
![]() |

Emdi thanks Tao and resets to hold the bridge. He'll start -1 hp.

![]() |

[Ouch! Impressive what Nakgu can do with those antlers of his]
{Yes. Good thing he is on our side}
[Indeed, though you haven't exactly been a slouch yourself today]
{It helps when the enemy does not choose to engage with me}
[There's true enough. Maybe the next bunch will be more proactive]
{That would be gratifying. I like a challenge}
[Here they come]
{I am ready}

GM chadius |

You hear the sounds of swords clashing and fire booming from other sides of the town gates. The defenders and doing what they can to repel invaders.
"Bah! No more point to hiding- these fools are everywhere!" Three more robed elves emerge from the tree line, crossbows and daggers drawn. "Take them down so we can send a message to our Queen Betrayer! Elves First!"
Nakgu: 1d20 + 12 ⇒ (8) + 12 = 20
Tao: 1d20 + 9 ⇒ (19) + 9 = 28
Mandoo: 1d20 + 14 ⇒ (11) + 14 = 25
Mork: 1d20 + 13 ⇒ (20) + 13 = 33
Isaku: 1d20 + 10 ⇒ (1) + 10 = 11
Emdi: 1d20 + 8 ⇒ (4) + 8 = 12
Gold: 1d20 + 13 ⇒ (16) + 13 = 29
White: 1d20 + 17 ⇒ (14) + 17 = 31
Purple: 1d20 + 17 ⇒ (12) + 17 = 29

GM chadius |

GM chadius |

Mork lets the enemy come to him.
The Gold Raider tells their teammates to delay as they pull out a crossbow. Sneering at Tao, they wait for the perfect opportunity to get a bolt through her Whirling Scarves. Then they reload.
1 is Mork, 2 is Nakgu, 3 is Tao: 1d3 ⇒ 3
Crossbow Bolt: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Precision: 2d6 ⇒ (3, 5) = 8
Whirling Scarves Concealed Flat Check: 1d20 ⇒ 18
Round 1
Gold
Mork
Nakgu
Tao (16 damage)
Mandoo
White
Emdi (1 damage)
Isaku
Purple

![]() |

Initiative Ancestors: 1d4 ⇒ 3 Magical
Tao sends forth her Crow, an aged bird wielding a magical staff, which goes to better the white elf!
Guidance
Spiritual Weapon
Grandmother Crows Spiritual Staff: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 141d8 + 4 ⇒ (5) + 4 = 9
End of turn Ancestors: 1d4 ⇒ 2 Skilled

![]() |

[Oh! There they are. Over there!]
{I see them}
[A very similar looking bunch to the last ones]
{One might almost believe them to be clones}
[No matter; I expect they'll come to a similar sticky end]
{The Boneyard will be processing more elves than usual today}
[Better get on with it then, dear]
{Yes. Try not to get shot while I am gone}
Libitina heads off to take on the lead spy as Mandoo casts his spells ("ବ୍ଲେଡ୍କୁ ତୀକ୍ଷ୍ଣ କର" and "ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") to help her out.
Action 1 (◆): Act Together
- Mandoo Action (◇): Cast a Spell: Extend Boost
- Mandoo Action 1 (◆): Cast a Spell: Boost Eidolon vs Libitina
- Libitina Action 1: Stride (35 feet)
Religion (Extend Boost) vs DC 22?: 1d20 + 14 ⇒ (11) + 14 = 25
Success means that Boost Eidolon spell lasts 3 rounds
Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon and Spirit Touch vs Gold Spy
Libitina Scythe Attack: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (7) + (5) + 4 + 4 = 20 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and MAP1 vs Gold Spy
Libitina Scythe Attack: 1d20 + 14 + 1 - 5 ⇒ (6) + 14 + 1 - 5 = 16
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (3) + (7) + 4 + 4 = 18 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

![]() |

Seeing more spies, Mork decides to enter the fray closer to the action. "You look like spy we just killed. Are you back from dead?" Without time to exploit weaknesses, he rattles his chimes and jabs with his trident.
+1 Striking Returning Trident vs Gold: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing Damage +Implement: 2d8 + 4 + 4 ⇒ (4, 2) + 4 + 4 = 14
◆◆ Stride x2, ◆ Strike

GM chadius |

The Gold raider pauses as Mork approaches. "Hmm, why would you-" they look at the corpse of the previous wave of attackers. "I'll have you know, the gold robe is a treasure amongst us. It means Nathatel has chosen me to lead..."
While the Gold-robed leader is distracted, Mork slashes them and Libitina closes in to hack away. The other two simply snicker.
Tao's staff flies overhead.
Round 1
Gold (35 damage)
Mork
Nakgu
Tao (16 damage, Whirling Scarves)
Mandoo
White
Emdi (1 damage)
Isaku
Purple

![]() |

Seeing one of the elves occupied Nakgu charges head first into the other two. "Don't you worry about them!"
Antlers (Pink): 1d20 + 15 ⇒ (15) + 15 = 30
Damage, Bloody Blows, Rage: 2d10 + 4 + 2 ⇒ (9, 4) + 4 + 2 = 19
Crit- 1d4 Persistent Bleed on a crit and DC 22 Fort or Slowed 1
◆ Rage (+9 Temp HP | +2 Damage | -1 AC)
◆◆ Sudden Charge
HP 98/98 (Raging +9 Temp HP)
AC 24 (Raging 23)
Hero Points 2/3

GM chadius |

Nakgu runs antler first into the other two. As the one in Purple grunts, the one in White gets too close to Nakgu and pulls out a Rapier.
Rapier: 1d20 + 16 ⇒ (16) + 16 = 32
Piercing: 1d6 + 7 ⇒ (4) + 7 = 11
"What... dammit, he's too quick!" The White robed person is unable to catch Nakgu Off-Guard. "Take one of the others, he is too quick!"
Round 1
Gold (35 damage)
Mork
Nakgu (Rage! 2 damage, Can react to White)
Tao (16 damage, Whirling Scarves)
Mandoo
White
Emdi (1 damage)
Isaku
Purple (19 damage)

![]() |

"Nakgu, wait!"
Emdi moves up ◆◆ to cover his friend, firing at Gold on the way ◆.
Shortbow: 1d20 + 15 ⇒ (17) + 15 = 32
Piercing: 2d6 + 1 ⇒ (5, 4) + 1 = 10
Crit?: 1d10 ⇒ 4 plus immobilized
↺
Shortbow: 1d20 + 15 ⇒ (19) + 15 = 34
Piercing: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Crit?: 1d10 ⇒ 7 plus immobilized

![]() |

**HOUSE GM ANNOUNCEMENT**
The crackle of flame and cries of pain echo down the street as panicked townsfolk flee from invaders. A swarm of small, winged fiends dangle a man in fine clothing by his ankle above a horse trough. Four horses, still harnessed to the remnants of a smashed carriage, careen by, their eyes wild with fear. With a loud crack, a water tower atop a nearby building collapses and falls, the torrent of water overturning carts and sweeping fleeing elves from their feet.
“Pathfinders!” Fola Barun calls out, quickly gathering all the agents at hand. “The defenses have fallen, and the people of Folien need our help! Spread out and do what you can to drive off these fiends. Try to find out what they’re after and put a stop to that too, if you can. Whatever it is, it can’t be good!”
”Your hard work trying to keep Nathatel and his forces out of the town is not without benefit, though, as Nathatel’s servants are finding the going harder than they would like”.
Table GMs, Defense Events 1-4 are now available and the Know Your Enemy condition (carried over from Part 2) is now in effect.

GM chadius |

Emdi fires an arrow at the spy. Then another. Then another. Wait, that's too many.
A squad of Pathfinders and Folien defenders arrive, led by a familiar elf holding an unfamiliar bow.
"Leave my mother's home alone!" The elf cries as she finishes off the last invader. "Pathfinders, we've got the gates... and I found my mother's bow. The town needs you, go!" She begins ordering the protectors to spread around the gates. With no time to waste, you head inward.
“Friends! Over here!” Marilindae calls, waving from beside a small fountain bearing a statue of Yuelral near the center of the town square. “Do you have a minute to help me? I’m trying to restore some of the town’s magical defenses. I have a quick ritual that I think should work, but I can’t do it on my own. It won’t completely replace them, but it might help stop any more fiends from getting in. Would you help me?”
He quickly draws a circle inscribed with three crystal shards around the fountain in chalk. "Please hang these crystals around the square. You'll know where to place them, yes?" He hands you a bag of uncut gems.
Each of you should attempt a skill check. Your options are: Occultism, Perception, Religion (to find the best places for the crystals), Crafting, Thievery (to affix the crystals.) Thanks to the Know Your Enemy condition, you get a +1 Circumstance bonus to this check.

![]() |

Occultism, Know Your Enemy: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

![]() |

[That was over quickly]
{Yes. We barely got started}
[What next I wonder]
When Marilindae appears and asks for help, Mandoo says, "Of course we'll help. What do you want of us? Oh, you want us to hang crystals? In the middle of a pitched battle for the town? Why not. It's not like we have anything better to do."
{Hang crystals?}
[It will supposedly restore some of the town's magical defenses]
{Very well}
[Since you're the tallest one amongst us, I'll direct you]
{Oh joy}
Mandoo feels for the lay lines and directs Libitina as to where to hang the crystals for best effect.
Mandoo Religion with Know Your Enemy: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29

![]() |

When the elf asks for assistance with the ritual, Mork quickly moves to help, but admits, "Sadly, Mork was not finest gemologist in tribe. But training included working with finest gemologist." He thinks hard and proudly declares, "Mork was adjacent to finest gemologist in tribe and will look for good places for crystals."
Perception +Know Your Enemy: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21

![]() |

Saoc Astrology: 1d8 ⇒ 3
Religion (Expert) w/ Saoc (+1 c) w/ Know (+1c) non-stacking: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Tao arranges the crystals in such a way as to focus the light of the sun into a handful of nodes.
"Let's give this a try then"

GM chadius |

That's enough successes to move on to the next phase.
Once the crystals have been placed around the square, Marilindae calls you back to the fountain. "Thank you. Now, to complete the ritual. I need at least one of you to assist with casting the ritual. And I need at least one of you to guard me. Let us begin."
Each of you should decide if you are aiding the ritual or guarding the ritual.
Assistants: Please make a Crafting, Intimidation, Occultism, or Performance check.
Guards: Please make a Perception, Acrobatics, Athletics or Intimidation check.
Thanks to your excellent gem placement, you get a +2 Circumstance bonus to your check.

![]() |

Emdi stands guard, bow at the ready.
Intimidation, Gem Placement: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

![]() |

Performance (Trained, Dancer's Scarf) w/ Gem Placement (+1): 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Whipping her scarves into action, Tao dances with abandon around the site

![]() |

Isaku aids in the ritual.
Crafting: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

![]() |

With several of the group already assisting, Mork stands next to Emdi and Nakgu to protect the ritualists. "No one gets past Mork!" The tall orc grips his trident tightly and rattles his wind chimes menacingly.
Intimidation +Gem Placement: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

![]() |

[Nice work with the crystals there, Tina]
{It was the highlight of my day}
[Yes, well. We must all do what we can for the cause, dear]
{Looks like our work with the crystals is not at an end}
[Marilindae appears to require our assistance with a ritual]
{One wonders if he can get anything done on his own}
[No need for snippiness, dearest. I suppose we'll stand guard and make sure nobody interferes in the proceedings]
{Presumably by 'we' you are actually referring to me}
[Well, yes, mainly. I'll be around to help if need be]
Libitina stands guard while Mandoo does very little.
Libitina Athletics with Gem Placement: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36

GM chadius |

Tao calls upon her ancestors to lend their aid to assist in the ritual, but Isaku isn't sure of the exact details.
The rest of the team serve as guards. Already you can see smaller demons hesitate, especially as Mork and Libitina leer at them. Defenders are able to corral and finish them off as you keep watch.
"Excellent!" Marilindae sees the water from the fountain surge forth, up and over the treeline. The rainfall burns the demons, and they scamble away in retreat.
Critical Success! For each of you: On the next saving throw, you can roll twice and take the better result.

GM chadius |

A group of fiends surround a terrified family huddled against a wall, the monsters laughing and screeching as they advance. Suddenly, a bolt of lightning crackles through the fiends, accompanied by a cacophonous peal of thunder. As the smoke clears, most of the fiends lie dead. Venture-Captain Ciobanu points to those remaining and says “Oh good. Pathfinders, finish them off, would you?” before rushing away.
You hear a loud, bonechilling inhuman scream. You also hear the Venture-Captain yell before a series of fiery explosions fill the air.
The mother of the family shrieks in fear. She is the cocoa bean farmer Mork spoke to when you entered the town. She also looks like the woman at the campfire who attacked you. Strange. Her husband begins muttering a prayer to Yuelral.
Unfortunately her scream catches the demons' attention. You'll have to finish the fight.
Nakgu: 1d20 + 12 ⇒ (12) + 12 = 24
Tao: 1d20 + 9 ⇒ (18) + 9 = 27
Mandoo: 1d20 + 14 ⇒ (9) + 14 = 23
Mork: 1d20 + 13 ⇒ (8) + 13 = 21
Isaku: 1d20 + 10 ⇒ (17) + 10 = 27
Emdi: 1d20 + 8 ⇒ (4) + 8 = 12
Red White: 1d20 + 10 ⇒ (20) + 10 = 30
Blue Yellow: 1d20 + 10 ⇒ (9) + 10 = 19
The Red and White skinned demons turn their attention to you immediately. They approach and scream at you.
Red targets clockwise, with Mandoo as 1 and Mork as 5
Red Targets: 1d5 ⇒ 3
White targets clockwise, with Isaku as 1 and Tao as 7
White Targets: 1d7 ⇒ 2
Mandoo and Emdi feel the pangs of >Fear< sink into them.
Make a Will Save, DC 20. IIRC Emdi has an >Aura of Courage<

GM chadius |

Round 1
Red Demon
White Demon
Tao
Isaku
Nakgu
Mandoo (Will Save vs Fear)
Mork
Blue Demon
Yellow Demon
Emdi (1 damage, Will Save vs Fear)
Mandoo and Emdi feel the pangs of >Fear< sink into them.
Make a Will Save, DC 20. IIRC Emdi has an >Aura of Courage<

![]() |

Nakgu drives himself right inot the middle of the demons as he rushes in without thinking.
Antlers (Blue): 1d20 + 15 ⇒ (2) + 15 = 17
Damage, Bloody Blows, Rage: 2d10 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12
Crit- 1d4 Persistent Bleed on a crit and DC 22 Fort or Slowed 1
◆ Rage (+9 Temp HP | +2 Damage | -1 AC)
◆◆ Sudden Charge
HP 98/98 (Raging +9 Temp HP)
AC 24 (Raging 23)
Hero Points 2/3

![]() |

Isaku pulls out his pistol and attempts to get an angle on White, while trying to find out what the heck it is.
Devise: 1d20 ⇒ 16 Hits AC 31
Sure of his target, Isaku shoots.
Concussive Damage: 2d6 ⇒ (3, 1) = 4 with Strategic Strike: 2d6 ⇒ (6, 6) = 12
Concussive, Strategic Strike, Critical Hit: 2d10 + 2d6 ⇒ (1, 3) + (5, 5) = 14 Doubled to 28
Fatal: 1d10 ⇒ 2
Total Damage: 30
He calls to Libitina "Finish him!"
If White's still up, it's FF to Libitina
◆ Interact to draw
◆ Devise
◇ RK
◆ BANG

GM chadius |

All four demons are known as Abriknandilus. These vile, mutated creatures hate looking upon their own reflections, to the point where looking upon their reflection actually injures them. Cold Iron and weapons imbued with Good tend to wear them down quickly.
Their strikes are potent at draining the victim's charisma, mutilating their bodies in the process. They can also deal incredible damage to physical objects like mirrors, shattering them in the process.
While Nakgu recklessly charges in, Isaku takes advantage of the situation and shoots the White Abriknandilus square between the eyes. The critical hit causes it to shriek.

![]() |

Guided by the grandmother of her grandmother, Tao proceeds to the center of the melee - just within range of Mork and Emdi - and keeping Nakgu within her own range - and swirls spiritual energy that confounds her foes, making their strikes clumsy!
◆) Stride
◆◆) Bane
◇) End of turn Ancestors: 1d4 ⇒ 1 Martial
↺) Retributive Strike (10 feet)
Bladed Scarf of Ghost Touch: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 4 ⇒ (2, 4) + 4 = 10

![]() |

After Isaku hits the near demon, Mork says, "Mork will assist with focus fire on injured enemy!" He studies his foe to Exploit Vulnerabilities.
Esoteric Lore vs White: 1d20 + 14 ⇒ (2) + 14 = 16
Success=>Apply mortal weakness
Failure=>Apply personal weakness of +5.
From his current position, Mork rattles his chimes and hurls his returning trident.
+1 Striking Returning Trident vs White: 1d20 + 13 ⇒ (11) + 13 = 24 (vs lesser cover?)
Piercing Damage (+Implement +Weakness): 2d8 + 4 + 4 + 5 ⇒ (7, 7) + 4 + 4 + 5 = 27
Personal Antithesis weakness +5 has been added. But if success with Exploit is more, please apply actual weakness, instead.
He then focuses his energy to bring up an amped version of a magical shield.
AC: 25. Cost: 1 focus point
◆ Exploit Vulnerability, ◇ Esoteric Lore, ◆ Strike, ◆ Shield

GM chadius |

Concerned for Nakgu's safety, Tao moves towards the fountain and banes enemies who get close. The son pokes his head out of his family's huddle to mutter "Wow, cool!" before his father hushes him.
Mork hears what Isaku said, but devises his own theory. He definitely remembers a scholar telling him about demon weaknesses to tridents. Especially those in pale white scales. His trident works wonders, proving his point.
Round 1
Red Demon
White Demon (57 damage, Off-Guard to Libitina's first attack)
Tao (Bane 5ft)
Isaku
Nakgu
Mandoo (Will Save vs Fear)
Mork (Personal Antithesis vs White)
Blue Demon
Yellow Demon
Emdi (1 damage, Will Save vs Fear)
Mandoo and Emdi feel the pangs of >Fear< sink into them.
Make a Will Save, DC 20. IIRC Emdi has an >Aura of Courage<

![]() |

**HOUSE GM ANNOUNCEMENT**
Above the cacophony of the battle, Fola cries out, “We’re holding our own, but they aren’t slowing down! Keep pushing back!”
The Inspired Defense condition is now in effect (GMs see note in Discord).

![]() |

Will: 1d20 + 10 ⇒ (11) + 10 = 21
Aura of Courage: You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.

![]() |

Sorry for the delay, I was otherwise occupied for most of the day.
When they come upon the fiends, one of them screams at Mandoo...
Mandoo Will Save vs DC 20: 1d20 + 14 ⇒ (9) + 14 = 23
Mandoo is Frightened 1 for one round.
[That was an impressive blood-curdling yell, I fear]
{It was a spell. Your fear is manufactured}
[And yet knowing that does not reduce the effects]
{It will pass quickly. It is time to act}
[Isaku apparently wishes you to attack that one first]
{It is as good a target as any}
Mandoo casts a spell ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") while Libitina steps towards the fiend in question and strikes twice.
Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion [L3] vs Libitina - she's now at AC 25
- Libitina Action 1: Step (5 feet)
Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 20, but you lose 10 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike
Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Spirit Touch vs Flat-Footed White Demon
Libitina Scythe Attack: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 ⇒ (3) + (8) + 4 = 15 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Spirit Touch and MAP1 vs White Demon
Libitina Scythe Attack: 1d20 + 14 + 1 - 5 ⇒ (1) + 14 + 1 - 5 = 11
Libitina Scythe Damage: 1d8 + 1d8 + 4 ⇒ (4) + (8) + 4 = 16 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Mandoo is no longer Frightened.

GM chadius |

With the reaper's gleam in her eye, Libitina critically tears the demon in White with a single slash.
The Blue skinned demon gladly retaliates at Nakgu. Tao prepares herself to protect and counterattack.
Claw: 1d20 + 14 ⇒ (3) + 14 = 17
Claw: 1d20 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
But her protection is not needed. The Yellow skinned demon decides to force the issue.
Even is Tao, Odd is Nakgu: 1d2 ⇒ 1
Claw, Bane: 1d20 + 14 - 1 ⇒ (10) + 14 - 1 = 23
Slashing: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Claw, Bane: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14
As the first claw digs into Nakgu, he swears he can see a ghostly shape deflecting some of the claw. Tao's bladed scarf whips out and gashes the creature.

GM chadius |

Round 1
Red Demon
Tao (Bane 5ft)
Isaku
Nakgu
Mandoo (1 action remaining)
Mork (Personal Antithesis vs White)
Blue Demon (10 damage)
Yellow Demon
Emdi (1 damage, Will Save vs Fear)
Emdi feels the pangs of >Fear< sink into him. He has an >Aura of Courage<

![]() |

Did you need another Will save, or did you miss my other one above?
Emdi moves into the fray ◆, calling upon the powers of Shelyn (Smite Evil ◆), and firing at Blue ◆.
Shortbow: 1d20 + 15 ⇒ (16) + 15 = 31
Piercing: 2d6 + 1 ⇒ (3, 2) + 1 = 6 plus 4 good
Crit?: 1d10 ⇒ 8 plus immobilized
↺
Shortbow: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 2d6 + 1 ⇒ (3, 5) + 1 = 9 plus 4 good
Crit?: 1d10 ⇒ 3 plus immobilized

GM chadius |

Emdi: Sorry, I forgot to update the round tracker.
Emdi fears no demon. Especially when he can land a critical hit against them.
The bright Red demon Steps up and prepares claw and bite. Tao's ancestors bane it and deflect its aim slightly.
Even is Tao, Odd is Emdi: 1d2 ⇒ 1
Jaws: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
Piercing: 3d6 + 4 ⇒ (6, 3, 6) + 4 = 19
Claw: 1d20 + 14 - 4 - 1 ⇒ (8) + 14 - 4 - 1 = 17
As the jaws bite into Emdi, he can feel the demonic energy try to disfigure him.
Emdi will need to make a DC 21 Fort Save or take a -1 Status penalty to Charisma based checks as the bite mutilates him.

GM chadius |

Round 1
Red Demon
Tao (Bane 5ft)
Isaku
Nakgu
Mandoo
Mork (Personal Antithesis vs White)
Blue Demon (48 damage, Immobilized)
Yellow Demon
Emdi (19 Damage, Smiting Blue)
Emdi will need to make a DC 21 Fort Save or take a -1 Status penalty to Charisma based checks as the bite mutilates him.

![]() |

Martial Ancestor interference to Sustain Flat Check (DC 4): 1d20 ⇒ 9
◆) Sustain Bane (10-ft)
◆) Step
◆) Strike Blue
◇) End of turn Ancestors: 1d4 ⇒ 1 Martial
↺) Retributive Strike (10 feet)
Bladed Scarf of Ghost Touch vs Blue: 1d20 + 13 ⇒ (6) + 13 = 192d6 + 4 ⇒ (5, 4) + 4 = 13
Bladed Scarf of Ghost Touch: 1d20 + 13 ⇒ (18) + 13 = 312d6 + 4 ⇒ (3, 1) + 4 = 8

![]() |
1 person marked this as a favorite. |

"The inner beauty of Shelyn shall always radiate from my face!"
Fortitude: 1d20 + 11 ⇒ (19) + 11 = 30
"But also the outer beauty which Shelyn has gifted me."

![]() |

Mork isn't bolded like the others, but I think he's up, yes? If not, delay this post as appropriate...
Mork comments, "Demons almost as plentiful as elf spies." He moves into a flanking position with Tao and stabs (yellow) with his trident.
+1 Striking Returning Trident vs Yellow: 1d20 + 15 ⇒ (17) + 15 = 32 (vs flatfoot due to flanking)
Piercing Damage (+Implement +Weakness): 2d8 + 4 + 4 + 5 ⇒ (5, 7) + 4 + 4 + 5 = 25
With Sympathetic Vulnerabilities, Personal Antithesis applies to all creatures of the same type.
He then sustains his amped Shield.
◆ Stride, ◆ Strike, ◆ Sustain Shield

![]() |

[Very impressive dear. You made quick work of that fellow]
{It was already badly damaged. I merely put it out of its misery}
[There's still a few more to deal with]
{They too will soon have their misery curtailed}
[I better get you ready for that then]
The following is Mandoo's 3rd action from the previous round, followed by his next turn actions.
With a few well chosen words ("ଏହାକୁ ଅଧିକ ସମୟ ଦିଅନ୍ତୁ" and "ବ୍ଲେଡ୍କୁ ତୀକ୍ଷ୍ଣ କର"), Mandoo attempts to bolster Libitina's offensive power.
Mandoo Action (◇): Cast a Spell: Extend Boost
Mandoo Action 3 (◆): Cast a Spell: Boost Eidolon vs Libitina
Religion (Extend Boost) vs DC 22?: 1d20 + 14 ⇒ (19) + 14 = 33
Critical success means that Boost Eidolon spell lasts 4 rounds
Now for his next turn.
With her scythe sharpened for battle, Mandoo once again toughens up her bones against the enemy's blows ("ହାଡକୁ ହାର୍ଡେନ କରନ୍ତୁ") as Libitina moves forward to engage the next fiend.
Action 1 (◆): Act Together
- Mandoo Action 1: Cast a Spell: Protect Companion [L3] vs Libitina - she's now at AC 25
- Libitina Action 1: Stride (35 feet)
Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 20, but you lose 10 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike
Libitina Action 2 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon and Spirit Touch vs Flat-Footed Red Demon
Libitina Scythe Attack: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (7) + (7) + 4 + 4 = 22 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage
Libitina Action 3 (◆): Strike (+1 Striking Ghost Touch Vanth Scythe) with Boost Eidolon, Spirit Touch and MAP1 vs Flat-Footed Red Demon
Libitina Scythe Attack: 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 30 vs Flat-Footed
Libitina Scythe Damage: 1d8 + 1d8 + 4 + 4 ⇒ (5) + (3) + 4 + 4 = 16 slashing damage
Libitina Scythe Spirit Touch Damage: 1 = 1 negative damage

![]() |

"You cut a sharp figure in that archer's armor there, Emdi - shame to despoil your greatest asset" Tao jokes, whirling her scarves at the demons while she teases, the torrent of ancestors spiraling wider to protect her and her's "Mork - if you were a spy, I might join your side!"
In reference to Mandoo and Lib "He always talk to himself, that one?"
Her spirits high, Tao inexplicably enjoys situating herself at the center of the maelstrom!

GM chadius |

Emdi is feeling good. And if you feel good, you look good.
Tao rakes the demon across its Blue scales as Libitina surrounds the demon in Red. Her scythe, enhanced by Mandoo's magic, cuts twice, once critically slicing across its back.
Not to be outdone, Mork critically impales the Yellow hide of the demon.
Round 2
Red Demon (57 damage)
Tao (Bane 10 ft)
Isaku
Nakgu
Mandoo
Mork (Personal Antithesis vs White)
Blue Demon (61 damage, Immobilized)
Yellow Demon (50 damage)
Emdi (19 Damage, Smiting Blue)