[PF2 / GMGlyn] B.Box - Menace in Otari (Inactive)

Game Master GHembree

Menace in Otari - Map

Action symbols ◆ ↺ ◇


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N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail moves in front of Perrik and readies his shield and dagger, while trying to recall what he knows about giant spiders.

◆Stride
◆Raise Shield
Recall Knowledge Nature: 1d20 + 4 ⇒ (8) + 4 = 12


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Perception 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Game map | Icons: ◆◇↺
Mikhail Duskborn wrote:

[dice=Initiative]1d20+7+1

If I have darkvision would I be able to see what the creature is?

The creature is concealed by the webs currently. Not a matter of enough light.

Grand Lodge

Game map | Icons: ◆◇↺

Perrik prays and the Lady of Graves grants her blessing to guide your attacks.

The Leshy steps forward using magic to shock the hidden creature with an electric arc, while it hits it is only partially effective.

Mikhail moves and raises his shield. The Warpriest doesn’t recall any useful information about spiders.

Ultima and Goxomas are quicker than the creature but have yet to take any actions.

Tain is yet to roll initiative. +1 to the roll and if the total is greater than 10 you can act before the creature.

GM Screen:

Reflex vs DC 17: 1d20 + 9 ⇒ (9) + 9 = 18

Note: Squares with webbing are difficult terrain and cost +5 movement.

Status:
Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (17/17hp)
Tain (18/18hp) (light-Perrik) needs Initiative roll
Perrik (15/15hp)

Creature (-2 hp)


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Ultima will prepare her sling and load it.

That will be all of her actions this round.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Initiative:Perception: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Tain moves up next to Mikhail with sword out and shield raised pointing toward the spider.

”Do they hunt in packs? Groups? Mobs?” Tain whispers, trying to ascertain the correct collective noun for a group of spiders…

◆Stride
◆Raise Shield

Grand Lodge

Game map | Icons: ◆◇↺

Ultima draws and readies her sling.

Tain moves forward and raises his shield asking what a group of spiders are called.

Goxomas delays.

The black multi-legged creature the size of a person moves forward unhindered by the webs, It strikes Tain with a fang first getting past his shield then strikes Mikhail with the second fang strike also slipping past his shield. Both men feel woozy from the fang strike. (Tain & Mikhail roll a fortitude DC16 save. Also if you have any Reactions to take.)

gm screen:

Tain, Mikhail, Goxomas: 2d3 ⇒ (1, 2) = 3

Stride

Strike - Spider vs Tain
fang: 1d20 + 9 ⇒ (12) + 9 = 21 to hit
piercing damage: 1d6 + 2 ⇒ (2) + 2 = 4 plus giant spider venom

Strike - Spider vs Mikhail
fang w/-4Map: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20 to hit
piercing damage: 1d6 + 2 ⇒ (6) + 2 = 8 plus giant spider venom

Giant Spider Venom (poison) A target damaged by the spider’s fangs must succeed at a DC 16 Fortitude save or take 1d12 poison damage and gain the flat-footed condition for 1 round.

Everyone is up to act!

Note: Squares with webbing are difficult terrain and cost +5 movement.

Status:
Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (17-8= 9/17hp) (Fortitude save DC16)
Tain (18-4= 14/18hp) (light-Perrik) (Fortitude save DC16)
Perrik (15/15hp)

Creature (-2 hp)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

◆ Goxomas takes a drink and enters Stumbling Stance

◆ Goxomas tries to deceive the spider by weaving around a bit. Feint vs the spider's Perception DC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Feint rules

Flurry of Blows (plus Bless): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d20 + 7 - 4 + 1 ⇒ (18) + 7 - 4 + 1 = 22
Damages: 1d8 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (1) + 2 = 3


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

She will let loose with her sling
1d20 + 4 ⇒ (18) + 4 = 22
1d4 ⇒ 3 blunt damage

and then shock it with electric arc
DC 17 Reflex
1d4 + 4 ⇒ (2) + 4 = 6

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

"Oh, that's much bigger than I thought it would be!"

Celosia tries to zzorch it again with electric arc and moves back out of the way.

electricity: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Game map | Icons: ◆◇↺

Taking a swig of wine, Goxomas’ weaving failed to fool the eight-legged foe, but that doesn’t stop the Amurren from punching the spider twice.

Ultima strikes the creature with her sling to the side of its head. Following it up with an electric arc blast. The creature avoids the full blast.

Celosia blasts it with another electric arc. The spider is unable to dodge taking the full zapping power.

Having had too much the creature falls over with eight legs in the air dead.

Mikhail and Tain still need to make DC16 Fortitude to avoid the giant spider venom

-------- Still in Combat --------

gm screen:

spider reflex same vs dc17: 1d20 + 9 ⇒ (13) + 9 = 22 vs Ultima’s electric arc
spider reflex same vs dc17: 1d20 + 9 ⇒ (4) + 9 = 13 vs Celosia electric arc

Note: Squares with webbing are difficult terrain and cost +5 movement.

Status: Bold may act.
Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (17-8= 9/17hp) (Fortitude save DC16)
Tain (18-4= 14/18hp) (light-Perrik) (Fortitude save DC16)
Perrik (15/15hp)

Creature (-2-9-3-3-3-7= -27 hp) (dead)


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Fortitude DC 16: 1d20 + 7 ⇒ (17) + 7 = 24

Tain indeed feels temporarily woozy, and hurt, but the venom doesn’t seem to take hold. Mostly Tain seems to feel embarrassed - his effort to raise his shield failed to protect him, and he failed even to return a blow…


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Waiting on the result of Mikhail's save.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Fortitude DC 16: 1d20 + 6 ⇒ (6) + 6 = 12

Mikhail takes a bite from the spider and feels the venom inject into him and take hold.

"I think that could have gone better, but I don't think I'm being called back to Pharasma just yet."

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Celosia smacks the spider once more with her pointy implement, just in case. She'll take a look around to see if there's anything of value back in the webs.

Grand Lodge

Game map | Icons: ◆◇↺

Mikhail is stage 1 poisoned, takes 1d12 ⇒ 1 damage, and is flat-footed for 1 round. Fortunately, this spider’s poison is once and done.

gm Screen:
6d20 ⇒ (18, 19, 3, 12, 6, 13) = 71

Taking time to search the room the group spots a wrapped-up bundle of bones and dried skin that looks like it was some sort of small, reptilian creature. The bundle also contains a few items of value. The first is a shortsword that has a small emerald in the pommel. While the sword isn’t magical, the fine craftsmanship and precious gem make it worth 5 gp if sold. There is also a healing potion that restores 1d8 Hit Points instantly when consumed

Both Mikhail and Tain are injured.

Status:

Ultima (16/16hp) (light-Ultima)
Celosia (17/17hp) (dancing lights-Celosia)
Goxomas (19/19hp) (light-Mikhail)
Mikhail (9-1= 8/17hp)
Tain (14/18hp) (light-Perrik)
Perrik (15/15hp)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik goes to work on Mikhail first, then Tain. Before starting he prays for guidance.

Medicine check to treat wounds on Mikhail, including guidance: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Medicine check to treat wounds on Tain, including guidance: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Minimum curing for a critical success will heal Tain fully, so I won't bother rolling. Mikhail, do you want to try to treat yourself while Perrik works on Tain?


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail pulls out his healing kit and begins applying some bandages and herbs to his spider bite and manages to stop any oozing from the wound, but doesn't feel much better.

Treat Wounds: 1d20 + 7 ⇒ (5) + 7 = 12


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

It wouldn't have helped in this case, but Perrik will cast guidance on anyone trying skill checks outside of combat. Ultima, you want to have a go at treating Mikhail?

Grand Lodge

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Unfortunately Mikhail is immune to treat wounds for 50 minutes after the first attempt. "The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating." Effectively each additional treat wounds attempt adds an hour to your exploration time.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

That's right; I'd forgotten.

After failing to treat Mikhail's wounds, Perrik calls on magic instead.

A single-target 2-action heal automatically cures at least 9 HP, so Mikhail should be fine.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain’s eyebrows raise as Perrik ministers to his bite.

”That is as useful skill you and Mikhail have. Given my…propensity…for combat, I really should learn how to do that.” Tain pesters Perrik by oeppering him with questions throughout the healing session.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The cleric takes the fusillade of questions in apparent good humor, though his bedside manner seems to be about to crack under the strain by the time he finishes.


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

"Thank you, Perrik, for the healing. I think that spider bite distracted me a bit." Mikhail says as the healing energy dissipates. Mikhail packs up his healing kit and settles his pack back on his shoulders. Gripping his shield he nods toward Tain and Gox, "Are we ready to continue on?"


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain, having exhauseted his stock of healing and healing kit related questions gives a satisfied nod to Mikhail.

”Ready

He moves forward, shield raised.

Grand Lodge

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Who grabs the shortsword and healing potion found in the webs?

The group gathers their gear and continues deeper into the caves.

After the web-infested cave, the passageway leading deeper underneath the streets of Otari appears to be mostly natural, but someone, or something, has worked to open the cavern and level out the floor, making the passage easily traveled. A crude barricade made from old wooden planks and part of a barrel blocks the entrance to a side tunnel, while the main passage continues off into the gloom.

DC 15 Perception:

You hear a faint clattering noise coming from somewhere beyond the barricade.

You have a few choices here. You can break through the barricade with a weapon or unarmed Strike, or you can attempt Crafting or Thievery to dismantle the barricade. You can also ignore the barricade and just keep heading up the main passage.


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Goxomas takes a swig from one of his jugs, and attempts to dismantle the barricade: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

"Wait, we should probably take....a look at that." Celosia trails off as Goxomas charges at the barricade.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Celosia will take the healing potion, if no one else wants it. She isn't interested in the sword and probably can't carry it easily.


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik will carry the shortsword.

Before we continue, do any of us have an appropriate skill to Recall Knowledge about the body we found? If Perrik does, he'll try it.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain has some ranks in Nature and Survival, but I’m betting the mummified bundle of bones is a kobold or similar, so not sure what he might discern…also discovered he has a rank in Medicine! Thus the many, many questions posed…..!

Perception, DC 15: 1d20 + 6 ⇒ (3) + 6 = 9

”Maybe that was blocked off…for a y’know…reason…” offers Tain, before trailing off weakly.

Grand Lodge

Game map | Icons: ◆◇↺

GM Screen:

Goxomas, Society:(int): 1d20 + 0 ⇒ (4) + 0 = 4
Ultima, Society:(int): 1d20 ⇒ 18
Perrik, Society:(int): 1d20 + 0 ⇒ (20) + 0 = 20
Celosia, Society:(int): 1d20 - 1 ⇒ (16) - 1 = 15
Tain, Society:(int): 1d20 + 0 ⇒ (8) + 0 = 8
Mikhail, Society:(int): 1d20 + 0 ⇒ (2) + 0 = 2

Ultima, Perrik, and Celosia recognize the body in the spider lair as a Kobold.

Goxomas quickly demolishes the barricade.

Both Celosia and Tain offer words of caution.

You hear the scrapping of stone and the crack of old wood giving way. Taking a quick look beyond the barricade, an old cavern corridor winds down into the earth, ending in an ancient burial vault lit by a strange torch with a blue flame. Alcoves line the walls, each one containing a rotten wooden coffin, while the center of the room has a raised platform holding a stone sarcophagus.

The noise of dismantling the barricade must have awakened the dead. You see five Skeletons standing up ready and one Zombie just finishing climbing out of the center stone sarcophagus.

******** Combat *******

inititive:

Including +1 for scouting.
Goxomas, Initiative : 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Ultima, Initiative : 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Perrik, Initiative : 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Celosia, Initiative : 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Tain, Initiative : 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Mikhail, Initiative : 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Skeletons Initiative : 1d20 + 2 ⇒ (15) + 2 = 17
Zombie Initiative : 1d20 + 0 ⇒ (14) + 0 = 14

Tain, Perrik, Ultima, and Mikhail act before the disturbed creatures.
The skeletons for some reason delay until the zombie moves.

Status: round 1

Tain (14/18hp) (light-Perrik)
Perrik (15/15hp)
Ultima (16/16hp) (light-Ultima)

Mikhail (17/17hp)
Skeletons
Zombie
Goxomas (19/19hp) (light-Mikhail)
Celosia (17/17hp) (dancing lights-Celosia)


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail sees the zombie climbing out of the sarcophagus and a sound of disgust rumbles from him. "The undead are an affront to the Lady of Graves and must be put down!"

Raising his shield and holy symbol, Mikhail raises a quick prayer to Pharasma and a brillant beam of positive energy blasts from him into the zombie.

◆◆Disrupt Undead (Basic Fort Save DC 17)Positive Damage: 1d6 + 4 ⇒ (1) + 4 = 5
◆Raise Shield


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Tain should be fully healed; Perrik had a critical success on his Medicine check.

Perrik strides forward and follows Mikhail's spell with an identical entreaty to Pharasma.

Stride-Castx2 (disrupt undead)

Positive energy damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

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Perrik wrote:

Tain should be fully healed; Perrik had a critical success on his Medicine check. ...

Yes, Tain is fully healed. updated my notes.


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Perhaps in an attempt to make up for his self-perceived “failure” against the spider, Tain rushes the zombie, slashing it with his blade.

◆ Stride ◆◆Power Attack

Skew!!!: 1d20 + 8 ⇒ (20) + 8 = 28
Krumpfsh: 2d8 + 3 ⇒ (7, 5) + 3 = 15

If that is a critical, does it do another dice of damage on top of the Power Attack extra die, or is it all doubled?!?


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Ultima will move up, quicker than one would expect and will cast distupt undead at the zombie that Tain attacked
1d6 + 4 ⇒ (5) + 4 = 9 positive damage

DC 17 Fort


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Tain acted before everyone else, so if he one-shots the zombie Perrik will instead stride a little further and try to disrupt the nearest skeleton.

Grand Lodge

Game map | Icons: ◆◇↺

Mikhail is disgusted by the undead and invokes the power of Pharasma to strike down the undead. The Zombie seems to be weak to positive energy.

Perrik send another burst of Pharasma’s energy into the Zombie a moment later dealing more damage.

Tain steps up and expertly cut the zombie in two with one critical strike.

Ultima steps up redirecting her undead disrupting blast at the closes Green Skeleton which crumbles to dust.

Blue moves to attack Tain with a set of claw attacks wounding the fighter once.
Yellow also moves to attack Tain with two claws and also wounds the fighter once.
Orange moves from the alcove flanking Tain the blue skeleton as it attacks with two claws but misses both times.

The purple skeleton moves to attack Perrik with a set of claws striking the cleric once.

Celosia Note to maintain the dancing light during combat requires a sustained action.

GM Screen:

black zombie Fort save DC17 vs Mikhail: 1d20 + 6 ⇒ (12) + 6 = 18
black zombie Fort save DC17 vs Perrik: 1d20 + 6 ⇒ (11) + 6 = 17

Green Skeleton Fort save DC17 vs Ultima: 1d20 + 2 ⇒ (11) + 2 = 13

Skeleton4 vs Tain 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (19) + 6 = 25 to hit
slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton4 vs Tain 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4 to hit
slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3

Skeleton2 vs Tain 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (17) + 6 = 23 to hit
slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton2 vs Tain 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 to hit
slashing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton1 vs Tain 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (4) + 6 = 10 to hit with flank
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6
Skeleton1 vs Tain 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13 to hit flank
slashing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Skeleton5 vs Perrik 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (14) + 6 = 20 to hit with cover
slashing damage: 1d4 + 2 ⇒ (1) + 2 = 3
Skeleton4 vs Tain 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 to hit with cover
slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Everyone may act now.

Status:
Round 1
Goxomas (19/19hp) (light-Mikhail)
Celosia (17/17hp) (dancing lights-Celosia)

Round 2
Tain (18-4-3= 11/18hp) (light-Perrik)
Perrik (15-3= 12/15hp)
Ultima (16/16hp) (light-Ultima)
Mikhail (17/17hp)

Orange Skeletons1 (-0 hp)
Yellow Skeletons2 (-0 hp)
Green Skeletons3 (-9 hp) (dead)
Blue Skeletons4 (-0 hp)
Purple Skeletons5 (-0 hp)
Black Zombie (-7-9-35 = 51 hp) (dead)


Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺

◆ Takes a swig of wine (enters Stumbling Stance)
◆ Strides over to the skeleton lineup
Strikes at Skeleton 1/Orange: 1d20 + 7 ⇒ (19) + 7 = 26
Bludgeoning damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Fighter 4| HP 54/54| AC: 21 (23 w/shield) | Fort: +10; Ref: +10; Will: +9 | Per +9| Spd 25 ft. | ◆ ↺ ◇ | +2 to all Initiatives | Exploration Activity: Track, Survival +7 | Shield 20/20 | ↻: Shield Block ↻: Reactive Strike

Tain grunts in pain, and after taking its measure, returns a thundering slash at one of the Blue, 4 skeletons…though perhaps he should have just swung with grit and determination…

◆Recall Knowledge, Religion ◆◆Power Attack

Recall Knowledge, Religion: 1d20 + 1 ⇒ (8) + 1 = 9 [“about skeletons”]

Swee!!!: 1d20 + 8 ⇒ (1) + 8 = 9
Spkklt!!!: 2d8 + 3 ⇒ (5, 2) + 3 = 10


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

Perrik hisses in pain as the skeleton connects. "It's time you went to your rest, old bones." He prays again, calling on hieratic power to strike his foe and preserve himself.

Castx2 (disrupt undead)-Cast (shield)

Disrupt Undead positive energy damage to #5, DC 17 basic Fort save: 1d6 + 4 ⇒ (1) + 4 = 5


N Male Human (Duskwalker) Cleric (Warpriest) 4| HP 22/44| AC 21 (23 w/shield)| F +9 R +9 W +12 | Perc +10 | Stealth +2 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 0/0 | Spells 1: 2/3 | 2: 1/3 | Healing Font: 1/4 | Active Conditions: N/A

Mikhail, seeing Tain in trouble, moves up next to him and calls on Pharasma to preserve him!

◆Stride
◆◆Forbidding Ward on Tain and Blue Skeleton (+1 to AC against Skeleton 4(Blue))

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

With all the light in the room, Celosia stops focusing on the floaters and moves up towards the room. "Take that!" she whispers excitedly, casting electric arc on the ones with a blue helmet and the yellow sweater.

bzzzt!, basic Ref DC 17: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Game map | Icons: ◆◇↺

Drinking and fighting Goxomas stumbles up and critically smashes the Orange Skeleton sending pieces flying all over.

Grunting in pain, Tain doesn’t know much about skeletons only that they are harder to hit than he thought as his power attack misses the blue skeleton.

Perrik calls again upon Phrasma to strike down one of the skeletons. The Purple skeleton critically fails to resist Phrasma’s energy and turns to dust.

Mikhail moves up asking Pharasma to protect the fighter Tain from the undead.

Celosia moves into the room and sends a bolt of electricity into the blue and yellow skeletons. Both skeletons dodge part of the electric arc and seem resistant to the rest of the electrical damage.

Ultima is still up.

GM Screen:

Purple Skeleton Fort save DC17 vs Perrik: 1d20 + 2 ⇒ (1) + 2 = 3

blue Skeleton Reflex save DC17 vs Celosia: 1d20 + 8 ⇒ (13) + 8 = 21
Yellow Skeleton Reflex save DC17 vs Celosia: 1d20 + 8 ⇒ (15) + 8 = 23

Status:
Round 2
Ultima (16/16hp) (light-Ultima)
Orange Skeletons1 (-10 hp) (dead)
Yellow Skeletons2 (-0 hp)
Green Skeletons3 (-9 hp) (dead)
Blue Skeletons4 (-0 hp)
Purple Skeletons5 (-10 hp) (dead)
Black Zombie (-7-9-35 = 51 hp) (dead)
Goxomas (19/19hp) (light-Mikhail)
Celosia (17/17hp)
Round 3
Tain ( 11/18hp) (light-Perrik) (+1 to AC against Skeleton 4(Blue))
Perrik ( 12/15hp)
Mikhail (17/17hp)[/b]


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

Ultima sends an electric arc at the remaining skeletons
DC 17 Reflex
1d4 + 4 ⇒ (3) + 4 = 7 electricity damage

Grand Lodge

Game map | Icons: ◆◇↺

Ultima also shocks the two remaining skeletons with an electric arc. The first partially dodge the arc and then resists the rest of the damage. The blue Skeleton takes a full jolt of electricity but takes less than expected damage due to its natural resistance to electricity.

The yellow skeleton lashes out with its claws at the living hitting Goxomas with one claw and Tain with the second claw.

Blue also lashes out at the two living creatures near favoring the cleric of Pharasma. It hits Mikhail with the first claw and a critical hit with the last claw

GM Screen:

blue Skeleton Reflex save DC17 vs Ultima: 1d20 + 8 ⇒ (15) + 8 = 23
Yellow Skeleton Reflex save DC17 vs Ultima: 1d20 + 8 ⇒ (4) + 8 = 12

yellow targets tain,Gox: 3d2 ⇒ (2, 1, 1) = 4

Yellow Skeleton4 vs Gox 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (20) + 6 = 26 to hit
slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5
Yellow Skeleton4 vs Tain 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 to hit
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6
Yellow Skeleton4 vs Tain 3rd strike
skeleton claw strike (agile, finesse)-8map : 1d20 + 6 - 8 ⇒ (1) + 6 - 8 = -1 to hit
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6

blue targets: tain, Mikail: 3d2 ⇒ (2, 2, 2) = 6

Blue Skeleton vs Mikail 1st strike
skeleton claw strike (agile, finesse) : 1d20 + 6 ⇒ (12) + 6 = 18 to hit
slashing damage: 1d4 + 2 ⇒ (2) + 2 = 4
Blue Skeleton vs Mikail 2nd strike
skeleton claw strike (agile, finesse)-4map : 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4 to hit
slashing damage: 1d4 + 2 ⇒ (4) + 2 = 6
Blue Skeleton vs Mikail 3rd strike
skeleton claw strike (agile, finesse)-8map : 1d20 + 6 - 8 ⇒ (20) + 6 - 8 = 18 to hit
slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Everyone may act now.

Status:
Round 1
Goxomas AC19 (19-5= 14/19hp) (light-Mikhail)
Celosia AC 14 (17/17hp)

Round 2
Tain AC18 (11-6= 5/18hp) (light-Perrik) (+1 to AC against Skeleton 4(Blue))
Perrik AC 15 ( 12/15hp) (+1 shield)
Ultima AC 14 (16/16hp) (light-Ultima)
Mikhail AC17 (17-4-10 = 3/17hp)

Orange Skeletons1 (-10 hp) (dead)
Yellow Skeletons2 (-0 hp)
Green Skeletons3 (-9 hp) (dead)
Blue Skeletons4 (-2 hp)
Purple Skeletons5 (-10 hp) (dead)
Black Zombie (-7-9-35 = 51 hp) (dead)


Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2

The priest gasps at the severity of his fellow Pharasmin's terrible wound, then snarls at the remaining undead. "That's enough from you!" With a lengthy prayer, he sends a wave of positive energy over the party, healing for them but a bane to the skeletons.

3-action AoE heal: 1d8 ⇒ 5

Grand Lodge

Game map | Icons: ◆◇↺

Perrik prays to Pharasmim are answered as divine life energy washes over the party healing the living and hurting the undead. The blue skeleton crumbles to dust as the Yellow Skeleton looks worse for wear.

GM Screen:

blue Skeleton Fort save DC17 vs Perrik : 1d20 + 2 ⇒ (8) + 2 = 10
Yellow Skeleton Fort save DC17 vs Perrik : 1d20 + 2 ⇒ (15) + 2 = 17

Characters in bold may act

Status:
Round 1
Goxomas AC19 (14+5= 19/19hp) (light-Mikhail)
Celosia AC 14 (17/17hp)
Round 2
Tain AC18 (5+5= 10/18hp) (light-Perrik) (+1 to AC against Skeleton 4(Blue))

Perrik AC 15 (12+5= 15/15hp)
Ultima AC 14 (16/16hp) (light-Ultima)
Mikhail AC17 (3+5= 8/17hp)

Yellow Skeletons2 (-2 hp)
Blue Skeletons4 (-2-5 hp) (dead)

Vigilant Seal

CG Finadar Leshy Ifrit Sorcerer 4 (she/her) | HP 44/44 | AC 17 | F +9, R +7, W +10; resistance fire 2 | Perc +8 | Speed 25 | Hero 0/3 | Focus 1/1 | Spells 2nd - 0/4; 1st - 1/4; DC 20, +10 attack | Exploration: Search | ◆◇↺ | Active Conditions: Mage Armor

Celosia grumbles as the creatures resist her electricity. She pulls out her sling, loads it and flings a bullet at the skeleton.

sling: 1d20 + 4 ⇒ (1) + 4 = 5 for bludgeoning: 1d6 ⇒ 1


Female Versatile Human Cuarandera Witch 1 24HP I 16 ACI FORT +6 REF +5 WILL +78 I Stealth +5

She will repeat her shocking attack
1d4 + 4 ⇒ (2) + 4 = 6
DC 17 reflex

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