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Fortitude Save vs. Poison: 1d20 + 1 ⇒ (7) + 1 = 8
Fortitude Save vs. Nausea: 1d20 + 1 ⇒ (6) + 1 = 7
Realizing that vomiting up blood is not a good thing whether you are alive or not, Egavreis circles around to the other side.

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Round 2 Strength damage for Mapcap!: 1d2 ⇒ 1
Round 2 Strength damage for Egavreis: 1d2 ⇒ 1
Razisus and Lady Alya tray to get Razisus into better shape for the fight, with some success,
Mapcap! realizes they have a real issue with the swarm of beetles that normally strip the flesh from the dead as they fail their save and take 2 points of Strength damage. They decide to take the fight to the Goblins, moving easily across the slick floor.
Egavreis gets hit even harder by the beetles, feeling really sick to his stomach from the creepy feeling of the beetles in addition to the poison effects.
The Ossuarium: Round 2
Party Conditions: Greased Floor (Orange border)
Bold may act
Red - HP
Orange - HP
Green Swarm -11 HP, Dead
Madcap 29/31 HP, -2 Strength, Fort Save DC 11 or 1 Poison Strength damage
Egavreis 7/18 HP, Nauseated, -1 Strength, Fort Save DC 11 or 1 Poison Strength damage
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -6 HP

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Yulau drops her wand and pulls a vial of alchemist’s fire, tossing it at the swarm in the back, hoping to miss her friends from the damage.
RTA 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d6 ⇒ 6

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Healing wand CLW on Razisus 1d8+1
"My thanks again," Razisus bows humbly.
"I can drain life away from those swarms if I allow myself to channel some of the power of The Lady of Graves." he suggests. "But, I could not hold the goddess' hand against more than two of you."
Razisus can channel negative energy in a 30-ft burst getting the swarms, but his selective channeling can only prevent two others from taking harm.

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Egavreis would welcome being part of some Lady of Graves channeling, if you can get close enough.

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Unfortunately, Yulau's throw misses the bulk of the swarm, but does damage it with splash damage.
Yellow takes a short at Madcap! with their short bow.
Short Bow Attack (x3): 1d20 + 4 ⇒ (7) + 4 = 11
Piercing Damage : 1d4 ⇒ 2
Yellow misses badly.
The Ossuarium: Round 2
Party Conditions: Greased Floor (Orange border)
Bold may act
Red - HP
Orange - HP
Green Swarm -11 HP, Dead
Madcap 29/31 HP, -2 Strength, Fort Save DC 11 or 1 Poison Strength damage
Egavreis 7/18 HP, Nauseated, -1 Strength, Fort Save DC 11 or 1 Poison Strength damage
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -8 HP

Wither - Blight Druid |

As the waves of beetles draw near Madcap looks up to see Wither. "It's the 'Not-The-Sort-Of-Druid' druid! I'm saved! I'm sure that she will be able to rub her legs together and communicate with the insects..."
"WHAT THE--?!"
“It takes time to do it! And I must say I’m not an expert on that.” Wither yells as she smashes the swarm in front of her. “I thought this will be faster.”
Quarterstaff: 1d20 + 4 ⇒ (8) + 4 = 12
Quarterstaff damage: 1d6 + 1 ⇒ (4) + 1 = 5
Wither then moves as far as she can from the swarm.

GM Ladile |

**House GM Announcement**
A loud crash shakes the whole building, followed by a triumphant cry.
The constant sounds of the dragon moving about on the roof have gone quiet. The beast is dead!
______________
GMs, the dragon is dead. The courtyard (D3) is now safe.

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Wither's strike at the Diminutive swarm misses, and the swarm appears to be made up of so many individual beetles, it may not have done any damage anyway.
Direction Selection 1 Madcap! 2 Yulau 3 Razisus: 1d3 ⇒ 1
The swarm moves after Madcap!
Swarm Damage: 1d6 ⇒ 6
The swarm of beetles infests the clown's clothing and bite in all manner of unmentionable places.
Red drops their bow, pulls a short sword and attacks Madcap!
Short Sword Attack (19-20): 1d20 + 2 ⇒ (14) + 2 = 16
Slashing Damage (Versatile Piercing): 1d4 ⇒ 1
Orange also drops their bow, pulls a short sword and attacks Madcap!
Short Sword Attack (19-20): 1d20 + 2 ⇒ (14) + 2 = 16
Slashing Damage (Versatile Piercing): 1d4 ⇒ 3
Both missing the clown on the table.
The Ossuarium: Round 3
Party Conditions: Greased Floor (Orange border)
Bold may act
Red - HP
Orange - HP
Green Swarm -11 HP, Dead
Madcap 23/31 HP, -2 Strength, Fort Save DC 11 or 1 Poison Strength damage, Fort save DC 11 or Nauseated
Egavreis 7/18 HP, Nauseated, -1 Strength, Fort Save DC 11 or 1 Poison Strength damage
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -8 HP

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"Your good to go Razisus, now lets go save the clown"
Moves 5' pulls up her light crossbow and shoots at red
TH 1d20 + 5 ⇒ (18) + 5 = 23 DMG 1d6 ⇒ 6

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Lady Alya delicately moves onto the slippery floor and deftly shoots the Red Goblin in the head.
The Ossuarium: Round 3
Party Conditions: Greased Floor (Orange border)
Bold may act
Red -6 HP, Dead
Orange - HP
Green Swarm -11 HP, Dead
Madcap 23/31 HP, -2 Strength, Fort Save DC 11 or 1 Poison Strength damage, Fort save DC 11 or Nauseated
Egavreis 7/18 HP, Nauseated, -1 Strength, Fort Save DC 11 or 1 Poison Strength damage
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -8 HP

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Yulau double moves to the door 10’ north of Evagris, growing tired of no enemies becoming visible. ”Im up here, Madcap, if you draw them out this way!”
Could someone move me, please?

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Yulau token moved
The Ossuarium: Round 3
Party Conditions: Greased Floor (Orange border)
Bold may act
Red -6 HP, Dead
Orange - HP
Green Swarm -11 HP, Dead
Madcap 23/31 HP, -2 Strength, Fort Save DC 11 or 1 Poison Strength damage, Fort save DC 11 or Nauseated
Egavreis 7/18 HP, Nauseated, -1 Strength, Fort Save DC 11 or 1 Poison Strength damage
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -8 HP

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Now that I'm out of the swarm I shouldn't be nauseated, right?
Fortitude Save: 1d20 + 1 ⇒ (4) + 1 = 5
Egavreis feels the strength draining from himself. Perhaps it's time to find a nice coffin for a nap. He waits for Razisus to possibly channel some unlife into him, then continues back into the greased area.
Reflex Save: 1d20 + 7 ⇒ (11) + 7 = 18
Slowly making his way to the indicated spot, where he definitely can't flank with the clown.

Madcap! |

Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Fort: 1d20 + 4 ⇒ (6) + 4 = 10
"OOFPH!" Madcap covers her mouth her hand as the beetles scuttle up the side of the table. "URF!"
She frontflips over the goblin trailing beetles in her wake like some sort of gross comet. She runs along the back counter, and pulls a stunning 1080 spinning backflip off of the edge and into the hallway, sticking the landing.
Acrobatics v narrow and uneven surfaces: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics v avoid AoO: 1d20 + 11 ⇒ (11) + 11 = 22
Acrobatics v greasy floor: 1d20 + 11 ⇒ (16) + 11 = 27
"Ugh."

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Now that I'm out of the swarm I shouldn't be nauseated, right?
Usually (at least in low level swarms) the distraction effect lasts for a full round, regardless of where the target is standing.

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I moved out of the swarm's area with last round's single move action.

Madcap! |

Egavreis feels the strength draining from himself. Perhaps it's time to find a nice coffin for a nap. He waits for Razisus to possibly channel some unlife into him, then continues back into the greased area.
Slowly making his way to the indicated spot, where he definitely can't flank with the clown.
"You don't look well at all." groans the clown. "You're positively pallid. ULP!"

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Razisus moves into the room, trying to stay upright.
Acrobatics: 1d20 ⇒ 2
Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
He slips and his moment is stopped. While trying not to hit the ground, he calls upon Pharasma to draw away the life force of the swarms and goblins.
Channel negative energy (30 ft)(Will save DC 16): 2d6 ⇒ (2, 4) = 6
Excluding Lady Alya De Qill from channel (I don't think any other ally is within the burst

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Egavreis is no longer nauseated, but Mapcap! is
Swarm Will save DC 16: 1d20 + 0 ⇒ (2) + 0 = 2
Orange Goblin Will save DC 16: 1d20 - 1 ⇒ (11) - 1 = 10
Both the swarm and the Goblin fail their saves and are on their way to a reconciliation with Pharasma.
The Yellow Goblin looks a little greener as Madcap! approaches.
Yellow drops their bow, pulls a short sword and tries to strike Madcap!
Short Sword Attack (19-20): 1d20 + 2 ⇒ (15) + 2 = 17
Slashing Damage (Versatile Piercing): 1d4 ⇒ 3
Yellow exactly hits Madcap!'s AC. The final Goblin rejoices, until he realizes he is all alone.
The Ossuarium: Round 3 into 4
Party Conditions: Greased Floor (Orange border)
Bold may act
Red -6 HP, Dead
Orange -6 HP, Dead
Green Swarm -11 HP, Dead
Madcap 20/31 HP, -2 Strength, Nauseated
Egavreis 7/18 HP, -2 Strength
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Yellow - HP
Wither 34/35 HP
Blue Swarm -14 HP, Dead

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With the swarms gone, Razisus humbly praises the goddes, then tries to move further into the room.
Double move while moving at half speed
Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12

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Egavreis steps to the goblin and does the stabby thing.
Masterwork Cold Iron Dagger, Full Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Piercing or Slashing Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flanking: +2 to hit and Sneak Attack: 2d8 ⇒ (4, 3) = 7
-and-
+1 Alchemical Silver Dagger, Full Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing or Slashing Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Flanking: +2 to hit and Sneak Attack: 2d8 ⇒ (1, 5) = 6
If Madcap is not still in the indicated square, Egavreis would have gone directly west instead of southwest.

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Egavreis moves in and dices the last Goblin. The second hit, even without the sneak attack, is enough to drop your foe.
You are out of combat.
This is my understanding of your current status:
Madcap 20/31 HP, -2 Strength
Egavreis 7/18 HP, -2 Strength
Razisus 9/18 HP, 1 Temp HP
Lady Alya De Qill 13/18 HP
Yulau 12/22 HP
Wither 34/35 HP

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Yulau quickly scampers back and picks up her magic missile wand before rejoining the others. ”Could I get some healing, please?”. She then stows it and and pulls out a curative one.
CLW 3d8 + 3 ⇒ (1, 7, 3) + 3 = 14

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I believe Egavreis is at 13 because he was in channel range.

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I believe Egavreis is at 13 because he was in channel range.
He may not have been due to the walls. Nevertheless, provided the others keep their distance, Razisus can use a couple more channels to bring him back up.
Channel: 2d6 ⇒ (5, 3) = 8

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Yulau, are you using three charges from a CLW wand or one charge from a Cure Moderate Wand?
Egavreis, Razisus can either channel to harm the living or heal the undead each time he channels. It is one or the other not both like it is in PF2E. Since he stated he was harming the swarm and the Goblin, he would not have healed you regardless of range.
You have two ways forward. The double doors to the West, where Madcap is standing, are a pair of plain, iron-shod double doors. The single door to the East where Yulau is standing is a normal, wooden door.
You might want to consider healing Madcap! before proceeding.
Current status as I have it:
Madcap 20/31 HP, -2 Strength
Egavreis 15/18 HP, -2 Strength
Razisus 9/18 HP
Lady Alya De Qill 13/18 HP
Yulau 22/22 HP
Wither 34/35 HP

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Her attacks with a single tail slap, causing part of the building to collapse and sending a shower of flying rubble that deals 2d4 bludgeoning damage 2d4=5 to all targets within a 20-foot-by-20-foot area (DC 14 Reflex save for half ).
ref save v DC14 1d20 + 6 ⇒ (12) + 6 = 18 3 DMG
GM, Lady Alya De Qill made save for half of 5DMG, if right -3 HP to 18 = 15HP + Takes out her wand of CLW and gives herself some healing 1d8 + 1 ⇒ (3) + 1 = 4 Back to full HP 18

Wither - Blight Druid |

Wither comes to Madcap and Egavreis. "Um... I see that strength has been drained from you both but... I can only help one of you, so..." She says to them, her eyes looking down at the floor, not knowing how to handle this awkward situation.
Lesser Restoration: 1d4 ⇒ 1
Pre-rolling for convenience, I don't know who needs this more.
And please let me know if my Barkskin has ended. (40mins since first encounter)

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Wither, your Barkskin has 25 minutes remaining.
Somehow the party needs to determine who gets the lesser restorationn. As a reminder, since ability damage only impacts characters when it hits multiples of 2, that would remove the current -1 modifier to strength for one of them.
Madcap 20/31 HP, -2 Strength
Egavreis 15/18 HP, -2 Strength
Razisus 9/18 HP
Lady Alya De Qill 18/18 HP
Yulau 22/22 HP
Wither 34/35 HP

Madcap! |

Madcap 18/31 HP, -2 Strength
Madcap had 2 damage going into this fight.
We could roll dice for who gets the +1 to their -2 Str penalty. Mads needs her Str for climbing and some combat. Much of her fighting prowess is linked to Dex.

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Lady Alya checks herself and then goes to check the others.
"Not bad at all. all of you, Sorry we took so long MadCap. Right, we best get ready, Egavreis you both look a little worse for Wither is there anything we can do for you?."
She scouts around and adds,
"looks like the Dragon has been taken care of, But there is still a heap of goblins about. I vote we go the door MadCap is in front of, what say you?"

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5 so far here GM

Madcap! |

You might want to consider healing Madcap! before proceeding.
Although, discounting Madcap and Wither, 18 hp is about average for the rest of party members when they are at max.

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Egavreis is also primarily a dexterity fighter, but he started with much less strength than Madcap, in case of future stat damage.
Egavreis pulls out a carved bone. "I believe most of you carry one like this, but this is more effective at restoring my vitality. perhaps you've held its like before?" he says, handing it to Razisus.
wand of inflict light wounds

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Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Egavreis Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Madcap! Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Lady Alya De Qill Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Yulau Perception: 1d20 + 0 ⇒ (15) + 0 = 15
Wither Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Razisus Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Set deep into the building’s rear exterior walls, a pair of plain, iron-shod double doors provide a service entrance into the Slabs, a sort of morgue-like storage area for bodies and parts. The Slabs take up a large section of the rear of the East Wing.
This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil.
The cubicles in the Slabs have been magically augmented to maintain a temperature just above the freezing point. Most of them contain humanoid remains, though a few hold the remains of other creatures. Each cubicle is labeled with a creature type and a date, as well as a brief description of the nature of the cubicle’s contents. These contents range from entire preserved corpses to various organs or other parts. All of the sampled contents contain at least some soft tissue, as cleaned bones are stored in the Ossuarium instead.
Egavries, Madcap!, Lady Alya, and Wither all notice a creature attempting to stealth in the back corner of the room. You can tell the creature is incorporeal by the way you can partially see through it.

Madcap! |

Madcap attempts to identify it before doing anything else.
Madcap squints at the thing she mostly-sees.
knowledge (something, see stat line above for modifiers): 1d20 ⇒ 17

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Madcap! realizes they aren't properly trained to recognize this enemy. It looks like Knowledge (Religion) is required. Since the DC is higher than 10, the maximum result for an untrained check, that's all you know.

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"Humm"
A poor child like MadCap did not have the kind of education even a lesser noble like Lady Alya had had. The endless days with the family tutor, looking over books, and being hit with a stick when she got it wrong. She winced a moment thinking back to this, bit then focused.
^Knowledge (Religion) 1d20 + 1d6 + 10 ⇒ (19) + (5) + 10 = 34

Wither - Blight Druid |

Wither will give the lesser restoration to Egavreis then.

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Knowledge (religion): 1d20 + 7 ⇒ (16) + 7 = 23

GM Ladile |

**House GM Announcement**
With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.
A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
______________
GMs, please proceed to area D7.

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As Lady Alya and Raxizuz determine the creature in the Slabs is a Wraith, you hear calls to come to new new area, where the artifacts you saw at the Irorium lies damages in the middle of the room, sending tendrils of strange energy across the room.
Parties entering this room have three choices. You can attempt to bypass the haywire artifact, partially shut it down, or shut it down completely.
Bypassing the artifact: This approach requires a run through the room, avoiding the wispy tendrils of ether—a reasonable task, as the ether isn’t intelligent. Determine the results with three DC 15 Fortitude saves. These Fortitude saves represent the random tendrils of the ethereal plane snapping about the room.
Shutting down the haywire artifact: Accomplishing this action requires some skill. If a group attempts to shut down the device, each player who can must make a DC 20 Disable Device check, and then the Table GM must send a runner to inform the Overseer GM of the total number of successes for their table. Once the total number of successes equals the number of tables, the Overseer GM announces a Code Gray to the Table GMs. This means the machine is partially incapacitated, reducing all damage dealt by the machine by half (after rolling, round down). Once the total number of successes equals twice the number of tables, the Overseer GM announces a Code Black to the Table GMs. This means the machine is entirely incapacitated. Its tendrils dissipate and the artifact folds up again, locking tightly. Anyone attempting to shut down the artifact has a 50% chance each round to be hit by the tendrils snaking through the room

Madcap! |

"Oooo. Well, that looks incredibly dangerous." Madcap comments, while holding the door open. She turns to Lady Alya and cheerfully announces "After you, M'Lady!"

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"Lady Alya, Mr., uh, Cap, I believe it is our turn."
Disable Device, MW Tools: 1d20 + 12 ⇒ (13) + 12 = 25

Madcap! |

"Lady Alya...."
"You heard the man!" says the merry harlequin moving around to start to shouldering Alya out the door.
Then, while preparing a charge action to shove, she says in an aside to Egavreis "For the record Strahd, you can call me 'Mad.' All of my imaginary friends do." *wink*
She takes a swig from a potion vial before lining up her charge. potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

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Pulls out her tools and heads to shut down the artifact.
"Right, seems its my go"
1:Fort Save 1d20 + 1 ⇒ (3) + 1 = 4
2:Fort Save 1d20 + 1 ⇒ (12) + 1 = 13
3:Fort Save 1d20 + 1 ⇒ (5) + 1 = 6
Or
Disable Device 1d20 + 10 + 1d6 ⇒ (12) + 10 + (3) = 25
which ever you need GM

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The party gets to decide which course of action to take. It appears two of you have decided to try and Disable the Device, and it looks like you are the only two who can attempt the check.
50% chance to hit Egavreis for this round, 1-50 hits: 1d100 ⇒ 71
50% chance to hit Lady Alya for this round, 1-50 hits: 1d100 ⇒ 44
The tendrils miss Egavreis but hit Lady Alya for
ethereal blast (2d6); DC 15 Fort save for half: 2d6 ⇒ (5, 6) = 11
Ouch, almost max damage
Everyone else will need to make the three Fort saves as they approach the far door.

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Well she has been lucky so far, Let's see of she can get half
Frot Save DC15 1d20 + 1 ⇒ (2) + 1 = 3 edit: well no,
She has 7HP but keep going to dream the thing
"Son af a *^@(!!"
She shouts out, most unlady like.