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About Tain Hekkanen◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
Tain’s Tale:
Like many youths in the Shingles, there are few ways to make coin that don't skirt the grey shades of legality that come with living with few opportunities. Tain was luckier than most, having a fairly solid home life with a father and stepmother and three younger half-siblings to care for. Tain's father had a steady job as a carpenter, and although gruff was sensible and caring after his own fashion. Tain's stepmother - younger than her husband and mother to Tain's siblings - made a passable living as a seamstress making "faux-Varisian" style fashion for the city's nouveau-riche.
Tain spent his childhood getting into and out of various pranks, scrapes and adventures, but as he hit his teens his father found him work. Unfortunately Tain's imposing size and lack of any particular skill made him very suitable as an enforcer for the Cerulean Society and his easy going demeanour belied his aptitude for ending violent encounters quickly and on his own terms. His parents tried to assist him in navigating this shadowy world, but he actually did well enough through having a nose for trouble and a head for business, as long as that business involved someone else lying on the ground. Making friends of his peers, Tain ran with a young lass name Arkara, and the two were well matched both physically and by demeanour. They looked after each other, had each other's backs and aided one another in staying sober, cool-headed and wary of the ever-resent pitfalls of their profession. Sadly, Arkara was framed for a murder, made all the more easy as Tain and Arkara were in the area conducting business on the fateful night. The case was brought before Zenobia "the Hanging Judge" Zenderholm, and Arkara was hanged. Distraught, Tain floundered in drink, and in his despair made a few enemies and...not exactly choice decisions... leading to his expulsion from the Society. However, some time after his exile, one of his associates that he hadn't insulted or derided passed on some information. Information that implicated foul old Gaedren Lamm, a man Tain has had his own run ins with and whose clutches Arkara had escaped as a teenager, possibly to her own peril. Now sober and determined, Tain plots his revenge. His days as an enforcer have taught him to study his mark, take his time and strike when the conditions are favourable. Ancestry: Human:
Hit Points: 8 Size: Medium Speed: 25 feet Ability Boosts: Two free ability boosts (Strength, Dexterity) Languages: Common Additional languages equal to 1 + your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region). Background: Bounty Hunter:
Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.
Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost (Constitution). You're trained in the Survival skill, and the Legal Lore skill. You gain the Experienced Tracker skill feat. Class: Fighter:
Key Ability: STRENGTH OR DEXTERITY At 1st level, your class gives you an ability boost to your choice of Strength or Dexterity. Hit Points: 10 plus your Constitution modifier
Initial Proficiencies:
Saving Throws
Skills
Attacks
Defenses
Class DC
Four free ability boosts: Str, Dex, Con, Cha Name Tain
DEFENSE
OFFENSE Longsword ◆: 1d20 + 6 (T/E/M/L), 1d8 +3 P/S
FEATS
Class Feats:
If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty. Shield Block:
Power Attack:
General Feats: - Skill Feats:
SKILLS
EQUIPMENT
Weapons/Armor Total Cost/Bulk: 10.6 gp/5 Bulk, 2L Misc. Equipment:
Ordinary clothing, 1 sp,
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