GM Tyranius (PF2) Gameday XII Blessings of the Forest (Inactive)

Game Master Tyranius

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Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

You're an idiot Luciola calls back, now glowing red. If you're claiming superiority cause you're an elf, lemme point out that the fae have been around longer. By that logic, WE should rule ..... but we choose to live in peace.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Medicine, treat wounds, DC20@Zabu: 1d20 + 14 ⇒ (19) + 14 = 33
Healing: 4d8 + 10 ⇒ (3, 2, 7, 6) + 10 = 28

Makai heals Zabu before they get to the spot, as they do. She prays to Torag for his blessing. Casts Heroism on self

And raises her shield.

I don't think we are on the map, so I will focus on buffs.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, your tokens shifted under the map. I got it all fixed now.

That healing brought everyone to full.

Makai feels heroic as she shields herself, not knowing exactly what to expect.

The winged demon flies straight at you before landing on the ground. It's demonic wings flutter as grim lines of negative energy sap across the ground at most of your feet.

Grim Tendrils (Zabu, Zenith, Sznark, and Teja) Negative Damage: 8d4 ⇒ (3, 3, 3, 1, 4, 3, 4, 4) = 25 DC 26 Basic Fort Save + 4 Persistent Bleed Damage

As the negative energy saps your energy you feel the demons life-stealing gaze sap you actual life-force.

Death-Stealing Gaze- Anyone that ends their turn within 30' of Yellow must make a DC 23 Fort Save or become Drained 1.

★★★
Confronting Nathatel! Round 1

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zenith: DC 26 Fort vs 25 Damage
Zabu: DC 26 Fort vs 25 Damage
Teja: DC 26 Fort vs 25 Damage
Sznark: DC 26 Fort vs 25 Damage

──────────
BOLD IS UP!:
──────────
Makai (87/87 HP) │ Heroism
Nabasus (Yellow) (-0 HP) │ Death Stealing Gaze Aura 30'
➤ Zenith (99/99 HP) │ Persistent Bleed 4
➤ Zabu (144/144 HP) │ Persistent Bleed 4
Nathatel (Red) (-0 HP)
Luciola (55/55 HP)
Teja (88/88 HP) │ Persistent Bleed 4
Brimorak (Green) (-0 HP)
Sznark (80/80 HP) │ Persistent Bleed 4

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

"Aww...you ladies must really like me," Zabu says as he's showered with all manner of healing.

"Maybe I'll show you how much I really like you when this is all over," he continues with a wink and lascivious grin.

Fort: 1d20 + 19 ⇒ (11) + 19 = 30

"I'll take care of Mr. Death Stare," he says the words becoming garbled as his mouth transforms and fills with bigger, sharper teeth.

He closes the distance on the Grempire and takes a bite.

Jaws(Raging): 1d20 + 17 ⇒ (5) + 17 = 22
Piercing: 2d12 + 6 + 5 ⇒ (3, 1) + 6 + 5 = 15 plus Persistent Bleed: 1d6 ⇒ 1

Fort: 1d20 + 19 ⇒ (6) + 19 = 25

◆Rage ◆Stride ◆Strike - I have Juggernaut so all Fort Successes become Crit Successes.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Fortitude, DC 26: 1d20 + 13 ⇒ (14) + 13 = 27 Success -> 12 dmg

Zenith runs towards the winged demon and attempts to dash through their legs before running towards the demon with the fire sword. Zenith launches their starknife from afar, ready to catch it when it returns.

Tumble Through Vs Yellow Reflex DC: 1d20 + 16 ⇒ (16) + 16 = 32 if success-> gain panache

If panache, will use confident finisher, otherwise normal strike
Confident Finisher or Strike vs Green w/ Eclipse (cold iron, returning starknife), 2nd range increment : 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
S dmg: 2d4 + 6 ⇒ (1, 1) + 6 = 8 | if panache, precision: 3d6 ⇒ (1, 3, 5) = 9 | if crit, deadly: 1d6 ⇒ 1 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

End of turn persist bleed -> 4 dmg
Persist Bleed Recovery DC 15: 1d20 ⇒ 3 still bleeding

Actions: ◆Tumble Through ◆Stride ◆Confident Finisher or strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zabu resists the demons strange glare as he rushes it. The demon flaps its wings as Zabu goes right underneath it. Miss. Zenith skids underneath as well as they follow behind Zabu, slicing through the demons wing.

Nathatel enters into a strange stance as magical runes form along the bark of his multi-pronged spear. Reaching it out he sends a shock of electricity out at Zabu. "We will see who is superior when this is done."

Electric Arc (Zabu): 4d4 + 4 ⇒ (1, 3, 3, 3) + 4 = 14 DC 23 Basic Reflex

★★★
Confronting Nathatel! Round 1

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 23 Reflex vs 14 Damage
Teja: DC 26 Fort vs 25 Damage
Sznark: DC 26 Fort vs 25 Damage

──────────
BOLD IS UP!:
──────────
Makai (87/87 HP) │ Heroism
Nabasus (Yellow) (-17 HP) │ Death Stealing Gaze Aura 30'
Zenith (83/99 HP) │ Persistent Bleed 4
Zabu (144/144 HP)
Nathatel (Red) (-0 HP)
➤ Luciola (55/55 HP)
➤ Teja (88/88 HP) │ Persistent Bleed 4
Brimorak (Green) (-0 HP)
Sznark (80/80 HP) │ Persistent Bleed 4

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

Luciola casts her second, and last, Fly then activates her Shield while keeping an eye on the rest of the party to see who is going to need healing first.

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

fort: 1d20 + 13 ⇒ (4) + 13 = 17

The scholar coughs and chokes as the life sapping aura gets the best of her. Slipping around the back of the demon, she drives her rapier into its rear, while it is hopefully fully busy with Zabu.

attack, FF: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
damage: 2d6 + 2 ⇒ (2, 1) + 2 = 5
sneak: 2d6 ⇒ (1, 4) = 5
deadly: 1d8 ⇒ 4

"We need to end this quickly."

fort from gaze/aura: 1d20 + 13 ⇒ (11) + 13 = 24

But she manages to resist the horrid draining... for the moment.

* stride
* stride
* strike

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Luciola takes to the air shielding herself, keeping her distance. Teja coughs and chokes as the demon's spell tears through her. She slips around the backside, stabbing the demon.

Teja Flat Check vs Persistent Bleed Damage DC 15: 1d20 ⇒ 16

Teja Fort DC 23 (Death Stealing Gaze): 1d20 + 13 ⇒ (11) + 13 = 24

The goat-headed demon launches a fireball that explodes into the group. The spell sucks and burns through the breathabale oxygen, as it takes your breath away.

Fireball Damage (Zabu, Makai, Sznark, and Luciola): 6d6 ⇒ (6, 1, 5, 5, 3, 3) = 23 DC 21 Basic Reflex

As the flames die down the demon closes in on Zenith, cutting them off from the rest of the group.

★★★
Confronting Nathatel! Round 1/2

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Makai: DC 21 Reflex vs 23 Damage
Zabu: DC 23 Reflex vs 14 Damage | DC 21 Reflex vs 23 Damage
Luciola: DC 21 Reflex vs 23 Damage
Sznark: DC 26 Fort vs 25 Damage | DC 21 Reflex vs 23 Damage

──────────
BOLD IS UP!:
──────────
➤ Makai (87/87 HP) │ Heroism
Nabasus (Yellow) (-27 HP) │ Death Stealing Gaze Aura 30'
Zenith (83/99 HP) │ Persistent Bleed 4
Zabu (144/144 HP)
Nathatel (Red) (-0 HP)
Luciola (55/55 HP)
Teja (59/88 HP)
Brimorak (Green) (-0 HP)
➤ Sznark (80/80 HP) │ Persistent Bleed 4

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Fort save: 1d20 + 11 ⇒ (18) + 11 = 29
Ref save: 1d20 + 15 ⇒ (6) + 15 = 21

"OUCH! EEk!" Sznark says. He starts playing on his lute, tells Zabu to smash that devil good and runs off.

"Smash them good! You devils are done!" Sznark plays, riffing on his lute.

Lingering Performance: 1d20 + 16 ⇒ (15) + 16 = 31

◇ Lingering Performance
◆ Inspire Courage
◆ Guidance on Zabu
◆ Stride

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Bleed flat check: 1d20 ⇒ 19

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Reflex save, DC21, bulwark, heroism: 1d20 + 10 + 3 + 1 ⇒ (14) + 10 + 3 + 1 = 28

Makai jumps away from the worst of the blast catching some flames on her armor.

She moves forwards one of the devils and strike it

Hammer@yellow: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Damage, b: 2d8 + 8 + 1 ⇒ (2, 1) + 8 + 1 = 12

Hammer@yellow: 1d20 + 16 + 1 - 5 ⇒ (15) + 16 + 1 - 5 = 27
Damage, b: 2d8 + 8 + 1 ⇒ (6, 3) + 8 + 1 = 18

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

Luciola tries to dodge the fireball.
ref: 1d20 + 13 ⇒ (1) + 13 = 14

How she managed to get into the middle of it is a question that she refuses to answer.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sznark's performance lingers as he offers a small bit of guidance to the situation. Success The pair avoids the worst of the flames as Makai rushes the same demon, her hammer cracking into its ribs.

Makai Fort DC 23 (Death Stealing Gaze): 1d20 + 14 ⇒ (9) + 14 = 23

Luciola is not quite as lucky as most of the blast burns through the fey. The winged demon grabs ahold of Makai and hisses at her for hurting it so badly. She feels her life drain from her body as she turns pale to the touch.

Vampiric Touch Negative Damage (Makai): 8d6 ⇒ (3, 6, 4, 4, 1, 4, 3, 5) = 30 DC 26 basic Fort Save.

The demon releases her and shoots straight up into the air 20' where it hovers in place.

★★★
Confronting Nathatel! Round 2

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Makai: DC 26 Fort vs 30 Damage
Zabu: DC 23 Reflex vs 14 Damage | DC 21 Reflex vs 23 Damage

──────────
BOLD IS UP!:
──────────
Makai (76/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up
➤ Zenith (83/99 HP) │ Persistent Bleed 4
➤ Zabu (144/144 HP)
Nathatel (Red) (-0 HP)
Luciola (9/55 HP)
Teja (59/88 HP)
Brimorak (Green) (-0 HP)
Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14
GM Tyranius wrote:


Nathatel enters into a strange stance as magical runes form along the bark of his multi-pronged spear. Reaching it out he sends a shock of electricity out at Zabu. "We will see who is superior when this is done."

"To quote my favorite band: 'It's gonna be me!'" Zabu replies.

He rushes at the next enemy since Yellow has decided he doesn't want any more gnome problems.

Reflex: 1d20 + 13 ⇒ (13) + 13 = 26

Reflex: 1d20 + 13 ⇒ (1) + 13 = 14

I don't know how high the dais is. If it's low enough for Zabu to reach the elf, here are his actions-

Stride

Athletics (Grab): 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25

Claw (Raging): 1d20 + 17 ⇒ (18) + 17 = 35
Slashing: 2d8 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15 plus Persistent Bleed: 1d6 ⇒ 3

If the dais is too tall for Zabu to reach the elf, then he moves to flank the green demon with Zenith with the following actions -

◆◆Sudden Charge Jaws(Raging): 1d20 + 17 ⇒ (8) + 17 = 25
Piercing: 2d12 + 6 + 5 ⇒ (9, 1) + 6 + 5 = 21 plus Persistent Bleed: 1d6 ⇒ 5

Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Slashing: 2d8 + 6 + 2 ⇒ (3, 3) + 6 + 2 = 14 plus Persistent Bleed: 1d6 ⇒ 6

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith attempts to tumble through the green demon and put some distance between the two of them. The swashbukler then launches their starknife up into the sky. strike yellow

Tumble Through Vs Reflex DC: 1d20 + 17 ⇒ (6) + 17 = 23 if success-> gain panache

Pythagorean OK for distance? 30' horizontal and 20' vertical comes out to 36' between Yellow and Zenith. 2nd range increment and no save.
Strike YELLOW w/ Eclipse (cold iron, returning starknife), inspire, range penalty: 1d20 + 16 + 1 - 2 ⇒ (7) + 16 + 1 - 2 = 22
S dmg: 2d4 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 6 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

Strike YELLOW w/ Eclipse (cold iron, returning starknife), inspire,MAP, range penalty: 1d20 + 16 + 1 - 4 - 2 ⇒ (9) + 16 + 1 - 4 - 2 = 20
S dmg: 2d4 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 2 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

End of turn: 4 persist bleed
recovery check: 1d20 ⇒ 9 still bleeding

Actions: ◆Tumble Through ◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The dais is 5' up.

Pythagorean is fine for distance.

Zenith tumbles past as his starknife misses the flying demon while the swashbuckler skirts just outside the aura. Zabu gets badly burned as he tries to grab the elf and fails, though his claw does manage to scrape the elfs foot.

Nathatel stabs his elven branched spear down into Zabu before taking a small step back.

Spellstrike vs Zabu AC 25: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Damage (Force): 4 = 4
Shocking Grasp Damage: 5d12 ⇒ (11, 7, 12, 2, 2) = 34 Crit for 104 damage

Zabu feels an immense jolt run through his body. He convulses in pain for the briefest of moments before collapsing to the ground, a large pool of blood forming around his body.

Nathatel Flat Check for Bleed: 1d20 ⇒ 15

★★★
Confronting Nathatel! Round 2

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Makai: DC 26 Fort vs 30 Damage

──────────
BOLD IS UP!:
──────────
Makai (76/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up
Zenith (79/99 HP) │ Persistent Bleed 4
Zabu (0/144 HP) │ Dying 2 | Prone | Unconscious | Persistent Elec 1d4
Nathatel (Red) (-18 HP) │ Persistent Bleed 3
➤ Luciola (9/55 HP)
➤ Teja (59/88 HP)
Brimorak (Green) (-0 HP)
Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

Teja steps up to Zabu and tries to sooth his wounds.
soothe: 3d10 + 12 ⇒ (9, 10, 1) + 12 = 32

* stride
** sooth

I assume given the healing we did earlier that I didn't need to use battle medicine at that stage, so it is still available to use on him next round?

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

Luciola uses a third level two action healing spell on herself.
healing: 3d8 + 24 ⇒ (8, 7, 3) + 24 = 42

before flying up to be at the same altitude as yellow.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Your Battle Medicine is still available.

Teja Fort DC 23 (Death Stealing Gaze): 1d20 + 13 ⇒ (4) + 13 = 17 Drained 1

Luciola quickly heals herself as she takes to the air similar height to the demon. Teja soothes Zabu as the burning demon steps closer to Zenith but then quickly sidesteps him and spits a 20' line of boiling blood at Makai and Teja.

Boiling Blood Damage: 6d6 ⇒ (5, 5, 3, 6, 4, 3) = 26 DC 21 Basic Reflex
Rounds: 1d4 ⇒ 4

★★★
Confronting Nathatel! Round 2/3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Makai: DC 26 Fort vs 30 Damage | DC 21 Reflex vs 26 damage
TejaDC 21 Reflex vs 26 damage

──────────
BOLD IS UP!:
──────────
➤ Makai (76/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up
Zenith (79/99 HP) │ Persistent Bleed 4
Zabu (71/144 HP) │ Persistent Elec 1d4
Nathatel (Red) (-15 HP)
Luciola (51/55 HP)
Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
➤ Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"Why I am always running around??" Sznark says. He rushes towards the west, and casts Haste on Zabu.

"Go wreck them, gnome!"

◆ Stride
◆◆ Cast Haste on Zabu

Inspire Courage up for 2 more rounds

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Fort save, DC26, heroism: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22

Makai shrieks in pain, and throws an angry look at the demon.

Divine lance@yellow, ic: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Damage, good: 4d4 + 3 + 1 ⇒ (2, 2, 4, 4) + 3 + 1 = 16

Than she raises her shield

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Makai Reflex vs Boiling Blood DC 21; Bulwark: 1d20 + 10 + 3 ⇒ (20) + 10 + 3 = 33

Zabu rushes all around getting Zabu to move faster rather than himself. Makai screams as the vampiric touch badly drains her. 30 damage so the demon gains 15 Temp hp. Makai throws a deadly look at the demon but the divine charge misses.

Makai Fort DC 23 (Death Stealing Gaze): 1d20 + 14 ⇒ (12) + 14 = 26

The demon glares down at Teja as it tries to consume more of her life with its gaze! Consume Death- DC 23 Fort vs Death Stealing Gaze. [ooc]Failure is Drained 1 and crit fail is drained 2. These drains can stack up.

The demon then turns its attention towards Luciola as it flies right for the fey. Luciola feels a telepathic hunger connect with her mind.

Jaws vs Luciola AC 24: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d12 + 9 ⇒ (10, 1) + 9 = 20
Damage (Evil): 1d6 ⇒ 3 CN so no evil damage.

The demon bites onto Luciola's arm as it wounds her further.

★★★
Confronting Nathatel! Round 3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Teja: Drained 1

──────────
BOLD IS UP!:
──────────
Makai (76/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up | Temp HP 15
➤ Zenith (79/99 HP) │ Persistent Bleed 4
➤ Zabu (71/144 HP) │ Persistent Elec 1d4 | Haste
Nathatel (Red) (-15 HP)
Luciola (31/55 HP)
Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Zabu's life flashes before his eyes in electrified static, but he is miraculously less harmed than the powerful bolt should have left him.

"Didn't hurt," he comments casually.

He clambers up on the stage, makes another grab for Nathatel and tears into him.

Athletics: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27

Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15
Slashing: 2d8 + 6 + 2 ⇒ (4, 2) + 6 + 2 = 14 plus Persistent Bleed: 1d6 ⇒ 4

Claw (Raging, MAP): 1d20 + 17 - 8 ⇒ (8) + 17 - 8 = 17 Slashing: 2d8 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12 plus Persistent Bleed: 1d6 ⇒ 6

Elec Flat Save: 1d20 ⇒ 15

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith can almost feel the shock from afar, must get closer! they think as they run into the fray. Zenith launches their starknife at Nathatel. They then reach up and touch Zabu's foot "quick feet!" they shout.

confident finish RED w/ Eclipse (cold iron, returning starknife), inspire: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
S dmg: 2d4 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9 | if panache, precision: 3d6 ⇒ (4, 1, 4) = 9 (half precision on miss but not crit misis) | if crit, deadly: 1d6 ⇒ 6 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

@Zabu: +24 hp and +2 status bonus to AC until zenith's next turn. Trying to mitigate more crits until we can take him out.

Actions: ◆Stride ◆Confident Finish ◆Lay on Hands Zabu
(Saving for whomever RED attacks ) Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Zenith tosses Eclipse at Zenth's legs and manages to cut the elf before sending some healing into Zabu's own injuries.

Zenith Recovery Check: 1d20 ⇒ 9

Zabu grabs ahold of Nathatel. It may not be a tight hold he gets ahold nonetheless, though none of his own attacks manage to get through.

Zabu Elec Persistent Damage: 1d4 ⇒ 4

The electricity finally dissipates on Zabu and Nathatel leans back sweeping his elven branched spear downward through the air to try and separate the pair.

Escape vs Zabu DC 31: 1d20 + 18 ⇒ (17) + 18 = 35

Time Jump.

Nathatel escapes as he mutters a phrase and leaps through time several seconds at a time before skidding to a halt 60' away, reenergizing his magic into his weapon. Leaning down he draws a line in the dirt and points to Zabu. "Let's have at it then."

★★★
Confronting Nathatel! Round 3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Teja: DC 21 Reflex vs 26 damage | DC 23 Fort vs Death Stealing Gaze

──────────
BOLD IS UP!:
──────────
Makai (76/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up | Temp HP 15
Zenith (75/99 HP) │ Persistent Bleed 4
Zabu (91/144 HP) │ Haste
Nathatel (Red) (-33 HP)
➤ Luciola (31/55 HP)
➤ Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

reflex,evasion, drained: 1d20 + 19 - 1 ⇒ (13) + 19 - 1 = 31
fort vs DSG,drain: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24

Holding on, but not by much, Teja steps up to Zabu and quickly patches the worst of his wounds.

healing Zabu battle medicine, assurance, expert: 2d8 + 10 ⇒ (4, 2) + 10 = 16
She then draws her own dagger, looking for a target to throw it at.

* stride
* battle medicine
* interact (draw dagger)

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

I gotta demon in my face ... whaddaI do

fort v DSG aura: 1d20 + 11 ⇒ (8) + 11 = 19

So she triple moves/flies back to the group and ducks behind Zebu.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Luciola- You only need a Fort Check if you end your turn in the aura so you are good.

Luciola safely flees the demon. Teja holds on by a thread as she avoids the boiling blood and vision completely.

Meanwhile the flaming goathead demon closes in on Makai with a flaming greatsword.

Flaming Greatsword vs Makai AC 28: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Damage (Evil): 1d6 ⇒ 1
Damage (Flaming): 1d6 ⇒ 4 Resistance 9 from Zenith

Flaming Hoof vs Makai AC 28: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Damage (Evil): 1d6 ⇒ 5
Damage (Flaming): 1d6 ⇒ 6 Crit for 40 damage

Makai gets slashed across her back as a hoof then comes around, clipping her in the chin.

★★★
Confronting Nathatel! Round 3/4

Battlemap

Teja: Drained 1

──────────
BOLD IS UP!:
──────────
➤ Makai (32/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up | Temp HP 15
Zenith (75/99 HP) │ Persistent Bleed 4
Zabu (107/144 HP) │ Haste
Nathatel (Red) (-33 HP)
Luciola (31/55 HP)
Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
➤ Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"Come back here you twerp!" Sznark says. "We're not done with you!"

Sznark casts Agonizing Despair on Nathaniel, then takes a step back, trying not to clump together with the rest.

Agonising Despair: 6d6 ⇒ (4, 4, 1, 5, 4, 6) = 24 (Signature spell - DC25, 60' range)

◆◆ Cast Agonizing Despair
◆ Step

Inspire Courage - Lingering Composition 1 more round

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Will DC 25: 1d20 + 16 ⇒ (20) + 16 = 36

Nathatel completely blocks the despair. "YOu think you are able to get into the mind of an elf? I have lived for centuries goblin. Not the paltry 7 years of your kind." Sznark feels some of the magical energy flood back into his own mind.

↺ Redirect Magic Damage: 4d6 ⇒ (4, 1, 2, 4) = 11 DC 23 Reflex negates

★★★
Confronting Nathatel! Round 4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Sznark: DC 23 Reflex vs 11 Damage (Negates)

──────────
BOLD IS UP!:
──────────
➤ Makai (32/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Flying 20' up | Temp HP 15
Zenith (75/99 HP) │ Persistent Bleed 4
Zabu (107/144 HP) │ Haste
Nathatel (Red) (-33 HP)
Luciola (31/55 HP)
Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
Sznark (53/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18

"Dang elves..." Sznark says.

He gets a headache from the spell.

Crit on save.. wow.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Makai blocks the first strike but the second hits her hard. She heals herself Shield block: hardness 8 BT 32 - minor sturdy shield

Heal: 3d8 + 24 ⇒ (2, 8, 3) + 24 = 37

Than she strikes the creature

Hammer@green, ic: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Damage,b: 2d8 + 4 + 1 ⇒ (4, 8) + 4 + 1 = 17

Reaction: Reactive shield +2 to Ac

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Makai- There was only 4 damage left to block after on the first strike due to Zenith's Champion ability. Did you wish to block the 4 damage or the crit?

Sznark feels a bit of backlash while Makai heals herself first. Makai tries to take teh dmon down but misses as it is just too quick for her hammer.

The flying demon descends, landing next to Makai as she is the closest, biting at her as it locks eyes with Teja.

Jaws vs Makai AC 28: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d12 + 9 ⇒ (2, 9) + 9 = 20
Damage (Evil): 1d6 ⇒ 1

@Zabu- Consume Death- DC 23 Fort vs Death Stealing Gaze. Failure is Drained 1 and crit fail is drained 2. These drains can stack up.

★★★
Confronting Nathatel! Round 4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 23 Fort vs Drained 1

──────────
BOLD IS UP!:
──────────
Makai (48/87 HP) │ Heroism
Nabasus (Yellow) (-57 HP) │ Death Stealing Gaze Aura 30' | Temp HP 15
➤ Zenith (75/99 HP) │ Persistent Bleed 4
➤ Zabu (107/144 HP) │ Haste
Nathatel (Red) (-33 HP)
Luciola (31/55 HP)
Teja (43/80 HP) │ Drained 1
Brimorak (Green) (-0 HP)
Sznark (42/80 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Death Stealing Gaze Aura 30' (If end turn within 30') :
DC 23 Fort Save or Drained 1

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Posted in discussion regarding the reactions

Zenith rushes towards the brimorak and attempts to tumble underneath the flaming sword and between the creature's legs.

Tumble Through Vs GREEN Reflex DC: 1d20 + 16 ⇒ (16) + 16 = 32 based on prior rolls, success -> gain panache

Once on the other side of the brimorak, Zenith stares down Nathatel and throws their starknife as hard as they can. Stars, guide me!

The starknife sings through the air as it shoots across the field.

Confident Finisher, with flying blade feat for ranged finisher
Confident Finisher vs RED w/ Eclipse (cold iron, returning starknife): 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
S dmg: 2d4 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10 | +precision: 3d6 ⇒ (3, 5, 2) = 10 | +deadly: 1d6 ⇒ 4 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
= 44 points of damage + 1d6+1 persist bleed + blinded 1 round if he doesnt have darkvision

Zenith deftly catches the blade returning to them and then returns to a closer position to their companions.

Tumble Through Vs GREEN Reflex DC: 1d20 + 16 ⇒ (13) + 16 = 29 if success-> gain panache

End of turn
4 persist dmg
Persist bleed recovery check: 1d20 ⇒ 11 still bleeding

Will, DC 23: 1d20 + 11 ⇒ (6) + 11 = 17 hero point, slides updated
Will, DC 23: 1d20 + 11 ⇒ (12) + 11 = 23 success

Actions: ◆Tumble Through ◆Confident Finisher ◆Tumble Through.
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 9. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

Your tireless assault has pushed back the invaders. Across the battlefield, the demons that remain are seeking a path to retreat. “Don’t let your guard down”, Fola calls out over the chaos. “I don’t think they’re going to give up just yet.”

GMs, this is your one day warning before the transition to Part 4.

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Fortitude: 1d20 + 19 ⇒ (19) + 19 = 38

"Oh, it's on!" Zabu replies and charges down Nathatel.

◆◆ Sudden Charge Jaws(Raging): 1d20 + 17 ⇒ (19) + 17 = 36
Piercing: 2d12 + 6 + 5 ⇒ (1, 12) + 6 + 5 = 24 plus Persistent Bleed: 1d6 ⇒ 6

"Let's see how good your spell casting is when you're flat on your @$$!" he says, sweeping the leg.

Athletics (Trip): 1d20 + 19 + 2 - 5 ⇒ (17) + 19 + 2 - 5 = 33

If that's a crit - Trip damage: 1d6 ⇒ 4

Then rips into him with his claws.

Claw (Raging): 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12
Slashing: 2d8 + 6 + 2 ⇒ (3, 8) + 6 + 2 = 19 plus Persistent Bleed: 1d6 ⇒ 1

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

"We will have to finish this later Pathfinders." Nathatel gloats. he grabs a small pendant around his neck as it glows brightly. A small tear in reality swirls around him whisking him away to parts unknown.

The remaining demons use this distraction to flee and cause ensuing chaos elsewhere.

Out of Combat due to the one day warning per the scenario.

Without Nathatel to direct the demons, they begin to fall back. The town defenders and Pathfinders rally and kill the remaining forces. Folien is safe.

"Excellent work, everyone." Fola Barun waves you over. "The town is safe for now, but we still need to find the leader of this attack."

The silversmith's apprentice, Iarrin approaches. "We'll form a searching party. They couldn't have gotten far."

Marilindae approaches you, holding a large blue gem from a necklace around his neck. "I saw it. Nathatel Zephon. That fool. These Pathfinders nearly struck him down, but he escaped somehow." He turns to you. "Please, let Yuelral bless your recovery." With a flash of light, the gem is consumed, and a wave of energy washes over you.

Each of you may select one of the following benefits.

Healing: The light provides the benefits of a 2-action >heal< spell (heightened to 5th rank.)
Focus: The energy restores all of the PCs, expended Focus Points, up to their maximum.
Magic: The light restores one previously expended memorized spell or spell slot of each level the PC is capable of casting.
Mending: The light completely repairs one broken object, restoring it to its maximum HP and increasing its Hardness by 2 for the remainder of the scenario.

In addition, you have 10 minutes for downtime activity like Repair or Treat Wounds.

In addition to Marilindae’s magic, several grateful merchants are among the citizens accompanying him. They offer each PC one common magical or alchemical consumable item with an item level up to the PC’s level.

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

"I'll take it," Zabu says as the light washes over him and heals his wounds.

That'll take me back up to full with no roll needed.

He also liked how being fast made him feel so when someone offers up a black container with three green claw marks painted on it, he takes that.

I'll take a Potion of Quickness as my consumable.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Reactive shield value! wooo, hit and not a crit

Makai also takes the healing letting the magic to restore her wounds as she works to fix her shield.

I can heal others if needed, I will do the roll below and if anyone want to relay on Makai's healing they can

Healing:

Ward Medic, COntinual recovery, if needed she still ahve Vital Beacon with: 4d8, 4d6 and 4d4 - feel free to use it
Treat Wounds, DC20: 1d20 + 14 ⇒ (2) + 14 = 16
Heal: 2d8 + 10 ⇒ (4, 1) + 10 = 15

Treat Wounds, DC20: 1d20 + 14 ⇒ (10) + 14 = 24
Heal: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

I'll take one of the treat wounds; the 15; I'll refocus

Grumbling, Sznark refocuses and fine tunes his instrument.

"He's not getting away next time!" he says.

He swallows two of his lesser healing potions.

heal: 2d8 + 5 ⇒ (6, 6) + 5 = 17
heal: 2d8 + 5 ⇒ (7, 4) + 5 = 16

He'll take a moderate healing potion.

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

As the light washes over her, Teja finds her small supply of magic is restored.
I'll take the spell restoration. And use treat wounds on myself in the down time. Is there a potion of restoration or something similar that can help with the drained condition?
treat wounds(expert,assurance): 2d8 + 10 ⇒ (6, 4) + 10 = 20

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

4 persist -> 67/99
1d20 ⇒ 15 recovers

Zenith accepts the light washing over them. Healing benefit brings Zenith to full without rolling. Zenith then prays to the stars during the 10 minutes refocus.

Looking through the supplies, they grab a moderate healing potion.

Horizon Hunters

Female Sprite(Light) Sorcerer(Fey) - 8 | | F:12 R:14 W:13 | P:11 | hp:46/62 | AC:25 | HP:0/3 Dr1 | ss /d 1:4/4 2:4/4 3:4/4 4:3/3 | HH | 124312-2014

I'll take the magic thank you Luciola says as she lands on Teja's shoulder again.

She then drinks a Lesser healing potion.
healing: 2d8 + 5 ⇒ (8, 5) + 5 = 18

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Teja- You would need a 4th rank of Restoration to get rid of the Drained. I am not aware of any potions or elixirs.

That with Makai's treat wounds is enough to bring everyone to full.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

“On your feet, Pathfinders!” Eando Kline shouts, gathering the assembled agents where they sit recovering from the battle. “That smith’s apprentice is a sharp young elf and spotted Nathatel through a window in the temple to Yuelral near the center of town. What’s worse, they said he wasn’t alone. They had to duck out of sight before they could get a good look at his companion, but... well let’s just say they described lots of horns and teeth and such.”

“That temple is a center of powerful magic keeping this region of Kyonin safe.” Viore Ciobanu adds. “I don’t know what that traitor and his companion are up to, but I fear the ramifications could be dire. We must hurry to reclaim the temple!” With that, he leads the assembled company quickly to the temple, the exterior of which seems largely unaffected.

Eando glances carefully at the front door then, satisfied that it’s safe, he throws it open to reveal a shocking sight within. The peace and beauty that once filled this space have been utterly destroyed, replaced by carnage, death, and destruction. Bloody animal pelts lie discarded and draped over smashed and broken pews, and elven corpses lie crumpled in the aisles. Around the room, bright, colorful crystals have been smashed, littering the ground with razor-sharp shards. What were once large sets of wind chimes in all shapes and sizes are now twisted and rent scrap metal and broken wood. The walls drip with fiendish sigils painted in blood.

“Ah, there are the meddling outsiders this fool was mewling about.” A cruel voice calls out from the front of the temple. Standing behind the temple is an imposing figure, her jaws and antlers dripping with blood. She holds a cruel dagger with a jagged, blackened blade aloft in one hand, the other pinning the elf who led the assault outside to the altar. “Thank you for delivering my sacrifice to me.” She says, grinning down at the struggling figure on the altar. “You all played your parts perfectly.”

“Serraleth, no! This wasn’t our deal!” The squirming figure cries. “You need me!”

“You’re right, Nathatel.” She says, plunging the dagger into his chest. “I couldn’t do it without you.”

As the elf’s blood drips down the sides of the altar, a sphere of sickly green energy springs up, surrounding the dais. As Serraleth begins an incantation, tendrils of black energy begin to flow in toward the altar from the desecration throughout the temple. Viore quickly hurls a spell at the fiendish figure, its effects splashing harmlessly off sphere of green energy.

“It’s no good,” Eando Kline shouts. “We have to bring down that shield if we want to stop whatever it is she’s doing! At least we seem to have interrupted before she could finish whatever it was. That should give us an advantage in trying to stop it. Pathfinders, fan out. Do whatever you can to cut off the flow of energy to that thing!”

Table GMs, please begin Part 4. The Rushed Evil condition is in effect.

Horizon Hunters

M Goblin Bard 7 | HP 80/80 AC 25 DC 25 SA +15 | F11 R15 W13 | Perform +16 (+1 Lute) Perc +13 | Focus 2/2 | Hero 0/3

"Well.. that was kinda satisfying." Sznark says, as the elf is slain.

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

"Well, you dance with a devil..." notes Teja.

She considers the magical energies in the area, wondering if there is anything she can do to halt them.

Likely use heroism on Zabu

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Serraleth calls out from within her protective sphere, taunting the gathered Pathfinders as she continues performing her ritual. “Are you pathetic outsiders really the best Iadara could muster to oppose me? Truly this nation deserves to crumble beneath my heel!”

You can attempt to distract Serraleth from her ritual and buy some time by turning the tables on her.

Rushed Evil: will give you +2 to these skill checks.

DC 23 Deception or Intimidate | DC 21 Demon Lore to return her mockery
DC 25 Athletics or Acrobatics to demonstrate your formidable prowess
DC 25 Arcana, Nature, Occultism, or Religion to demonstrate your magical prowess
DC 23 Survival or DC 21 Hunting Lore to demonstrate your superiority as hunters.

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

Do I have time to cast Heroism to help Zabu with the skill checks and eventual combat?

Teja looks at the horrid sight and sighs. "I guess there is nothing more for me to do here. Just as well the Knights of Lastwall have arrived. Quick, tell them to come here."
deception(expert),rushed evil: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34

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