[SFS] 6-03 Project Dawn (Inactive)

Game Master Kludde

Slides
RPG Chronicles
High Tier


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Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus tries to hit again.

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d6 + 1 ⇒ (5) + 1 = 6

"Damn thing!"

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Rattus, I think you got your pistol from the same shop Pockets did. I think we both need a refund


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Freeman and Drone seems to have abandoned their 'best shot' competition, or else they have entered the 'trick shot' part of it. The accuracy rate of the duo has gone down, but eventually drone lands a hit on Lubose, who has no intent of going down just yet.

Rattus' pistol needs an inspection from a certified safety inspector. That shot was way off the mark.

The zombie next to Jekcedo seems absolutely intent on getting the better of the shirren

Slam, Jekcedo: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 5 ⇒ (6) + 5 = 11

The other zombie harasses Arvoris

Slam, Arvoris: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 5 ⇒ (5) + 5 = 10

Lubose reloads his needler pistol and takes aim at Freeman Such a strong warrior. You will make a great addition to my forces!

needler, Freeman: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 10 ⇒ (4, 3) + 10 = 17

--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman

---
Lubose (90)
Zombie - Red (DOWN)
Zombie - Blue (37)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK continues to shoot at Lubose, this time, shooting twice rather than aiming.

Neutral: Your Time Has Come Meatball.

Staccato Rifle, pulse vs EAC: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damages, So: 1d10 + 5 ⇒ (3) + 5 = 8
Staccato Rifle, pulse vs EAC: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damages, So: 1d10 + 5 ⇒ (4) + 5 = 9

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Acidic Mist damage: 2d6 ⇒ (5, 5) = 10
Turn 2 of 3 for the mist. I'm going to do two versions of my turn in case that was enough to kill it.

If the zombie is still up
Survival knife: 1d20 + 2 ⇒ (8) + 2 = 10
Damage Slash: 1d4 + 1 ⇒ (1) + 1 = 2
Jek swings short, afraid to reach into the acid mist to reach the zombie.
"Good zombie stay in your mist"

If the zombie is down
Jek uses healing channel on themself
Healing Channel: 4d8 ⇒ (1, 5, 5, 6) = 17
Jek next moves into range to heal Twila-5 next turn if needed and tries to draw Lubose's attention away from her, waving Jek yells at Lubose.
"Over here, I want my refund!"

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

Arvoris uses healing channel. Hopefully my move from last round puts me within 30 feet of all my companions.

Healing channel: 4d8 ⇒ (6, 4, 8, 8) = 26


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Hunterkiller is now more reckless aim than disciplined markmanship, but still both of his shots connect, and Lubose - who is just about to say something megalomaniac - collapses onto the ground.

Meanwhile, the acidic mist proves too much for Jekcedo's assailant, and the zombie collapses, giving the Shirren enough breathing room to heal himself.

I'm fine with it if Arvoris chooses a different action - let me know

--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman

---
Lubose (DOWN)
Zombie - Red (DOWN)
Zombie - Blue (DOWN)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

I know that Jek posted before Arvoris, but if Arvoris does the healing, both Jek and Twila would benefit from it. If we were sitting around a physical table I would suggest that Jek not channel, and that I would do it. Plus, I promised Twila healing!


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works for me

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

As Lubose finally goes down, along with the last Zombie that's been harrassing Jek Freeman give a little shout, Yes!"
Drone replies with a happy trilling beep.

They both then eye the last zombie..
overcharged ice carbine: 1d20 + 7 ⇒ (17) + 7 = 24
C+P damage: 1d8 + 1d6 + 4 ⇒ (7) + (1) + 4 = 12

Drone:
perferator pistol: 1d20 + 7 - 3 ⇒ (16) + 7 - 3 = 20
Sonic damage: 1d4 + 3 ⇒ (4) + 3 = 7

static arc pistol: 1d20 + 7 - 3 ⇒ (9) + 7 - 3 = 13
Electircal damage: 1d6 + 3 ⇒ (2) + 3 = 5


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Freeman and Drone keep up their competition, and while Freeman lands the better shot, it is the drone that ultimately take the zombie down.

Combat over!

While technically not out of office, it looks like Jekcedo earned his shirt.

All this time, the tiny transporter drone is mindlessly moving toward the exit, set on carrying out its order of destroying that one sample...

Requires Acrobatics to stop.

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

Arvoris will assist some else's Acrobatics check.

Acrobatics assist: 1d20 + 5 ⇒ (16) + 5 = 21

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 43/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 8 | SAP: 20 | TRP: 21 | CF: 4/10 | HC: 1/1 | Active conditions: none

"Oh no you don't!" Twila-5 hurtles across the room to prevent the drone from escaping.

Acrobatics: 1d20 + 13 ⇒ (16) + 13 = 29

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Oh no ya don't! Get em' Drone!"
acro assist: 1d20 + 10 ⇒ (9) + 10 = 19

Drone beeps and heads off the inferior drone.
acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek runs ahead of the drone activating their Autoshade umbrella, trying to use the umbrella to block the drone's path.

If allowed, I'm going to try to sense motive to guess its path to block it with my Autoshade umbrella making it easier to catch as a way to assist someone's acrobatic chack
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

"I'll try to block it with my Autoshade umbrella. Someone grab it."
Jek owns an Autoshade umbrella because Jek is from the bright side of Verces, the first time I've found a use for it, and the sun not even out, lol

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Lol. beat me to it. :)

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

great timing and team work, all typing at the same time. It never had a chance :)

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

"Let me at it!"

acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 43/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 8 | SAP: 20 | TRP: 21 | CF: 4/10 | HC: 1/1 | Active conditions: none

Dog pile!

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

"It's time for a group picture!"

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Not an acrobat and not in its protocols, HK lets its comrade stops the drone. It, will have shoot.

Impressed: Good Job All.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Pictures later. We need ta get what we came fer and get out. Not that i'd mind a rest but..."

Wayfinders

"But, did you see that dog pile!" Jek stops holding the dog pile pose and gets up, looking over the team to see who is wounded or not. "We can start checking out this drone we caught and search the room and Lubose while anyone needing a rest takes one."

if capturing the drone doesn't require anything additional for us to do
Once Jek sees the sample is secure, Jek deactivates the auto shade umbrella and then starts searching the room starting with Lubose.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


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With a coordinated jump, the team pile on top of eachother, leaving the robot no chance to escape, but also leaving themselves in a hilarious position, as if somebody is conducting a necromantic experiment that turns sentient creatures into piles of heads and limbs. It takes a while to disentangle, but fortunately no ray-guns or grenades are triggered.

The drone was carrying a piece of strange metal, greyish with chunks of green (Picture on the slides).

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 43/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 8 | SAP: 20 | TRP: 21 | CF: 4/10 | HC: 1/1 | Active conditions: none

Twila-5 takes a picture of the sample and sends it to the ship. "Seems likely that this is the mystery material."

She's definitely resting for 10 minutes, spending 1 RP to regain SP.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

If we're resting Freeman will also spwn 1RP as he is out of SP. :)

he will alao take a look at the ore to see if he has any idea what it might be...
what?: 1d20 ⇒ 10

+13 physical science, +16 engineering... just in case.


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Freeman immeidately identifies the rock as a sample of Finitrium, and recalls that spending too much time in its vicinity causes headaches. Putting it away in a corner of the lab makes it safe for the group to take a ten minute rest.

The computers in the lab, which are not secured by any means, reveal some more details. A folder "Project Dawn" details Lubose’s experimentation with finitrium.

Freeman can puzzle together the data and learns finitrium is an incredibly rare starmetal that’s gray with a green interior and is prohibitively brittle. It has no known alloys and ruins anything it’s been tested with. Living researchers have reported bouts of headaches, nausea, and other illnesses after exposure.

From the files, it looks like Lubose and their superior, “Zhaneni,” know a method to refine finitrium, but Zhaneni isn’t satisfied with the results, and Lubose is researching methods to streamline the process, increase yields, and produce a higher quality final product. It’s obvious from the data that finitrium has some unique properties once refined that are important to Zhaneni and Project Dawn, but these properties aren’t defined.

Finally, it’s clear that the existence of finitrium is highly classified, and is being actively suppressed by Lubose’s allies.

There are still more areas to explore... where to next?

Also, we're not too far from the end of the scenario. I only have RPG chronicle info for Jekcedo, Arvoris and Twila. Can everyone else either fill in the RPGC, or if that doesn't work, give me the PFS# and faction so I can enter it for you?

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

"Is anyone still injured? If you are hurt, even a little, let me know. We should be at full strength before we do any more exploring."

Arvoris will spend a resolve to get his stamina back. He would then like to search Lubose for equipment.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

RPGC info filled out.

"Well, we gots door number uno with no label, somethin' called 'Necromantic Studies' and maybe Lubose's office. May as well check em' all. Closest one first?"

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK safety protocols, shooting from afar, kept it safe from any damage.

Neutral: HK has no need of healing. then turning to the dwarf it says Agreed.

RPGC info filled out

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

I got 2 resolve points left. I'm just going to keep it and not regain stamina. I'd rather have 2 uses of healing channel, where I could heal more people at once. I'm out of shock grenades, too, have a few other types.

"If we search Lubose's office first that might give us information that might help in the other areas."

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

filled out info

"Yeah let's check the office!"


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The group moves on and explores Lubose's office.

This spacious L-shaped (talk about vanity) office is well appointed with expensive hi-tech furnishings and multiple large desks. Various technological devices from computers to beverage dispensers cover every countertop in the room, each emblazoned with Dayside Inc.’s smiling sun logo. Strewn among them, books and journals fill every nook and cranny not covered in tech. The walls are covered with holographic projectors and large vidscreens, each showing images of the Dayside CEO, Lubose, with an aged dragonkin, often in an affectionate embrace. Two doors lead out of the north walls of the room. Notably, there are no light paths in this office.

One of the photos is notably older than the rest, and depicts a younger Lubose and Sozirenn, alongside five other people, all standing in front of the Lorespire Complex. These people look happy and are clearly good friends. Picture on the handouts

Special knowledge for any characters that played 5-11, 3-00, 5-05 or 6-01

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

Arvoris will search the area, especially those doors.

Perception: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30


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Arvoris has a look around (The two doors are just exits to other rooms you've already explored - map is now revealed). The more recent pictures of Lubose and Sorizzen don't look to be any older than five years, so it looks like Sorizzen is alive and kicking, despite their advanced age.

On Lubose’s desk, a thick leatherbound journal details their struggles with perfecting the refinement process of something called finitrium, but doesn’t go into any scientific details of the process or the compound. It simply talks of Lubose’s frustrations. In one entry, Lubose laments that “despite decades of advancements, Zhaneni is never pleased with the purity,” and that Zhaneni “always demands finer materials.” In another entry, Lubose complains that they have to work quickly as “Zhaneni expects the process to be streamlined before we enter the next phase.”

The computers in this room are also not networked, and not secured in any way in a terrible example of lack of cyber security. Most of the data on the computers details Lubose’s extensive history of clandestine, shady and illegal activities performed on behalf of Dayside Inc., including embezzlement, bribery, blackmail, and illegal experimentation.

The information should be enoug to close down Dayside, but there's no clear ties to the Organisation apparent from this data

Though a computers check might help

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"tsk tsk, such sad cyber security."

computers: 1d20 + 16 ⇒ (8) + 16 = 24

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

From afar, HK access the computer and analizes the data with Freeman.

Computer (aid): 1d20 + 14 ⇒ (14) + 14 = 28 +4 with tools

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek goes to work, leaving evidence that someone other than the Starfnder Socity did this, carves into Lubose’s desk, 'I fought the Big Cheese out of office.' and adds, 'You should have paid your employees more while you had the chance.'

"Lubose must have been a really mean boss for the employees to get this mad. TheFreeman find anything in the computer about earthquake weapons?"


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While Jekcedo vandalises the room, HunterKiller and Freeman sift through the email records, and find an encrypted messaging service that - in a very subtle manner - hides messages between Lubose and other parties.

In the messages, Lubose complains to an unknown recipient that “the Twins” are slow to provide them “usable samples” which has caused them delays. They suspect that “Brinaya’s brood lack the competence of their mother.

Lubose sent a report of “funds acquired” to someone named Kebzec. Context indicates that these funds were acquired illegally from Dayside customers. It’s clear from the tone that Lubose is on familiar terms with Kebzec.

Lubose sent a fawning report to Zhaneni, claiming that they are “making progress” and that Zhaneni can expect “a projected purity improvement of 2.4%” which they hope to enact before “Phase 2 is in motion.”

Sozirenn sent Lubose an overly familiar and mundane message. It’s clear that the pair are romantically involved. Sozirenn laments that the duo with have to wait before they can properly celebrate their 97th anniversary, as Zhaneni is sending them to “clean out the old mines” and “deal with the loose ends.”

There's also some items in the office: a bloodbrother serum, and gift, carefully wrapped in blue paper with a label “Sozirenn”. Opening the package reveals a mk 2 ring of resistance and a minor z-boson solarian weapon crystal.

There's one more lab room to explore...

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Seeing what Jek is doing Freeman laughs, "Oh aye, that be perfect!"

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 43/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | PRR: 8 | SAP: 20 | TRP: 21 | CF: 4/10 | HC: 1/1 | Active conditions: none

We're in A5, correct?

Twila-5's eyes go wide as she holds the bloodbrother serum. "That's nice." She stuffs any items not claimed by anyone else into her pack.

"We need to find out when Phase Two is supposed to happen. And what it does." Twila-5 helps search the office for clues.

Computers Aid: 1d20 + 10 ⇒ (7) + 10 = 17
Just in case this bumps us up to a new DC for more info.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Once the group is satisfied that they've found all there is to find, she mentions: "I'll check the door just outside for traps."

Perception on A4 door: Traps & locks: 1d20 + 10 ⇒ (14) + 10 = 24


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Twila-5 wrote:
We're in A5, correct?

That's right, A5 was Lubose's office. A4 just a small broom closet for the maintenance drones

Twila does one more sweep of the office, but uncovers no new information. She also check the door to the last lab, with the label 'Necromantic studies'. That's area A3, map updated.

After asserting that the door is safe to open, she find it opens to a large Laboratory. The laboratory is split into two main operating rooms—one sized for medium and smaller creatures in the north and one sized for large creatures in the south.

The northern room has a few non-network computers.

The southern surgery bed is occupied by a still cadaver stitched together from multiple corpses, which looks oddly like the pile-up selfie the group took earlier.

Nearby, five stasis chambers contain additional corpses. The walls are lined with touchscreens and tools housed in support goo cubes for sanitary use when required. A slim lightpath winds its way through the room and around the operating tables, where a tiny drone idles.

Wayfinders

Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12

Arvoris does a careful search of this new room.

Perception: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK tries to connect to the drone when one come close enough 20ft. with remote hack

Computer: 1d20 + 14 ⇒ (12) + 14 = 26 +4 with tools

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman eyes the cadaver on the bed, seeing if he can figure out if it's mobile in any way...
medicine: 1d20 + 13 ⇒ (20) + 13 = 33
If it doesn't leap up and attack he'll find something to pin it down with. Just in case...


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Arvoris starts inspecting the laboratory while HunterKiller pulls out a Holographic Datalink Cable to ineract with the computer. Their search is interrupted by some sound from the southern part of the lab, which is where Freeman just went.

TheFreeman wrote:
If it doesn't leap up and attack he'll find something to pin it down with. Just in case...

Before Freeman can finish that thought, it leaps up and attacks...

To make matter worse, it looks like one of the freezing cells isn't working properly, and a second specimen crashes through the glass of the pod.

init:

Arvoris: 1d20 + 5 ⇒ (1) + 5 = 6
Freeman: 1d20 + 4 ⇒ (18) + 4 = 22
Twila-5: 1d20 + 5 ⇒ (7) + 5 = 12
Rattus: 1d20 + 4 ⇒ (19) + 4 = 23
Jekcedo: 1d20 + 1 ⇒ (17) + 1 = 18
Dog-pile monster: 1d20 + 1 ⇒ (13) + 1 = 14

--
Rattus
Freeman
Jekcedo

---
Carrion Dreg
Carrion Dreg
---
Twila
Arvoris
---

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek draws their survival knife while making a double move taking up a position trying to block the way around the surgery bed to prevent the 2nd creepy things from flanking Freeman and his drone.

" I had a bad feeling when I saw the sign for this room."

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus shoots the carrion thing.

"Damn that's ugly!"

attack: 1d20 + 7 ⇒ (6) + 7 = 13

damage: 1d6 + 1 ⇒ (4) + 1 = 5


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

GM rolls:

2d6 ⇒ (4, 3) = 7

Rattus, as always, shoots first, but his shot is deflected by some glass shards. Jekcedo moves into position.

Now that the team gets a closer look at the grotesque creature, one of them seems to have some kalo specimens incorporates, and has grotesque rotting fins. The other one contain a mix of Vesk and pahtra corposes, and its hide is very tough.

--
Rattus
Freeman
Jekcedo
---
Carrion Dreg with rotting fins
Carrion Dreg with tough hide
---
Twila
Arvoris
---


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

We're very close to the end here. I still need RPG Chronicle data for Delea and Tanila, can you please enter it on the page linked with the campaign? If you're having problems, just post/send me your PFS# and faction and I'll enter it for you.

You can also roll day jobs if you have them

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