[PbP Gameday XII] GM Chadius 4-99: Blessings of the Forest (Inactive)

Game Master chadius

>RPG Chronicles<

>Slides<

Inspired Defense


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Emdi and Isaku head to the sheriff. "Megalomaniacs? None that I've heard of- wait! One of the smugglers had mentioned something before. Come on." She leads you to the holding cells. One of the elves you met at the campfire shrugs. "I told you, I told you everyth- oh, it's you guys..." He locks his gaze with Emdi. "Uh, did you like the shortsword?"

"Okay, listen. Yeah, I smuggle stuff around Kyonin. We have a series of tunnels. One day this cute smores seller pops up and invites me for some food. But I thought she was a farmer? I'm not picky. I spend the week telling her everything she wants to know. About the tunnels. She wants a map, all the routes, and my, er, associates. She interrogates them, too." He blushes a bit.

---

Mork browses the store near the town border where the shopkeep offered a cold iron blanch. "Ah, a repeat customer!" He smiles and tilts his hat. "You are most kind. What can I help you with?"

The seller laughs. "You'll have to narrow it down a bit, my friend. All of us are mad in one way or another!" Another tilt on his hat. "But I did notice something a few nights ago. I was taking a night walk near the temple of Yuelral. Sometimes it shimmers under the full moon. So beautiful. I saw... I thought it was a deer? It was far from me, but it stood upright? And seemed to laugh before retreating underground. I looked, and it was a smuggler's tunnel, next to the Temple! I told the sheriff about it, but she said she was busy." The shopkeep huffs.

Tracking Success.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

“On your feet, Pathfinders!” Eando Kline shouts, gathering the assembled agents where they sit recovering from the battle. “That smith’s apprentice is a sharp young elf and spotted Nathatel through a window in the temple to Yuelral near the center of town. What’s worse, they said he wasn’t alone. They had to duck out of sight before they could get a good look at his companion, but... well let’s just say they described lots of horns and teeth and such.”

“That temple is a center of powerful magic keeping this region of Kyonin safe.” Viore Ciobanu adds. “I don’t know what that traitor and his companion are up to, but I fear the ramifications could be dire. We must hurry to reclaim the temple!” With that, he leads the assembled company quickly to the temple, the exterior of which seems largely unaffected.

Eando glances carefully at the front door then, satisfied that it’s safe, he throws it open to reveal a shocking sight within. The peace and beauty that once filled this space have been utterly destroyed, replaced by carnage, death, and destruction. Bloody animal pelts lie discarded and draped over smashed and broken pews, and elven corpses lie crumpled in the aisles. Around the room, bright, colorful crystals have been smashed, littering the ground with razor-sharp shards. What were once large sets of wind chimes in all shapes and sizes are now twisted and rent scrap metal and broken wood. The walls drip with fiendish sigils painted in blood.

“Ah, there are the meddling outsiders this fool was mewling about.” A cruel voice calls out from the front of the temple. Standing behind the temple is an imposing figure, her jaws and antlers dripping with blood. She holds a cruel dagger with a jagged, blackened blade aloft in one hand, the other pinning the elf who led the assault outside to the altar. “Thank you for delivering my sacrifice to me.” She says, grinning down at the struggling figure on the altar. “You all played your parts perfectly.”

“Serraleth, no! This wasn’t our deal!” The squirming figure cries. “You need me!”

“You’re right, Nathatel.” She says, plunging the dagger into his chest. “I couldn’t do it without you.”

As the elf’s blood drips down the sides of the altar, a sphere of sickly green energy springs up, surrounding the dais. As Serraleth begins an incantation, tendrils of black energy begin to flow in toward the altar from the desecration throughout the temple. Viore quickly hurls a spell at the fiendish figure, its effects splashing harmlessly off sphere of green energy.

“It’s no good,” Eando Kline shouts. “We have to bring down that shield if we want to stop whatever it is she’s doing! At least we seem to have interrupted before she could finish whatever it was. That should give us an advantage in trying to stop it. Pathfinders, fan out. Do whatever you can to cut off the flow of energy to that thing!”

Table GMs, please begin Part 4. The Rushed Evil condition is in effect.


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You can tackle these encounters in any order you wish. Like last time, I'll ask for stack Ranking. Pick which 3 events you'd like to tackle, and in what order. We'll do as many as we can in the time allotted.

Cathedral Event 1: Weaken the Barrier (Skill)
Cathedral Event 2: Temple Restoration (Skill)
Cathedral Event 3: Distracting Serralleth (Skill)
Cathedral Event 4: Embodied Corruption (Combat)

After each event, you have 10 minutes to Repair or Treat Wounds.


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Edit: You have only 1 10-minute break to Treat Wounds, Refocus or Repair objects.

Verdant Wheel

Half-Orc Barbarian 6 | HP 98/98 | AC: 24 (23 /w Rage) | F: +13 R: +11, W: +12 | Perception: +12 (E; Low-light) | Default Exploration: Search

I am good with going in order.


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“We must bring down this accursed barrier!” Viore growls, clearly
frustrated, as he casts another spell which fizzles against the sphere. “Do whatever you can to weaken it, and whatever you do, do it quickly!”

Give a description of how you will disrupt the barrier, and then make a skill check. DC is 20, or 18 for a Lore-based skill.
- If you cast a non-cantrip spell of the highest level you can cast, it's an automatic success. Other non-cantrip spells or items will provide a bonus of up to +2.
-Other creative solutions can provide a bonus.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Emdi gets on one knee and begs Shelyn for aid.

Religion: 1d20 + 8 ⇒ (11) + 8 = 19

Horizon Hunters

CG Male Orc Thaumaturge 6 | HP 47/64 | AC 24 (25 w/ Shield) | F+11 , R+12, W+12 | Perc +13 (darkvision), Init: +15 (win ties) | Exploration: Search| Active Cond: none | Focus: 1 | Hero: 1

Mork looks sadly at the damaged wind chimes littering the chamber. "Those are broken. Mork can help fix. After you're dead." Mork studies the antler-creature, specifically to recall more about her magic barrier.

Antler Creature Lore, via Esoteric Lore, DC 18: 1d20 + 14 ⇒ (5) + 14 = 19

Verdant Wheel

Half-Orc Barbarian 6 | HP 98/98 | AC: 24 (23 /w Rage) | F: +13 R: +11, W: +12 | Perception: +12 (E; Low-light) | Default Exploration: Search

Nakgu enrages as he smashes into the barrier, trying to weaken it. "There was no need to sacrifice the fool!"

Athletics: 1d20 + 14 ⇒ (20) + 14 = 34

Radiant Oath

LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Stats:
AC 23 or 24 shield (hard 10) |♥️ 78 | Saves @ 11*/10*/15*** | Perception @ 13** (normal) | Speed 30
| ☘️□ | ✋✋ Bladed Scarf | ⚕ none | Curse (0) | ☀️ □□ | Slots (1□□□□, 2□□□□, 3□□□□, 4□□□) @ Divine DC 25 | (↺): Flash of Grandeur

◆◆) Safe Passage (Rank 3, highest)

As her party approaches the breach, Tao invokes spirits that keep Emdi from having rubble dropped on him whilst kneeling, provide helpful suggestions in Mork's ear while he studies the antler'd Serraleth, and dulls any abrasions that Nakgu might scrape as he bashes through.

Saoc Astrology: 1d8 ⇒ 8
Religion (Expert) w/ Saoc (+2): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Last Hero Point!
Religion (Expert) w/ Saoc (+2): 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

She studies what remains of the barrier, and tracing the air with her dancing scarves, choreographs a particular vibration that might disrupt the frequency of Spiritual and Vital power that holds it together!

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[Quite the tableau we've been presented with]
{Yes. The demon is an imposing presence}
[Doesn't look like things are looking up for Nathatel]
{No. He will soon be joining the Great River}
[As will many of us if we don't do something soon]
{The barrier must fall before we can do anything substantive}
[Can you try smashing through it?]
{The magical adamantine of my scythe may help disrupt it}
[I guess we won't know for sure until you try]
{On it}

Libitina approaches the barrier, raises the adamantine butt of her scythe high and slams it repeatedly against the sphere of green energy hoping to break through it.

Libitina Athletics: 1d20 + 15 ⇒ (1) + 15 = 16

Sigh! Hero Point time. Down to 1.

Libitina Athletics: 1d20 + 15 ⇒ (20) + 15 = 35

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku tries to cobble something together to try to smash through the barrier.

Crafting: 1d20 + 14 ⇒ (18) + 14 = 32

He also makes notes in his notebook about purifying the temple. New Active Investigation: How to we purify/restore this building


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"How did you do that? The barrier is weakening." Venture-Captain Ciobanu stops throwing bombs at the barrier. Then he notices Libitina and Nakgu bashing it. "Taking the direct approach, I see..." Isaku's thingamajig clobbers the barrier.

"Now you'll have to focus on the energy feeding the ritual. Cut that off and the barrier should collapse entirely. You made good progress here. See if you can help anywhere else, I'll make sure the barrier doesn't recover."
Success

Serraleth calls out from within her protective sphere, taunting the gathered Pathfinders as she continues performing her ritual. “Are you pathetic outsiders really the best Iadara could muster to oppose me? Truly this nation deserves to crumble beneath my heel!”

Venture-Captain Ciobanu starts throwing bombs as the barrier starts to reform. He's pretty busy, but you have Serraleth's full attention.

You can attempt to distract Serraleth from her ritual and buy some time by turning the tables on her. You can:
-return her mockery with a Deception or Intimidate check
-return her mockery with an Easy Lore check such as Demon Lore
-demonstrate your physical prowess with a Hard Athletics or Acrobatics check
-demonstrate your magical prowess with a Hard Arcana, Nature, Occultism, or Religion check
-demonstrate your superiority as hunters with a Survival check or an Easy Lore check such as Hunting Lore.

Radiant Oath

LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Stats:
AC 23 or 24 shield (hard 10) |♥️ 78 | Saves @ 11*/10*/15*** | Perception @ 13** (normal) | Speed 30
| ☘️□ | ✋✋ Bladed Scarf | ⚕ none | Curse (0) | ☀️ □□ | Slots (1□□□□, 2□□□□, 3□□□□, 4□□□) @ Divine DC 25 | (↺): Flash of Grandeur

An old dance, she remembers participating in when she was young - the Dance to Drive Out the Demon King - performed as an exorcism of sorts, with two parts. Looking over at Nakgu and Isaku - whom she intends to stage as the Warriors (Athletics? Acrobatics?) capitalizing on the distraction she creates as the Dancer - she begins to whip her dancing scarves into a whorl - establishing pattern and pace - luring in the mind of Serraleth and away from her own ritual!

~) Fascinating Performance
~) Saoc Astrology

Saoc Astrology: 1d8 ⇒ 1
Performance (Trained) w/ Dancing Scarf (+1) w/ Saoc (-1): 1d20 + 12 + 1 - 1 ⇒ (12) + 12 + 1 - 1 = 24

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

"Can you do this, Serraleth?" Isaku asks, as he begins a tumbling routine.

Acrobatics: 1d20 + 13 ⇒ (14) + 13 = 27

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Intimidation: 1d20 + 14 ⇒ (12) + 14 = 26

"If we are pathetic, what does that say about the scores of demons, spies, and underlings of yours that we've mowed through to get here? You sent weaklings to perform a trivial task. Either you've underestimated us, or you're stupid. Not entirely sure which one it is, but 'both' is still on the table, too."

Horizon Hunters

CG Male Orc Thaumaturge 6 | HP 47/64 | AC 24 (25 w/ Shield) | F+11 , R+12, W+12 | Perc +13 (darkvision), Init: +15 (win ties) | Exploration: Search| Active Cond: none | Focus: 1 | Hero: 1

Mork, in response to Serraleth's mocking, responds, "Mork was going to ask demon same thing: Are you the pathetic outsider? Are you best that Lamashtu could muster?" He continues, "Your coward-sphere weakens and hired help is dead or fled -- your recruiting practices border on embarrassing."

Demon Lore, via Esoteric Lore: 1d20 + 14 ⇒ (3) + 14 = 17

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[Good job dear. Looks like you're putting a real dent in that shield]
{Yes. I can feel it weakening with every blow}
[I guess we should shift focus to Serraleth now]
{The demon's ritual must be stopped}
[I'll try to distract her]

Mandoo takes a step forward. "Excuse me. Serraleth is it? You must have realized by now that we will shortly wipe away your rather pathetic shield and disrupt your ritual. If you'd rather not return to the Abyss without a body, I suggest that you abandon your nefarious efforts and leave forthwith, otherwise we'll be forced to destroy your rather repulsive corporeal vessel."

Mandoo Intimidation vs DC ??: 1d20 + 13 ⇒ (13) + 13 = 26

Verdant Wheel

Half-Orc Barbarian 6 | HP 98/98 | AC: 24 (23 /w Rage) | F: +13 R: +11, W: +12 | Perception: +12 (E; Low-light) | Default Exploration: Search

Nakgu demonstrates his physical prowess as he puffs his chest out, making threats to bash through the barrier at any cost.

Athletics: 1d20 + 14 ⇒ (8) + 14 = 22


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"Lamashtu? Ha!" Sarraleth chuckles as Mork identifies the wrong deity and turns back to her work. But Emdu and Mandoo's threats catch her attention. As she plans a retort, she finds herself distracted by Tao's dance. Nakgu and Isaku provide backup and the event is quite beautiful.

Sarreleth drops one of her implements, a crimson tiger fang, and the barrier warbles some more. "Ugh! Leave me alone!" She scoops up the fang and hisses.

Success

Black tendrils of dark energy snake along the walls and floors, spreading out from the altar at the front of the temple. Everywhere the tendrils touch, crystals grow cloudy and opaque, paintings char and blacken, and the statues and carvings on the wall writhe and twist into hideous new forms. "Kill them, I'm done wasting my breath on them."

Initiative:

Nakgu: 1d20 + 12 ⇒ (11) + 12 = 23
Tao: 1d20 + 9 ⇒ (1) + 9 = 10
Mandoo: 1d20 + 14 ⇒ (8) + 14 = 22
Mork: 1d20 + 13 ⇒ (10) + 13 = 23
Isaku: 1d20 + 10 ⇒ (17) + 10 = 27
Emdi: 1d20 + 8 ⇒ (14) + 8 = 22
Statue 1: 1d20 + 9 ⇒ (8) + 9 = 17
Statue 2: 1d20 + 9 ⇒ (7) + 9 = 16
Statue 3: 1d20 + 9 ⇒ (6) + 9 = 15


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Of the group, only Tao is caught off guard by the sudden activation.

Round 1
Nakgu
Mandoo
Mork
Isaku
Emdi
Red
Blue
Black
White
Purple
Yellow
Tao

>Embodied Corruption<

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

GM, what are the skills for Recall Knowledge?

Team, should we let them come to us? I'd like to place Emdi where we're going to set up the front line.


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Arcana and Crafting can be used to Recall Knowledge.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

The Pathfinders have turned the tide against the spreading corruption!

Table GMs, the Corruption Contained condition is now in effect.

Horizon Hunters

CG Male Orc Thaumaturge 6 | HP 47/64 | AC 24 (25 w/ Shield) | F+11 , R+12, W+12 | Perc +13 (darkvision), Init: +15 (win ties) | Exploration: Search| Active Cond: none | Focus: 1 | Hero: 1

Since Mork can try recall knowledge with Esoteric Lore, he probably shouldn't delay.

Mork shrugs when Sarraleth calls him on his bluff. "Mork knows other demons, better demons, who worship Lamashtu." Upon seeing the statues come to life, he studies one of them for weaknesses.

Is Black hidden behind a pillar? If so, Mork will focus on Red. If not, Black is the target.
Exploit Vulnerabilities via Esoteric Lore vs Red/Black: 1d20 + 14 ⇒ (16) + 14 = 30

Mork relays any helpful information to the group, rattles his wind chimes, and even though he's at some distance (2nd range increment penalty of -4 has been added below), he hurls his trident twice in a row.

+1 Striking Returning Trident +Range vs Red/Black: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
Piercing Damage +Implement +Weakness: 2d8 + 4 + 4 + 5 ⇒ (8, 1) + 4 + 4 + 5 = 22
Personal Weakness has been added. If mortal weakness applies, please subtract 5 and use mortal weakness instead.

+1 Striking Returning Trident +MAP +Range vs Red/Black: 1d20 + 13 - 5 - 4 ⇒ (18) + 13 - 5 - 4 = 22
Piercing Damage +Implement +Weakness: 2d8 + 4 + 4 + 5 ⇒ (7, 4) + 4 + 4 + 5 = 24
Personal Weakness has been added. If mortal weakness applies, please subtract 5 and use mortal weakness instead.

◆ Exploit, ◆◆ Strike x2

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku grins. "I've got just the thing." He reaches for the last bead on what appears to be a hemp string around his neck and pulls it loose. He hurls it at a point 70 feet away (White Circle). The bead erupts into a fireball.

Fireball, DC 21: 4d6 ⇒ (5, 1, 3, 1) = 10
ARGH

Necklace of Fireballs

He then pulls his pistol out.

◆ Activate Necklace
◆ Hurl Bead
◆ Interact to Draw

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

{The demon has summoned some minions}
[What a shocking development. How could we have forseen such an eventuality]
{More of your verbal irony I suppose}
[Very good dear. I see you're getting the hang of it]
{It was either that or you were being more slow-witted than usual}
[I think I heard a compliment in there somewhere]
{Your imagination at work again I expect}
[I suppose I better prepare you to take them on]
{Yes. That would be nice}

Mandoo casts some spells ("ଏହାକୁ ଅଧିକ ସମୟ ଦିଅନ୍ତୁ" and "ବ୍ଲେଡ୍କୁ ତୀକ୍ଷ୍ଣ କର" and "ମୋତେ ହିରୋ କର") while Libitina moves into a more advantageous position.

Action 1 (◆): Act Together
- Mandoo Action (◇): Cast a Spell: Extend Boost
- Mandoo Action 1: Cast a Spell: Boost Eidolon vs Libitina
- Libitina Action 1: Stride (35 feet)

Religion (Extend Boost) vs DC 22?: 1d20 + 14 ⇒ (18) + 14 = 32

Extend Boost DC:
According to the description of the spell: The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. For level 6, the standard DC is 22.

Critical success means that Boost Eidolon spell lasts 4 rounds

Mandoo Actions 2 & 3 (◆◆): Cast a Spell: Heroism vs Libitina

Libitina now gets a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks for 10 minutes.


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Mork identifies the Animated Statues. They have no weaknesses that his team can take advantage of. They do not bleed, they do not have minds, so anything that relies on internal organs or thoughts will not work. They have strong armor that will provide Hardness against weak blows.

Speaking of weak blows, Isaku's fireball is a bit on the weak side. Only two of the statues are charred.
Yellow: 1d20 + 5 ⇒ (20) + 5 = 25
Purple: 1d20 + 5 ⇒ (13) + 5 = 18
Red: 1d20 + 5 ⇒ (20) + 5 = 25
Black: 1d20 + 5 ⇒ (10) + 5 = 15

Mork realizes a critical blow may be enough to shatter the strong armor, so he aims after the Red tinted statue since he has an unobstructed view. The second hit shatters the armor in one fell swoop.

Round 1
Nakgu
Mandoo
Mork
Isaku
Emdi
Red (23 damage, armor broken)
Blue
Black (4 damage)
White
Purple (4 damage)
Yellow
Tao

>Embodied Corruption<

Verdant Wheel

Half-Orc Barbarian 6 | HP 98/98 | AC: 24 (23 /w Rage) | F: +13 R: +11, W: +12 | Perception: +12 (E; Low-light) | Default Exploration: Search

Nakgu holds back. His rage builds more and more as he is itching to rush the statues. He grits his teeth "Say when!"

◆ Rage (+9 Temp HP | +2 Damage | -1 AC)

Status:

HP 98/98 (Raging +9 Temp HP)
AC 24 (Raging 23)
Hero Points 2/3


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Mandoo and Libitina prepare for combat, making sure they spread out a bit.

Nakgu takes a moment to prepare himself. Let them come!

Round 1
Nakgu (Delaying)
Mandoo (Libitina: Heroism, Boost Eidolon)
Mork
Isaku
Emdi
Red (23 damage, armor broken)
Blue
Black (4 damage)
White
Purple (4 damage)
Yellow
Tao

>Embodied Corruption<

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Seeing Red damaged, Emdi is happy to jump right in.

◆ Smite Evil GM, will you tell me if the extra good damage doesn't seem to be having an effect?

Shortbow: 1d20 + 15 ⇒ (5) + 15 = 20 vs Red (1st range increment)
Piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8 plus 4 good
Crit?: 1d10 ⇒ 9 plus immobilized

Shortbow, MAP: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29 vs Red (1st range increment)
Piercing: 2d6 + 1 ⇒ (4, 6) + 1 = 11 plus 4 good
Crit?: 1d10 ⇒ 10 plus immobilized

Ranged Reprisal:
Resistance 8, plus

Shortbow: 1d20 + 15 ⇒ (18) + 15 = 33
Piercing: 2d6 + 1 ⇒ (4, 3) + 1 = 8 plus 4 good
Crit?: 1d10 ⇒ 2 plus immobilized


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Emdi takes a shot at the damaged Red statue. Both shots land, destroying the statue. He doesn't think it has anything to do with his smiting ability.

The pitch Black statue tries to punch Nakgu as it approaches.
Fist: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning: 1d8 + 6 ⇒ (2) + 6 = 8

The White powdered statue raises its stony fist at Libitina...
Fist: 1d20 + 11 ⇒ (11) + 11 = 22

The other statues spend their time slowly approaching until they bunch up around Libitina, Nakgu and Emdi.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Round 1
Nakgu (2 actions remaining, Rage! 1 Temp HP)
Tao

Round 2
Mandoo (Libitina: Heroism, Boost Eidolon)
Mork
Isaku
Emdi
Blue
Black (4 damage)
White
Purple (4 damage)
Yellow

>Embodied Corruption<

Horizon Hunters

CG Male Orc Thaumaturge 6 | HP 47/64 | AC 24 (25 w/ Shield) | F+11 , R+12, W+12 | Perc +13 (darkvision), Init: +15 (win ties) | Exploration: Search| Active Cond: none | Focus: 1 | Hero: 1

Mork announces, as the enemies approach, "Mork enjoyed architecture more when it wasn't moving." With a clear view of the western statue, Mork waves his wind chimes and flings his trident ... over and over and over again.
With Sympathetic Vulnerabilities his personal antithesis applies to all statues.

+1 Striking Returning Trident vs Black: 1d20 + 13 ⇒ (10) + 13 = 23
Piercing Damage +Implement +Personal: 2d8 + 4 + 4 + 5 ⇒ (1, 6) + 4 + 4 + 5 = 20

+1 Striking Returning Trident +MAP vs Black: 1d20 + 13 - 5 ⇒ (2) + 13 - 5 = 10
Piercing Damage +Implement +Personal: 2d8 + 4 + 4 + 5 ⇒ (6, 6) + 4 + 4 + 5 = 25

+1 Striking Returning Trident +MAP vs Black: 1d20 + 13 - 10 ⇒ (19) + 13 - 10 = 22
Piercing Damage +Implement +Personal: 2d8 + 4 + 4 + 5 ⇒ (4, 6) + 4 + 4 + 5 = 23

◆◆◆ Strike x3

Radiant Oath

LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Stats:
AC 23 or 24 shield (hard 10) |♥️ 78 | Saves @ 11*/10*/15*** | Perception @ 13** (normal) | Speed 30
| ☘️□ | ✋✋ Bladed Scarf | ⚕ none | Curse (0) | ☀️ □□ | Slots (1□□□□, 2□□□□, 3□□□□, 4□□□) @ Divine DC 25 | (↺): Flash of Grandeur

Ancestor Initiative: 1d4 ⇒ 1 Martial

Moving into the center of the statue melee, Tao manages to keep her entire party (for the time being) within her divine protection - defying her ancestors Ancestral Interference (Flat DC 4): 1d20 ⇒ 5 she casts forth a localized sonic boom - one thousand varisian musicians play forth with foundation cracking percussion, eroding the line of three statues behind Libitina!

◆) Stride
◆◆) Haunting Hymn (15-cone)
↺) Retributive Strike

Haunting Hymn (Rank 3) vs Yellow, White, Blue @ Basic Fortitude DC 21: 1d6 + 4 ⇒ (1) + 4 = 5

Ancestor End of Turn: 1d4 ⇒ 4 Choice > Spellcasting (if weak to sonic) else Martial

Retributive Strike:

Bladed Scarf of Ghost Touch (2h/reach): 1d20 + 13 ⇒ (15) + 13 = 282d6 + 4 ⇒ (4, 4) + 4 = 12

If Spellcasting Ancestors predominate (because statues weak to sonic), Flat Check DC 4 or lose the Strike!

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Emdi circles around Purple, flanking for Nakgu and covering Nakgu and Tao with his reaction. Emdi will target the most wounded - this could be any of them depending on their saves vs. Tao's hymn and whether Mork hit.

Shortbow: 1d20 + 15 ⇒ (12) + 15 = 27
Piercing: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Crit?: 1d10 ⇒ 6 plus immobilized

Shortbow, MAP: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21
Piercing: 2d6 + 1 ⇒ (4, 1) + 1 = 6
Crit?: 1d10 ⇒ 10 plus immobilized

Ranged Reprisal:
Resistance 8, plus

Shortbow: 1d20 + 15 ⇒ (3) + 15 = 18
Piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Crit?: 1d10 ⇒ 1 plus immobilized


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Tao moves in and calls upon her family songs and music to devastate the statues harassing Libitina.

Yellow Fort: 1d20 + 12 ⇒ (9) + 12 = 21
White Fort: 1d20 + 12 ⇒ (8) + 12 = 20
Blue Fort: 1d20 + 12 ⇒ (7) + 12 = 19

She finds that they are much too resilient and simply ignore the blows.

Mork gets much more direct. They have weaknesses, he's sure of it. To prove his point he quickly pierces the pitch Black statue, tearing off its armor before destroying it entirely.

Emdi moves quickly to flank the statue. Realizing it has the most damage taken, he moves to shoot it. Both shots hit, but he notices how the statue's rocky exterior only takes damage from the first shot- the second shot is too weak.

Round 1
Nakgu (2 actions remaining, Rage! 1 Temp HP)
Tao

Round 2
Mandoo (Libitina: Heroism, Boost Eidolon)
Mork
Isaku
Emdi
Blue
White
Purple (9 damage)
Yellow

>Embodied Corruption<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku attempts to get an angle on Pink

Devise: 1d20 ⇒ 1 sheesh

Slightly disoriented, Isaku finds himself studying the patterns on the cathedral ceiling before remembering where he is currently...

Throwing the idea out the window, he moves east and shoots a small fireball at Yellow.

Produce Flame, Ranged: 1d20 + 12 ⇒ (4) + 12 = 16 for Fire Damage: 3d4 + 4 ⇒ (3, 2, 4) + 4 = 13 Critical Hit: Double + 3d4 Persistent Fire

◇ Devise
◆ Stride
◆◆ Produce Flame vs Yellow

Verdant Wheel

Half-Orc Barbarian 6 | HP 98/98 | AC: 24 (23 /w Rage) | F: +13 R: +11, W: +12 | Perception: +12 (E; Low-light) | Default Exploration: Search

Nakgu smiles as the statu closes in around him. He bashes his antlers right back into it.

Antlers (Pink); Flanking: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, Bloody Blows, Rage: 2d10 + 4 + 2 ⇒ (7, 5) + 4 + 2 = 18
Crit- 1d4 Persistent Bleed on a crit and DC 22 Fort or Slowed 1

Antlers (Pink); Flanking: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
Damage, Bloody Blows, Rage: 2d10 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14
Crit- 1d4 Persistent Bleed on a crit and DC 22 Fort or Slowed 1

Antlers (Pink); Flanking: 1d20 + 15 - 10 ⇒ (1) + 15 - 10 = 6
Damage, Bloody Blows, Rage: 2d10 + 4 + 2 ⇒ (3, 9) + 4 + 2 = 18
Crit- 1d4 Persistent Bleed on a crit and DC 22 Fort or Slowed 1

◆ Strike
◆ Strike
◆ Strike

Status:

HP 98/98 (Raging +1 Temp HP)
AC 24 (Raging 23)
Hero Points 2/3

Radiant Oath

LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Stats:
AC 23 or 24 shield (hard 10) |♥️ 78 | Saves @ 11*/10*/15*** | Perception @ 13** (normal) | Speed 30
| ☘️□ | ✋✋ Bladed Scarf | ⚕ none | Curse (0) | ☀️ □□ | Slots (1□□□□, 2□□□□, 3□□□□, 4□□□) @ Divine DC 25 | (↺): Flash of Grandeur

The music falling flat, Tao adopts an aggressive stance, and starts whipping her scarves into a death whorl.

"Soundly built in the middle, sorry guys, my music didn't seem to crack their structure one bit!"

Martial Ancestors then!

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[That's quite the retinue that you've picked up there Tina]
{Yes. It appears that I am not invisible to the enemy after all}
[It doesn't look like Tao's song did much to the statues. Perhaps they have a tin ear]
{The statues appear to be stone, not tin. Regardless, I suspect the sound did not penetrate their armor}
[Or maybe they're just deaf. You okay to take them all on?]
{I see little choice in the matter}

Mandoo casts a protective spell on Libitina ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") as Libitina moves into flanking position and starts reaping the statues.

Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion [L3] vs Libitina - she's now at AC 25
- Libitina Action 1: Stride (35 feet)

Life Block (↺):
Note that Protect Companion gives Mandoo the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 20, but you lose 10 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and Heroism vs Flat-Footed Yellow Statue

Libitina Scythe Attack: 1d20 + 14 + 1 + 1 ⇒ (6) + 14 + 1 + 1 = 22 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (1) + (6) + 4 + 4 = 15 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch, Heroism and MAP1 vs Flat-Footed Yellow Statue (or White if Yellow is down)

Libitina Scythe Attack: 1d20 + 14 + 1 + 1 - 5 ⇒ (13) + 14 + 1 + 1 - 5 = 24 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (7) + (6) + 4 + 4 = 21 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Nagku tears into the statues. The first blow knocks the armor off of the already damaged pinkish statue, and the second obliterates it.

Libitina raises her scythe. With two swings she shatters the Yellow armor, leaving a still standing yet brittle husk.

That was all of Isaku's best ideas, so he quickly hurls a ball of flame at the Yellow husk- hitting the frame where it once had armor. The remains quickly burn into ash.

Only two statues remain, and they seem to not notice their fallen comrades. The one in Blue tries to pummel Libitina.

Fist: 1d20 + 11 ⇒ (1) + 11 = 12
Fist: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Fist: 1d20 + 11 - 10 ⇒ (5) + 11 - 10 = 6
Mandoo's protections keep her safe from a Blue stony fist.

Fist: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning: 1d8 + 6 ⇒ (3) + 6 = 9
But not a White fist, as it quickly hits grabs her. Emdi fires an arrow reflexively but it doesn't hit. Tao is much more effective, although she can tell the statue resisted some of her scarf.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Round 2
Nakgu (Rage! 1 Temp HP)
Tao

Round 3
Mandoo (1 damage, Libitina: Heroism, Boost Eidolon, Grabbed)
Mork
Isaku
Emdi
Blue
White (grabbing Libitina, 6 damage)

>Embodied Corruption<

Radiant Oath

LG Skilled Human Varisian Wanderer Ancestors Oracle / Champion of Andoletta's Grandeur 7 | ◆◇↺ | Explore: Search
Stats:
AC 23 or 24 shield (hard 10) |♥️ 78 | Saves @ 11*/10*/15*** | Perception @ 13** (normal) | Speed 30
| ☘️□ | ✋✋ Bladed Scarf | ⚕ none | Curse (0) | ☀️ □□ | Slots (1□□□□, 2□□□□, 3□□□□, 4□□□) @ Divine DC 25 | (↺): Flash of Grandeur

A whirling dervish, Tao saves her martial magic for a tougher fight "Everybody doing okay? Good" whipping her scarves at the last two statues.

◆) Stride
◆◆) Strike x2 (vs White, else Blue)

Bladed Scarf of Ghost Touch vs White (Flanked): 1d20 + 13 ⇒ (8) + 13 = 212d6 + 4 ⇒ (2, 6) + 4 = 12
Bladed Scarf of Ghost Touch w/ MAP (-5) vs White (Flanked): 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 192d6 + 4 ⇒ (2, 6) + 4 = 12
End of Turn Ancestors: 1d4 ⇒ 4 Choice > Martial

Horizon Hunters

N Male Human Summoner 6 | ♥️ 74/74 | ❌ negative 1 | AC 21 (Shield); Eid:24 (Protected) | F+11 R+10 W+14; Eid:F+14 R+11 W+11 | Perc +14; Eid:+11 | Speed 25'; Eid:+35' | Focus □□ | Spells DC 21; Slots: 2□□ 3 □□ | Hero 1 | Exp: Detect Magic (Init +16); Eid: Scout | ✋ BM Baton, Staff of FR | Status:

[That second statue really clocked you there dear]
{The Champion took care of most of it}
[So it seems. Emdi really came through for you]
{I should return to my work}
[The statue seems to have a hold of you]
{I am not concerned. I do not plan on going anywhere}

Mandoo recasts his protective spell on Libitina ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") as Libitina continues whacking away at the statues.

Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion [L3] vs Libitina - she's now at AC 25
- Libitina Action 1: Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and Heroism vs White Statue

Life Block (↺):
Note that Protect Companion gives Mandoo the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 20, but you lose 10 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Libitina Scythe Attack: 1d20 + 14 + 1 + 1 ⇒ (18) + 14 + 1 + 1 = 34
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (2) + (3) + 4 + 4 = 13 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch, Heroism and MAP1 vs White Statue (or Blue if White is down)

Libitina Scythe Attack: 1d20 + 14 + 1 + 1 - 5 ⇒ (10) + 14 + 1 + 1 - 5 = 21
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (3) + (6) + 4 + 4 = 17 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Wing) with Boost Eidolon and Spirit Touch, Heroism and MAP2 vs White Statue (or Blue if White is down)

Libitina Wing Attack: 1d20 + 14 + 1 + 1 - 8 ⇒ (20) + 14 + 1 + 1 - 8 = 28
Libitina Wing Damage: 1d6 + 1d6 + 4 + 4 ⇒ (4) + (6) + 4 + 4 = 18 bludgeoning damage
Libitina Wing Spirit Touch Damage: 1 = 1 positive/negative damage

Horizon Hunters

CG Male Orc Thaumaturge 6 | HP 47/64 | AC 24 (25 w/ Shield) | F+11 , R+12, W+12 | Perc +13 (darkvision), Init: +15 (win ties) | Exploration: Search| Active Cond: none | Focus: 1 | Hero: 1

Assuming Libitina's 2-3 hits, including a nat-20, took down White ...

Mork runs up to flank the remaining blue statue with Libitina. He comments, "Last statue standing. Not for long."

+1 Striking Trident, vs Blue: 1d20 + 15 ⇒ (6) + 15 = 21 (vs flatfoot due to flanking)
Piercing Damage +Implement +Personal: 2d8 + 4 + 4 + 5 ⇒ (6, 6) + 4 + 4 + 5 = 25

◆◆ Stride, ◆ Strike

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

We have almost done it! The barrier is about to fall! Prepare yourselves, Pathfinders!

Table GMs, this is your one-day warning.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 9 | Psychic Dedication | Alchemist Dedication | | ◆◇↺ | HP 107/107 | AC 27 | F/R/W/P: 15/16/14/15 (17 Pursue a Lead, 16 Detect Traps) | 25 feet | Class DC 25 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 48/50 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 2/2 |

Isaku moves up and sends another fireball at White.

Produce Flame, Ranged: 1d20 + 12 ⇒ (6) + 12 = 18 for Fire Damage: 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10 Critical Hit: Double + 3d4 Persistent Fire

◆ Stride
◆◆ Produce Flame


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Libitina destroys the statue holding her with two quick strikes before critically damaging the blue statue, wrecking its armor and leaving a weakened frame behind.

Mork and Tao do cleanup duty.

Combat Over . Mandoo/Libitina have taken 1 damage. Heroism is still active on Libitina.

---

“Over here, Pathfinders!” Eando Kline calls, beckoning toward the temple wall, defaced and covered in foul demonic runes. “This temple was the center of the divine magic protecting this area, and that demon is attempting to co-opt that power. The desecration she’s wrought has diverted that protective magic to feed her ritual. See if you can repair some of the damage in here. If we can restore enough of the temple to its previous state, we might be able to cut her off from that power and restore the divine magic throughout the entire holy building!”

You can attempt to restore a section of the temple to its previous holy state through some of your skills or other types of sanctifying magic.

Each of you should attempt two skill checks to assist with restoring the temple, such as Crafting, Thievery, or Architecture Lore to repair the damage; or Religion, Elf Lore, or Yuelral Lore to restore desecrated any holy symbols. Creative solutions can use other skills if they make sense.

If you cast an appropriate non-cantrip spell such as sanctified ground you can earn an automatic success.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Religion: 1d20 + 8 ⇒ (7) + 8 = 15

Emdi tries to restore the holy symbols but they all end up looking like Shelyn's holy symbols.

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