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DC 21 Reflex: 1d20 + 17 ⇒ (6) + 17 = 23 Crit Success (Evasion). no damage
DC 21 Reflex: 1d20 + 17 ⇒ (13) + 17 = 30 Crit Success (Evasion). no damage
Zenith deftly dodges the flurry of bunnies attack their ankles. "I'll try! Zenith manages to respond to Sznark in appreciation before they attempt to dive through some of the bunnies. Making their way next to the wolf, Zenith reaches out and attempts to grab it with their free hand! Then quickly drawing their trusted starknife, the kayal grasps the handle as they attempt to slice into the wolf!
Tumble Through Vs Orange Bunnies Reflex DC: 1d20 + 16 ⇒ (14) + 16 = 30 if success-> gain panache
+1 to this grapple if zenith has panache from tumble (due to gymnast style)
Grapple vs Red Wolf Fort DC: 1d20 + 18 ⇒ (8) + 18 = 26 if success-> gain panache
Strike Red Wolf w/ Eclipse (cold iron, returning starknife), MAP, inspire: 1d20 + 16 - 4 + 1 ⇒ (17) + 16 - 4 + 1 = 30
S dmg: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12 | if panache, precision: 3 = 3 | if crit, deadly: 1d6 ⇒ 4 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
"Let the stars protect you! Zenith shouts to Luciola and those nearby" The constellations on their half plate begin to glow faintly, ready to protect an ally next round.
Actions: ◆Tumble Through ◆Grapple ◆Draw Eclipse ◆(Hasted) Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!
Special note: Would like to prioritize Luciola but if it looks like the reaction wouldnt be used, Zenith will use it on the next available instance of damage.
Also note that this won't apply until next time enemies attack since Zenith didn't have reaction at start of combat.

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Cause of inspire Courage, 21 and 22 for those to hit rolls. And +1 for damage if that matters.
Thanks Sznark! Sorry Sznark!

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"You think I'm afraid of some bunnies? I'm not afraid of bunnies!" Zabu roars as the creepy rabbits flood out of the woods.
Will: 1d20 + 14 ⇒ (14) + 14 = 28
And he really isn't.
He grabs at the wolf's muzzle as it begins to shake him.
Fort: 1d20 + 19 ⇒ (19) + 19 = 38
He manages through brute force to prevent the wolf from tearing him up.
"You think you've got me? No, I've got you!" he snarls at the wolf and latches on to it, in turn.
◆ Athletics (Grab): 1d20 + 19 + 2 + 1 ⇒ (7) + 19 + 2 + 1 = 29
Then he slashes at it with his claws.
◆Claw (Raging): 1d20 + 17 - 4 + 1 ⇒ (2) + 17 - 4 + 1 = 16
Slashing: 2d8 + 6 + 2 + 1 ⇒ (4, 7) + 6 + 2 + 1 = 20 plus Persistent Bleed: 1d6 ⇒ 1
◆Claw (Raging): 1d20 + 17 - 8 + 1 ⇒ (15) + 17 - 8 + 1 = 25
Slashing: 2d8 + 6 + 2 + 1 ⇒ (3, 7) + 6 + 2 + 1 = 19 plus Persistent Bleed: 1d6 ⇒ 3

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Makai Will vs Bunnies Cuteness Aura DC 22: 1d20 + 14 ⇒ (4) + 14 = 18
Makai seems distracted by the bunnies as her hammer misses the wolf.
Yellow Reflex DC 25: 1d20 + 14 ⇒ (2) + 14 = 16
Orange Reflex DC 25: 1d20 + 14 ⇒ (1) + 14 = 15
Luciola lets loose some very dangerous sorcery as several demonic bunnies get zapped. Sznark inspires the group as he helps Zenith's pacing.
Zenith Will vs Bunnies Cuteness Aura DC 22: 1d20 + 11 ⇒ (1) + 11 = 12
Zenith dodges the mass of bunnies as he tumbles through them. Panache gained! He tries to grab onto the scruff of the wolf's neck but isn't able to get any sort of hold. Quickly drawing eclipse he slashes it's blades across the wolf's shoulder.
Teja tries to feint to get the wolf to let her go but seems to have its eyes and snout locked on its meal of choice. Though she is at least able to find enouh room to stick her rapier into its skin.
Zabu grabs ahold of the wolf as the pair viciously shred each other like savage animals. Bits of skin, fur and blood splash the leaves nearby.
Worry (Shake Damage vs Teja): 2d8 + 4 ⇒ (7, 5) + 4 = 16 DC 25 Basic Fort.
Worry (Shake Damage vs Teja): 2d8 + 4 ⇒ (5, 6) + 4 = 15 DC 25 Basic Fort.
Worry (Shake Damage vs Teja): 2d8 + 4 ⇒ (7, 4) + 4 = 15 DC 25 Basic Fort.
Worry (Shake Damage vs Zabu): 2d8 + 4 ⇒ (1, 4) + 4 = 9 DC 25 Basic Fort.
Worry (Shake Damage vs Zabu): 2d8 + 4 ⇒ (7, 6) + 4 = 17 DC 25 Basic Fort.
Worry (Shake Damage vs Zabu): 2d8 + 4 ⇒ (3, 8) + 4 = 15 DC 25 Basic Fort.
The wolves shake their prey violently before releasing them. It is almost as if the wolves are toying with Teja and Zabu. The bunnies continue to get more and more savage as they swarm and bite anything within their reach.
Yellow Swarming Bites (Teja): 5d4 ⇒ (4, 2, 4, 3, 2) = 15 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (3, 4, 1, 2, 4) = 14 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (3, 2, 3, 4, 1) = 13 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Sznark): 5d4 ⇒ (3, 3, 4, 2, 2) = 14 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Sznark): 5d4 ⇒ (3, 2, 3, 2, 1) = 11 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Sznark): 5d4 ⇒ (3, 4, 1, 2, 4) = 14 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Pink Swarming Bites (Makai and Luciola): 5d4 ⇒ (1, 2, 1, 3, 2) = 9 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Pink Swarming Bites (Makai and Luciola): 5d4 ⇒ (3, 3, 3, 3, 2) = 14 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
★★★
The Overgrowth! Round 2/3
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Teja: DC 25 Fort x3 vs 16/15/15 damage | DC 21 Reflex x3 vs 15/14/13 damage
Zabu: DC 25 Fort x3 vs 9/17/15 damage
Makai: DC 21 Reflex x2 vs 9/14 damage
Luciola: DC 21 Reflex x2 vs 9/14 damage
Sznark: DC 21 Reflex vs 14/11/14 damage
──────────
BOLD IS UP!:
──────────
➤ Teja (61/88 HP) │ Frightened 1
➤ Zabu (140/144 HP)
Wolf (Red) (-26 HP)
Wolf (Green) (-22 HP) │ Grabbed by Zabu | Persistent Bleed 3
Rabbits (Yellow) (-15 HP)
Rabbits (Orange) (-30 HP)
Rabbits (Pink) (-0 HP)
➤ Makai (64/87 HP) │ Frightened 1
➤ Luciola (29/55 HP) │ Frightened 1
➤ Sznark (76/80 HP)
➤ Zenith (99/99 HP) │ Haste | Frightened 1

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The light from Zenith's half plate constellations begin to move towards Luciola. "Let the light protect you..."
@Luciola, Zenith will use liberating step on the first attack. You get resist all 9 for the attack and you can step for free if you'd like.
I'll post in morning, just didn't want reaction to be forgotten

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Reflex: 1d20 + 15 ⇒ (10) + 15 = 25
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22
Reflex: 1d20 + 15 ⇒ (15) + 15 = 30
Sznark runs away from the rabbits. He then plays a power chord to strike two of them.
"Hear the riff of doom!"
◆ Stride
◆◆ Sound burst on Orange and yellow Fort DC 25 Sonic damage: 2d10 ⇒ (4, 6) = 10
Inspire Courage still active, 3 rounds left

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Luciola will take all the help she can get.
Thank you Desna she squeaks.
She uses that free step to step away, the first action to move even further away and the last two actions to zap Pink and Orange with electricity.
ref: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
ref: 1d20 + 13 - 1 ⇒ (5) + 13 - 1 = 17
ea: 3d4 + 4 + 1 ⇒ (4, 1, 2) + 4 + 1 = 12 DC 25 basic ref Dangerous Sorcery
It is so tempting to take to the air.

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Teja is starting to look the worse for wear. "I think those other pathfinders may have had the right idea. Libraries you only need to worry about paper cuts."
fortx3 DC25 need 13s : 3d20 ⇒ (2, 15, 18) = 35 One fail
reflex (evasion)x3 need 2s: 3d20 ⇒ (17, 6, 4) = 27
Her fingers start to feel numb from the swarm of rabbits. STill, that doesn't stop her trying to fake out the wolf.
feint: 1d20 + 18 ⇒ (11) + 18 = 29
She then proceeds to stab it twice more
strike, clumsy, frightened, IC,FF: 1d20 + 17 - 1 - 1 + 1 + 2 ⇒ (14) + 17 - 1 - 1 + 1 + 2 = 32
damage: 2d6 + 2 + 1 ⇒ (6, 2) + 2 + 1 = 11
sneak damage: 2d6 ⇒ (4, 1) = 5
deadly?: 1d8 ⇒ 6
strike, clumsy, frightened, IC,FF,MAP: 1d20 + 17 - 1 - 1 + 1 + 2 - 5 ⇒ (20) + 17 - 1 - 1 + 1 + 2 - 5 = 33
damage: 2d6 + 2 + 1 ⇒ (3, 6) + 2 + 1 = 12 x2
sneak damage: 2d6 ⇒ (6, 4) = 10 x2
deadly: 1d8 ⇒ 7
*feint
*strike
*strike

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With a hint of fear overcoming them but also feeling themself move quicker than normal, Zenith takes the opportunity to punch and slice in every direction with their gauntlet and starknife.
Attacking targets with gauntlets until they are dead in this order: Red Wolf, Yellow Bunny. If both are dead then switch to returning starknife (piercing) to attack Orange until dead and then Pink
Strike w/ Gauntlet, inspire, frightened: 1d20 + 16 + 1 - 1 ⇒ (9) + 16 + 1 - 1 = 25
B dmg: 2d4 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn
Strike w/ Gauntlet, inspire, frightened, MAP: 1d20 + 16 - 4 + 1 - 1 ⇒ (5) + 16 - 4 + 1 - 1 = 17
B dmg: 2d4 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn
Strike w/ Gauntlet, inspire, frightened, MAP: 1d20 + 16 - 8 + 1 - 1 ⇒ (5) + 16 - 8 + 1 - 1 = 13
B dmg: 2d4 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn
Strike w/ Gauntlet, inspire, frightened, MAP: 1d20 + 16 - 8 + 1 - 1 ⇒ (14) + 16 - 8 + 1 - 1 = 22
B dmg: 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12| +precision: 3 = 3 | If crit, DC 23 Fort save or slowed 1 until end of Zenith's next turn
Actions: ◆Strike ◆Strike ◆Strike ◆(Haste) Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Is that all you got? Let me show you how it's done!"
Fortitude: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 19 ⇒ (19) + 19 = 38
Fortitude: 1d20 + 19 ⇒ (6) + 19 = 25
I've got Juggernaut so those 2 regular successes become crit successes.
Zabu bites back before raking the wolf with his claws.
Jaws(Raging): 1d20 + 17 ⇒ (18) + 17 = 35
Piercing: 2d12 + 6 + 5 ⇒ (5, 8) + 6 + 5 = 24 plus Persistent Bleed: 1d6 ⇒ 5
Claw (Raging): 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Slashing: 2d8 + 6 + 2 ⇒ (4, 7) + 6 + 2 = 19 plus Persistent Bleed: 1d6 ⇒ 4
Claw (Raging): 1d20 + 17 - 8 ⇒ (2) + 17 - 8 = 11
Slashing: 2d8 + 6 + 2 ⇒ (5, 1) + 6 + 2 = 14 plus Persistent Bleed: 1d6 ⇒ 5

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Pink Reflex DC 25: 1d20 + 14 ⇒ (19) + 14 = 33
Orange Reflex DC 25: 1d20 + 14 ⇒ (18) + 14 = 32
Quite wounded Luciola zaps more demonic bunnies as it skitters across the ground. Several fall down in shock and smolder from the electric strike.
Orange Fort DC 25: 1d20 + 13 ⇒ (3) + 13 = 16
Yellow Fort DC 25: 1d20 + 13 ⇒ (17) + 13 = 30
Sznark plays a power chord as it ripples the air through the bunnies masses. It seems quite effective against the swarms of rabbits. Weakness 5.
The constellations on Zenith's armor shift slightly as he beins to pound the beasts with his guantlet until they too are a bloody pulp. One of his strikes manages to hit the wolf across the snout as they others miss.
Teja avoids what she can but overall it is just too overwhelming. Her limbs begin to go numb as she can't stand much more of this assault. Faking out the wolf she stabs into it twice. Hit, Crit.
Zabu seems to want more! He bites into the wolf's neck and gets a very meaty bite filled with bites of dirty fur.
★★★
The Overgrowth! Round 2/3
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Makai: DC 21 Reflex x2 vs 9/14 damage
──────────
BOLD IS UP!:
──────────
Teja (15/88 HP) │ Frightened 1
Zabu (140/144 HP)
Wolf (Red) (-98 HP)
Wolf (Green) (-70 HP) │ Grabbed by Zabu | Persistent Bleed 3, 1d6
Rabbits (Yellow) (-25 HP)
Rabbits (Orange) (-51 HP)
Rabbits (Pink) (-6 HP)
➤ Makai (64/87 HP) │ Frightened 1
Luciola (6/55 HP) │ Frightened 1
Sznark (57/80 HP)
Zenith (99/99 HP) │ Haste | Frightened 1

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"I can try. He had a good hold of my cloak just before, but I think that stab might have put him off." says the rapidly weakening scholar.

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Botting Makai.
Makai DC 21 Reflex 1; Bulwark: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30
Makai DC 21 Reflex 2; Bulwark: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
Makai sends a large concentrated wave of positive energy towards Teja as she tries to ofset some of the damage from these killer demonic rabbits.
Heal: 4d8 + 32 ⇒ (3, 6, 1, 4) + 32 = 46
Makai puts some space between her and the beasts as they continue to ravage the forest.
Red Tickle Bite vs Teja AC 26: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d8 + 8 ⇒ (4, 2) + 8 = 14 Crit for 28 + DC 22 Will or become slowed 1 as you overcome fits of laughter
Green Tickle Bite vs Zabu AC 25: 1d20 + 18 ⇒ (6) + 18 = 24
Persistent Bleed: 1d6 ⇒ 6
Flat Check DC 15: 1d20 ⇒ 15
Zabu pushes the wolf away as Teja somehow gets tickled pink as the wolf tries to gut her.
Yellow Swarming Bites (Teja): 5d4 ⇒ (2, 3, 2, 2, 1) = 10 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (2, 3, 2, 3, 3) = 13 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (2, 4, 4, 1, 3) = 14 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Makai): 5d4 ⇒ (1, 3, 4, 1, 2) = 11 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Makai): 5d4 ⇒ (3, 3, 1, 3, 2) = 12 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Pink Swarming Bites (Luciola and Sznark): 5d4 ⇒ (4, 2, 3, 1, 3) = 13 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Pink Swarming Bites (Luciola and Sznark): 5d4 ⇒ (4, 4, 4, 3, 2) = 17 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Spreading out causes the bunnies to spread out further and further away from each other as they chase after you.
★★★
The Overgrowth! Round 3/4
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Teja: DC 22 Will vs Slowed 1 | DC 21 Reflex x3 vs 10/13/14 damage
Makai: DC 21 Reflex x2 vs 11/12 damage
Luciola: DC 21 Reflex x2 vs 13/17 damage
Sznark: DC 21 Reflex x2 vs 13/17 damage
──────────
BOLD IS UP!:
──────────
➤ Teja (53/88 HP) │ Frightened 1
➤ Zabu (140/144 HP)
Wolf (Red) (-98 HP)
Wolf (Green) (-76 HP) │ Grabbed by Zabu
Rabbits (Yellow) (-25 HP)
Rabbits (Orange) (-51 HP)
Rabbits (Pink) (-6 HP)
➤ Makai (53/87 HP) │ Frightened 1
➤ Luciola (6/55 HP) │ Frightened 1
➤ Sznark (57/80 HP)
➤ Zenith (99/99 HP) │ Haste | Frightened 1

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will vs funny/scary bunnies: 1d20 + 13 ⇒ (4) + 13 = 17
ref, need 2s; evasion: 3d20 ⇒ (6, 3, 15) = 24
Teja giggles at the bunnies even as they swarm over her.
She tries to pull away from the mass of funny, furry death dealing cuteness.
Determined to finish the wolf, she tries once more to fake it out
feint: 1d20 + 18 ⇒ (13) + 18 = 31
and then plunges her rapier into it.
attack vs FF,IC,FF,frightened: 1d20 + 17 + 1 + 2 - 1 ⇒ (12) + 17 + 1 + 2 - 1 = 31
damage: 2d6 + 2 + 1 ⇒ (5, 2) + 2 + 1 = 10
sneaky: 2d6 ⇒ (2, 2) = 4
deadly?: 1d8 ⇒ 4
* feint
* strike
* slowed
Yeah, I could pull back, that would leave Luciola exposed, and I can mostly make those saves. Really want to get that wolf dropped. Is there any indication of how sick the red wolf is looking?

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Reflex save: 1d20 + 15 ⇒ (17) + 15 = 32
Reflex save: 1d20 + 15 ⇒ (6) + 15 = 21
"You're not going down, sprite!"
◆◆ Cast Soothe on Lucialo. Soothe: 1d10 + 4 ⇒ (7) + 4 = 11
◆ Stride
Inspire Courage: 2 more rounds

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Heh. People usually call me Sprite when I'm in trouble ... thanks Sznark
Erk! I AM in trouble as the bunnies charge in.
ref: 1d20 + 13 ⇒ (19) + 13 = 32
ref: 1d20 + 13 ⇒ (6) + 13 = 19
If she is still conscious, she steps away then Pink and Orange get zapped.
ea: 3d4 + 4 + 1 ⇒ (1, 3, 2) + 4 + 1 = 11 DC 25 basic ref Dangerous Sorcery

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The constellations on Zenith's armor radiate light once more, this time in Teja's direction. "Live to Dream another day!" Zenith says. Teja gets Resist all 9 for the crit, and can take a free step if you'd like
Zenith seeing their tactics ill-effective decides to add some spice to things-- The swashbuckling champion runs into a flanking position with the red wolf before confidently slicing at it's legs.
Then the swashbuckler begins dancing through the woods, trying to dive between wolf legs and bunnies.
I believe Zenith is no longer frightened so I did not include it in these rolls
Confident Finisher w/ Eclipse (cold iron, returning starknife), inspire: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 vs FF
S dmg: 2d4 + 6 + 1 ⇒ (3, 3) + 6 + 1 = 13 | +precision: 3d6 ⇒ (1, 4, 3) = 8 | if crit, deadly: 1d6 ⇒ 4 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round
Tumble Through Vs Red (or yellow) Reflex DC: 1d20 + 16 ⇒ (8) + 16 = 24 if success-> gain panache
Tumble Through Vs yellow Reflex DC: 1d20 + 16 ⇒ (18) + 16 = 34 if success-> gain panache
Zenith is now 15' of Teja, makai, and luciola for champ reaction next round
Actions: ◆Stride (haste) ◆Confident Finisher ◆Tumble Through ◆ Tumble Through
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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[ooc@Zenith- This frightened condition can not reduce below 1 while within the bunnies 30' aura.[/ooc]
@Teja- the Red Wolf is looking pretty bloodied. Roughly 90-ish% wounded after your actions just now.
Luciola is swarmed as bunnies topple all over her, dragging her to the ground where she loses consciousness. Dying 1
Seeing Luciola in trouble Sznark tryies to soothe her less severe injuries as she barely remains conscious, flitting in and out of it quickly.
Zenith stabs the wolf in its flank just as he tumbles past everything to get in position. Zenith protects Teja once more as the wolf seems to find a ticklish spot as it bites her.
Teja's own rapier stabs through the wolf's neck as it looks like it is close to falling over as it begins chocking on its own blood.
★★★
The Overgrowth! Round 3/4
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Luciola: Frightened 1 | Wounded 1 | Prone
Makai: DC 21 Reflex x2 vs 11/12 damage
──────────
BOLD IS UP!:
──────────
Teja (62/88 HP) │ Frightened 1 | Slowed 1
➤ Zabu (140/144 HP)
Wolf (Red) (-133 HP)
Wolf (Green) (-76 HP) │ Grabbed by Zabu
Rabbits (Yellow) (-25 HP)
Rabbits (Orange) (-51 HP)
Luciola (11/55 HP) │ Frightened 1 | Wounded 1 | Prone
Rabbits (Pink) (-6 HP)
➤ Makai (53/87 HP) │ Frightened 1
Sznark (49/80 HP)
Zenith (99/99 HP) │ Haste | Frightened 1

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Reflex DC21: 1d20 + 10 ⇒ (18) + 10 = 28
Reflex DC21: 1d20 + 10 ⇒ (15) + 10 = 25
Makai moves again after the wolf and swooshes her hammer
Hammer@red, ic: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Damage, b: 2d8 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14
Than she raises her shield

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"Oh, a tough guy, huh? We'll see how tough!" Zabu says as the wolf refuses to go down.
Will: 1d20 + 14 ⇒ (9) + 14 = 23
He wrestles it again, putting it in a headlock.
◆Athletics (Grapple): 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29
Before slashing at it with his claws.
◆Claw (Raging): 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Slashing: 2d8 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15 plus Persistent Bleed: 1d6 ⇒ 1
◆Claw (Raging): 1d20 + 17 - 8 ⇒ (15) + 17 - 8 = 24
Slashing: 2d8 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16 plus Persistent Bleed: 1d6 ⇒ 6

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**HOUSE GM ANNOUNCEMENT**
Eando’s voice rings out, calling everyone back. “Pathfinders, the light is quickly fading. Return to camp and rest, we will continue reconnaissance tomorrow.”
Table GMs, this is your one-day warning before the end of Part 2

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Makai caves the wolf's skull in with her hammer as she raises her shield defensively. Zabu gets back ahold of the wolf as is back legs scrap and claw into the wolf's softer underbelly.
Green Jaws vs Zabu AC 25: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 2d8 + 8 ⇒ (5, 7) + 8 = 20 Crit for 40 + Grab
Worry Damage (Zabu): 2d8 + 4 ⇒ (3, 7) + 4 = 14 DC 25 Basic Fort
The wolf bites Zabu in the face as the pair struggle for supremacy.
Yellow Swarming Bites (Teja): 5d4 ⇒ (3, 4, 3, 3, 2) = 15 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (4, 3, 1, 2, 3) = 13 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Yellow Swarming Bites (Teja): 5d4 ⇒ (3, 3, 4, 3, 3) = 16 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Zenith): 5d4 ⇒ (1, 2, 4, 3, 1) = 11 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
Orange Swarming Bites (Zenith): 5d4 ⇒ (4, 2, 3, 3, 4) = 16 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
The demonic bunnies targets become fewer and fewer as you scatter to the edges of the woods.
★★★
The Overgrowth! Round 3/4
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Teja: DC 21 Basic Reflex x3 vs 15/13/16 damage
Zabu: DC 25 Basic Fort vs 14 damage
Zenith: DC 21 Basic Reflex x2 vs 11/16 damage
──────────
BOLD IS UP!:
──────────
Teja (62/88 HP) │ Frightened 1 | Slowed 1
Zabu (100/144 HP) │ Grabbed by Green
Wolf (Green) (-107 HP) │ Grabbed by Zabu
Rabbits (Yellow) (-25 HP)
Rabbits (Orange) (-51 HP)
➤ Luciola (11/55 HP) │ Frightened 1 | Wounded 1 | Prone
Rabbits (Pink) (-6 HP)
Makai (42/87 HP) │ Frightened 1
Sznark (49/80 HP)
Zenith (99/99 HP) │ Haste | Frightened 1

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Reflex, DC 21: 1d20 + 17 - 1 ⇒ (20) + 17 - 1 = 36 Crit, no dmg
Reflex, DC 21: 1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26 Evasion -> Crit, no dmg
Zenith easily steps around the swarming rabbits and prepares assist Luciola. Using Liberators Step on Luciola if/when Pink does damage to her. This will give resist all 9 for the attack and notably allow Luciola to step out of harms way after the first instance of damage.

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Remaining prone Luciola heals some of her wounds as she lightly lifts off of the ground.
Pink Swarming Bites (Luciola): 5d4 ⇒ (3, 3, 2, 4, 1) = 13 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed
The swarm of bunnies follows Luciola as she floats off to the side just out of reach. Stride, Strike, Zenith reaction for Luciola to step, and Stride again
★★★
The Overgrowth! Round 4/5
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Teja: DC 21 Basic Reflex x3 vs 15/13/16 damage
Zabu: DC 25 Basic Fort vs 14 damage
Luciola: DC 21 Basic Reflex vs 13 damage
──────────
BOLD IS UP!:
──────────
➤ Teja (62/88 HP) │ Frightened 1 | Slowed 1
➤ Zabu (100/144 HP) │ Grabbed by Green
Wolf (Green) (-107 HP) │ Grabbed by Zabu
Rabbits (Yellow) (-25 HP)
Rabbits (Orange) (-51 HP)
Luciola (21/55 HP) │ Frightened 1 | Wounded 1 | Prone | Fly
Rabbits (Pink) (-6 HP)
➤ Makai (42/87 HP) │ Frightened 1
➤ Sznark (49/80 HP)
➤ Zenith (99/99 HP) │ Haste | Frightened 1

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Zenith strides towards the pink swarm of bunnies and begins to punch left and right
Striking orange first, but if they go down then attack pink.
Strike Orange w/ Gauntlet, inspire, frightened: 1d20 + 16 + 1 - 1 ⇒ (13) + 16 + 1 - 1 = 29
B dmg: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11| +precision: 3 = 3 | If crit, DC 22 Fort save or slowed 1 until end of Zenith's next turn
Strike Orange w/ Gauntlet, inspire, frightened, map: 1d20 + 16 + 1 - 1 - 4 ⇒ (10) + 16 + 1 - 1 - 4 = 22
B dmg: 2d4 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10| +precision: 3 = 3 | If crit, DC 22 Fort save or slowed 1 until end of Zenith's next turn
Strike Orange w/ Gauntlet, inspire, frightened, map: 1d20 + 16 + 1 - 1 - 8 ⇒ (20) + 16 + 1 - 1 - 8 = 28 Nat 20
B dmg: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11| +precision: 3 = 3 | DC 22 Fort save or slowed 1 until end of Zenith's next turn
Actions: ◆Stride (haste) ◆Strike ◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Sznark plays a riff on his lute and sends a stone towards the wounded wolf. He then moves away.
"Know when you're beaten, you stupid wolf!" Sznark says.
◆◆ Telekinetic Projectile at wolf
Projectile, bludgeoning: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 dmg: 4d6 + 4 + 1 ⇒ (5, 6, 6, 2) + 4 + 1 = 24
◆ Stride
(1 more round of inspire courage from Lingering composition)

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refx3 need 3s: 3d20 ⇒ (7, 19, 16) = 42 Evasion for crit successes
The scholar dodges cute, but scary, bunnies to the left, right and center.
She retreats from the flood of bunnies, and tries stabbing some of those meanacing Makai.
Not sure if I can get flanking or sneak in here, please add in bonuses and 2d6 sneak damage if they apply
strike vs orange: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6
* stride
* strike
* slow

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"They can't withstand our attacks, hold your ground!"
Makai yells and gives a silent prayer, her hammer begins to glow as she smites some bunnies Channel Smite@yellow harm lvl 2
Hammer@yellow, ic, frightened: 1d20 + 16 + 1 - 1 ⇒ (18) + 16 + 1 - 1 = 34
Damage, b: 2d8 + 4 + 1 ⇒ (8, 8) + 4 + 1 = 21
Harm, lvl2, negative: 2d8 ⇒ (2, 3) = 5
Than she raises her shield

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Makai's hammer smashes into the middle of the bunny nest. It seems pretty effective as negative energy saps through their ranks, killing the bunnies. Crit and Resist Bludgeoning 2
The wolf yelps as a sharpened stone crushes its ribs from Sznark. Seeing how effective Makai's hammer was Zenith begins punching and stoping the demonic foes, scattering one swarm of bunnies and nearly destroying the other.
@Teju- Your enemy has been killed. Please retcon your actions. Both are nearly dead.
★★★
The Overgrowth! Round 4/5
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 Basic Fort vs 14 damage
──────────
BOLD IS UP!:
──────────
➤ Teja (62/88 HP) │ Frightened 1 | Slowed 1
➤ Zabu (100/144 HP) │ Grabbed by Green
Wolf (Green) (-131 HP) │ Grabbed by Zabu
Luciola (17/55 HP) │ Frightened 1 | Wounded 1 | Prone | Fly
Rabbits (Pink) (-47 HP)
Makai (42/87 HP) │ Frightened 1
Sznark (49/80 HP)
Zenith (99/99 HP) │ Haste | Frightened 1

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The feral grin on his face and wild look in his eyes suggests that Zabu is far from upset by how this combat is going.
Fortitude: 1d20 + 19 ⇒ (17) + 19 = 36
He resists the shaking the wolf tries to give him then bites and claws back.
Jaws(Raging): 1d20 + 17 ⇒ (11) + 17 = 28
Piercing: 2d12 + 6 + 5 ⇒ (5, 7) + 6 + 5 = 23 plus Persistent Bleed: 1d6 ⇒ 6
Claw (Raging, MAP): 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Slashing: 2d8 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13 plus Persistent Bleed: 1d6 ⇒ 6
Claw (Raging, MAP): 1d20 + 17 - 8 ⇒ (14) + 17 - 8 = 23
Slashing: 2d8 + 6 + 2 ⇒ (1, 7) + 6 + 2 = 16 plus Persistent Bleed: 1d6 ⇒ 3

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Zabu's jaws rip the wolf's thrat out. Spitting it to the ground her tosses the wolf's corpse to the brush and slides into the rabbits clawwing viciously into their soft bodies.
Your first attack killed the wolf so shifted you to the last enemy for your crit to hit the.
★★★
The Overgrowth! Round 4/5
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 Basic Fort vs 14 damage
──────────
BOLD IS UP!:
──────────
Teja (62/88 HP) │ Frightened 1 | Slowed 1
➤ Zabu (100/144 HP)
➤ Luciola (17/55 HP) │ Frightened 1 | Wounded 1 | Prone | Fly
Rabbits (Pink) (-68 HP)
Makai (42/87 HP) │ Frightened 1
Sznark (49/80 HP)
Zenith (99/99 HP) │ Haste | Frightened 1

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Retconning to move down to face the last bunnies, attacks above 20 to hit and 6 damage :-(

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@Zabu- Nope I unclicked Teja rather than your box was all.
Luciola takes to the air to safety. How high are you flying? Teja stbs a couple of the bunnies but it doesn't seem to slow them in the slightest. Resist Piercing 5.
The rabbits chase after Luciola as they bite Zenith and Teja on the way.
Pink Swarming Bites (Teja and Zenith): 5d4 ⇒ (2, 4, 3, 4, 2) = 15 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed.
Pink Swarming Bites (Teja and Zenith): 5d4 ⇒ (3, 4, 3, 4, 2) = 16 DC 21 Basic Reflex. Failure is Clumsy 1. Crit Fail is also 1d6 Persistent Bleed.
★★★
The Overgrowth! Round 5/6
Party Conditions: Inspire Courage +1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Teja: DC 21 Reflex vs 15/16 Damage
Zenith: DC 21 Reflex vs 15/16 Damage
──────────
BOLD IS UP!:
──────────
➤ Teja (62/88 HP) │ Frightened 1 | Slowed 1
➤ Zabu (100/144 HP)
➤ Luciola (17/55 HP) │ Frightened 1 | Wounded 1 | Prone | Fly
Rabbits (Pink) (-69 HP)
➤ Makai (42/87 HP) │ Frightened 1
➤ Sznark (49/80 HP)
➤ Zenith (99/99 HP) │ Haste | Frightened 1

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Zenith will use reaction on Teja for resist all 9 on first instance of damage, and optionally a free step
Reflex, DC 21: 1d20 + 17 - 1 ⇒ (2) + 17 - 1 = 18 -15hp, clumsy 1
Reflex, DC 21: 1d20 + 17 - 1 ⇒ (12) + 17 - 1 = 28 evasion-> crit success
Zenith continues to pummel the rabbits with their gauntlet
strength based attacks, and clumsy/frightened are both status penalties
Strike w/ Gauntlet, inspire, frightened: 1d20 + 16 + 1 - 1 ⇒ (16) + 16 + 1 - 1 = 32
B dmg: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10| +precision: 3 = 3
Strike w/ Gauntlet, inspire, frightened, map: 1d20 + 16 + 1 - 1 - 4 ⇒ (11) + 16 + 1 - 1 - 4 = 23
B dmg: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14| +precision: 3 = 3
Strike w/ Gauntlet, inspire, frightened, map: 1d20 + 16 + 1 - 1 - 8 ⇒ (7) + 16 + 1 - 1 - 8 = 15
B dmg: 2d4 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12| +precision: 3 = 3
Strike w/ Gauntlet, inspire, frightened, map: 1d20 + 16 + 1 - 1 - 8 ⇒ (11) + 16 + 1 - 1 - 8 = 19
B dmg: 2d4 + 6 + 1 ⇒ (3, 2) + 6 + 1 = 12| +precision: 3 = 3
Actions: ◆Strike (haste) ◆Strike ◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

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Luciola flies out of reach of the bunnies before circling back, still staying out of reach. Thirty feet high should do it.
Anyone need a healing top up down there? she calls down.
This where I should have been in the first place

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Sznark plays a tune and fires a projectile at the rabbit.
"Go away, bunnies!" he says. He strums and a stone flies towards the bunny horde.
Tel Projectile: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Damage: 4d6 + 4 + 1 ⇒ (5, 4, 4, 4) + 4 + 1 = 22
◆◆ Tel Projectile
◆ Inspire Courage

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Sznark and Zenith scatter the remaining demonic rabbits as Zenith grabs one in each hand and Sznark skips a large stone through them.
Skirmish Success.

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Those bunnies must have had a taste for sprite Luciola comments as she hovers in the air, glowing a bright green to indicate she is okay.
She then zips off looking for her corgi. Cor ... Cor Caroli .... you can come out now

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Teja pales and sits down for a bit.
"That was... unpleasant." she finally says.
"I hope that has taken care of the threats in this area for the moment. Surely if there were more around here we would have them over us by now."

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**HOUSE GM ANNOUNCEMENT**
As the sun rises over the camp, the din of Pathfinders getting ready to start another day and the smell of a warm breakfast fills the air. As everyone is starting to eat their breakfast, Eando, Ciobanu, and Fola stand before the group. “As we head out today, we should continue to look for signs of an upcoming assault. With the information you’ve gathered, it’s clear that the one named Nathatel is readying an attack on the town, though we’re still somewhat unsure why.”
As Eando speaks to the group, one of the night scouts approaches Fola, whispering something in her ear. Looking alarmed, she quickly interrupts Eando. “Pathfinders, it’s worse than we feared! Nathatel’s forces are to be attempting to attack from the west. Go, now, stop them before they can breach the town!”
Table GMs, please begin Part 3, beginning in Area E.

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Since I forgot to write Makai each day casts; Vital beacon - if you want you can heal standing next to her, and Mind of menace
Makai heals others after the fight, making sure that no wound is left.
"Sorry about that, I lost focus a bit there"

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Call me Luciola ... or even Luci Luciola says to Sznark. Sprite keeps making me think I'm in trouble again .... especially from Ol' Mutto.....I mean Venture Captain Ambrus Valsun
She hurriedly looks around to check that the aforementioned Venture Captain is not within earshot.
He's not keen on pranks she admits quietly.