GM GuardYourPrivates' Shards of Golarion

Game Master SqueezeMeNow


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Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

How do you pronounce Eochaidh?


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Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Kevan Nimblefingers wrote:
How do you pronounce Eochaidh?

I put it in the character's sheet but 'ah-ked' is probably the closest. It's Celtic and the Roman/Latin/Taldan version would be Achaius - pronounced 'ah-kai-us'.

Hopefully that makes sense.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Is there anything in Kevan's shard that is even close to an alchemist lab?


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Kevan Nimblefingers wrote:
Is there anything in Kevan's shard that is even close to an alchemist lab?

Remember we now have the first shard for our PCs to explore and find what they have available.


Not particularly. Current resources are a small smithy, a mill, an inn, a pair of farms, and the tailoring shop. All of which are well stocked, which will aid you in any crafting you do in advance. You will not need to generate materials as there is a rather large amount on hand. That said...


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Since none of those have anything to do with alchemy, could I use my knowledge of alchemy combined with my perception to forage for the necessary items to make an alchemical item or two?


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Kevan Nimblefingers wrote:
Since none of those have anything to do with alchemy, could I use my knowledge of alchemy combined with my perception to forage for the necessary items to make an alchemical item or two?

Or Survival?


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

I don't have survival so not an option. Trying to use what I have.


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

There was a rule back in 3e/3.5e that two related skills could be used together (synergy).

If Kevan, with his Knowledge Alchemy went foraging with someone with Survival, perhaps the combined effort would yield the plants, flowers, berries, etc. that he needs for his infusions/potions?

It's the GM's prerogative to determine if he's using such rules, but at the moment it might be a possibility.


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Kevan Nimblefingers wrote:
I don't have survival so not an option. Trying to use what I have.

But the friendly local druid does.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Just a thought, but the goblins had created some alchemist's fire. They must have had some supplies. We didn't search for any....


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Sounds like some options. However the GM wants to go. Depending on the size of the goblin source, 6 months could be a lot of alchemist fire.


I would suggest searching the goblin camp and making those rolls. I am familiar with the 3.5 synergy bonus of +2 and would consider it a house rule here now that you bring it up.


Pardon me, I'm just going to keep adding to details I have to work out on my end. XD Should be able to get things updated tomorrow once I look up some more details. Like the Golarion calendar.


Okay, I realize this looks bad, but I will update tomorrow... tomorrow. Friday.

Snow has effected my work all week. Most people being hit with a blizzard means no work. In my case it means extended hours as trucks back up. Oh, and what little time I had I spent getting approached by people because it's my birthday. So no post today. Tomorrow!

Sorry about this.


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Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)

Happy Birthday! Woo woo!


1 person marked this as a favorite.
Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

No worries. HAPPY BIRTHDAY!!!


1 person marked this as a favorite.
Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

Happy Birthday!!


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M Halfling Witch 2 | HP 15/15 | AC 14 | F2 R3 W5 | Init +8 | Per +4

Enjoy your level up! Pick feats wisely


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)

I was hoping Eochaidh could Scribe Scrolls during downtime but he's essentially broke after buying his starting equipment. He does have Craft (Armor), Profession (Scribe), and Profession (Herbalist) that he could use to raise funds which could then be turned into scrolls?
If anyone has the materials for masterwork armor or shield he can craft it.


If you look at the downtime rules you can generate resources with skills.

In this case, you could say you are gathering herbs and special grasses via Profession (Herbalist) and making rolls to earn GP toward half the cost of the raw materials you would need. Thus, you would be making your own "paper and special ink worth X".

I would also give you synergy with survival once you have enough ranks in each. Since going out and gathering the raw materials would be a large part of it.

In the case of crafting armor the smithy is currently very well stocked. Fogril has melted down most of his stock and gathered scrap metal to make ingots. There is enough to cover, more or less, anything you lot could craft in a six month period of time. He (I) will let you know if supplies start running short.

Some of the NPCs will also be taking on specific projects during this downtime. Which I will be sharing once the PCs wrap up their own items.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

So to make alchemist's fire which costs 20gp. Normally, when supplies are available I could spend 10gp and spend crafting time to try and make my alchemist fire. Since we can earn up to half in raw ingredients cost, does this mean I do a crafting check until I earn 5gp with alchemy representing finding the necessary items and then spend another 5gp of my gold plus take the additional time to craft the alchemist fire?


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

Jaxom, if you're offering to make masterwork weapons for the party, Alden could make good use of a masterwork longsword.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

OK. 3000 SP for MW and 150 for the longsword cost.
Next? That leaves 9,614 SP....


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Jaxom Buhr wrote:

OK. 3000 SP for MW and 150 for the longsword cost.

Next? That leaves 9,614 SP....

Make his the last choice so that a frontliner can get a weapon, Eochaidh uses a scimitar.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Jaxom and Alden are the front-liners. Then Rabbit, Eochaidh and Kevan? Kras'tak and Siegfried are staying home, right?

Scimitar costs the same as a longsword so, 9,614 - 3,150 = 6,464 SP remaining.


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

Just curious, the cost for masterwork is 3000 SP fixed, correct? If so, it might be worth it to go with a masterwork bastard sword instead. That is, if the large blades feat allows the use of a bastard sword one-handed. If it doesn’t, I’ll just stick with the longsword.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

What is the large blades feat? The description of Bastard Sword says it is a martial weapon if used two-handed, exotic if use one-handed. ??

That would be an extra 200 SP if your MW sword is the Bastard Sword. ??


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

It's part of an optional rules set to reduce the requirements of taking more than one feat to get a useful character ability for martial characters.

Weapon Focus, Heavy Blades (is the proper name of the feat) replaces the Weapon Focus feat that applies the bonus to a single weapon type only (such as longsword). It grants the bonus to longswords, bastard swords, great swords, etc.

I just wasn't sure if the GM was allowing that focus to be sufficient to use a bastard sword one-handed, or if I would still need to take the Exotic Weapons feat. If I need the EW feat, then I will stick with the long sword. If the WFHB feat covers it, then it would be a benefit to the party to use a larger blade with a higher damage output on the frontline.


Kevan Nimblefingers wrote:
So to make alchemist's fire which costs 20gp. Normally, when supplies are available I could spend 10gp and spend crafting time to try and make my alchemist fire. Since we can earn up to half in raw ingredients cost, does this mean I do a crafting check until I earn 5gp with alchemy representing finding the necessary items and then spend another 5gp of my gold plus take the additional time to craft the alchemist fire?

You would need to generate the 10G of materials used in the crafting of the alchemists fire.

Purchasing those goods with GP (Which isn't really an option in a world with so few npcs.) would cost twice as much as earning/generating them. So you need to generate 5G of "Goods" to get your 10G of materials.

The only problem I am seeing is you don't really have a skill to get the goods. Eochaidh has survival/knowledge (nature)/profession (herbalist), so he can handle the gathering aspect in theory. Kevan would probably need someone to help him gather the goods.

That said, there are some alchemical "goods" the party left behind when they killed the goblin alchemist. *cough*


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I'm going strictly off what is written in EitR. I don't think that gives you exotic weapon proficiency just because the exotic falls into a weapon group.

If it did I would tell you to go with a Falcata.


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

That’s reasonable. I’ll stick with the longsword, then.


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)

Eochaidh's Downtime

List:

Eochaidh will spend 120 days of work in downtime. His take 10 on Profession (Herbalist) is 18 which is 1.8 gp per day times 120 days equals 216 gp. With that money he will purchase the 25 gp spell components for Read Weather and then scribe 15 scrolls.
Scrolls:
Cure Light Wounds [5]
Deadeye's Lore
Read Weather
Endure Elements
Air Bubble
Touch of the Sea
Monkey Fish
Entangle
Shillelagh
Obscuring Mist
Faerie Fire
Which will require all of the parchment he had in his initial purchase and a cost of 187.5 gp. When added with the spell components for Read Weather that's a total of 212.5 gp so he has 3.5 gp leftover.
I'm 'saving' the other days of downtime to see if anyone else needs help with a check.


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)

Eochaidh still has 60 days of Downtime which he's reserving in case any other PC needs assists/his skills/etc. Otherwise I'll have him do more work to earn gold.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Still need to know who wanted the fourth MW weapon? Wraps for Jaxom. Longsword for Alden. Scimitar for Eochaidh. ????

I think Rabbit indicated a pass, which would leave something for Kevan?

Also, we have a magic dagger. not sure what it was other than it glows, like a torch I think? In 6 months I think somebody could have examined it to see what it is. And somebody (other than Jaxom) might have claimed it. ??


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Kevan would love a MW rapier though I figured I was low priority.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Anything that makes the party stronger is priority.


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
Jaxom Buhr wrote:


Also, we have a magic dagger. not sure what it was other than it glows, like a torch I think? In 6 months I think somebody could have examined it to see what it is. And somebody (other than Jaxom) might have claimed it. ??

I haven't played a witch so I don't know how the spellcasting works for the class. Assuming there aren't any restrictions the best bet to identify it is for Rabbit to cast Identify and then make a Spellcraft check on the dagger.


It's just a +1 dagger. Rolled that it shines light like a torch.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

Definitely not a Kevan weapon. He creeps around in the dark.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Not a Brawler weapon either....


M Halfling Witch 2 | HP 15/15 | AC 14 | F2 R3 W5 | Init +8 | Per +4
Eochaidh Roidal wrote:
I haven't played a witch so I don't know how the spellcasting works for the class. Assuming there aren't any restrictions the best bet to identify it is for Rabbit to cast Identify and then make a Spellcraft check on the dagger.

Yeah, unfortunately I don't have Identify as I mentioned in thread, but between detect magic and the spellcraft I did ID it. :)

So we have a +1 dagger nobody wants to use, ha. GM, is the light effect able to be suppressed? I mean, I assume a sheath could mundanely hide it, but can it be turned on/off aside from that? If literally nobody wants it then Rabbit will carry it, but I'd think that Alden or someone else who is martial should be holding it.

Sorry to be quiet over the weekend-- so, for Kevan and Eochaidh: we have a Discord where we discuss the game, and we were hoping to invite you two to it but it's slightly complicated by the fact that the player who is the admin of the discord is one of the ones we lost necesitating the recruitment, haha. So we can't actually get you into the specific room for it.

We could make another one, but that's probably only worth doing so if you two would like to be able to be in it and chatting/helping nudge/etc. I personally feel it helps PBP games feel a little more like face to face and is also good for nudging people, but if neither of you would care for that, then there's no need to go that route.

Hashing out the discussion of how to proceed re the shards would certainly be easier there. Cliff's notes though is that the person who is interacting with the shard for the picking of the next world-fragment cannot hear the other PCs during the effort, and they may also be making knowledge checks, will saves, or other as yet undetermined checks when doing so. They get a sense of some options, and they must choose without being able to ICly consult the other PCs. Feel free to read back through the scene of the other shard-picking if you want.

Essentially, as our GM said in thread, it behooves us to have IC and OOC communication about what we are looking for in a shard. Do we want to try to find ores? Gems? a magical library? Etc etc. We picked Kevan and Eochaidh's shard cuz it looked nice and mild and friendly ;) . And it had food- as a community we are now set up well for food. What other priorities do characters have?

For Rabbit, he would probably be shy about volunteering things he wants and a big part of him just wants to stay in the new shard forever but of course that isn't an option for a PC. If pressed, he would admit that access to magical books/scrolls/etc would be nice, if we find a shard that has those.

Conversely I'd suggest we try to avoid underground areas as we're not a party with much darkvision options yet-- but these are just my off the cuff thoughts.

Alden was our shard-merger last time. He can be again if his player so wishes, as far as I'm concerned.


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)

I'm going to post something unpopular: I HATE Discord. I haven't been on it for 3 years, tried to get back into it, and can't post anything anywhere.
Wonderful.
So the odds of me using Discord right now are close to 0.


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

The magic dagger as a ready light source and back-up weapon is pretty cool.

If you all want Alden to carry it, I presume he could hold it in his off-hand the same as he could a torch, despite not having two-weapon fighting.

There would just be a massive penalty to hit if it came down to using it in an off-hand attack.

If you would prefer to trade it in/sell it for armor or equipment upgrades, I'm fine with that, too.


M Halfling Witch 2 | HP 15/15 | AC 14 | F2 R3 W5 | Init +8 | Per +4
Eochaidh Roidal wrote:

I'm going to post something unpopular: I HATE Discord. I haven't been on it for 3 years, tried to get back into it, and can't post anything anywhere.

Wonderful.
So the odds of me using Discord right now are close to 0.

That's a useful data point, anyway :3


Male N Male Human Druid 2 (Menhir Savant/Saurian Shaman) | HP 21 / 21 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 4 / Will + 8 Init + 3 | Perception + 9 (Low-light vision) | Speed: 30 ft. | Conditions: Scales| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3) | Totemic Transformation: 1/2 | HP = 21 | AC 19 (No shield currently)
'Rabbit' wrote:
Eochaidh Roidal wrote:

I'm going to post something unpopular: I HATE Discord. I haven't been on it for 3 years, tried to get back into it, and can't post anything anywhere.

Wonderful.
So the odds of me using Discord right now are close to 0.
That's a useful data point, anyway :3

The way PFS1 games are shrinking on the Paizo Forums I'd love to use Discord if there are more PFS1 games available.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

i'm bad on any social media. This is about my only online outlet.


Male CG Halfling Rogue Shadow walker 2 | HP 15/15 | AC18 T14 FF13 | F+2 R+7 W+3 | CMD 11 | Init+3 Percep+9| Current effects: none
Skills:
Acrobatics 8 Appraise 7 Bluff 9 Climb 3 C: Alchemy 8 Diplomacy 8 Disable Device 9 Escape Artist 8 Know: Local 8 Know: Dungeon 7 Prcptn 9+4 Sense Motive 7 Sleight of Hand 8 Stealth 12 Swim 3 UMD* 8

I'll try.

Regarding the area to look for, adventurous, preferably a city.


Male Human Paladin (Warrior of the Holy Light) 2 l AC 19 T 12 FF 17 l CMD 17 I HP 22/22 l F +10 R +6 W +8 l Init +2 l Perc +1

Do we want to hash out suggestions here, or in character?

I'm fine with whatever the majority consensus is, but it might be fun to do so in character.


Male Human Brawler 2 | HP: 19/19 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +2 | CMB +4; CMD 18 | BAB: +2, DEX: +4 | Acrobatics+9, Bluff+4, Climb+6, Escape+9, Perception+7, Ride+8, Sense Motive+7, Stealth+9, Swim+6, Craft(Weapon)+10, Handle Animal+3 |

Personally I think Discord is a good tool for playing a much faster PBP game. I'd love to get into a PF1e game on Discord. The Runelords AP would be my choice if possible.... But you need really dedicated players and GM for it.

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