Sylph

Visayn's page

96 posts. Alias of Mustaparta.


Full Name

Visayn

Race

N sylph Rogue 4 (Scout)

Classes/Levels

hp 18/28 | AC 19/t14/ff15 CMD 20 | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Gender

Male

Size

Medium

Age

ca. 20

Alignment

N

Deity

Mrtyu

Languages

Auran, Common, Dwarven, Halfling, Shoanti, Varisian

Strength 16
Dexterity 19
Constitution 12
Intelligence 19
Wisdom 10
Charisma 13

About Visayn

Init: +4
Melee: +1 rapier +7 (1d6+4/18-20)
Ranged: composite short bow (STR +1) +7 (1d6+1/x3, 70 ft.)

Special Attacks Scout charge: At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
Sneak attack +2d6
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Base Atk +3; CMB +6; CMD 20
Racial traits Darkvision 60 ft., Storm in the Blood, electricity resistance 5, Whispering Wind (Ex)

Feats Cloud Gazer, Combat Reflexes
->"Elephant in the room" Combat Expertise, Power attack, Weapon Finesse
Skills [MOD] + (Ranks) + Class
Acrobatics +16 (jump +17) [4] + (4) +3
Bluff +7, [1] + (3) +3
Climb +10, [3] + (4) +3
Diplomacy +7, [1] + (3) +3
Disable Device +13 (+15 with tools), [4] + (4) +3
Escape Artist +9, [4] + (2) +3
Intimidate +5, [1] + (1) +3
Knowledge (Dungeoneering) +9, [4] + (2) +3
Knowledge (Geography) +6, [4] + (2)
Knowledge (Local) +10, [4] + (3) +3
Perception +7 (Trapfinding) +13, [0] + (4) +3
Ride +5, [4] + (1)
Sense Motive +8, [0] + (3) +3 +1trait
Sleight of Hand +10, [4] + (3) +3
Spellcraft +5 + [4] + (1)
Stealth +15, [4] + (4) +3 +4race
Survival +4, [0] + 4 background
Swim +7, [3] + (1) +3
Use Magic Device +7 [1] + (3) +3

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SQ Canny Observer (Ex): When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.
Fast Fingers (Ex): Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result. She must choose to use this talent before making the Sleight of Hand check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Aura (regeneration): Cantrip: Stabilize Spell: Sanctuary Resistance: Negative energy 5

Traits
Campaign trait On the Payroll: Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his long career, thousands of people throughout the world served his needs and benefited from his generous wages (usually covered by his academic benefactor at the time). He had contacts in most areas of expertise in every corner of the known world, a knack for recognizing talent, and a desire to be surrounded by the best and brightest at all times. Whatever job the professor originally hired you for, your performance captured his attention, and he hired you many times throughout your career, sometimes even for jobs away from your home, always paying your expenses and compensating you well for your time. In your area of expertise, you are among the best.

Your years of hard work have paid off, granting you an additional 150 gp in starting wealth.

Social trait Suspicious: You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
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Combat Gear: +1 rapier, +1 mithral shirt (defiant vs. undead)
Other Gear: traveler's outfit, Sandals of Quick Reaction, masterwork thieves' tools, rogue's kit, potion of cure moderate wounds, 2 potions of cure light wounds, holy water, holy weapon balm, 195.0 gp
Carriedboots of elvenkind, pt. of cure moderate wounds, pt. of lesser restoration

Background Born to human man and sylph woman in Ustalav county of Vieland, Visayn was left orphan at age of 9, when his mom was killed by his alcoholic dad, who then hanged himself. Visayn hid behind desk, while watching it. Blaming himself for not being able to prevent it, he occasionally relives the terror sobbing in agony.

Visayn lived with his relatives until age of 17. Encounters with undead creatures while doing farm work gave him idea to become a scout. He trained with local garrison, where he developed a habit of gambling. Then a significant amount of money was cheated from him, which left him bitter and having difficult time trusting other people. Mistaking him for a ghoul, Visayn stalked professor Lorrimor, who was on a field trip in Ustalav. He was impressed by his ability to move undetected. Lorrimor then recruited him as troubleshooter and local guide.

Appearance thin, 6 feet tall, pale skin, light grey and somewhat translucent hair, a slight breeze of air follows him everywhere, occasionally even indoors.