Full Name |
Teja Khelledottir |
Race |
HP 107/107; hero 1/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; |
Classes/Levels |
AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none |
Gender |
NG female human rogue scholar-9 |
About Teja Khellekdottir
Full CS at Mythweavers
Rapier +18 2d6+2 PLUS 1d6 bleed. (P) deadly 1d8
Dagger +18 2d4+2 (S/P)
===The rest of this is pretty out of date, current values on the linked sheet above. ====
Link to sheet
Bot me!
First port of call is to try and identify any opponents (trained in all skills) :
Teja will move into flanking positions, so long as it doesn't expose her to multiple attackers.
Otherwise in combat she will use deception (+15) to feint to make someone flat footed.
She will attack ( +16 2d6+2 damage, deadly 1d8) with her rapier as many times as she can. She may draw/throw a dagger as well (+15, 1d4+2). Note if piercing weapons appear to not work well, she can use the dagger to do slashing damage).
Sneak attack for extra +2d6 damage to flat-footed (either through flanking or feint).
[/spoiler]
ancestry (heritage) Human (skilled)
background Scholar
Pathfinder training Scrollsx3;
class: Rogue;
Level: 6;
Experience: (see above)
size Medium
traits Human, Humanoid, Medium;
Alignment; NG;
deity
Languages: Common, Hallit, Elven, Dwarven, Varasian, Osiriani
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SENSES
Perception: +10 [E]
Special Senses: none
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DEFENSES
Deny Advantage
ARMOR CLASS
AC: 24 (10 + 4 +6 +2+2 ) [T]
Unarmored: [T], ; Light: [T], ;
SAVING THROWS
Fortitude: 10 [T]
Reflex: 14 [E]
Will: 10 [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE
Class DC: 22 [T]
Speed: 25’; Movement Types: none;
Melee Strikes
Rapier +18 [E] damage (2d6)+2 [P] (traits) Deadly 1d8
Ranged Strikes
Dagger +17 [T] d4+2 [P/S] (traits) versatile
Weapon Proficiencies
Simple: [E], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
Rapier,Sap, Shotbow, Shotsword, unarmed [E]
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MAGIC
SKILLS plus ten (7+3)
Acrobatics: ## = (dex) + (prof) + (item) - (armor) [T] (choice) +12
Arcana: ## = (int) + (prof) + (item) [E] (choice) +14
Athletics: ## = (str) + (prof) + (item) - (armor) [T] (choice) +8
Crafting: ## = (int) + (prof) + (item) [T] (choice) +12
Deception: ## = (cha) + (prof) + (item) [E] (class-basic) +14
Diplomacy: ## = (cha) + (prof) + (item) [T] (class-racket) +11
Intimidation: ## = (cha) + (prof) + (item) [T] (choice) +11
Lore (Academia): ## = (int) + (prof) + (item) [T] (background) +12
Lore(Pathfinder Society)## = (int) + (prof) + (item) [T] (bard archetype replacement skill) +12
Medicine: ## = (wis) + (prof) + (item) [E] (choice) +10 (assurance)
Nature: ## = (wis) + (prof) + (item) [T] (choice) +8
Occultism: ## = (int) + (prof) + (item) [E] assurance- (background; L2) +14
Performance: ## = (cha) + (prof) + (item) [T] (choice) +11
Religion: ## = (wis) + (prof) + (item) [T] +8 (bard archetype replacement skill)
Society: ## = (int) + (prof) + (item) [E] (ancestry - auto progressed to expert) +14
Stealth: ## = (dex) + (prof) + (item) - (armor) [E] (class) +14
Survival: ## = (wis) + (prof) + (item) [T] (choice) +8
Thievery: ## = (dex) + (prof) + (item) - (armor) [T] (choice) +8
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ABILITY SCORES
STR 10(+0), DEX 18(+4), CON 14(+2), INT 18(+4), WIS 10(+0), CHA 16(+3)
A: Dex/Int
B: Int/Dex
C: Cha
D Dex/Int/Cha/CON
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FEATS:
Ancestry Feats and Abilities
Special 1st: Skilled (Society)
1st: Haughty Obstinacy
5th: Cooperative Nature (+4 to aid checks)
Skill Feats
Background: Assurance (Occultism)
(rouge 1): Multilingual
(rogue 2): TBD
Underwater Marauder
(rogue 3): Arcane sense
Kreightons cognitive crossover (society, occultism)
(5) Assurance (medicine)
(school training 5) Battle Medicine
(6) Continual recovery
General Feats
(rogue 3) 3rd: Breath Control
Class Feats and Abilities
Feature 1st: Rogues Racket (scoundrel) feint good until next of next turn
Feature 1st: Sneak attack (1d6); Surprise attack;
1st: Trapfinding
2nd: Bard dedication (enigma muse)
3rd: Muse's whispers (r3) bardic lore
6th: Analyse weakness (@d6)
Bonus Feats
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EQUIPMENT
Combat Gear: Leather armor, Dagger, Rapier
Magic Items:
Other Gear: Adventurer’s pack, Climbing kit, sheath, thieves tools
Bulk: 3 (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))
Coins: # 93s
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CHRONICLES