Miyaro

Yulau's page

377 posts. Organized Play character for Gerald.


Race

Female Kitsune (Nine Tailed Heir) Sorcerer 4 | AC 13/13/10 | HP 22/22 | CMD 14 |

Classes/Levels

F+4,R+5,W+5 | Init+5, Perception+0 | Low light vision 60’ |

About Yulau

Yulau

PFS Info:
12445-24
XP: 10
Prestige: 13/19 (Spent 2 on wand of CLW, and 2 on Wand of Magic Missile, and 2 on a wand of Endure Elements)
Fame: 19
Scenarios Completed:
1. Pathfinder Quests: Honor’s Echo (1 xp, 2 PP, 500 gold)
2. Heroes of Highdelve (1 xp, 2 PP, 480 gold)
3. The Consortium Compact (1 xp, 2 PP, 430 gold)
4. Pathfinder Module We B4 Goblins (1 xp, 1 PP, 504 gold)
5. 8-14 To Seal the Shadow (1 xp, 2 PP, 524 gold)
6. 8-08 Tyranny of Winds Part 1, The Sandstorm Prophecy (1 xp, 2 PP, 508 gold)
7. 8-10 Tyranny of Winds Part 2, Secrets of the Endless Sky (1 xp, 2 PP, 1205 gold)
8. 8-12 Tyranny of Winds Part 3, Caught in the Eclipse (1 xp, 2 PP, 1312 gold)
9. 6-15 The Overflow Archives (1 xp, 2 PP, 1177 gold)
10. Special: Year of the Shadow Lodge (1 xp, 2 PP, 1250 gold)

Boons: Honor’s Echo:

1. Impressive Find Boon: once you earn 12 or more PP, you are automatically granted an additional PP.
2. Well Earned Reward: bought wand of Heightened Awareness with 10 charges for 100 gold.
3. Knight Of Taldor: Princess Eutropia made you a Knight of Taldor. +1 on Diplomacy checks when interacting with Nobles in Taldor. +1 on Intimidate when interacting with commoners in Taldor. You gain a free courtier’s outfit. One time, after rolling a Knowledge check at the start of an adventure, gain a +5 on the roll and you are treated as if you were trained in the skill. Or you may grant this one time bonus to another PC.

Boons: Heroes of Highdelve

4. Highdelve’s Hero (Meraina): you gain a signet ring of you own and one time when purchasing a magical ring, can reduce price by 150 gold.
5. Blessing of Aurelliax: Dragon’s Luck. Can use this boon to roll two d20s and take the higher result on any check. After the check, gain a +1 Luck bonus on attacks, saves, skill checks and ability checks.

Boons: The Consortium Compact:

6. Inside knowledge: you gain +2 on checks on knowledge local versus the Apsis Consortium and can roll as if trained in know. Local. Can mark the boon off the sheet to take a 20 on a know. Local check versus the Apsis Consortium.
7. Lord Avid’s Recommendation: gain a +2 circumstance bonuson all Charisma checks versus nobility on the isle of Kortos. If you cross the boon off your sheet, you gain a +4 circumstance bonus to the check and it applies to anyone, not just nobility on the isle of Kortos.

Boons: We B4 Goblins:

8. You Be Goblin Whelp: Happy Beat: two times you can activate this boon before crossing it off your sheet. You can check the box when hit by an attack to gain DR 5- to that attack. This loses its power at 6th level.
9. Great Goblin Relics: Handful of Wedding cake. One time usage, after which you cross off this boon. As a full round action, you eat the cake and gain the effects of Haste for 1d4+2 rounds after which you are fatigued for one minute.

Boons: To Seal the Shadow:

10. Grace of Minitan Heroes: as a standard action, you can gain effect of either greater magic fang or greater magic weapon using your level as the caster level. Cross off boon after using. The spell lasts for one minute per caster level.
11. Inahiyi’s Gratitude: two times as an immediate action, you can use this boon and for one minute you are treated as an undead, healing negative energy and being harmed by positive energy.

Boons: Tyranny of Winds, Part 1:

12. Earth Affinity:
13. Oread’s Favor:

Boons: Tyranny of Winds, Part 2:

14. Air Affinity:
15. Dragon’s Gift: Imperial sky dragon, Wan Feng is a wise and benevolent councilor and a champion of the cause of good. He gifts you one of his scales. Whenever you take electricity damage, you can cross off this boon to reduce the damage taken in an amount equal to your character level.
If you are good aligned, you reduce the damage by twice your character level.

Boons: Tyranny of Winds, Part 3:

16. Air Affinity
17. Foe of All Winds: +2 on Diplomacy and Intimidate versus creatures from the Plane of Air. In addition, on three occasions, one time per adventure, you can expend a use of this boon to cast Gust of Wind or Wind Wall.

Boon: Year of the Shadow Lodge:

18. Skill boon: as an immediate action, you may reroll a skill check and you must use the second roll, even if it is worse. You may only use this ability one time.

Kitsune Sorcerer (Nine Tailed Heir) 4
NG Medium Humanoid
Init +5, Perception +0
Low Light Vision 60'
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
HP 22/22 (4d6 + 4 Con)
Fort +4, Ref +5, Will +5
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Offense
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Speed 30 ft
Melee Attack +1 (x2)
Ranged Touch Attack +5 (x2)

Sorcerer Spells Known
(CL 4th):
2nd (4/day)- Hideous Laughter (DC 17), Misdirection (2/day as racial SLA)
1st (8/day)- Alarm*, Comprehend Languages, Magic Missile, MonkeyFish, Charm Person (2x day as racial SLA), Disguise Self (2x day as racial SLA)
0 (at will)--Acid Splash, Daze (DC 15), Detect Magic, Disrupt Undead, Message, Read Magic, Dancing Lights (3x day as a racial SLA)

Bloodline: Destined.

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Statistics
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Str 8, Dex 16, Con 12, Int 14, Wis 11, Cha 18(20)

Base Atk +2; CMB +1; CMD 14

Feats
1. Magical Tail (Disguise Self 2/day)
SB1. Eschew Materials
3. Magical Tail (Charm Person 2/day)
3B. MagicalTail (Misdirection 2/day)

Traits
Reactionary
Resilient

Skills
2/level + 2 Int + 1 FC = 20 ranks

Acrobatics +5 (3 Dex + 2 Racial)
Bluff +10 (2 rank + 5 Cha + 3 Class)
Diplomacy +12 (4 rank + 5 Cha + 3 Class)
Intimidate +10 (2 rank + 5 Cha + 3 Class)
Knowledge (Arcana) +9 (4 rank + 2 Int + 3 Class)
Knowledge (History) +7 (2 rank + 2 Int + 3 Class)
Spellcraft +9 (4 ranks + 2 Int + 3 Class)
UMD +10 (2 ranks + 5 Cha + 3 Class)

Languages:
Common, Celestial, Gnome, Sylvan

Racial Abilities:
*Ability Score Racial Traits: +2 Dexterity, +2 Charisma and –2 Strength.
*Type: humanoids with the kitsune and shapechanger subtype.
*Medium creatures and thus have no bonuses or penalties due to their size.
*base speed of 30 feet.
*Languages: begin play speaking Common and Sylvan.
*Agile: +2 to Acrobatics checks.
*Change Shape: +10 to Disguise checks to appear as the particular human form the kitsune takes.
*Natural weapons: when in natural form, gain a bite attack that does 1d4 damage.
*Low light vision: 60 feet.
*Kitsune magic: +1 to save DCs on Enchantment spells. Also, can cast Dancing Lights 3/day as a SLA.

Destined Bloodline:
Bloodline Arcana: when you cast a spell with a range of personal, you gain a luck bonus to
Your saving throws equal to the spell’s Level for one round.
Bloodline Powers: Touch of Destiny—can Touch a creature as a standard action, giving an insight bonus to attacks, skills, saves, and ability checks equal to half caster level fro one round. 7/day. Fated—+1 luck bonus to all saves and AC in surprise round and when you are otherwise unaware of an attack.
Bloodline Spell: Alarm (1st)

Gear:

343 gold plus 117 gold plus 1250 gold.

Headband of Alluring Charisma +2, 4000 gold
Cloak of Protection +1, 1000 gold
Wand of Endure Elements (x47), 2 PP
Wand of CLW (x41), 2 PP
Wand of Magic Missile (x43), 2 PP
Wand of Heightened Awareness (x10), 100 gold
Wand of Mage Armor (x45),750 gold
Potion of CLW, 50 gold

*Sorcerer's kit, 8 gold. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
*Dagger, 2 gold.
*Alchemist's Fire, 20 gold.
*Acid, 10 gold.
*CLW potion, 50 gold.