95737-2006 Nakgu 'Stag Lord' Xoknath
Male half-orc barbarian 6 (Advanced Player's Guide, Lost Omens Character Guide)
N, Medium, Human, Humanoid, Orc Heritage half-orc
Background nomad
Perception +12; low-light vision
Languages Common, Mwangi, Sylvan
Skills Acrobatics +11, Athletics +14, Forest Lore +8, Nature +12 (+14 to your check to Treat Wounds, subject to the GM’s determination), Society +8, Stealth +11, Survival +10, Underworld Lore +8
Str 19 (+4), Dex 16 (+3), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Items +1 hide armor, cinderclaw gauntlet, javelin (4), +1 striking handwraps of mighty blows, backpack, bedroll, chalk (10), flint and steel, grappling hook, healer's tools, lesser healing potion (4), rations (1 week) (7), rope (foot) (50), soap, torch (5), waterskin, riding horse, purse (216 gp, 3 sp, 4 cp)
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AC 24; Fort +13; Ref +11; Will +12
HP 98
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Speed 25 feet
Melee [R][i]cinderclaw gauntlet[/i] +15 (evocation, free-hand, magical, versatile S, agile), Damage 2d4+4 P
Melee [1]striking fist +15 (magical, nonlethal, agile, finesse), Damage 2d6+4 B
Melee [1]striking jaws +15 (magical), Damage 2d6+4 P
Ranged [1] javelin +13 (thrown 30 ft.), Damage 1d6+4 P
Rage [1] (barbarian, concentrate, emotion, mental, morph, primal, transmutation) Requirements You aren’t fatigued or raging Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Bloody Blows[APG], Tusks[LOCG]
Class Feats Attack Of Opportunity, Barreling Charge[APG], Monk Dedication, Sudden Charge
Skill Feats Assurance, Experienced Professional, Natural Medicine, Powerful Leap, Rapid Mantel, Titan Wrestler
Other Abilities anathema, animal instinct, bestial rage (instinct ability), brutality, deny advantage, field-commissioned agent, instinct, powerful fist, promotional service award
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Stag Lord of the Fangwood Forest when he was violently uprooted by the Hobgoblins of the Ironfang Legion.
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Anathema- Do not harm animals or use any weapons while raging
◆◆ (Barreling Charge) - Stride and attempt to move through enemies space (Acrobatics) and strike
Stag Antlers Raging -
[dice=Stag Antlers; Raging; Brutality; Bloody Blows]1d20+12[/dice]
[dice=Damage(Piercing)]2d10+6[/dice]
Crit Specialization (Brawling)- On a crit DC 21 Fort save or slowed 1 until the end of Nakgu's next turn. On a crit 1d4 Persistent Bleed Damage