GM Wolf's Carrion Crown the Bard's Epic!

Game Master BloodWolven

Trust 26

Fight Club!

Maps


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Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Yeah, Detect Evil three rounds to get more info please. I will have time for an IC post this evening.


This hallway got filled quickly.

You would be able to tell the group there are six minor auras and two significant powers.


I had a few questions about 'vital' stats and 'skill' stats for ease of gameplay.

Now it would be nice if they were in the same order, it is really hard when they look different.

Use Drake here as an example, if needed copy his stats and replace them with yours.


Vital:
HP: 81| AC: 22_T:13_ FF:19_ Perception +10| Sense Motive +5, Initiative: +9, Fort: +9_ Ref: +9_ Will: +4, CMB: +7, CMD: 22, Speed: 40 Immune:disease Resist:Cold&Elec10
Skills:
Acro+1|Bluf+7|Climb+2|Dip+12|Esc+1|Heal+8|Inti+11|K(Nat,Rel)+12|Ride+6|Spel l+12|Stealth+7|Sur+11|Swim+5

Who me?

It does look like a fight is starting but we are waiting on surprise round.

Feel free to post your actions. I will get them all sorted tomorrow.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1
GM Wolf wrote:

I had a few questions about 'vital' stats and 'skill' stats for ease of gameplay.

Now it would be nice if they were in the same order, it is really hard when they look different.

Use Drake here as an example, if needed copy his stats and replace them with yours.

Updated Calin's. Let me know if you'd like changes.


I am only phone bound, so editing the map is not possible. For another 4 or 5 days.

☆☆☆

Awesome Calin, thank you.


Can someone grab the objects on the slide and move them over. I will try to do it on my ipad.


Ok map is updated, we are just working out of the Google slides. Page 7 I believe.


Unless we get some movement, I will wait to start round 2 Monday night.


Lectrum you got some damage with that decap?

Yes you can move along the back easily. The ghost would be the only possible AoO... ;P

So your surprise action is to move to said location? Then round 1 you will attack, sounds good.

☆☆☆

Everyone, please remember to label your actions with 'rounds'!!!


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

For simplicity, I assume I missed round 1, so round 2 action is to move into room and channel positive energy to heal. Posted. Apologies for being absent, weekends are typically quite busy for me, and have been distracted.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Busy weekend here as well. I'll post ASAP to catch up.


Rai Yashin wrote:
For simplicity, I assume I missed round 1, so round 2 action is to move into room and channel positive energy to heal. Posted. Apologies for being absent, weekends are typically quite busy for me, and have been distracted.

I totally understand but I have to keep the game moving. As I was waiting a few days ago for most to post. Do what you can and we will keep going! :)


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

Yep, glad to see the game progressing! :)


Attacks:
[dice=+1 Spiked chain]d20+9[/dice] [dice=Spiked Chain]2d4+11[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Crossbow]d20+4[/dice] [dice=Crossbow]d8[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

I will be going on vacation from Sunday, July 28th, through Friday, August 2nd. I should have the internet, but I am not sure how much time I will have to post. So feel free to bot me if needed.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

@GM Wolf: my bad assuming Calin knew what the potions were. Sorry about that.

As for determining what the potions are:

Imrik (who is on vacation for a bit longer) does not have Detect Magic according to their profile, BUT Rai (who hasn't posted since 7/22) does.

Imrik does have Spellcraft at a +6. Same with Rai.

Safe to assume that Rai would use Detect Magic on the items and then both Imrik and Rai use Spellcraft to identify???


No worries!

Imrik takes 10 to aide Rai.
Rai spellcraft DC 20: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Rai spellcraft DC 20: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

Rai spellcraft DC 20: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Rai spellcraft DC 20: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

Rai spellcraft DC 26: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Rai is sure that all four are the same, cure mod wounds.

The rope is magical but still unidentified.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

FYI: company holiday today so having a family day. I’ll likely be able to post this evening.


Hopefully we can get a few posts in before Calin returns!

What are you questions folks. Please ask them here.

Who is still with us?


Attacks:
[dice=+1 Spiked chain]d20+9[/dice] [dice=Spiked Chain]2d4+11[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Crossbow]d20+4[/dice] [dice=Crossbow]d8[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

So there were two people who joined with me and had Detect Magic, but appear to have now dropped. If it is ok I can just say I actually have it and switch over to it to help out the group.

Sorry about last week, for some reason I was unable to sign into my Paizo account on my laptop.


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

Gah, sorry about being unreliable. Forgot to log in for a bit.


Oh no!!! At least you are back!

:)


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

Thanks, will try to remember to log in more often. :)


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

Who wants the potions? If no one else takes them then Rai will take the four cure moderate wound potions, just so that they are being carried in the party.

But probably preferable if others take them, as Rai has other means of healing.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

I have been getting killed in the ED for the last few days. I have had 12 hr shifts without breaks both days and have been finishing charts after I leave. I don't think that I will be much use until Thursday guys, sorry.


Attacks:
[dice=+1 Spiked chain]d20+9[/dice] [dice=Spiked Chain]2d4+11[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Crossbow]d20+4[/dice] [dice=Crossbow]d8[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Imrik can heal as well. I think we should give them to non-divine characters if possible.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Very busy weekend. Catching up here this meeting.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Morning*

Yeah, I'm in favor of giving the potions to folks that can't heal. So, Ragnar, Valiard, Visayn. Maybe Rai carries the 4th for emergency healing if spells are out?


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Roll call based on recent posts (with class & level for my own edification):

Calin - Paladin 4
Imrik - Omdura 2
Lectrum - Fighter (Eldritch Guardian) 3
Ragnar - Bloodrager (Steelblood) 2
Rai - Brawler 1/Cleric 3
Valiard - Rogue 4
Visayn - Rogue (Scout) 4


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

@GM Wolf, while looking over other characters, I noticed that elephant in the room rules are being used. I took Power Attack at 3rd level. Is it okay to replace it now?


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.
Calin Milotti wrote:

Morning*

Yeah, I'm in favor of giving the potions to folks that can't heal. So, Ragnar, Valiard, Visayn. Maybe Rai carries the 4th for emergency healing if spells are out?

Cool, will hand them out to those people then.

Ragnar, Valiard and Visayn each get a cure moderate wounds potion, Rai keeps 4th for emergencies.


Valiard Tessar wrote:
I have been getting killed in the ED for the last few days. I have had 12 hr shifts without breaks both days and have been finishing charts after I leave. I don't think that I will be much use until Thursday guys, sorry.

No worries, I will bot you if necessary. I hope your schedule works out better in the future.


Calin Milotti wrote:
@GM Wolf, while looking over other characters, I noticed that elephant in the room rules are being used. I took Power Attack at 3rd level. Is it okay to replace it now?

Yes we are using 'elephant in the room rules', so please do replace power attack with another feat. This goes for anyone with any such feat choices. Other similar feats are weapon finesse, combat expertise, and mobility.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

And now my hospital system is suffering from IT issues...this has been a most eventful week.


Sorry to hear that Valiard! I hope it turns around soon!

...
Uh, apparently we have the Calin and Imrik show... moving on I suppose!


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Heads up: light availability this weekend through Monday. Last trip before kids start school!


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

Nope, still a mess. However I have the day off, so I am posting shortly.


Post when you can! I will move us to Round 2 tomorrow probably night. So get you actions in!


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.

Just checking , is there a map, and if so, which one?

All good if not, just want to make sure I am not missing anything.

Apologies for my absence again. Back now for the first half of the week, hopefully at least.


Round 3 should have started tonight but we barely have half of the team with posts in for Round 2 let alone 1!

So let us know if life is crazy or whatever but please let us know so I can bot you! Valiard thank you for the updates and thanks for getting posts in to the game!

Round 3 begins today at noon! Please get actions and posts in to the game! Feel free to catch up!


Yes it is still the same map as before, I keep updating it on Slides!

The link is at the top of the game!

Maps Slide 9


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Last family trip of the summer has wrapped, but I'm exhausted. Going to catch up tomorrow.


Male.
Vital:
HP: 25/25| AC: 17_T:12_ FF:16_ Perception +8| Sense Motive +12, Initiative: +1, Fort: +5_ Ref: +4_ Will: +5, CMB: +6, CMD: 17, Spd: 30. Channels 2d6, 1/5 left. Spells Bless 1/3. Lesser resto 1/1. Bulls str 1/1. CLW Wand 47/50
Skills:
Acrobatics +6 Climb +6 Craft calligraphy +4 Diplomacy +6 Heal +6 Knowledge engineering +1 Knowledge planes +4 Knowledge religion +9 Linguistics +7 Perception +8. Sense motive +12. Spellcraft +6. Swim +6.
GM Wolf wrote:

Yes it is still the same map as before, I keep updating it on Slides!

The link is at the top of the game!

Maps Slide 9

Okay, thanks for letting me know, that is helpful!


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

Did Valiard's channel do anything? and I don't think its supposed to be a fortitude save, but a will save.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

Was hoping to catch up today after a busy weekend but Covid is in the house and I'm feeling rough today.


Sorry folks school is starting again. I should get some time this weekend.


Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'

I feel you. I got wrecked this week. I am finally back after getting destroyed at work.


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1

@GM Wolf: Hope all is well.


Attacks:
[dice=+1 Spiked chain]d20+9[/dice] [dice=Spiked Chain]2d4+11[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Crossbow]d20+4[/dice] [dice=Crossbow]d8[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

So the Half Dragon template gives a breath weapon based on your racial hit die, but it doesn't have any racial hit dice. Is that a mistake? Should it be based on my total hit dice instead?


Calin Milotti - Angelkin Aasimar Male Paladin 4
Vital:
HP: 35/40 | AC: 22 T:10 FF:22 | Perception: +1 | Sense Motive: +7, Initiative: +3 | Fort: +10, Ref: +5, Will: +9 | CMB: +9, CMD: 19, Speed: 20 | Immune: all diseases; Resist: Acid, Cold, Elec 5
Skills:
Acrobatics: -6, Bluff: +3, Climb: -1, Diplo: +10, Disguise: +3, Heal: +7, Intim: +3, Kn. Planes: +3, Kn. History: +4, Kn. Nobility: +7, Kn. Religion: +6, Perception: +1, Ride: -6, Sense Motive: +7, Stealth: -6, Survival: +1
Quote:
"Could someone strike them? Cause them to drop? I imagine we cannot get the keys without the blobs dropping on us."

I'm pretty sure the keys were back in the other room. Am I wrong about that?

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