PFS Qstors #10-14: Debt to the Quah FULL (Inactive)

Game Master Qstor

maps etc


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Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib will wait on the others and let the bigger guys go first. He keeps his spirit sense up and will immediately relay any pings he gets.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney will summon another dog to lead the way into the room.
Summon monster, send him in!!

Liberty's Edge

Male Secret Identify of Qstor

In the center of this circular room is a platform overlooking a
shallow pit. Inside the pit is a heavily damaged sarcophagus and
a broken skeleton.

searching the room there's no sign of opponents

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Hskomoro enters after the dog, looking around for magic auras.
Detect Magic

Assuming he finds nothing, he peeks into the pit (still checking for magic) and starts pulling rope from his pack. "The notess sstate he knocked everything into the pit, and took a ring from the sskeleton."

"Iss there anywhere to ssecure a rope?" he asks, looking around for anywhere suitable. Barring that, possibly a section of floor where a piton could be lodged without causing more damage.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”I know the MonkeyFish ability, so I can climb down there, if needed. I’m not particularly strong but maybe I could take the rope and tie it around the stuff and you all could pull them up and get them fixed up nice…”

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Klic-klac can fly. Klic-klac can help bring stuff up, ribbit!" Zib-Zib claims patting the head of the giant mantis.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Jheda jumps at the sight of the mantis.
"That thing is... disturbingly stealthy."

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney flexes and prepares to anchor any rope. He goes through an exaggerated stretching routine rippling abs and biceps in turn.

"I got this!!"

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika gives a quick prayer to the Lady of Light that this will go smoothly.

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:

Hskomoro enters after the dog, looking around for magic auras.

Detect Magic

Assuming he finds nothing, he peeks into the pit (still checking for magic) and starts pulling rope from his pack. "The notess sstate he knocked everything into the pit, and took a ring from the sskeleton."

Hskomoro doesn't detect any magic in the room.

Sidney Moncrief wrote:

Sidney flexes and prepares to anchor any rope. He goes through an exaggerated stretching routine rippling abs and biceps in turn.

"I got this!!"

STR check please let me know who is the primary and who is aiding

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Not finding anywhere safe to anchor the rope, and with Sidney obviously eager to lift, Hskomoro accepts the inevitable.

He ties his two ropes together and hands one end to "Klic-klac". He then prepares to aid Sidney's lift.

Aid Another Strength: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic decides to save her magic and try to help pulling the rope.

Aid another strength 1d20 - 1 ⇒ (3) - 1 = 2


Giant Mantis| HP 31/31 | AC 18, T 13, FF 15 | CMD 16 (24 vs Trip)| F +7 R +4 W +9 | Init +3 | Acrobatics+7 Climb+12 Fly+8 Perc+5 Stealth+7 | Speed 30ft Climb 30ft Fly 40ft (Average) | Grab, Lunge | Active Conditions: None.

Klic-Klac grabs at the rope and will aid pulling as directed.

Str aid: 1d20 ⇒ 17

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"That's it, ribbit! Good job, Klic-klac! Maybe I can help too?"

Str aid: 1d20 - 1 ⇒ (6) - 1 = 5

"Whoa!" Zib-Zib is lifted up, dangling from the rope. "oops!"

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

str: 1d20 + 6 ⇒ (13) + 6 = 19
Sidney takes the lead.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

I tried to post an aid and succeeded, but for some reason it didn't show up. Should I roll it again or just go on my word?

Liberty's Edge

Male Secret Identify of Qstor
Jheda Grejades wrote:
I tried to post an aid and succeeded, but for some reason it didn't show up. Should I roll it again or just go on my word?

it's fine. I'll take your word for it

Sidney flexes his muscles and with the help of the other Pathfinders is able to haul the broken sarcophagus up and you gather the old bones. You also find a ring at the bottom of the pit.

what do you do?

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”Looks like this broken stuff would be a good candidate for using the rock that fixes things, wouldn’t it,” Ninnic says as he looks it over.

He also casts Detect Magic on the ring.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika whispers prayers to the Lady of Light as she helps respectfully handle the bones.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Yes! Let's fix it with the magic stone. Are the old bone from this sarcophagus? Ribbit?"

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:

”Looks like this broken stuff would be a good candidate for using the rock that fixes things, wouldn’t it,” Ninnic says as he looks it over.

He also casts Detect Magic on the ring.

The ring doesn't detect as magic. It looks Shoanti in origin.

Zib-zib wrote:
"Yes! Let's fix it with the magic stone. Are the old bone from this sarcophagus? Ribbit?"

From the evidence you guys believe the bones ARE from the sarcophagus.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

"Let's put the ring in there as well"

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

"The notess do mention a ring on a sskeleton here" Hskomoro offers. "We sshould put it back on itss finger and repair the coffin around it."

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib helps with the skeleton and the ring, to put them back together as he chants a short hymn in honor of the dead.

For the others it seems like he's just croaking in concentration.

Liberty's Edge

Male Secret Identify of Qstor

assuming you place the ring on the finger bone and use the special stone from Valsin

Listening to Hskomoro, you feel a sense of ease as the room "settles" all is quiet and calm.

another success! Where to?

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"The directions said the north room from here was empty, ribbit. Should we check anyway?"

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

"Yes, even a room that was empty could have had something inappropriate added to it, or could contain something that belongs in a different room."

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney follows ready to send another of his magical minions into the next room.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib will check the door for traps or magic or anything weird but let the fighters open it if looks safe.

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

"Oh, there's a bug here! Ribbit! So tasty! ...Uh? Oh yeah, the door seems safe, croak."

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Hskomoro taps himself with a wand before making his own investigation of the northern door and opening it.

W: Heightened Awareness
T10 Perception: 10 + 7 + 2 = 19

Liberty's Edge

Male Secret Identify of Qstor

Hskomoro moves without danger to the room directly to the north.

This large, mostly empty room features two statues and an
incomplete staircase to the north. A door exits south.

Know local DC 18:
The statues in this room are of two Skoan-Quah boneslayers of ages past

you don't see anything that can be done to repair the damage caused by the Society in this room. Where to next?

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”Eh, just a couple of ugly statues. I say we keep moving and try to fix all the hijinks as well as we can…”

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Hskomoro pulls out his reference material and finds something. "They are "Bonesslayerss", whatever that meanss."
T10 Local: 10 + 6 + 2 + 2 = 20

"Easst from the water room?" he suggests. "Lumketal went there, and may have broken ssomething."

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:

Hskomoro pulls out his reference material and finds something. "They are "Bonesslayerss", whatever that meanss."

[dice="T10 Local"]10+6+2+2

"Easst from the water room?" he suggests. "Lumketal went there, and may have broken ssomething."

did you mean north or west?

assuming you went north

Clay statues line the walls of this claustrophobic hallway. The smell of dirt and dust hits your nose.

DC 18 Knowledge (history) or Knowledge (local) :
The statues are arranged by generation so that moving through the passage could be interpreted as moving through time

Shoanti or DC 25 Linguistics:
at the base of each statue is a symbol of an animal and a name in Shoanti as follows: eagle, “Story Seeker”; horse, “Meadow Grass”; griffin, “Meditates in Sunlight”; and bat, “TranquilSh adow.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney did not bother with quaint local customs or fancy languages.

He waited to see if any creatures were around.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Hskomoro scans for magic, creatures, and damage.
Detect Magic
T10 Perception: 10 + 7 + 2 = 19

T10 Local: 10 + 8 + 2 + 2 = 22

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

If nothing jumps out on his detect spirits, Zib-zib takes a note of the shoanti scripture to copy it.

"We could show this to the nice spirit maybe she can tell us what it says, ribbit!"

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic grins and casts Comprehend Languages. He looks at the statues and describes the titles.

”This is in Shoanti. There’s an eagle with the title, Story Seeker. A horse titled, Meadow Grass. A griffon, Meditates in Sunlight, and finally a bat, which says TranquilSh adow.”

Not sure if that last one is a typo or not, GM.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika keeps her scimitar in her hand, keeping an eye out for anything scary.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Does anything look out of place to you here, ribbit?"

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

"That spell's going to be useful, do you have more available to cast?"

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:

Ninnic grins and casts Comprehend Languages. He looks at the statues and describes the titles.

”This is in Shoanti. There’s an eagle with the title, Story Seeker. A horse titled, Meadow Grass. A griffon, Meditates in Sunlight, and finally a bat, which says TranquilSh adow.”

Not sure if that last one is a typo or not, GM.

oh it's supposed to be Shadow.

After a through search of the area. The Pathfinders detect no magic. They think from investigation that the there are small gnome sized tracks heading to the northern chamber.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”Lets follow those tracks then! Keep fixing the trouble and all!”

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney follows and readies a celestial eagle scout.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika nods at the suggestion to follow the tracks.

Liberty's Edge

Male Secret Identify of Qstor

The party heads to the North.

Twin staircases lead to a raised stone platform overlooking this
room. Four sarcophagi occupy the lower level. The lids have been
smashed open, and stones shards litter the floor here. A faint
feeling of unease stifles the area. Doors exit to the north and
south. The staircase to the west leads to a dead end.

you see the lids of sarcophagi are smashed

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"No, no, no. He really did a handful here, ribbit! Can the stone fix it a bit more?"

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”His note says he didn’t find anything in this room, so if we are able to repair the sarcophagi, that should take care of things for this room. I think Zib is right. If the stone has enough magic, it could be perfect here.”

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney moves in to help out.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

"Lumketul wass ssloppy" Hskomoro adds, moving in to gather the shards together.

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