GM Qstor
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"Lumketul wass ssloppy" Hskomoro adds, moving in to gather the shards together.
assuming you use the stone
The lids have writing on them etched in the thick stone.
Zib-zib
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Zib-zib takes a good luck after licking both his eyeballs.
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Zib-zib
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"Ribbit! The lids have the same animal images like in the hallway, do you think we should arrange them in that order as well?"
Zib-zib
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"If that doesn't work, then griffon, bar, horse and eagle. In the order they were buried I guess, ribbit?
GM Qstor
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”How about eagle, horse, griffon and bat then? It feels like we are pretty darn close here,” Ninnic thinks out loud.
As the party moves the dusty statues as directed by the ratfolk they feel the spirits calm in this area.
another point for clearing the temple! One to go!
Zib-zib
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"Where to go next? We haven't explored the west wings, ribbit. There was mention of a maze? Should we take a look there? Maybe the nice spirit at the entrance can guide us more."
Zib-zib
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"Yess, and check the entry for damage again."
"I did not join the Ssocciety to be a janitor" he adds, somewhat annoyed.
"Hehehee, Zib-Zib joined in a similar situation, ribbit! Pathfinders angered the great spirits of the mountain and I showed them the safe way back after they apologized! I thought 'they really need someone like me to teach them'!" He croaks happily and gestures around. [b]"I was right!" He bounces a bit on Klic-klac's back, very proud of himself.
GM Qstor
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in the interests of moving the game along the last room is the top room on the left with the "fire" pit
At the center of this room is a pit of flame, suffusing the area with
a faint glow. A single passageway leads to the southeast.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 ⇒ 1
know religion: 1d20 + 9 ⇒ (4) + 9 = 13
Zib-zib
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"Let the spirit energy burn out!" Zib-zib agrees with Hskomoro and moves as possible.
GM Qstor
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”Not a haunt!? I hate those nasty things!”. Ninnic follows the observant ones.
The paladin tells you it's a haunt. Since she's the only with with Know religion
She also mentions that the area is haunted by the spirit of the female Shoanti who's remains you had in the 1st room.
Zib-zib
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This is the only thing that I could identify from the first room. Is this what you are referring to?: What is this statue, and where should we put it? “Thatstatue contains the spirit of Hunts at Night, the companion
of Silent Footsteps. Silent Footsteps is probably still here, so I
imagine he misses Hunts at Night quite a bit!”
Do we still have the statue?
GM Qstor
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This is the only thing that I could identify from the first room. Is this what you are referring to?: What is this statue, and where should we put it? “Thatstatue contains the spirit of Hunts at Night, the companion
of Silent Footsteps. Silent Footsteps is probably still here, so I
imagine he misses Hunts at Night quite a bit!”Do we still have the statue?
yeah that's it
Having put the statute in the room, the spirit is calmed and the haunt dies down!
success! That's all five! are you leaving the dungeon now?
GM Qstor
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"We sshould check that Lumektul didn't knock anything over in the maze."
Heading to the room in the Southwest of the complex you see.
Pillars of stone fill this space. Each is etched with some sort of
writing, but the inscriptions are chipped, scorched, or otherwise
damaged or obscured.
it looks like the ancient writing has been chipping and "rubbed" over on the stone. What did you guys want to do?
Zib-zib
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Zib-Zib will suggest to inform the spirit to see if she can indicate what the correct inscription should say.
Ninnic
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”Yes, would the stone of mending return this inscription to its past status?”. If no one objects, he will give it a try to see if the writing returns.
Zib-zib
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Zib-zib cheers when the script is restored. He can't think of anything else at this moment. "Let's see if the spirit outside feels we are done. Maybe she will be able to tell if there's anything else left to do."
GM Qstor
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[dice=arcana]1d20+5
They're both constructs. The medium sized one is a Unique tattoo guardian, It is immune to critical hits and sneak attacks, and it cannot be knocked prone or grappled. The larger one is a bone golem with Immunity to Magic and DR 5 5/adamantine and bludgeoning
PLEASE lets keep this moving so we can wrap it up ASAP before the game day
Zib-zib
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"Guardian spirit, are you there? Ribbit? I don't think these like us! That one is very big and tough! Should we just run for it? CROAK?" He says a bit fearfully.