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"They've got Jek surrounded!" Twila-5 shouts to her allies outside the door. She tumbles past the blue-shirt zombie before turning back to shoot at the purple shirted one.
Trick attack (acrobatics): 1d20 + 13 ⇒ (5) + 13 = 18
Tactical rotating pistol: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Trick attack damage, if applicable: 1d8 ⇒ 2
Looks like she needs to spend more time at the practice range.

DM Kludde |

Hope yo uhad fun. Did you lure some new players to the paizo boards?
Hunterkiller prepares to take out Lubose, while Twila worries about Jekcedo - maybe a bit too much - and misses her shot at the zombie.
---
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (22)
Zombie - Red (9)
Zombie - Blue (15)
Zombie - Purple (21)
Zombie
--

DM Kludde |

Can somebody post an action for Rattus, please?

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Botting Rattus
Drawing his semi-auto pistol, Rattus slides into a corner and fires at the purple-shirted zombie.
semi-auto pistol: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
It's almost like Twila-5 is aiming for him.

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Jek shouts back at Arvoris
"Perfict, thanks!"
possibly Jek's famous last words!
"What are you waiting for I got them all flanked!

DM Kludde |

Rattus is a damn good pilot, but shooting zombies is something that is a bit more outside of his skillset. The shot misses.
The big cheese's Zombies are fighting Jekcedo out of the laboratory. It doesn't look like he'll hold out much longer against the horde.
Slam, flanking, Jekcedo: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 5 ⇒ (3) + 5 = 8
Slam, flanking, Jekcedo: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 5 ⇒ (5) + 5 = 10
Slam, Jekcedo: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 5 ⇒ (4) + 5 = 9
I of course partial to the interests of my bad guys, but you're also not giving me much excuse to attack anyone else but Jekcedo... there are some good flanking opportunities here.
Twila is drawing away one of the zombies, but is being chased by it
Slam, Twila: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 5 ⇒ (6) + 5 = 11
Lubose just looks at the Zombies go Ha, pathetic. Soon you'll just be my latest loyal customers, with free implants from Nightside technology!
Lubose levels their needler gun and aims for Freeman
Needler + AC inhibitor, Freeman: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 10 ⇒ (2, 5) + 10 = 17 Freeman takes -2 to AC
---
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (22)
Zombie - Red (9)
Zombie - Blue (15)
Zombie - Purple (21)
Zombie
--

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Jek draws their survival knife to threaten the zombies hoping to survive, then uses healing Channel on themself.
Healing Channel: 4d8 ⇒ (2, 4, 2, 4) = 12
"Can't hold them off much longer...
If you can kill the purple zombie, at least I won't be double flanked next attack.
Jek turns to Lobose and yells.
"We're not loyal customers, we're here for a refund!"

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Freeman spits a powerful ancient Dwarven curse at Lubose and steps in to help Jek. He and Drone both target Purple.
Ice carbine, overcharged
overcharged ice carbine: 1d20 + 7 ⇒ (17) + 7 = 24
C+P damage: 1d8 + 1d6 + 4 ⇒ (1) + (2) + 4 = 7
Drone:
perferator pistol: 1d20 + 7 ⇒ (3) + 7 = 10
Sonic damage: 1d4 + 3 ⇒ (1) + 3 = 4

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Arvoris moves through the door to end up adjacent to Twila, then takes a shot at the purple zombie.
Laser Rifle vs EAC: 1d20 + 8 ⇒ (7) + 8 = 15
Laser Rifle damage: 1d8 + 5 ⇒ (7) + 5 = 12

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Twila-5's at 0/32 SP; 28/28 HP
BTW, how did the zombie slam her without moving adjacent to her? Do they have slam-reach? There was plenty of room for her to get around it from her last position to her current one without getting within 5' of any foe.
Okay, no more fancy footwork. Just do the basics so you can land a shot. Twila-5 coaches herself. Sliding to the opposite side of the table from Lubose, Twila-5 takes aim at one of the zombies threatening Jek. (Purple if it's still up, red if it's not)
Tactical rotating pistol: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
Trick attack damage, if applicable: 1d8 ⇒ 4

DM Kludde |

Jekcedo manages to cling onto consciousness, and channel some positive energy to counter the negative energy binding the zombies together.
Freeman shoot the purple zombie in the back, and this time it is him that gets the laugh over Drone. Arvoris moves into postion blasts a hole through the purple zombie, just barely stopping short of hitting Jekcedo.
@Twila: I simply forgot to move the token. It would have been adjacent to you at the start of your turn. Jetlag... I'll just allow you the free shot this turn to avoid retconning too much. Going to need a trick roll for the extra damage, unless I'm missing an ability.
Twila's fancy footwork lands her a shot on another zombie theatening Jekcedo.
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (22)
Zombie - Red (15)
Zombie - Blue (15)
Zombie - Purple (DOWN)
Zombie - Cyan
--

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@Twila: I simply forgot to move the token. It would have been adjacent to you at the start of your turn. Jetlag... I'll just allow you the free shot this turn to avoid retconning too much. Going to need a trick roll for the extra damage, unless I'm missing an ability.
My mistake; I copied and pasted the attack rolls and forgot to delete the Trick Attack damage. Ignore it, please.

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HK killer protocols targets Lubose and it shoots at them.
Neutral: You are marked for Death. Prepare to Die
Staccato Rifle, pulse vs EAC: 1d20 + 11 ⇒ (6) + 11 = 17
Staccato Rifle, pulse vs EAC (Reroll 2*): 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damages, So: 1d10 + 5 + 4d6 ⇒ (5) + 5 + (5, 5, 5, 5) = 30

DM Kludde |

Hunterkiller's termination protocol kicks into full gear, sending a burst of compressed air at Lubose, who is nearly blown back to the wall by it.
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (52)
Zombie - Red (15)
Zombie - Blue (15)
Zombie - Purple (DOWN)
Zombie - Cyan
--

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Rattus fires his pistol at the zombie closest to him.
full attack
attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2

DM Kludde |

Rattus goes all out on the zombie, unloading his pistol and shooting the shambling monster in the back.
Hah, you can't help your friend now! Lubose shouts, and shoot his needler gun at Freeman
Needler, Freeman: 1d20 + 15 ⇒ (17) + 15 = 322d6 + 10 ⇒ (2, 1) + 10 = 13
The zombies shamble on. The two near Jekcedo deal heavy blows to the shirren, while the last one keeps up his pursuit of Twila
Slam, Jek: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (6) + 5 = 11
Slam, Jek: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 5 ⇒ (5) + 5 = 10
Slam, Twila: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 5 ⇒ (1) + 5 = 6
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (52)
Zombie - Red (15)
Zombie - Blue (15)
Zombie - Purple (DOWN)
Zombie - Cyan (2)
--

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GM, I was on my phone, not my computer, for Arvoris' last post, so I was not able to move him into the room as I intended (Arvoris moves through the door to end up adjacent to Twila). I completely forgot to move the token when I got home. I moved him now - hope it's ok. If not, let me know and I'll post different actions.
Arvoris takes a full round action to channel life to all allies within 30 feet of him.
Healing channel: 4d8 ⇒ (3, 6, 7, 8) = 24
This is hit point healing only.

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"Thanks, Arvoris!" Twila-5 calls. Glancing at the zombie beside her, she remarks dryly: "You're aggravating." Carefully slipping away from it, she aims a shot at its torso.
Trick attack (acrobatics): 1d20 + 13 ⇒ (12) + 13 = 25
Tactical rotating pistol: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Trick attack damage, if applicable: 1d8 ⇒ 5

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Jek feels a rush of vital life flowing back into their body. Before standing back up Jek cast Acidic Mist behind the zombies.
Acidic Mist damage: 2d6 ⇒ (6, 3) = 9 to anyone starting their turn in the mist, last for 3 rounds. GM question should I reroll the damage each round if they say in it? The mist covers both zombies, the square south of the red zombie, up to 3 squares south of the blue zombie, and all the squares to the west of the mist I described.
"Stay out of the mist it's acid, and thanks to whoever healed me!"

DM Kludde |

HunterKiller blasts away at Lubose, who is starting to look a little hurt.
Rattus lands two hits on the zombie chasing Twila, while Arvoris bring Jekcedo back into the fight. Twila herself lands a shot on the Zombie while it is being distracted
Aoo, Jekcedo: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 5 ⇒ (2) + 5 = 7
Aoo, Jekcedo: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 ⇒ (1) + 5 = 6
Jekcedo takes two brutal blows after firing off his spell. A corrosive mist eats away at the Zombie's flesh and cybernetic components
Yes, please roll damage every round while active
Fort: 1d20 + 5 ⇒ (15) + 5 = 20
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (67)
Zombie - Red (19)
Zombie - Blue (19)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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Freeman grimaces and both he and Drone focus on Red...
overcharged ice carbine: 1d20 + 7 ⇒ (18) + 7 = 25
C+P damage: 1d8 + 1d6 + 4 ⇒ (7) + (3) + 4 = 14
Drone:
perferator pistol: 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19
Sonic damage: 1d4 + 3 ⇒ (4) + 3 = 7
static arc pistol: 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 21
Electircal damage: 1d6 + 3 ⇒ (2) + 3 = 5

DM Kludde |

Freeman manages to create an escape for Jekcedo by firing on the red zombie. Drone takes note, and adds a shot as well, taking out the zombie before re-aiming and punching a hole in the next one.
Slam, Jekcedo: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 5 ⇒ (5) + 5 = 10
Slam, Arvoris: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 5 ⇒ (2) + 5 = 7
Lubose takes precise at the incoming Twila, and almost nails her to the floor with the pistol.
Needler, Twila: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 10 ⇒ (6, 6) + 10 = 22
Extra needle damage;: 2d6 + 10 ⇒ (6, 2) + 10 = 18
Meanwhile, the mist keeps eating away at the zombie
Mist: 2d6 ⇒ (1, 2) = 3
Fort: 1d20 + 5 ⇒ (15) + 5 = 20
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (67)
Zombie - Red (DOWN)
Zombie - Blue (25)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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Seeing a Zombie hesded their way, Freeman and Drone concentrate on it.
overcharged ice carbine: 1d20 + 7 ⇒ (1) + 7 = 8
C+P damage: 1d8 + 1d6 + 4 ⇒ (3) + (2) + 4 = 9
Drone:
perferator pistol: 1d20 + 7 - 3 ⇒ (4) + 7 - 3 = 8
Sonic damage: 1d4 + 3 ⇒ (2) + 3 = 5
static arc pistol: 1d20 + 7 - 3 ⇒ (9) + 7 - 3 = 13
Electrical damage: 1d6 + 3 ⇒ (2) + 3 = 5
hello again my old friend DiceBot!

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Hello Freeman, how are you!

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Standing their ground to try to keep the zombie from moving out of the mist, Jek recovers their survival knife off the floor and attacks the zombie with the knife.
Survival Knife: 1d20 + 3 ⇒ (14) + 3 = 17
Damage 1d4 S; Critical —: 1d4 ⇒ 4
Acidic Mist damage: 2d6 ⇒ (2, 4) = 6 for the 3rd and last round of the mist.
"Thanks Arvoris! Don't get any closer the mist is still active, I can hold this one off for a few rounds. Hay Lobose about that refund I'm still waiting."

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Twila-5 thuds to the floor like a sack of potatoes.
Not an insta-kill due to massive damage. I thought it might be for a moment there. Twila-4 died that way. I wondered if there was going to be a "Curse of the Twilas" theme. ;P
Fortunately, she seems stable, though unconscious.
Using RP to stabilize. Is a quarter of 5 RP one or two? I'll assume one for now.

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Originally my plan was to after throwing my first grenade, stick next to Twila-5 to be ready to heal. But this wall of zombies just became too comfortable to leave...

DM Kludde |

Arvoris keeps Jek in the fight, while Freeman and and Drone seem to have run out of luck.
Jekcedo take a jab at the zombie with his knife.
Twila collapses 1 RP to stabilize
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (67)
Zombie - Red (DOWN)
Zombie - Blue (29)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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HK contines to shoot at Lubose this time, aiming at a soft spot and going full auto!
Cold Hanger: You kill my Friend, Prepare to Die Meatball!
Staccato Rifle, pulse (deadly aim) vs EAC: 1d20 + 11 - 2 - 4 ⇒ (17) + 11 - 2 - 4 = 22
Damages, So: 1d10 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Staccato Rifle, pulse (deadly aim) vs EAC: 1d20 + 11 - 2 - 4 ⇒ (1) + 11 - 2 - 4 = 6
Damages, So: 1d10 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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Rattus fires again.
light blue
Gotta aim for the HEAD!
attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (5) + 1 = 6
attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 1 ⇒ (3) + 1 = 4
But his shots go wild.

DM Kludde |

HunterKiller lands another shot on the quorlu, while Rattus sprays the ceiling with bullets and barely avoids the ricochet.
Aha, your shirren friend will die here! I alone am the boss!
Lubose takes aim at Arvoris and shoots another projectile
Needler, Arvoris: 1d20 + 15 ⇒ (20) + 15 = 352d6 + 10 ⇒ (6, 4) + 10 = 20
Extra damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18 Bloody hell
The last zombie growls as Jekcedo is still not dead, and slams into him again. This time, the undead misses.
Slam: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (4) + 5 = 9
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (81)
Zombie - Red (DOWN)
Zombie - Blue (29)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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Jek casts acid mist and stays put to keep the zombie busy.
Acidic Mist damage: 2d6 ⇒ (6, 2) = 8
"I'll keep this zombie busy"

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Arvoris spins as he takes a devastating hit from Lubose's weapon, hoping his companions won't realize how bad the hit was. Realizing that he won't make it to Twila very quickly, he stumbles a bit to the south and fires twin shooting stars back at Lubose.
Sorry, Twila, Arvoris can only heal within 30 feet, and only has a 30 foot speed... so I can't full round channel, and I can't make it to you and heal. Assuming you're still stable, and Arvoris is standing, I will heal next round.
Shooting Stars (magic missile) at Lubose: 2d4 + 2 ⇒ (2, 1) + 2 = 5
GM, as a reaction, if Lubose has an evil alignment, Arvoris will use his planar runeplates armor upgrade to have her re-roll that critical hit. Arvoris' (and Sarenrae's) alignment is neutral good, so this plan will only work if Lubose is evil aligned. Planar runeplates linked below.
https://aonsrd.com/MagicItems.aspx?ItemName=Mk%203&Family=Planar%20Rune plates

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Seeing Lubose starting to bleed a lot, he aims more carefully.
Neutral: Surrender Or The Next One Will End Your Pity Life. Meatball
Staccato Rifle, pulse (deadly aim) vs EAC: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damages, So: 1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10

DM Kludde |

Jekcedo tries his luck casting a spell, drawing immediate retaliation from the zombie
Aoo: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (5) + 5 = 10
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Arvoris hits Lubose with a barrage of missiles, while HunterKiller just barely misses the quorlu.
Yeah, Lubose is evil
Attack reroll: 1d20 + 15 ⇒ (8) + 15 = 232d6 + 10 ⇒ (1, 1) + 10 = 12 Much better outcome
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (86)
Zombie - Red (DOWN)
Zombie - Blue (37)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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Thanks, Arvoris. I'll try to keep her alive long enough for it to matter.
Twila-5 is still lying on the floor, but thankfully she's not bleeding profusely. Her eyelids flutter briefly as she grabs a vial and drinks it down.
1 RP spent to regain consciousness. I think we still have a mk 2 healing serum left from the scenario. If not, she'll drink one of her mk 1s and only count the first number rolled below.
Mk 2 healing serum: 3d8 ⇒ (1, 3, 8) = 12

DM Kludde |

Arvoris gets to fight on, and Twila-5, through sheer grit, self-administers a healing serum and gets a bit of color back.
--
Rattus
HunterKiller
Arvoris
Jekcedo
Twila-5
Freeman
---
Lubose (86)
Zombie - Red (DOWN)
Zombie - Blue (37)
Zombie - Purple (DOWN)
Zombie - Cyan (25)
--

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Freeman and Drone target the bigger threat, Lubose.
Freeman utters a few choice ancient Dwarven curses, mostly aimed at his own incompetence...
overcharged ice carbine: 1d20 + 7 ⇒ (7) + 7 = 14
C+P damage: 1d8 + 1d6 + 4 ⇒ (5) + (2) + 4 = 11
Drone:
perferator pistol: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10
Sonic damage: 1d4 + 3 ⇒ (3) + 3 = 6
static arc pistol: 1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
Electrical damage: 1d6 + 3 ⇒ (1) + 3 = 4