Full Name |
Arvoris Summertide |
Race |
EAC/KAC 20 | F +5 | R +6 | W +8 | Init +5 | Perception +16| SM + 12 |
Gender |
Male NG Ryphorian | Mystic (Star Shaman) 5 |Sta: 40/40 |Hp: 34/34|Rp: 6/6| |
Size |
Meduim |
Alignment |
NG |
Deity |
Sarenrae |
Languages |
Common, Triaxian, Castrovelian, Elven, Ignan, Vesk |
Occupation |
Ace Pilot |
Strength |
9 |
Dexterity |
21 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
12 |
About Arvoris Summertide
Arvoris is an easy going ryphorian star shaman and pilot. He tends to be relaxed and calm even in stressful situations. He is wearing a flight suit that matches most of the Drake starships that the Society uses, but also has the holy symbol of Sarenrae emblazoned upon the front. He carries a laser rifle across his back. A holy symbol of Sarenrae is worn around his neck. Arvoris has light red skin, and darker red hair. He loves to fly starships and will occasionally claim that every mission would be easier if the team was assigned a Drake.
Init +5
Defense
EAC: 20 / KAC: 20
Stamina: 40, Hp: 34, Resolve: 6
Fort +5, Ref +6, Will +8
Speed 30 ft
Azimuth Laser Rifle +8 (1d8+5)
Statistics
Str 9, Dex 21, Con 14, Int 10, Wis 18, Cha 12
Base Atk +3
Feats: Longarm proficiency, Skill Focus - Diplomacy, Weapon Specialization - Longarms, Great Fortitude
Skills: Culture +8, Diplomacy +12, Mysticism +12, Perception +16, Piloting +18, Sense Motive +12
Languages Common, Triaxian, Castrovelian, Elven, Ignan, Vesk, Aklo
Summerborn - Resist Fire 5 (stacks with 1 other source)
Keen Senses - +2 racial bonus to Perception
Bonus Feat
Low-light Vision
Healing Touch - 10 min, heal 5 hp/mystic level Uses: 1/1
Channel Skill - +2 insight bonus to piloting and perception
Walk the Void - survive in space, fly 20, see stars = know location, piloting is class skill
Epiphany (lvl 3) Secondary Connection (Healer) - Healing Channel 4d8
Ace Pilot Theme - +1 unnamed bonus to piloting
Enhancements:
Mk 1 Personal Upgrade (+2 to dex)
Maze Mind Graft (+2 enhancement bonus to piloting)
Gill Sheath (can breathe water)
Equipment: Defrex Hide armor, personal comm unit, starstone compass, flashlight, 2 extra batteries, broad-spectrum scanning kit (+4 perception to search), planar runeplates mk 1 (armor upgrade), jetpack (armor upgrade, fly 30, 40/2), Azimuth Laser Rifle, Survival Knife (x2), Tetrad Certified Translator, Light Bayonet Bracket (attaching one knife to laser rifle)
Spells:
DC: 14 + spell level
Spell List:
0: Stabilize, Psychokinetic Hand, Detect Magic, Telekinetic Projectile, Ghost Sound, Detect Affliction
1: *Shooting Stars (magic missile), Share Language, Dampen Spell, Life Bubble, Remove Condition Lesser
2: *Darkvision, Mystic Cure (3d8 or 1d8 + Wis), Mind Thrust (4d10 or 2d10), See Invisibility
First level spells remaining: 5/5
Second level spells remaining: 3/3
[dice=Laser Rifle vs EAC]1d20+8[/dice]
[dice=Laser Rifle damage]1d8+5[/dice]
Remorhaz Hull Points: 67/85
Forward Shields: 15
Port Shields: 15
Starboard Shields: 15
Aft Shields: 15
Arvoris' Saves
[dice=Fortitude]1d20+5[/dice]
[dice=Reflex]1d20+6[/dice]
[dice=Will]1d20+8[/dice]
★ ---- ★ ---- ★ ---- ★
Skills
[dice=Culture]1d20 + 8[/dice]
[dice=Diplomacy]1d20 + 12[/dice]
[dice=Mysticism]1d20 + 12[/dice]
[dice=Perception]1d20 + 16[/dice]
[dice=Piloting]1d20 + 18[/dice]
[dice=Sense Motive]1d20 + 12[/dice]
★ ---- ★ ---- ★ ---- ★
Arvoris will usually begin combat with his laser rifle. If a target is difficult to hit he will cast shooting stars. Against an important opponent he will cast mind thrust.
Ranged Attack: Laser Rifle
[dice=Laser Rifle vs EAC]1d20+8[/dice]
[dice=Laser Rifle damage]1d8+5[/dice]
Melee Attack: Survival Knife
[dice=Survival Knife vs KAC]1d20+8[/dice]
[dice=Survival Knife damage]1d4+2[/dice]
Melee Attack: Bayonet (Survival Knife)
[dice=Survival Knife vs KAC]1d20+6[/dice]
[dice=Survival Knife damage]1d4+2[/dice]
[dice=Healing channel]4d8[/dice]
In ship combat Arvoris prefers to be the pilot. He could also fill the role of captain or gunner if needed.