[PF2 / GMGlyn] B.Box - Menace in Otari (Inactive)

Game Master GHembree

Menace in Otari - Map

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Grand Lodge

Game map | Icons: ◆◇↺

Gox dances around rat 1 successfully interfering with its reflexes, just before he bonks it with his fist once. It’s still moving.

The Lushy Celosia scurries down the stairs blasting the Orange rat partially and the green rat fully with an arc of electricity.

Tain whines up and strikes the green rat killing it with one massive blow.

The cleric Mikhail prays to Pharasma to heal Ultima as he continues to protect Gox with a magic ward. Healing power surrounds Ultima healing her completely.

Ultima moves back and uses her powers to strike the Orange and Cyan rats with electricity. The Orange rat avoids some of the damage, but the Cyan rat takes the full damage due to Gox’s dancing and dies. The Orange rat is still up.

Stepping up Perrik offers divine guidance to Tain then magically shields himself.

Once it’s had the taste of the old woman the Orange rat can’t get enough as it steps forward biting Ultima once more!

gm screen:

Orange rat reflex vs dc17: 1d20 + 7 ⇒ (16) + 7 = 23
Green rat reflex vs dc17: 1d20 + 7 ⇒ (5) + 7 = 12

Orange rat reflex vs dc17: 1d20 + 7 ⇒ (12) + 7 = 19
Cyan rat reflex vs dc17: 1d20 + 7 ⇒ (10) + 7 = 17

1) Celosia 2)Ultima: 1d2 ⇒ 2
Orange Rat vs Ultima
Step
Strike Jaws: 1d20 + 7 ⇒ (15) + 7 = 22 to hit piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5
Strike Jaws: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4 to hit piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5

Everyone is now up

--Round 2
Ultima (5+16 =16-5= 11/16hp)
--Round 3
Celosia (17/17hp)
Goxomas (19/19hp) (+1 ac & saves vs rat1)
Mikhail (17/17hp)
Tain (12/18hp)
Perrik (15/15hp)

Cyan Rat1 (-3-6 hp) (-2 reflex 1r) (dead)
Pink Rat2 (-6-10 hp) (dead)
Orange Rat3 (-3-3 hp)
Blue Rat4 (-3-10 hp) (dead)
Green Rat5 (-6-10 hp) (dead)


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

The cuarandera, seeing the remaining rat, takes out some weeds from her pouch and blows a puff over them as a puff of poison emerges from the weeds

DC 17 Fort Puff of Poison
You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.

4 damage

Critical Success The creature is unaffected.
Success The target takes half initial and persistent damage.
Failure The target takes full initial and persistent damage.
Critical Failure The target takes double initial and persistent damage.

and then moves away.


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Goxomas stumbles over to Rat 3, does a little Catfolk Dance, and swings wildly at it.

Catfolk Dance (Acrobatics vs REF DC: 1d20 + 7 ⇒ (18) + 7 = 25
Flurry of swings: 1d20 + 7 ⇒ (4) + 7 = 111d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Bludgeoning damage: 1d8 + 2 ⇒ (5) + 2 = 71d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Game map | Icons: ◆◇↺

Ultima blows poison into the last rat's face dropping it and Goxomas makes sure it’s dead with a wild punch.

gm screen:

Orange rat Fort vs DC17: 1d20 + 6 ⇒ (15) + 6 = 21

Cyan Rat1 (-3-6 hp) (-2 reflex 1r) (dead)
Pink Rat2 (-6-10 hp) (dead)
Orange Rat3 (-3-3-2-8 hp) (dead)
Blue Rat4 (-3-10 hp) (dead)
Green Rat5 (-6-10 hp) (dead)

**** Combat is Over ****

After the last rat falls, your group remains on guard for a few moments until you are sure no more rats will attack.

The cellar is now safe but in the east wall is a large hole, opening into darkness where the rats emerged from and more creatures could lurk just beyond.

What may be the party’s more immediate concern is that two party members are wounded.

Ultima (11/16hp)
Celosia (17/17hp)
Goxomas (19/19hp)
Mikhail (17/17hp)
Tain (12/18hp)
Perrik (15/15hp)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Goxomas sits down, and, inbetween drinks, says, "Well, we've gotten rid of the rats. Should we go upstairs, collect our 'reward', tell them about the hole, and ask for more money for investigating the hole? Or, should we just go ahead and include it for the reward we're already getting?"

"I think we should ask for more money. Or, at least more wine. Oh, and some healing for the rat bites."


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Ultima's owl flies down to eat a non posioned rat

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Celosia shrinks back into the shadows a bit. "I think we should look and ask for money afterwards. I'm sure she wouldn't try to cheat us..." Creeping up to the edge of the hole, she casts dancing lights and sends them ahead to see what's down there.

When nothing else leaps out to attack, she heaves a sigh of relief and straightening up turns back to the injured folks. "I'm sorry, I'm not very good at medicining fleshies. Plants are much easier. I'll try if you want, but is anyone else able to help?"


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

"If you give me a few minutes I can try to patch you up." Mikhail says as he begins pulling out a set of healers tools from his bag.

Treat Wounds (DC15) (Tain): 1d20 + 7 ⇒ (10) + 7 = 17 Healing: 2d8 ⇒ (3, 6) = 9
Treat Wounds (DC15) (Ultima): 1d20 + 7 ⇒ (20) + 7 = 27 Healing: 4d8 ⇒ (3, 6, 1, 5) = 15

This will take 20 minutes (10 for each) unless some else is trained in Medicine and can take one.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik and Ultima both have the Medicine skill and Battle Medicine.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain only realises he is hurt after the battle is over.

”Aargh. Little viprous beast.

He watches carefully as Mikhail treats his wound.

”Thank you Mikhail…

He looks over toward Celosia.

”I think we press on - I’m sure the reward is for ending the threat, not just discovering the initial foray…


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Is everyone healed up?


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Peering over people's shoulders she states, Looks muy oscuro in there. She taps her staff twice on the floor and a flicker of light emerges from the top.

Casting light


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"Tain, do you want the same effect on your shield?"


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain nods.

”Sure, I…ah…can’t see too well in the dark with these poor human eyes.” he says with a wry grin.

”And if it makes me a beacon of a target, I can always chuck the shield…as long as it lands face up…”Tain taps the front of the shield for good measure.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik murmurs a prayer to his patron and lights up the fighter's shield.


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

"Okay. Here we go," Goxomas says as he takes the lead into the dark hole.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail puts his healing kit back in his pack and pulls his dagger and shield back out. He ducks into the hole following Gox and his glowing wine jug.

Grand Lodge

Game map | Icons: ◆◇↺

Having healed up, the group decides to push forward.

Squeezing through the hole, you find yourself in a cavern that seems to stretch endlessly beneath the streets of Otari. Who knows what menace could be lurking down here? Up ahead, the passageway ends in a cliff that plunges sharply into the darkness that is only lit by the light your group provides. With four light sources, the cave is fairly well-lit out to 20 feet.

The cliff is only 10 feet tall, but the surface is slick with moisture making it more treacherous to descend by skill alone.

(Anyone attempting to climb down please make an Athletics skill check.)

Status:
Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (17/17hp)
Tain (18/18hp) (light-Perrik)
Perrik (15/15hp)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Is it only ten feet down? If so...

Goxomas will get out a rope, and hold it. "Here, everyone. Climb down using the rope I brought if you're decent enough at climbing. Else, I'll lower you down one at a time."

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Celosia shakes a little as she follows the group into the darkness.

"I would much rather be lowered down, sir. My cousin is good at climbing. And falling. But I'm not. Everyone else can go ahead, please?" she whispers to Goxomas. She looks longingly back at the light before focusing on the cave areas ahed.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain stows his shield on his back and, grabbing Gox’s offered rope, begins the slippery climb, the light on his shield bobbing this way and that along the face of the opposite walls as he moves down…

Athletics: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 [-2 from armor]


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Tain Hekkanen wrote:
[dice=Athletics]1d20 + 6 - 2 [-2 from armor]

Tain, with your STR I don't think you take a penalty to your Athletics check. Remember that you ignore the penalty if your STR matches or exceeds the armor's threshold; in this case, it's 14, and you have a 16 STR.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

I wasn’t aware of that rule at all. Well done PF2. Thanks Perrik!


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Ultima whistles and her owl quickly finishes downing part of the rat flesh and flies to her shoulder, it eyes reflecting the light from her staff.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail nods his thanks to Gox, grabs a hold of the rope and begins to climb down.

Athletics: 1d20 - 1 ⇒ (7) - 1 = 6

Grand Lodge

Game map | Icons: ◆◇↺

Goxomaxs pulls out a rope to help everyone climb down the cliff.

Tain is the first one to descend the rope and cliff making it look easy even while wearing all his gear and armor. Goxomas gunts from holding the heavy load on the rope but maintains his grip.

No rats jump out, but Tain does notice the cave continues to the north into the darkness.

With Goxomaxs’ rope, the climb is easy. Ultima, Goxomas, and Perrik make it down on their first attempt. Mikhail makes no progress on his first attempt but makes it on the second attempt. Celosia takes a few attempts, but she doesn't fall.

(With the rope it is a DC10 check and you only fall if you critically fail. IE nat 1)

GM screen:

Athletics: 5d20 ⇒ (13, 6, 6, 18, 11) = 54
Athletics: 2d20 ⇒ (6, 14) = 20
Athletics: 1d20 ⇒ 5

Does Goxomaxs leave the rope attached for climbing back up?

Pushing forward.

The tunnel continues deeper underground, eventually opening into a large chamber. Patches of glowing blue fungus cling to the ceiling and provide dim light. You can just barely make out vast strands of webbing across the floor and walls of this cavern, stretching between stalactites like shimmering curtains.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

”Ugh…spiders?!?” says Tain in a low voice, lighting up the edges of the chamber with his shield.


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Goxomas will collect his rope, get his climbing gear out, and attempt to climb down: 1d20 + 5 ⇒ (18) + 5 = 23

Then, with his lit wine jugs, will take the lead, scouting out their path.

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

"Anyone have fire to clear out the webs?" The leshy seems a little calmer here, spiders being less known for eating plants. She looks around to see if the actual spiders are here, too.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Game map | Icons: ◆◇↺
Celosia Persephone Snapdragon wrote:

"Anyone have fire to clear out the webs?" The leshy seems a little calmer here, spiders being less known for eating plants. She looks around to see if the actual spiders are here, too.

[dice=Perception]d20+5

Celosia doesn't see any spiders from the cavern entrance.

The caves are damp and while fire will damage the webs it touches you don't think they will catch fire.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik listens carefully for signs of movement, following everyone else into the cavern. "Is anyone besides Celosia searching for traps?"


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

”Traps? Where?” Tain cries out, before having a good look…

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The question is, who else besides Celosia is using the Search exploration action?


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Oh, not Tain, then, unless looking around for spiders, traps, trap-spiders or spider-traps counts as fulfilling the “Search” exploration activity. I can’t see what else he might be doing, having checked the Exploration tab on AoN…


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Also note that when you're using the Search action, the GM rolls your Perception checks to Seek.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Ah. You mean I don’t roll?


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

She is going to try and make it down
1d20 ⇒ 1 athletics

hero point
1d20 ⇒ 15


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail also takes a look around the cavern, trying to see if any creatures like the rats are hiding in the shadows.

Search: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Game map | Icons: ◆◇↺

GM Screen:

6d20 ⇒ (13, 16, 6, 17, 20, 11) = 83

Standing at the entrance to the web cave the group discusses their options while seeking any signs of movement.

Celosia determines that while the webs are thick enough to slow your movement they are not sticky enough to hold you. (Treat all squares with webbing as difficult terrain. Cost an extra 5 feet of movement)

Mikhail:
Mikhail is sure he heard something move in the back of the web cave. He knows something is in the cave, but not where. The creature is undetected to Mikhail

The creature is currently not threatening.

Tain:
Tain spotted some light glint of several black eyes for just a moment hidden in the back of the cave. While he can’t see the creature he knows approximately where it is. The creature is Hidden to Tain

The creature is currently not threatening.

Ultima, Celosia, Goxomas, and Perrik:
If there are any creatures out there they remain unnoticed by you.

The cave passageway continues beyond the webs.

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

What is everyone doing for exploration mode? If no one is Scouting, Celosia can do that instead of Search.


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Goxomas takes a big drink, and says, "I'll scout ahead."


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik and Gox are both scouting.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain lets out an exhalation of breath.

”Whelp, there is definitely something with plenty of eyes up over there. I don’t know where exactly, but…generally over…there.” Tain indicates the rough position with his blade.

”Whatever it is, it isn’t actively aggressive. For now.” he adds helpfully.


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

She would like to make a nature check to see if she recognizes anything in the cavern
1d20 + 5 ⇒ (2) + 5 = 7


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

"I'm willing to live and let live, as long as it's living. Let's keep moving."

Since Goxomas is Scouting, Perrik switches to Searching.

Grand Lodge

Game map | Icons: ◆◇↺

Tain points out to the group where the creature is hiding.

Ultima looks around the cave but doesn’t recognize anything beyond the webs and natural cave features. (Note GM rolled the secrete check. It’s ok to post the check bonus in the future.)

Perrik keeps watch as Goxomas scouts about.

Goxomas disturbs some webs pulling them along as the group moves into the cave. The movement in the webbing alerts its owner to the presents of food!

******* Combat Starts *******

GM Screen:

inititive: 1d20 + 7 ⇒ (3) + 7 = 10

Roll perception for Initiative everyone gets a +1 due to Goxomas’s scouting. You may act if your total is greater than 10.

Note: Squares with webbing are difficult terrain and cost +5 movement.
The creature is hidden but everyone knows which square it is in.

Status:
Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (17/17hp)
Tain (18/18hp) (light-Perrik)
Perrik (15/15hp)

Creature (-0 hp) (Hidden)


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Initiative: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

If I have darkvision would I be able to see what the creature is?


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perception check for initiative with scouting bonus: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Perrik strides a little closer to the spider and prays to the Lady of Graves for Her blessing.

Stride-Castx2 (bless)

Area marked on map.

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Initiative+scout: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Celosia scurries up behind Goxomas and tries to convince the spider to go back home.

flat check DC 11: 1d20 ⇒ 13
Electric Arc, basic Reflex DC 17: 1d4 + 4 ⇒ (1) + 4 = 5

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