇒ (11) + 16 = 27

”Reverb.. go!”

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Zabu just gets within Serraleth's sight line and tells her all the terrible things he's going to do to her and how much worse they'll get the longer he has to wait to get past the barrier. But he does not shout. In fact, she might have to strain a bit to hear his low voice.

Intimidation: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola nods at Teja

So .. what you are saying that we need some counter vibrations. Looks like Sznark is already on it. Let's see if we can turn it into Jello

She bpunces on top of the barrier and begins to dance on it to Sznark's music in an attempt to reinforce the sonic vibrations with her dance steps.

dance: 1d20 + 16 ⇒ (13) + 16 = 29

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Venture- Captain Ciobanu calls out. "I can feel the barrier weakening, but the energy feeding the ritual must be cut off before it will fall!"

Black tendrils of dark energy snake along the walls and floors, spreading out from the altar at the front of the temple. Everywhere the tendrils touch, crystals grow cloudy and opaque, paintings char and blacken, and the statues and carvings on the wall writhe and twist into hideous new forms.

Several of the twisted and deformed carvings animate, pulling themselves free of the wall as they attack!

Init:

Teja Khellekdottir's Initiative: 1d20 + 14 ⇒ (12) + 14 = 26
Zenith's Initiative Using Scouting (Perception): 1d20 + 11 ⇒ (8) + 11 = 19
Makai's Initiative Using Defend: 1d20 + 14 ⇒ (6) + 14 = 20
Luciola Iridessa's Initiative: 1d20 + 10 ⇒ (5) + 10 = 15
Sznark's Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Zabu Creed's Initiative: 1d20 + 13 ⇒ (10) + 13 = 23
Animated Statue: 1d20 + 11 ⇒ (13) + 11 = 24
Terra-Cotta: 1d20 + 14 ⇒ (19) + 14 = 33

Three of the animated forms pull free and as they inch closer raising a shield made of shadows.

★★★
Embodied Corruption! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-0 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-0 HP) │ Shield Raised
➤ Teja (80/80 HP) │ Drained 1
Animated Statue (Red) (-0 HP)
Zabu (144/144 HP)
Makai (87/87 HP)
Zenith (99/99 HP)
Luciola (55/55 HP)
Sznark (80/80 HP)

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Teja tries to identify the new creatures and what their immunities or resistances may be. She then turns her attention on the statue.

** identify creaturex2 (Terra-Cotta)
* identify creature (Statue)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Teja Khellekdottir's Arcana (E): 1d20 + 16 ⇒ (4) + 16 = 20
Teja Khellekdottir's Arcana (E): 1d20 + 16 ⇒ (20) + 16 = 36
Teja Khellekdottir's Arcana (E): 1d20 + 16 ⇒ (13) + 16 = 29

Teja recognizes the Terra Cotta Soldiers, quite weak against bludgeoning damage.

Teja also recognizes the better built animated statue Elite. While quite hard if you break through the statue's armor enough it will show its weak points.

The animated Statue slowly walks towards Zabu as it comes face to fce with him.

★★★
Embodied Corruption! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-0 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-0 HP) │ Shield Raised
Teja (80/80 HP) │ Drained 1
Animated Statue (Red) (-0 HP)
➤ Zabu (144/144 HP)
➤ Makai (87/87 HP)
➤ Zenith (99/99 HP)
➤ Luciola (55/55 HP)
➤ Sznark (80/80 HP)

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

"It will be like those statues we fought earlier..." says Teja. "We may be better off trying to destroy the smaller ones first."

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Okidokiloki

Luciola casts Fly and takes to the air to stay out of reach of these new arrivals.

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Sznark starts singing and then calls a stone to smash the red statue.

"You should have stayed a statue!" he says.

◆ Inspire Courage
◆◆ Tel Projectile on Statue Atk: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 Dmg: 4d6 + 4 + 1 ⇒ (4, 5, 1, 4) + 4 + 1 = 19

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

The Pathfinders have turned the tide against the spreading corruption!

Table GMs, the Corruption Contained condition is now in effect.

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

"Oh, I like when they come right to me. Saves me the trouble of chasing them!" Zabu says, as the statue looms large over him.

His face and hands shift again as he launches himself at the statue.

Athletics (Trip): 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40
Crit Damage: 1d6 ⇒ 4

Jaws(Raging): 1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17
Piercing: 2d12 + 6 + 5 ⇒ (10, 6) + 6 + 5 = 27 plus Persistent Bleed: 1d6 ⇒ 1

Claw (Raging): 1d20 + 17 - 8 ⇒ (15) + 17 - 8 = 24
Slashing: 2d8 + 6 + 2 ⇒ (7, 2) + 6 + 2 = 17 plus Persistent Bleed: 1d6 ⇒ 5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zabu trips the statue to the ground, though it doesn't seem injured by such a hard fall. Hardness 6. His claws viciously rake across the hardened stone. Immune to bleed.

Luciola flies into the air to get to a safer spot. Sznark begins to inspire as he pulls a chunk of stone free from the statue. Hardness 6.

★★★
Embodied Corruption! Round 1

Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-0 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-0 HP) │ Shield Raised
Teja (80/80 HP) │ Drained 1
Animated Statue (Red) (-24 HP) │ Prone
Zabu (144/144 HP)
➤ Makai (87/87 HP)
➤ Zenith (99/99 HP)
Luciola (55/55 HP)
Sznark (80/80 HP)

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith attempts to tumble past red but stumbles slightly. They recover and attempt again before pummeling the statue with their gauntlet

Tumble Through Vs Red Reflex DC: 1d20 + 16 ⇒ (4) + 16 = 20 assuming fail, would provoke red though

Tumble Through Vs Red Reflex DC: 1d20 + 16 ⇒ (14) + 16 = 30 if success-> gain panache

Strike RED w/ Gauntlet, inspire: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
B dmg: 2d4 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13| if panache, precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn

Actions: ◆Tumble Through ◆Tumble Through ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Makai is up

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Zenith- A 20 actuall succeeds the tumble through for this creature.

Hammer@red, ic: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Damage,b: 2d8 + 4 + 1 ⇒ (3, 7) + 4 + 1 = 15

Hammer@red, ic: 1d20 + 16 + 1 - 5 ⇒ (1) + 16 + 1 - 5 = 13
Damage,b: 2d8 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9

Makai rushes in around the other side of the statue as her hammer breaks through it armor. Cracks cascade down it's prone chest as a heavy handed dent remains in the center.

Zenith tumbles past as his guantlet shatters through the animated statue.

You have 1 action remaining since the first tumble through was a success.

★★★
Embodied Corruption! Round 1

Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-0 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-0 HP) │ Shield Raised
Teja (80/80 HP) │ Drained 1
Zabu (144/144 HP)
Makai (87/87 HP)
➤ Zenith (99/99 HP) 1 action
Luciola (55/55 HP)
Sznark (80/80 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Botting action per discord.

Zenith steps in a little closer letting the remaining Terra-Cottas come t them.

Keeping shields raised teh Terra Cottas move in, slashing their longswords at Zabu, Makai, and Zenith.

Green Longsword vs Zenith AC 26: 1d20 + 17 ⇒ (4) + 17 = 21
Yellow Longsword vs Makai AC 26: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 2d8 + 8 ⇒ (7, 7) + 8 = 22 Resist 9 from Zenith for 13 damage.

Pink Longsword vs Zabu AC 24: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 2d8 + 8 ⇒ (6, 1) + 8 = 15

Zabu and Makai are both injured slightly from the Terra-Cotta's blades, though Zenith is able to protect Makai from the worst of it all.

★★★
Embodied Corruption! Round 2

Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-0 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-0 HP) │ Shield Raised
➤ Teja (80/80 HP) │ Drained 1
➤ Zabu (129/144 HP)
➤ Makai (74/87 HP)
➤ Zenith (99/99 HP)
➤ Luciola (55/55 HP)
➤ Sznark (80/80 HP)

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Teja sighs, moving up to flank the statue in pink.

"Time to revert to an inert form..."

Possibly an extra +1 to hit and damage if IC is up.
strike,FF: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
sneak: 2d6 ⇒ (1, 4) = 5

strike,FF,MAP: 1d20 + 17 + 2 - 5 ⇒ (7) + 17 + 2 - 5 = 21
damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14
sneak: 2d6 ⇒ (2, 6) = 8

* stride
* strike
* strike

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Sznark keeps singing.
"Ain't nothing gonna stop us... especially not a bunch of dusty statues!" Sznark sings. A piece of the shattered sculpture flies towards the purple statue.

◆ Inspire Courage
◆◆ Tel Projectile: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 bldg Dmg: 4d6 + 4 + 1 ⇒ (5, 2, 2, 5) + 4 + 1 = 19

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Flying as high as she can, Luciola rains down lightning on Pink and Green
electric arc: 4d4 + 4 + 1 ⇒ (2, 2, 4, 2) + 4 + 1 = 15 DC 25 ref for half

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

We have almost done it! The barrier is about to fall! Prepare yourselves, Pathfinders!

Table GMs, this is your one-day warning.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith attempts to pummel the pink statue repeatedly. or yellow if pink falls

Strike Pink w/ Gauntlet, inspire: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
B dmg: 2d4 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn

Strike Pink w/ Gauntlet, inspire, map: 1d20 + 16 + 1 - 4 ⇒ (5) + 16 + 1 - 4 = 18
B dmg: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn

Strike Pink w/ Gauntlet, inspire, map: 1d20 + 16 + 1 - 8 ⇒ (13) + 16 + 1 - 8 = 22
B dmg: 2d4 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn

Actions: ◆Strike◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai tries to hit one of the statues with her hammer

Hammer@pink, ic: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Damage,b: 2d8 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

Hammer@pink, ic: 1d20 + 16 + 1 - 5 ⇒ (7) + 16 + 1 - 5 = 19
Damage,b: 2d8 + 4 + 1 ⇒ (4, 8) + 4 + 1 = 17

However her aim is a bit off.

Then she raises her shield

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Teja moves inot a flank against the Terra-Cotta that slashes out at her.

↺ Pink AoO vs Teja AC 24: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d8 + 8 ⇒ (8, 6) + 8 = 22

Teja and the Terra-Cotta exchange blows as both are injured in the process. Makai tries to crush the Terra-Cotta state but misses as it pulls just out of reach.

With its shield raised Zenith is only able to get one strike to hit with his guantlet. But it is worth it as the Terra-Cotta seems weak against the bludgening blow. Weakness 10 vs Bludgeoning.[ooc]

Luciola sends a shocking streak inot the pair.

Pink Reflex DC 25: 1d20 + 14 ⇒ (1) + 14 = 15
Green Reflex DC 25: 1d20 + 14 ⇒ (11) + 14 = 25

The lightning goes deep into the wounded Terra-Cotta. Sznark takes a bit of the stones and pulls them further apart.

★★★
Embodied Corruption! Round 2

[ooc]Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-7 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
Terra-Cotta (Pink) (-98 HP) │ Shield Raised | Reaction used
Teja (58/80 HP) │ Drained 1
➤ Zabu (129/144 HP)
Makai (74/87 HP)
Zenith (99/99 HP)
Luciola (55/55 HP)
Sznark (80/80 HP)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Botting Zabu.

Jaws(Raging): 1d20 + 17 ⇒ (18) + 17 = 35 Piercing: 2d12 + 6 + 5 ⇒ (4, 12) + 6 + 5 = 27

Zabu's teeth tear through the stone, breaking the Terra-Cotta apart for good.

Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22
Slashing: 2d8 + 6 + 2 ⇒ (8, 6) + 6 + 2 = 22 plus dice=Persistent Bleed]1d6

Zabu then quickly moves around trying to cling to a second Terra-Cotta but misses.

The remaining Terra-Cotta's keep their shields raised as they shift to flank Zenith. Their bades strike in unison as they both stab into the Kayal.

Green vs Zenith AC FF 24: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17 Crit for 34

Yellow vs Zenith AC FF 24: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 2d8 + 8 ⇒ (2, 6) + 8 = 16

Yellow vs Zenith AC FF 24: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
Damage: 2d8 + 8 ⇒ (1, 1) + 8 = 10

★★★
Embodied Corruption! Round 3

Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
Terra-Cotta (Green) (-7 HP) │ Shield Raised
Terra-Cotta (Yellow) (-0 HP) │ Shield Raised
➤ Teja (58/80 HP) │ Drained 1
➤ Zabu (129/144 HP)
➤ Makai (74/87 HP)
➤ Zenith (39/99 HP)
➤ Luciola (55/55 HP)
➤ Sznark (80/80 HP)

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith grimaces in pain as the swords cut into their skin. Zenith attempts to return the blows with two more pummels before stepping out of the flank.

Strike GREEN w/ Gauntlet, inspire: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
B dmg: 2d4 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11| +precision: 3 = 3 | Crit: DC 23 Fort save or slowed 1 until end of Zenith's next turn

Strike GREEN w/ Gauntlet, inspire, MAP: 1d20 + 16 + 1 - 4 ⇒ (2) + 16 + 1 - 4 = 15
B dmg: 2d4 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14| +precision: 3 = 3 |

Actions: ◆Strike ◆Strike ◆Step
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Luciola hovers near the ceiling and sends down more lightning on the Green and Yellow statues.

Call out if you need healing she says.

electric arc: 4d4 + 4 + 1 ⇒ (2, 4, 2, 3) + 4 + 1 = 16 DC 25 ref for half

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"I think Zenith needs help, Luciola!" Sznark says.

"But you statues are gonna smash and break!" the bard continues.

◆ Inspire Courage
◆◆ Tel Projectile at green Bldg: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34dmg: 4d6 + 4 + 1 ⇒ (1, 3, 4, 1) + 4 + 1 = 14

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

Okidokiloki Luciola replies. I'll take care of that

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

The demon at the altar lets out a cry of frustration as a pulse of positive feedback pushes back the corruption and scatters the assembled ritual components. “You meddlers think you’ve won? You’re even more foolish than he was!” She says, gesturing to the elven corpse on the altar as the energy barrier around her begins to flicker and fade. “It’s no matter. The corruption has already been put in motion, and the ritual is easily restarted after I destroy you! Soon this whole pathetic town and all the forest around it shall belong to Cyth-V’Sug. And then,” she snarls, “I’ll have all the power I need. I won’t be so easily dismissed then!”

An ominous howling and the sound of creatures running through a swamp begins to echo throughout the temple as the areas on either side of the altar begin to melt and transform into a gloomy, foul-smelling bog. Points of green light peer out of the gloom, resolving into the menacing eyes of fiendish hounds as they climb out of the swamp. They crouch, growling and ready to pounce as foul green slobber drips from their jaws and sizzles on the stone beneath. As the barrier finally falls, the demon’s ritual interrupted, she speaks to the corpse on the altar before her. “Rise, foolish mortal, and serve me once more in death!” With that, she pulls the dagger from the dead elf’s chest, unleashing a wave of dark green energy that burns away the flesh from his bones and destroys the last vestiges of the barrier. The corpse rises to stand beside her, an evil light burning in its skull.

Serraleth launches herself off the dais with her hounds following close at her heels. With a cruel and jubilant grin, she shouts, “The hunt is on!”

GMs, please proceed to Cathedral Event 5.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Assuming that we are still in combat

Makai raises her hand towards Zenith

Heal lvl 4@Zenith: 4d8 + 32 ⇒ (2, 8, 7, 7) + 32 = 56

"Be healed by the grace of the Forgefather!"

Then she swings at the creature

Hammer@yellow, ic: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Damage, b: 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The pusle of positive feedback disables the Terra-Cotta as they quickly become inert.

Out of initial combat to go into Event 5. You have 10 minutes of rest / healing / prep. Please post any in your next post as we are going right into combat.

But all seems dire enough as Serraleth prepares to strike!

Init:

Teja Khellekdottir's Initiative: 1d20 + 14 ⇒ (11) + 14 = 25
Zenith's Initiative Using Scouting (Perception): 1d20 + 11 ⇒ (7) + 11 = 18
Makai's Initiative Using Defend: 1d20 + 14 ⇒ (13) + 14 = 27
Luciola Iridessa's Initiative: 1d20 + 10 ⇒ (19) + 10 = 29
Sznark's Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Zabu Creed's Initiative: 1d20 + 13 ⇒ (1) + 13 = 14
Serraleth: 1d20 + 18 ⇒ (9) + 18 = 27
Undead Nathatel: 1d20 + 15 ⇒ (5) + 15 = 20
Pack Leader: 1d20 + 13 ⇒ (13) + 13 = 26

★★★
Serraleth Attacks! Round 1

Battlemap

Teja: Drained 1

──────────
BOLD IS UP!:
──────────
➤ Luciola (55/55 HP)
Serraleth (Red) (-0 HP)
Makai (74/87 HP)
Pack Leader (Blue) (-0 HP)
Pack Leader (Pink) (-0 HP)
Pack Leader (Orange) (-0 HP)
Teja (58/80 HP) │ Drained 1
Undead Nathatel (Green) (-0 HP)
Zenith (39/99 HP)
Zabu (129/144 HP)
Sznark (80/80 HP)

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 30ft) | Hero 1*/3 | Focus 1/1 | Active Conditions: --

Zenith quaffs their society supplied potion and the potion from the grateful merchants. They then call upon the stars to heal them and prays for the stars to guide them through the next combat.

Looks like we can save those big heals for combat. I'll just drink my free potions
Zenith = 39/99hp
moderate healing potion: 3d8 + 10 ⇒ (6, 7, 1) + 10 = 24 -> 63/99
lesser healing potion: 2d8 + 5 ⇒ (4, 7) + 5 = 16 -> 79/99
Lay On hands (24) -> 99/99
Zenith then refocuses for 10 minutes

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 7 | | F:11 R:13 W:12 | P:10 | hp:55/55 | AC:24 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:0/4 4:0/3 | HH | 124312-2014

During those ten minutes, Luciola used her Medicine to help with healing on Teja or anyone else still in need
medicine: 1d20 + 12 ⇒ (17) + 12 = 29

She then burnt up her last 4th level spell slot to cast a Fly and took to the air again as the undead started to rise.

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Teja will use battle medicine on Zenith, and then medicine on herself and Zenith.
healing Zenith: 2d8 + 10 ⇒ (4, 5) + 10 = 19
healing Teja: 2d8 + 10 ⇒ (1, 8) + 10 = 19

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