PFS Qstors #10-14: Debt to the Quah FULL (Inactive)

Game Master Qstor

maps etc


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Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney stretches before beginning the fix up task.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Jheda also starts moving shards into position.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika does her best to put the pieces where it looks like they should be so the mending stone has less work to do.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Does Zib-Zib get any ping from his spirit sense in the room?

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:
"Lumketul wass ssloppy" Hskomoro adds, moving in to gather the shards together.

assuming you use the stone

The lids have writing on them etched in the thick stone.

linguistics 25:
Story Seeker 4430–4571,”eagle labeled “Meadow Grass 4457–4482,” horse, “Meditates in Sunlight 4481–4565,” griffin and is labeled “Tranquil Shadow and has a bat

DC 15 Linguistics or DC 20 Perception:
the lids have the same animal images as in the prior hallway, ”eagle” horse, a bat and griffin

Liberty's Edge

Male Secret Identify of Qstor
Zib-zib wrote:
Does Zib-Zib get any ping from his spirit sense in the room?

No, no magic or undead etc.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib takes a good luck after licking both his eyeballs.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Ribbit! The lids have the same animal images like in the hallway, do you think we should arrange them in that order as well?"

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”good idea, Zib, assuming we can move them.”

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney flexes then begins following the order to arrange the caskets.

Liberty's Edge

Male Secret Identify of Qstor
Sidney Moncrief wrote:
Sidney flexes then begins following the order to arrange the caskets.

what order to you arrange them in?

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”How about eagle, horse, bat, griffon?”

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib agrees with Ninnic.

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:
”How about eagle, horse, bat, griffon?”

The party moves the sarcophagi lids and waits but doesn't feel anything happen in the room. Silence pervades.

very close but not the right answer

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”How about eagle, horse, griffon and bat then? It feels like we are pretty darn close here,” Ninnic thinks out loud.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"If that doesn't work, then griffon, bar, horse and eagle. In the order they were buried I guess, ribbit?

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:
”How about eagle, horse, griffon and bat then? It feels like we are pretty darn close here,” Ninnic thinks out loud.

As the party moves the dusty statues as directed by the ratfolk they feel the spirits calm in this area.

another point for clearing the temple! One to go!

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Where to go next? We haven't explored the west wings, ribbit. There was mention of a maze? Should we take a look there? Maybe the nice spirit at the entrance can guide us more."

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

"Yess, and check the entry for damage again."

"I did not join the Ssocciety to be a janitor" he adds, somewhat annoyed.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.
Hskomoro wrote:

"Yess, and check the entry for damage again."

"I did not join the Ssocciety to be a janitor" he adds, somewhat annoyed.

"Hehehee, Zib-Zib joined in a similar situation, ribbit! Pathfinders angered the great spirits of the mountain and I showed them the safe way back after they apologized! I thought 'they really need someone like me to teach them'!" He croaks happily and gestures around. [b]"I was right!" He bounces a bit on Klic-klac's back, very proud of himself.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney summons a celestial dog to lead the exploration.

Liberty's Edge

Male Secret Identify of Qstor

in the interests of moving the game along the last room is the top room on the left with the "fire" pit

At the center of this room is a pit of flame, suffusing the area with
a faint glow. A single passageway leads to the southeast.

GM screen:
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 ⇒ 1
know religion: 1d20 + 9 ⇒ (4) + 9 = 13

Hskomoro and Zib:
you notice the light weakening and the paladin says the area is a haunt

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

"Back!" calls Hskomoro, moving back himself.

Move back and let the haunt burn itself out.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Let the spirit energy burn out!" Zib-zib agrees with Hskomoro and moves as possible.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”Not a haunt!? I hate those nasty things!”. Ninnic follows the observant ones.

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:
”Not a haunt!? I hate those nasty things!”. Ninnic follows the observant ones.

The paladin tells you it's a haunt. Since she's the only with with Know religion

She also mentions that the area is haunted by the spirit of the female Shoanti who's remains you had in the 1st room.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

This is the only thing that I could identify from the first room. Is this what you are referring to?: What is this statue, and where should we put it? “Thatstatue contains the spirit of Hunts at Night, the companion
of Silent Footsteps. Silent Footsteps is probably still here, so I
imagine he misses Hunts at Night quite a bit!”

Do we still have the statue?

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney retrieves the statue.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika shakes her head in sympathy at the poor unhappy spirit, and does what she can to help the plans of the others.

Liberty's Edge

Male Secret Identify of Qstor
Zib-zib wrote:

This is the only thing that I could identify from the first room. Is this what you are referring to?: What is this statue, and where should we put it? “Thatstatue contains the spirit of Hunts at Night, the companion

of Silent Footsteps. Silent Footsteps is probably still here, so I
imagine he misses Hunts at Night quite a bit!”

Do we still have the statue?

yeah that's it

Having put the statute in the room, the spirit is calmed and the haunt dies down!

success! That's all five! are you leaving the dungeon now?

Liberty's Edge

She/Her Human

Zib-zib suggest to go to the maze just to check it out and make sure it's not vandalized.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Ninnic agrees to give the maze a once over before leaving the ruins.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

"Great job! Let's celebrate!!"

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

"We sshould check that Lumektul didn't knock anything over in the maze."

"After that, it may be time to report back to the Sshoanti."

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

[b]"Agreed, we should check the maze"[b]

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:

"We sshould check that Lumektul didn't knock anything over in the maze."

Heading to the room in the Southwest of the complex you see.

Pillars of stone fill this space. Each is etched with some sort of
writing, but the inscriptions are chipped, scorched, or otherwise
damaged or obscured.

it looks like the ancient writing has been chipping and "rubbed" over on the stone. What did you guys want to do?

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Does the damage look recent, or ancient? Would the magic repair device fix it?

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-Zib will suggest to inform the spirit to see if she can indicate what the correct inscription should say.

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”Yes, would the stone of mending return this inscription to its past status?”. If no one objects, he will give it a try to see if the writing returns.

Liberty's Edge

Male Secret Identify of Qstor
Ninnic wrote:
”Yes, would the stone of mending return this inscription to its past status?”. If no one objects, he will give it a try to see if the writing returns.

The ratfolk passes the stone over the pillars and the writing is restored!

leaving now?

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

”I can’t think of anything else that we need to fix. Can any of you think of anything before we leave this place?”

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Zib-zib cheers when the script is restored. He can't think of anything else at this moment. "Let's see if the spirit outside feels we are done. Maybe she will be able to tell if there's anything else left to do."

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

"Let's get out of here before we break something important."

Liberty's Edge

Male Secret Identify of Qstor

As the Pathfinders go to leave two piles of bones arise in the entrance hall and form two dusty skeletal creatures. One the size of a man and one the size of a bull ox. They turn menacingly.

Combat!

Pathfinders are up!

Know arcana to ID

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

Know. Arcana 1d20 + 12 ⇒ (5) + 12 = 17

The mind mage tries to identify the statues.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

arcana: 1d20 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

Male Secret Identify of Qstor
Sidney Moncrief wrote:
[dice=arcana]1d20+5

They're both constructs. The medium sized one is a Unique tattoo guardian, It is immune to critical hits and sneak attacks, and it cannot be knocked prone or grappled. The larger one is a bone golem with Immunity to Magic and DR 5 5/adamantine and bludgeoning

PLEASE lets keep this moving so we can wrap it up ASAP before the game day

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney summons some help.

Full round MS 2

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

"Guardian spirit, are you there? Ribbit? I don't think these like us! That one is very big and tough! Should we just run for it? CROAK?" He says a bit fearfully.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika walks up to the big thing and stands in it's way, keeping it from getting near the squishier party members. She calls on them to leave quickly.

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