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"Thank goodness. I thought for a second there that I was going to have to fight rabbits," Zabu says, as the fight is finished. He gives the wolf he killed a little kick then picks up one of the bunny corpses.
"At least we got dinner."
The next morning, he awakens late, as usual. In the early morning chaos it's hard to tell what tent he comes out of but he wasn't the only one in there.
"What are we doing? Stopping an invasion? That sounds promising," he says, cracking his knuckles.

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Teja also has the pearly white aeon stone to help regen between encounters.
"I'm a scholar, not a warrior.." sighs the large woman.
"Lets hope there are no more bunnies."

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The peace of Folien is broken with a pre-dawn ambush. While it is still dark outside. Enough time has passed since you made camp for you to benefit from a full night’s rest.
Under the cover of darkness, some of the elves aligned with Nathatel have been spotted lurking through the trees, preparing to assault the town. These elves are hiding against the wall, waiting to ambush anyone who crosses through the gate.
Teja Khellekdottir's Initiative: 1d20 + 14 ⇒ (16) + 14 = 30
Zenith's Initiative Using Scouting (Perception): 1d20 + 11 ⇒ (10) + 11 = 21
Makai's Initiative Using Defend: 1d20 + 14 ⇒ (2) + 14 = 16
Luciola Iridessa's Initiative: 1d20 + 10 ⇒ (13) + 10 = 23
Sznark's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Zabu Creed's Initiative: 1d20 + 13 ⇒ (15) + 13 = 28
Assassin: 1d20 + 19 ⇒ (9) + 19 = 28
Raider: 1d20 + 11 ⇒ (17) + 11 = 28
★★★
Ambush! Round 1
──────────
BOLD IS UP!:
──────────
➤ Teja (88/88 HP)
➤ Zabu (144/144 HP)
Assassin (Red) (-0 HP)
Assassin (Green) (-0 HP)
Raider (Yellow) (-0 HP)
Luciola (55/55 HP)
Zenith (99/99 HP)
Sznark (80/80 HP)
Makai (87/87 HP)

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Teja draws her rapier.
"Okay everyone, remember we are pathfinders." she says, as much to reassure herself as everyone else.
Casts heroism on herself.

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Teja prepares herself as Zabu enrages and gets his back to the wall to wait out the ambushers.
The pair of assassins draw their bows as they dip their arrows in poison and rush the gate from a distance. "Too late now!" The Raider screams as she draws a Kukri and tries to cut Zabu off.
★★★
Ambush! Round 1/2
──────────
BOLD IS UP!:
──────────
➤ Teja (88/88 HP) │ Heroism
➤ Zabu (144/144 HP) │ Temp HP 12
Assassin (Red) (-0 HP) │ Poisoned Arrow
Assassin (Green) (-0 HP) │ Poisoned Arrow
Raider (Yellow) (-0 HP)
➤ Luciola (55/55 HP)
➤ Zenith (99/99 HP)
➤ Sznark (80/80 HP)
➤ Makai (87/87 HP)

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I'm not sure if I'm in the right spot. When I came in, I was right next to an elf. If that's where I start...
◆Rage
◆Jaws(Raging): 1d20 + 17 ⇒ (14) + 17 = 31
Piercing: 2d12 + 6 + 5 ⇒ (9, 7) + 6 + 5 = 27 plus Persistent Bleed: 1d6 ⇒ 4
◆Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Slashing: 2d8 + 6 + 2 ⇒ (8, 4) + 6 + 2 = 20 plus Persistent Bleed: 1d6 ⇒ 6
If I wasn't right next to an opponent when I started, then it's the same but instead of a Jaws Strike and a Claw Strike the Jaws Strike comes at the end of a ◆◆Sudden Charge.
Zabu demonstrates why it's a bad idea to try to ambush him.

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Zenith runs to catch up with Zabu, and then tries to dash through yellow's legs. The kayal then attempts to slice the assassin with their trusted starknife
Tumble Through Vs Reflex DC: 1d20 + 16 ⇒ (4) + 16 = 20 if success-> gain panache | Asssuming a failure, but if its a success then move zenith into flanking position with zabu
Strike w/ Eclipse (cold iron, returning starknife): 1d20 + 16 ⇒ (9) + 16 = 25
S dmg: 2d4 + 6 ⇒ (4, 2) + 6 = 12 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 6 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
Actions: ◆stride ◆Tumble Through ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Makai runs despite her small posture she moves relatively quickly for someone in such heavy armor. Double move to go next to yellow
Than she raises her shield towards the archers
"This is your last chance to turn around and start running"

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Teja dashes forward, and attempts to plunge her rapier into the elven raider.
attack, heroism: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9

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Sznark runs forward, huffing and puffing. He plays a tune, almost breathless.
"W-we *huff* will smash *huff* you!" Sznark says.
◆ Stride
◆ Stride
◆ Lingering Composition Lingering Composition: 1d20 + 15 ⇒ (18) + 15 = 33
Inspire Courage - Crit success, 4 rounds.

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@Zabu- I GMPC'd you initially as it had been close to 24 hours. Had you rage and double stride to the gate. So you have 1 more action this turn as you are raging. Please alter your actions for that GMPC if it doesn't fit your character.
Zenith isn't able to tumble past but his starknife sices the elf's leg. Sznark inspires as he tries to catch his breath. Makai is close by, raising her shield as the Pathfinders surround the Elven raider. Teja plunges her rapier deep into the elf's lungs as she gasps for breath.
Zabu throws their abush off as he kills the elf with a powerful bite to her neck, breaking it.
★★★
Ambush! Round 1/2
Party Conditions: Inspire Courage +1
Battlemap
──────────
BOLD IS UP!:
──────────
Teja (88/88 HP) │ Heroism
Zabu (144/144 HP) │ Temp HP 12
Assassin (Red) (-0 HP) │ Poisoned Arrow
Assassin (Green) (-0 HP) │ Poisoned Arrow
➤ Luciola (55/55 HP)
Zenith (99/99 HP)
Sznark (80/80 HP)
Makai (87/87 HP)

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Does indeed seem we crossposted.
Luciola taes to the air this time as she flies after Sznark.
★★★
Ambush! Round 1/2
Party Conditions: Inspire Courage +1
Battlemap
──────────
BOLD IS UP!:
──────────
Teja (88/88 HP) │ Heroism
Zabu (144/144 HP) │ Temp HP 12 1 Action
Assassin (Red) (-0 HP) │ Poisoned Arrow
Assassin (Green) (-0 HP) │ Poisoned Arrow
Luciola (55/55 HP)
Zenith (99/99 HP)
Sznark (80/80 HP)
Makai (87/87 HP)

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@Zabu- Go ahead and use your last action on your next post. I am going to push onwards as your action likely wouldn't change theirs.
The pair of elves fire off several poisoned arrows at Zabu as they watch him savagely kill one of their scouting party.
Red Composite Shortbow vs Zabu AC 25: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 Crit for 22
Poison Damage: 2d4 ⇒ (4, 3) = 7
Deadly Damage: 2d10 ⇒ (5, 7) = 12
Red Composite Shortbow vs Zabu AC 25: 1d20 + 20 - 5 ⇒ (18) + 20 - 5 = 33
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Poison Damage: 2d4 ⇒ (3, 3) = 6
Green Composite Shortbow vs Zabu AC 25: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 Crit for 20
Poison Damage: 2d4 ⇒ (1, 2) = 3
Deadly Damage: 2d10 ⇒ (6, 1) = 7
Green Composite Shortbow vs Zabu AC 25: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Poison Damage: 2d4 ⇒ (2, 1) = 3
Zabu gets stuck like a pin cushion but it doesn't seem to slow his rage in the slightest.
★★★
Ambush! Round 2/3
Party Conditions: Inspire Courage +1
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Teja (88/88 HP) │ Heroism
➤ Zabu (54/144 HP)
Assassin (Red) (-0 HP)
Assassin (Green) (-0 HP)
➤ Luciola (55/55 HP)
➤ Zenith (99/99 HP)
➤ Sznark (80/80 HP)
➤ Makai (87/87 HP)

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Zabu is peppered with poisoned arrows, each one knocking him back but not slowing him as he strides toward the nearest elf.
"My turn," he says as he gets next to her.
Intimidation - Demoralize (Intimidating Prowess, Demon Mask): 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
He grins ferally, the expression made all the more horrifying by his bestial, bloodstained muzzle before taking a bite.
Jaws(Raging): 1d20 + 17 ⇒ (11) + 17 = 28
Piercing: 2d12 + 6 + 5 ⇒ (3, 7) + 6 + 5 = 21 plus Persistent Bleed: 1d6 ⇒ 6
Claw (Raging,MAP): 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Slashing: 2d8 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12 plus Persistent Bleed: 1d6 ⇒ 5

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Makai runs to the other set of foes and she swings her hammer
Channel Smite@red: 1d20 + 16 ⇒ (4) + 16 = 20
Damage, b: 2d8 + 4 ⇒ (6, 8) + 4 = 18
Damage, negative: 2d8 ⇒ (3, 1) = 4
Reaction: Reactive shield (+2 to AC)

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Zenith rushes towards the other archers and runs into a flanking position with Zabu before attempting to roll between their feet
Tumble Through Vs Reflex DC: 1d20 + 16 ⇒ (19) + 16 = 35 if success-> gain panache | Will roll back to same spot so zenith's position doesn't change
They then strike the flanked foe with their starknife!
If green is already down, wouldve gotten into flanked positiono against Red and struck red
Strike Green w/ Eclipse (cold iron, returning starknife), inspire: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
S dmg: 2d4 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 3 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round"
Actions: ◆Stride ◆Tumble Through ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Teja dashes forward, getting into a tactically advantageous position with Makai.
* stridex3

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Sznark keeps on running and casts Soothe on Zabu.
"Stay u-up *huff* Zabu! *huff*" Sznark says.
Soothe at 2nd level: 2d10 + 8 ⇒ (5, 6) + 8 = 19
* Stride
** Cast Soothe (2nd level) on Zabu
Inspire Courage still up for 3 more rounds.

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@Zenith- Assuming you wished to use your Liberating step on Zabu against the arrows last round? Will apply it to them but let me know if you have a different goal.
Luciola shields herself as herself and Teja rush to battle. Zenith tumbles around the elf and slices their starknife across the elven assassins ribs. Sznark soothes Zabus wounds but not his rage.
Makai sets her sights on the elf but only manages to leave a sizeable indent in the soil. Zabu is unable to demoralize the elf as he coughs up little specks of blood. "You are barely walking to us gnome. You won't see the rest of the day...." The elf jerks back as Zabu quickly bites the elf's finger off.
The elves scatter, dipping new arrows in poison and keeping their sights on Zabu. AoO's for moving away if anyone has it.
Red Composite Shortbow vs Zabu AC 25: 1d20 + 20 ⇒ (3) + 20 = 23
Green Composite Shortbow vs Zabu AC 25: 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10 Crit for 20. Resistance 9 from Zenith.
Poison Damage: 2d4 ⇒ (2, 3) = 5
Deadly Damage: 2d10 ⇒ (3, 3) = 6
Zabu takes another poisoned arrow to his leg as Zenith knocks the other to the side midflight.
★★★
Ambush! Round 3/4
Party Conditions: Inspire Courage +1
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Teja (88/88 HP) │ Heroism
➤ Zabu (60/144 HP)
Assassin (Red) (-0 HP)
Assassin (Green) (-36 HP) │ Persistent Bleed 1d6
➤ Luciola (55/55 HP)
➤ Zenith (99/99 HP)
➤ Sznark (80/80 HP)
➤ Makai (87/87 HP)

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Sznark slows down and sends an arrowhead at the green elf.
"Have some of your *huff* own medic-*huff-ine.." Sznark says.
Tel Projectile: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
dmg Piercing: 4d6 + 4 + 1 ⇒ (1, 3, 3, 4) + 4 + 1 = 16
◆ Stride
◆◆ Tel Projectile at Green
(Inspire Courage for two more rounds)

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Luciola hovers while sending a two action heal at Zabu then maintaining her shield.
heal(3rd): 3d8 + 24 ⇒ (7, 5, 5) + 24 = 41
She also giggles at Sznark. Not enough nectar this morning? Maybe you should learn to fly

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@Zenith- Assuming you wished to use your Liberating step on Zabu against the arrows last round? Will apply it to them but let me know if you have a different goal.
Yes, thank you. In general first chance it would activate is my default unless I say something more specific for a given turn.
Zenith runs towards the green assassin and attempts to grab them.
Grapple vs Green Fort DC: 1d20 + 19 ⇒ (9) + 19 = 28
Then Zenith follows it up by throwing the starknife confidently past their foe and letting it hit them on the return trip with slightly less force than normal
Non-lethal, confident finisher
Confident Finisher Green w/ Eclipse (cold iron, returning starknife), MAP, non-lethal, insipire: 1d20 + 16 - 4 - 2 + 1 ⇒ (4) + 16 - 4 - 2 + 1 = 15
S dmg: 2d4 + 6 + 1 ⇒ (1, 4) + 6 + 1 = 12 | +precision: 3d6 ⇒ (4, 1, 4) = 9 | Half of the precision on miss, but not crit if crit miss
Actions: ◆Stride ◆Grapple ◆ Confident Finisher
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Tenja moves into a flanking position with the assassin in green, and then sinks her rapier into his back.
strike, heroism, FF: 1d20 + 17 + 1 + 2 ⇒ (15) + 17 + 1 + 2 = 35
damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12
sneaky damage: 2d6 ⇒ (4, 3) = 7
deadly?: 1d8 ⇒ 7
* stridex2
* strike

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Makai grabs Zabu by his arm and channels some of the healing magic into him
Vital beacon@Zabu: 4d10 ⇒ (8, 2, 5, 2) = 17
Than she runs after one of the elves and strike them with her hammer
Hammer@red: 1d20 + 16 ⇒ (8) + 16 = 24
Damage, b: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Reaction:Reactive shield (+2 to ac)

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"That's what she said!" Zabu replies to Sznark.
"Oh yeah? Then why am I the one chasing you?" he asks the elf.
He doesn't like the idea that they might be able to get away so when he catches up to the red one he makes a grab for her.
◆ Stride]
◆ Athletics (Grab): 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
And then slashes at her with his claws.
◆ Claw (Raging,MAP): 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Slashing: 2d8 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13 plus Persistent Bleed: 1d6 ⇒ 4

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Green persistent Damage: 1d6 ⇒ 3
Flat Check: 1d20 ⇒ 5
Luciola and Makai send some healing Zabu's way, fueling his ever burning desire to rip things apart with his teeth. Zenith grabs ahold of the elf but is unable to actually finish this situation as he wriggles about too much.
Sznark lobs a stone into the elf's backside, bruising it pretty good. Makai misses with her hammer, though she is getting closer.
Teja sinks her blade deep into the elf's back, nearly poking Zenith's arm as she goes through so far. Zabu grabs the other elf and chomps down hard on its leg.
The elves drop their bows, drawing equally deadly rapiers as they quickly stab and try to escape.
Red Rapier Quick Draw vs Zabu AC 25: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Athletics to Escape DC 29: 1d20 + 18 - 5 ⇒ (19) + 18 - 5 = 32
Green Rapier Quick Draw vs Zenith AC 26: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Athletics to Escape DC 29: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
Athletics to Escape DC 29: 1d20 + 18 - 10 ⇒ (18) + 18 - 10 = 26
The elf held by Zabu gets loose and darts back towards the central field near the gate as both get small wounds from the rapiers.
Red Persistent Bleed: 1d6 ⇒ 3
Flat Check: 1d20 ⇒ 15
GreenPersistent Bleed: 1d6 ⇒ 4
Flat Check: 1d20 ⇒ 12
★★★
Ambush! Round 3/4
Party Conditions: Inspire Courage +1
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Teja (88/88 HP) │ Heroism
➤ Zabu (106/144 HP)
Assassin (Red) (-16 HP)
Assassin (Green) (-104 HP) │ Persistent Bleed 1d6 | grabbed by Zenith
➤ Luciola (55/55 HP)
➤ Zenith (89/99 HP)
➤ Sznark (80/80 HP)
➤ Makai (87/87 HP)

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Makai runs after the elf and swings her hammer from right to left
Hammer@red: 1d20 + 16 ⇒ (9) + 16 = 25
Damage, b: 2d8 + 4 ⇒ (1, 7) + 4 = 12
Than she brings it into a half circle and brings it down
Hammer@red: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
Damage, b: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Reaction:Reactive shield (+2 to ac)

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Finally in a good position, Teja draws her dagger as she plunges her rapier into the back of the assassin in green.
strike,FF,heroism: 1d20 + 17 + 2 + 1 ⇒ (10) + 17 + 2 + 1 = 30
damage: 2d6 + 2 ⇒ (3, 6) + 2 = 11
sneak damage: 2d6 ⇒ (6, 4) = 10
deadly?: 1d8 ⇒ 6
Then, after admiring her handiwork, does it again.
strike,FF,heroism,MAP: 1d20 + 17 + 2 + 1 - 5 ⇒ (15) + 17 + 2 + 1 - 5 = 30
damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
sneak damage: 2d6 ⇒ (5, 2) = 7
deadly?: 1d8 ⇒ 4
* draw weapon
* strike
* strike

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'Easy for you to say *huff* you've got wings. Okay good they've stopped r-running *huff*" Sznark says to Luciola.
He sends another arrowhead at the green elf. If he's dead he'll do it at the other elf.
Tel Projectile: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Dmg: 4d6 + 4 + 1 ⇒ (5, 6, 4, 3) + 4 + 1 = 23
◆ Stride
◆◆ Tel Projectile at Green
(Inspire Courage for one more round)

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Zabu is ready to finish this fight so he doesn't do anything fancy. He just chases the elf assassin that just got away from him and tries to bite and claw her to ribbons.
Jaws(Raging): 1d20 + 17 ⇒ (18) + 17 = 35
Piercing: 2d12 + 6 + 5 ⇒ (6, 11) + 6 + 5 = 28 plus Persistent Bleed: 1d6 ⇒ 6
Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
Slashing: 2d8 + 6 + 2 ⇒ (8, 7) + 6 + 2 = 23 plus Persistent Bleed: 1d6 ⇒ 6

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Zenith tries to keep green grabbed for another round and then follows up with two strikes with their starknife
Grapple vs Green Fort DC: 1d20 + 18 ⇒ (12) + 18 = 30 if success-> gain panache
Strike Green w/ Eclipse (cold iron, returning starknife), inspire, MAP: 1d20 + 16 + 1 - 4 ⇒ (7) + 16 + 1 - 4 = 20
S dmg: 2d4 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 4 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
Strike Green w/ Eclipse (cold iron, returning starknife), inspire, MAP: 1d20 + 16 + 1 - 8 ⇒ (8) + 16 + 1 - 8 = 17
S dmg: 2d4 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 6 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
Actions: ◆Grapple ◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Red Reflex DC 25: 1d20 + 19 ⇒ (15) + 19 = 34
Green Reflex DC 25: 1d20 + 19 ⇒ (12) + 19 = 31
Luciola shocks the pair befre they get too far from the other as Zenith keeps a tight hold on the elf. Zenith can't get their starknife into a good position without hurting themself.
Sznark cracks the elf's spine with another stone as it hits hard. The elf falls limp in Zeniths hands. Makai circles the remaining assassin and smashes her hammer inot his knee.
With her target dn Teja turns to help Makai and Zabu. Your target died so readjusted you to the last assassin. Teja plunges her rapier inot the elf, greatly wounding them. Zabu coes in from the other side as he quickly ends the elfs life, looking around for any other scouting party and finding none.
Out of Combat. We ae close to unlocking the remainder of the missions if you want to wait. If not we can certainly do another Ambush combat here while we wait. Up to you all.

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**HOUSE GM ANNOUNCEMENT**
The crackle of flame and cries of pain echo down the street as panicked townsfolk flee from invaders. A swarm of small, winged fiends dangle a man in fine clothing by his ankle above a horse trough. Four horses, still harnessed to the remnants of a smashed carriage, careen by, their eyes wild with fear. With a loud crack, a water tower atop a nearby building collapses and falls, the torrent of water overturning carts and sweeping fleeing elves from their feet.
“Pathfinders!” Fola Barun calls out, quickly gathering all the agents at hand. “The defenses have fallen, and the people of Folien need our help! Spread out and do what you can to drive off these fiends. Try to find out what they’re after and put a stop to that too, if you can. Whatever it is, it can’t be good!”
”Your hard work trying to keep Nathatel and his forces out of the town is not without benefit, though, as Nathatel’s servants are finding the going harder than they would like”.
Table GMs, Defense Events 1-4 are now available and the Know Your Enemy condition (carried over from Part 2) is now in effect.

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Anyone need more healing? And I wonder if these guys are carrying loot .. erm ... clues
I guess they were hoping to sneak in and catch us off guard ... and ... any of your tall folk wanna offer a shoulder to land on?

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“No, no, you have to hold this position! Where are you going?” Eando Kline growls in exasperation as a squadron of terrified volunteer guards breaks rank and flees. Noticing the approaching agents, he gestures to the remaining locals nervously holding defensive positions around the square. “These folks have depended on the wards that protected this place for too long. Now that things have turned sour, they’re panicking.” He sighs and gestures to the guards. “Do a lap around, see if you can’t get their heads right. If they can’t hold these positions, the whole town will be lost.”
Describe how you are helping and provide an appropriate DC 23 roll. Lore Checks will be DC 21.

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Zabu would never admit to needing healing but the arrow wounds he took and the poison they delivered are still evident on his chiseled, manly physique.
He gets out ahead of one of the groups of soldiers as they attempt to flee. With his demon mask in place, making his face look like a fiendish great cat, he stands in the middle of the road with his arms crossed over his chest.
He keeps his eyes down, not looking at the deserters.
"You know, if you stay and fight, these creatures MAY kill you in painful ways.
"If you run, I definitely will."
Intimidation: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

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Sznark goes around singing and boosting the morale of the troops.
"Calm down everyone! We've got this! It's just a bunch of uh.. sissy elves!"
Performance: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24

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Luciola dances in the air to Sznark's singing, changing the colour of her 'glow' to match the music to add a light show. Dancing Lights add to the performance. Her dancing scarf also comes into play.
perform: 1d20 + 16 ⇒ (4) + 16 = 20
It is clear though her wings are running out of power
She ends up landing on Zabu's shoulder to give him more healing.
heal: 3d8 ⇒ (1, 4, 5) = 10
Looked like you needed a top-up

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Teja looks around sighing. "People! You have proud ancestry! Think back, you have long memories. Do elves flee like goblins? " she offers a wry wink to Zabu and Sznark as she says this. "Or do they stand, safe in the knowledge that together they have overcome worse foes again and again? Think about how you survived Earthfall? It was not by panic!"
society to regale them with tales of proud elvish history: 1d20 + 18 ⇒ (1) + 18 = 19
I'm going to HP that roll
society to regale them with tales of proud elvish history: 1d20 + 18 ⇒ (17) + 18 = 35

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"Hey, you. The forge father did not made you to be cowards! We are here to help those people and you need to control your emotions, turn around and stand by our side. The ones who fight in his name would not fall"
religion: 1d20 + 14 ⇒ (9) + 14 = 23

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Zenith tries to give a stirring and diplomatic plea, but struggle to come up with the words.
Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13 Hero point. slides updated
Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13