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The ratfolk didn’t need any more encouragement. He immediately turned and starting running towards the exit as quickly as he could.
If someone would start moving me to the door, I’d appreciate it!

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Hskomoro jogs into the room. What were they looking... oh.
Not liking his chances of getting a grease to stick (the big one looked tough), the nagaji continues to the corner, then hops down beside Ninnic and continues towards the door.

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"Fly! Fly, Klic-klac!"
Klic-klac snaps his jaws in acknowledgement and flies/double moves towards the door. (40ft fly speed)
As he passes Zib-zib calls out.
"Guardian spirit! We hope you rest well. We leave the bony guardian here to protect the place, ribbit! Everyone, let's go! Out the door, fast! CROAK!" He urges the rest.
Zib-zib stands by the doors we left open when we first came through to make sure there's a safe escape route for their friends. "Behind me! Quick!" He waves at Sidney and Jheda.

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botting jheda
he moves to the exit
The medium sized one attacks the ratfolk with its teeth.
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 2 ⇒ (4) + 2 = 6
The large bone golem attacks the paladin.
bite: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 3 ⇒ (4) + 3 = 7
slam: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9
attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8
crit confirm: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10
1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18
Pathfinders are up!
Yikes only one confirmation on Mina!

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Hskomoro concentrates briefly, and a grease slick appears below the large creature.
Bone golem's entire space. DC 13 Reflex or fall prone
He then backs out, slipping past Jheda and taking up position at one of the doors. "Ssidney, out!"

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Hskomoro concentrates briefly, and a grease slick appears below the large creature.
Bone golem's entire space. DC 13 Reflex or fall proneHe then backs out, slipping past Jheda and taking up position at one of the doors. "Ssidney, out!"
The bone golem tries to move out of the way.
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
The rest of the party is up!

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"Come!" Zib-zib croaks at Mina and Sidney. He directs the others to step back to give them space to run outside. "Close it when they are through! RIBBIT!"
When he's given space as well, he'll 5ft outside, and starts casting Summon Nature Ally III behind the large construct. He will summon an auroch and command it to Moo really hard and go full defense to attract its attention.

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Mika winces as the creature attacks her.
down to 5 HP
swift to lay on hands
healing: 2d6 ⇒ (5, 1) = 6
Mika uses the withdraw action to back away from the creature, go around the edge of the room, and hop down to join the rest of the party.

Klic-klac |

Just waiting for everyone to pass and klic-klac follows out as directed by Zib-zib.
Can't enter to update. but please move klic-klac outside

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Just waiting for everyone to pass and klic-klac follows out as directed by Zib-zib.
Can't enter to update. but please move klic-klac outside
ok I'll just call the combat and start to wrap up so everyone can use the characters for the next game day if wanted
As the party emerges from the tomb to see the sun setting over the Iron Peaks, you see a team of Shoanti boneslayers who have
arrived to reseal the Muschkal Sepulcher. The boneslayers greet
you with indifference. They say they will handle the situation
from here; "We are here to inspect the sepulcher and reseal it,
and it’d be best if you left quickly."
The journey back to the meeting area in the village is uneventful;
the river is calm, with the sunlight fading and eventually
transitioning to a crisp, clear night. When the you reach the
Storval Stairs, youy find that the councilmembers other than
Memory Tender have cleared out, likely returning to their
homes. Jia is there waiting for you and casts greater teleport to
transport the Pathfinders back to the Grand Lodge.
Ambrus greets the party anxiously, "Please give me your report on
how the meeting with the councilmembers and the restoration of the sepulcher went. We want to make sure we understand everything!"

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"It went as good as it could, ribbit! We figured out how to restore all the things he broke and put things back together."
Zib-zib retells their journey, encounter with the guardian spirit at the entrance who guided them to help fix the place.

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"Lumketul wass ssloppy, and broke far more than he needed to" Hskomoro adds. "I undersstand that there are ssome who would prefer to sstudy intact Thasssilonian ruinss, sso even if he identified them correctly, he SSTILL behaved poorly."
How does a Pathfinder get so bad at their job that they create multiple haunts on one mission?

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Sidney reports "One celestial dog died and our foxy paladin spilled lots of blood so we could come back. Do not allow anyone back there without space metal weapons."

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”I don’t think the society will be invited to any dinners with the tribes, but I do think they have decided they can stand us now, as we did repair basically everything we saw.”