GM Zoomba's Secluded Tomb Siege (PFS 3-09 & 3-14) (Inactive)

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Envoy's Alliance

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♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

"We don't need your enlightenment." Shylye beams as the demon falls. "Good job, everyone!" She smiles.

Then looks at Manny. "Um, this is what Manny is projecting through his illusion. Because that's what I am."

She slaps Manny. "Apologize for leering at Franzine." She dissapears as Manny stops sustaining the magic.

Manny rubs his cheek. "Uh... sorry Franzine."

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Can Franz just Lay on Hands to herself to stop the persistent bleed? If so, 24 hp healed.

"Owww." Franzine moans in pain as she presses on the large gash on her side.
"I think that's my kidney falling out."

Persistent Bleed: 2d6 ⇒ (5, 4) = 9
DC 15 Flat Check: 1d20 ⇒ 11
"Owww."

Vigilant Seal

1 person marked this as a favorite.
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo approaches Franzine,

"That is a nasty wound. Allow me to be of service."

Anjo casts his last focus spell on Franzine to help her stop bleeding

Soothing Mist at lvl 4(stops persistent bleed): 4d8 ⇒ (1, 5, 7, 3) = 16

The ranger will immediately start refocusing.


The End Awakens | The Day the River Died
Franzine Morgenstern wrote:
Can Franz just Lay on Hands to herself to stop the persistent bleed? If so, 24 hp healed.

Not automatically (some healing spells - like Anjo's Soothing Mist for example - explicitly also stop persistent damage such as bleeding with their healing, but others like LoH do not. For Bleed specifically I typically run that if the character is healed to full the cuts clot and the bleed stops.

That said, with that Soothing Mist Franzine's blood stops escaping her body!

As cuts are mended, Janahar pokes her head back around the corner from where she was taking cover. Tetabu follows behind her closely.

'Are you okay? Has the fighting stopped?'

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

"Yeah. Janahar, Tetabu. It's over." Manny looks at the fallen creature. "I'm glad he saved you in the short term, but I'm also glad we were able to help for the medium term. We should stay in touch for the long term."

He holds his arm still. "Anything else we need to do in here? I'd like to get this Mummy Kiss looked at..."


The End Awakens | The Day the River Died

Janahar is very much ready to return back, as is Tetabu. The dwarf says:

Aye: if you got struck by one of those undead best not to let it linger. You say Yawellis is already back to the lodge? Good. I think those infernal machines being on was what was riling up the enrgies around here. If you've powered em down or are taking them back away with us hopefully that should stop the dead from getting riled. But if we're all gotten and the mummies and the dead and the shadow dog are done for then let's leave.

The only place you haven't really explored is the room with that path over the pits on the Netherworld. Tetabu mentioned there was some sort of fierce shadowy dog that attacked him and that he ran to the sarcophagi room to escape. Whether you want to investigate and potentially deal with that, or instead go back to the Sandswept Hall and leave that to a different later cleanup team is up to you.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

"Oh right, the dog... thing. We should handle that, yeah?"

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Desert Tracker / Impressive Student Cloistered Cleric of Ng / Poisoner 14 | ◆◇↺ | Explore @ Search
Stats:
⛨ 33 or 34 shield (hard 20) | ♥️ 174 | Saves (22**/23*/25***) | Resist Fire (7) | Perception (22**) w/ darkvision (spell) & blindfight | Speed 30
☘️ □□ | ✝️ □□□□□ | ⚕ none | Ng (1□□□/2□□□/3□□□, 4□□□/5□□□, 6□□□/7□□□) @ DC 34 | Achaekek (1□□/2□□/3□□, 4□/5□) @ DC 30

Moonlight nods, considering his own prayers, with a few unanswered, the divine spirit of Ng still strong within him.

Current Spell Slots:

Cantrips (□□□□□): Detect Magic (VS◆◆), Forbidding Ward (VS◆◆), Light (VS◆◆), Read Aura (VS◆◆), Shield (V◆)
First Level (□☑☑): Animate Dead (VSM◆◆◆), Animate Dead (VSM◆◆◆), Disrupting Weapons (VS◆◆)
Second Level (□☑☑): Final Sacrifice (VS◆◆), Mimic Undead (VS◆◆), Invisibility (VS◆◆)
Third Level (☑☑): Comprehend Languages (VS◆◆), Organsight (VS◆◆)
Font (☑☑☑□): Heal (VS◆◆)
Focus (□): Scholarly Recollection (V↺)

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

"Very well, let us deal with the dog after we are completely healed."

Anjo searches the room in case they missed anything useful Like treasure bundles :)

I assume we can all heal up to full?

When the group approaches where the dog had chased Janahar, Anjo looks for tracks.

Survival: 1d20 + 17 ⇒ (10) + 17 = 27

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith helps tend to any remaining party wounds before continuing, "May the stars guide us" they softly say. can lay on hands along with rest of party healing

The kayal otherwise nods their head in agreement "Let's make it safer for anyone else who may find themselves accidently transposed to this plane."


The End Awakens | The Day the River Died

Yes you can all heal to full

As you recover from your wounds to be as fighting fit as you can be, Tetabu confirms the directions towards where he encountered his canine beast. He an Janahar are quite happy to remain by the pyramid entrance for you to return - on the Material Plane in fact. They know when they're outmatched and the pair are not nearly as prepared for combats as you six are.

Making your way back through the pyramid's halls and rooms the gloom in this world remains unsettling Rememebr: all light source radii are halved, so if you don't have darkvision and are depending on light spells/wayfinders that's only bright light for 10 feet out and dim light for another 10

Truning into the grand gallery again, oppressive shadows spilling from the corners of this room make it feel smaller than it really is. In the northern wall where on your plane was a double door here instead sits a carving that depicts a scarab with a closed wing case. Adventuring equipment—the contents of a ruined backpack—lies scattered everywhere.

Of course the most obvious thing to notice in the room is a dog...of sorts. A hound the size of a bull, its fur is a shaggy deep black. It snarls as you enter and opens its mouth wide...

And as this happens, from the west side of the room near one of the torn packs, a spectral figure seems to rise up floating with a solid-looking amulet around its neck...

GM:
Manny's Perception (E): 1d20 + 11 ⇒ (13) + 11 = 24
Itka Biklest's Perception (T): 1d20 + 10 ⇒ (10) + 10 = 20
Zenith's Perception (E): 1d20 + 11 ⇒ (18) + 11 = 29
Franzine's Perception (T): 1d20 + 10 ⇒ (13) + 10 = 23 low-light vision
Hammid's Perception (E): 1d20 + 13 ⇒ (5) + 13 = 18 w/ +1 circumstance vs traps
Anjo's Perception (M): 1d20 + 16 ⇒ (4) + 16 = 20

C: 1d20 + 19 ⇒ (10) + 19 = 29
DR: 1d20 + 12 ⇒ (8) + 12 = 20

Initiative

Zenith
something
Manny
Franzine
Itka
Anjo
something
Moonlight

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith steps to the other side of Franzine. Careful to stay within her protection, the kayal throws their starknife across the room towards the large dog-like creature. The eclipse arcs across the room and quickly returns to Zenith's hand already preparing to throw it again.

Strike Dog w/ Eclipse (cold iron, returning starknife): 1d20 + 15 ⇒ (14) + 15 = 29
S dmg: 2d4 + 4 ⇒ (4, 4) + 4 = 12 | | if crit, deadly: 1d6 ⇒ 5 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

Strike Dog w/ Eclipse (cold iron, returning starknife): 1d20 + 15 ⇒ (3) + 15 = 18
S dmg: 2d4 + 4 ⇒ (1, 2) + 4 = 7 | if crit, deadly: 1d6 ⇒ 6 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

Actions: ◆Step ◆Strike ◆Strike
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 8. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.


The End Awakens | The Day the River Died

Zenith strides forwards. Their starknife slices their nose on the first throw and the cut flares strangely, providing a flash of green light as the metal cuts into its skin.

In response, the beast opens its mouth wide and lets out a loud bark. As the sound hits your ears a deep sens of doom starts to settle over you.

Everyone needs to make a DC 27 Will save (auditory, concentrate, fear, mental, necromancy, primal)

If you succeed:
You're Frightened 1 (or not at all if your save was a Crit Success

If you fail:
You are frightened 2. If it was a Crit Fail, you're instead Frightened 3 and fleeing! Each of your actions is spent trying to escape away from this dog!

Initiative

Zenith, need Will save
big dog 22 damage

Manny, need Will save
Franzine, need Will save
Itka, need Will save
Anjo, need Will save

something
Moonlight, need Will save

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Desert Tracker / Impressive Student Cloistered Cleric of Ng / Poisoner 14 | ◆◇↺ | Explore @ Search
Stats:
⛨ 33 or 34 shield (hard 20) | ♥️ 174 | Saves (22**/23*/25***) | Resist Fire (7) | Perception (22**) w/ darkvision (spell) & blindfight | Speed 30
☘️ □□ | ✝️ □□□□□ | ⚕ none | Ng (1□□□/2□□□/3□□□, 4□□□/5□□□, 6□□□/7□□□) @ DC 34 | Achaekek (1□□/2□□/3□□, 4□/5□) @ DC 30

Will Save (auditory, concentrate, fear, mental, necromancy, primal) w/ Level Bump (+1) vs DC 27: 1d20 + 13 ⇒ (8) + 13 = 21

The howl shakes the foundation of Moonlight - his nerves frayed, he struggles to concentrate on the task at hand...

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Between Manny's Light spell on his brooch and the Goggles of Night, he's able to see decently in the darkness. I don't remember if I had activated the goggles. I'll assume I did.

Will Save: 1d20 + 11 ⇒ (20) + 11 = 31
Will Save, Critical Success

Manny rubs his ears. "Bad dog. Sorry it caught me off guard."

Manny casts >Heroism< on Franzine. "I think that's it for my advanced magic today. Good luck!"

Manny tries to Inspire Courage among his teammates.

◆◆ Cast Heroism on Franzine
◆ Inspire Courage
↺ Reactive Strike or Counter Perform, whichever happens first.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Will Save DC 27: 1d20 + 10 ⇒ (18) + 10 = 28 Frightened 1

Prepared from their encounter with the mummy, Zenith steels themself as they see the creature prepare to bark.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Franzine enters the dim room with the group and is shocked by the size of the fiendish hound. Then a spectral figure rises up nearby.
"Oh dearest Iomedae, help me in my time of need." she mutters as she droops her shoulders, knowing this is going to be a tough battle. She steels her resolve and pumps her sword and shield in front of her to get psyched.
"Nice doggie... That's a good dogg—"
The beast emits a terrifying bark.
Will: 1d20 + 12 ⇒ (20) + 12 = 32
Totally unexpected.

Not frightened one bit and feeling a burst of energy from Manny. She turns to give him a nod and smile in thanks.
Franzine runs across the stone bridge to the great beast and quickly thrusts her sword into its chest.
+1 striking longsword & Heroism: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
piercing & IC: 2d8 + 4 + 1 ⇒ (5, 7) + 4 + 1 = 17
She then darts into a corner in the southern wall, and looks to see if she drew blood.

◆Stride ◆Strike ◆Stride

Franz's Reactions:

↺) Reactive Shield (if attacked and shield not yet raised).
↺) Divine Grace (vs. Incapacitation effect only, 1/day).
↺) Glimpse of Redemption (first ally to trigger).
↺) Shield Block w/Disarming Block (if 57* or less damage).
*(or 1 less than current sum of hardness + break threshold).


The End Awakens | The Day the River Died

As Manny throws some inspiring and heroic magicks around the party, Franzine rushes forwards.

As she gets up in the dog's face, it snaps out at her with its jaws. It's bite misses, but her own blade cuts it before she darts away again.

Strike: 1d20 + 20 ⇒ (6) + 20 = 26 for Piercing: 2d10 + 11 ⇒ (10, 10) + 11 = 31

Initiative

Zenith, frightened 1
big dog 39 damage
Manny
Franzine

Itka, need Will save
Anjo, need Will save

something
Moonlight, frightened 2

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

GIven that he knew what to look for and where to look for it, was Anjo able to pick up the dogs tracks before Init? This matters because Anjo can set it as his prey if he finds tracks.

Will: 1d20 + 14 ⇒ (19) + 14 = 33

As if the dog's bark wasn't enough the size and ferocity of its bite would have itself caused Anjo to go weak in the knees. That fact that this thing can crit Anjo on a 15 or better rolling 2d10+10 damage is fear inducing.

also, is the dog currently in dim light requiring a concealment check"
"I hope you are all seeing that apparition....anyone able to give me ghost-touch?"

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

DC 27 Will: 1d20 + 12 ⇒ (9) + 12 = 21

"Hmp!" Shaken, Itka tosses some Guidance spells around to Hammid, Manny, and Anjo.

◆ Cast a spell, ◆ Cast a spell, ◆ Cast a spell

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

@Manny: Don't forget your free action for lingering composition on your inspire courage.


The End Awakens | The Day the River Died
Anjo Aroh wrote:

also, is the dog currently in dim light requiring a concealment check"

As the closest light source would be around Franzine's neck, yes: it's in dim light.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

And the Tracking on the dog.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Perhaps expecting to "track" everything into combat is an overestimation?


The End Awakens | The Day the River Died
Anjo Aroh wrote:
And the Tracking on the dog.

Ah: missed that part of the post, sorry

Interesting you weren’t able to find clear tracks of this fog as you approaches.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo uses his last focus spell to cast animal feature and give himself darkvision (1m). He sets the dog as his prey. Triggers Monster Hunter Occult? +7

Anjo then fires a couple of quick shots.

Hunted Shot 1 - Frightened: 1d20 + 16 - 1 ⇒ (2) + 16 - 1 = 17 Damage: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Hunted Shot 2 - Frightened: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21 Damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Anjo can't but help notice his hand is shaking.


The End Awakens | The Day the River Died

GM:
AR: 1d20 + 14 ⇒ (18) + 14 = 32

Both of Anjo's arrows miss his target but the archer is able to recognize his prey: it is indeed a Cu Sith, though a strange looking one. These fey are normally much more nature-looking and green, but this specimen appears to be of a much more shadowy breed. He also recalls that its fearful bark can also Doom people already frightened by it. Good news? It is extra vulnerable against Cold Iron, as Zenith found out

From the corner the ghostly and necklace'd form extends a hand out with a snarl towards Zenith. A dark spark jumps out from its fingers at the kayal though they easily dodge it.

Spark strike: 1d20 + 17 ⇒ (3) + 17 = 20 for Electricity damage: 1d12 + 3 ⇒ (5) + 3 = 8

Then as Manny's loud words echo around the space it turns to the bard and give him an extremely intense stare.

Manny: please make a DC 23 Basic Fort save v Negative: 5d6 ⇒ (5, 5, 6, 2, 3) = 21 damage (divine, necromancy, negative)

Initiative
Inspire Courage up

Zenith, frightened 1
Cu Sith 39 damage
Manny, guidance'd, need Fort save
Franzine, Heroism'd
Itka, frightened 1
Anjo
spectral figure with amulet

Moonlight, frightened 2, guidance'd

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Fort Save: 1d20 + 13 ⇒ (4) + 13 = 17

Manny feels more of his life force drain away. "Yeah, I see you too."

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith still slightly recovering from the loud barking sound, but inspired to keep moving, Zenith rushes towards the creature. They deftly attempt to tumble beneath the creatures legs and confidently try to slice its legs. Then Zenith attempts to roll right back between its legs to add even more flair.

Tumble Through Vs Cu Sith Reflex DC, frightened: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29 if success-> gain panache

Strike or Confident Finisher vs Cu Sith w/ Eclipse (cold iron, returning starknife), frightened, inspire: 1d20 + 15 - 1 + 1 ⇒ (14) + 15 - 1 + 1 = 29
S dmg: 2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12 | if panache, precision: 3d6 ⇒ (6, 2, 1) = 9 | if crit, deadly: 1d6 ⇒ 3 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round

Tumble Through Vs Cu Sith Reflex DC, frightened: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29 if success-> gain panache | If failed, zenith's turn would end 5' N of where they currently are (would be adjacent to the Cu Sith)

end of turn: frightened -> 0

Actions: ◆Tumble Through ◆Strike or Confident Finisher ◆Tumble Through
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step!

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 8. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Wow..You rolled three 14's in a row.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Desert Tracker / Impressive Student Cloistered Cleric of Ng / Poisoner 14 | ◆◇↺ | Explore @ Search
Stats:
⛨ 33 or 34 shield (hard 20) | ♥️ 174 | Saves (22**/23*/25***) | Resist Fire (7) | Perception (22**) w/ darkvision (spell) & blindfight | Speed 30
☘️ □□ | ✝️ □□□□□ | ⚕ none | Ng (1□□□/2□□□/3□□□, 4□□□/5□□□, 6□□□/7□□□) @ DC 34 | Achaekek (1□□/2□□/3□□, 4□/5□) @ DC 30

"ចូរក្រោកឡើងម្តងទៀត ហើយបម្រើខ្ញុំ"

◆◆◆) Animate Dead to Reanimate Wormcaller (Currently a Skeleton Guard)
◇) Command Wormcaller!

Translation (Necril):

"Rise Up Again and Serve Me"

Guidance fades soon; Frightened down to 1

Vigilant Seal

Skeleton (Sturdy) Sandswept Survivor Summoner (Beast) / Sentinel 2 | ◆◇↺
Stats:
AC 18 | Fortitude (+9), Reflex (+5), Will (+7) | Perception (+5) | Speed 25
♥️ 36 | ☀️ □ | ☘️ ☑□ | ✋✋ Longspear | ⚕ none | Slots (☑☑) @ Primal DC 18 | Explore: Search (Caller) and Scout (Ouroboros) | School: Scroll of Runic Body

"What am I?"

Given life anew, a sack of bones is reanimated into heavy mail carrying only a bow and arrow on it's back, and, reluctantly heeding the cleric of Ng's command, feels a dark orange divine energy spurn it forth unto attacking the Cu Sith!

◆) Stride
◆) Strike

Claw vs Cu Sith w/ Inspire (+1/+1): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 121d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


The End Awakens | The Day the River Died

Zenith tumbles this way and that, but their a bit scared of the dog and can't quite get through their nimble legs Tumble just unsuccessful unfortunately - this dog looks decently agile But the kayal also shows why it should be afraid of them as their starknife once again scores an extra sizzling cut.

The dog is less bothered by the skeleton whose light swipe doesn't come close to landing.

Rearing back, the cu sith once again unleashes a deep and low bark. as it tenses its shoulders.

Once again, everyone living needs to make a DC 27 Will save (auditory, concentrate, fear, mental, necromancy, primal)

If you succeed:
You're Frightened 1 (or not at all if your save was a Crit Success). *Note Itka and Moonlight, this doesn't stack with your already-present frightened conditions

If you fail:
You are frightened 2. If it was a Crit Fail, you're instead Frightened 3 and fleeing! Each of your actions is spent trying to escape away from this dog!
If you were already frightened (Itka, Moonlight, looking at you): then after the above your frightened condition increases by another 1 and you find yourself Doomed 1

Initiative

Zenith, need Will save
Cu Sith 63 damage

Manny 35/56HP, guidance'd, need Will save
Franzine, Heroism'd, need Will save
Itka, frightened 1, need Will save
Anjo, need Will save

spectral figure with amulet
Moonlight, frightened 1, need Will save

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Desert Tracker / Impressive Student Cloistered Cleric of Ng / Poisoner 14 | ◆◇↺ | Explore @ Search
Stats:
⛨ 33 or 34 shield (hard 20) | ♥️ 174 | Saves (22**/23*/25***) | Resist Fire (7) | Perception (22**) w/ darkvision (spell) & blindfight | Speed 30
☘️ □□ | ✝️ □□□□□ | ⚕ none | Ng (1□□□/2□□□/3□□□, 4□□□/5□□□, 6□□□/7□□□) @ DC 34 | Achaekek (1□□/2□□/3□□, 4□/5□) @ DC 30

Will Save (auditory, concentrate, fear, mental, necromancy, primal) w/ Level Bump (+1) w/ Itka's Guidance (+1) vs DC 27: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 @ Frightened 2

Heart atremble, Hammid shakes a little as the fear propagates into his spine...

Envoy's Alliance

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♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Don't forget: Inspire Courage gives +1 saves vs Fear. But see below.

"Hey! No barking!"

Performance: 1d20 + 15 ⇒ (18) + 15 = 33 Feel free to use DC 33 as your saving throw. Manny will.

As a reaction, Manny barks louder than the dog.

"Uh... I can only do that once, so make it quick."

Manny moves up and shouts. "Go team, Go!"

After Inspiring Courage amongst his teammates, he swaps his whip for his longsword. "I ain't afraid of no ghosts!"

>Counter Perform< You can use my DC 33 Performance check instead of your Will Save against the dog's bark.

◆ Sheathe Whip
◆ Draw +1 Striking, Cold Iron, Ghost Touch, Longsword
◆ Cast >Shield<
↺ Manny will Shield Block 10 damage or use Opportunist, whichever comes first. He cannot Counter Perform anymore.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo focuses on the performance by the bard and then fires. As an aside, if both targets were lit up, then Anjo would not have used Animal Feature for darkvision

Then Anjo turns his attention towards the the mutt, visibily annoyed. "I hate dogs that will not stop barking."

Hunted Shot 1w Frightened 1 + Insp: 1d20 + 16 - 1 + 1 ⇒ (20) + 16 - 1 + 1 = 36 Damage: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Hunted Shot 2 w Frightened 1 + Insp: 1d20 + 13 - 1 + 1 ⇒ (19) + 13 - 1 + 1 = 32Damage: 2d8 + 4 ⇒ (5, 8) + 4 = 17
Strike 3 w Frightened 1 + Insp: 1d20 + 13 - 1 + 1 ⇒ (3) + 13 - 1 + 1 = 16Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Strike 4 w Frightened 1 + Insp: 1d20 + 13 - 1 + 1 ⇒ (8) + 13 - 1 + 1 = 21Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18

If Crit, Deadly - Target is pinned vs DC 10: 1d10 ⇒ 10

So hopefully 57 damage

Props for the Ghostbusters reference...and you know that dates you, right?


The End Awakens | The Day the River Died

With Manny's strong words rising to counter the cu sith's bark, you all fell heartened Note you can still roll the save to see if you crit succeed, but unless you don't want to accept Manny's counter-performance for some reason everyone's at worst just Frightened 1 by this bark.

And Anjo's arrows well, the first two anyway further inspire you all as they heavily harm the fey while sticking it in place for the moment.

Initiative

Zenith, can make Will save
Cu Sith 120 damage
Manny 35/56HP, shield spell up

Franzine, Heroism'd, can make Will save
Itka, frightened 1, can make Will save

Anjo, need Will save
spectral figure with amulet
Moonlight, frightened 1

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

With Manny turning the hound's ferocious bark into a soft whimper, Franzine feels much more calm.
Will take that roll of 33.

Seeing Anjo's arrows pin the hound for a moment, Franzine runs forward next to the skeleton and slashes at the big hound...
+1 striking longsword & Heroism: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
slashing & IC: 2d8 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
And slashes again...
+1 striking longsword, map, & Heroism: 1d20 + 15 + 1 - 5 ⇒ (4) + 15 + 1 - 5 = 15
slashing & IC: 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

◆stride, ◆strike, ◆strike.

Franz's Reactions:

↺) Reactive Shield (if attacked and shield not yet raised).
↺) Divine Grace (vs. Incapacitation effect only, 1/day).
↺) Glimpse of Redemption (first ally to trigger).
↺) Shield Block w/Disarming Block (if 57* or less damage).
*(or 1 less than current sum of hardness + break threshold).


The End Awakens | The Day the River Died

Franzine moves right up to the cu sith, getting another nip as she approaches for her trouble. She whips her shield into place to try and deflect it, but it chomps down HARD. Crit even after Reactive Shield - with Zenith's reaction total damage is 32

Bite: 1d20 + 20 ⇒ (18) + 20 = 38 for Piercing: 2d10 + 11 ⇒ (4, 5) + 11 = 20

She then slices back, but both of those swings miss.

Initiative

Zenith, can make Will save
Cu Sith 120 damage
Manny 35/56HP, shield spell up
Franzine 50/82 HP, Heroism'd

Itka, frightened 1
Anjo, need Will save
spectral figure with amulet
Moonlight, frightened 1

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Realizing how nimble the Cu Sith is, Zenith feels a wave of doubt rush over them as the creature releases another low bark that shakes their core. That is until Manny joins in and grounds Zenith back to their goal, Right, go quick...

Zenith Will DC 27: 1d20 + 10 ⇒ (9) + 10 = 19 Use the better result: Manny's 33 -> Frightened 1

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

Itka will use Manny's 33 instead of rolling a will save.

"Hmp!" The look of grouchy vindication on Itka's face as Manny barks back at the Cu Sith seems out of place, given that someone else did all the hard work. (Is Moonlight rubbing off on her subconscious?)

She limps forward to get eyes on the beast to cast a spell at it, but as soon as she gets out in the open, Itka realizes that she has the perfect opportunity to disable the Umbral Vise. Quickly she hobbles the rest of the way and begins tinkering with it.

I tried to look at previous posts to figure out which check I need to roll, but ran out of time.

◆ Stride, ◆◆ Disable Umbral Vise


The End Awakens | The Day the River Died
Itka Biklest wrote:


She limps forward to get eyes on the beast to cast a spell at it, but as soon as she gets out in the open, Itka realizes that she has the perfect opportunity to disable the Umbral Vise. Quickly she hobbles the rest of the way and begins tinkering with it.

Apologies if it wasn't clear Itka, but that yellow-outlined thing your moved your toekn to is not an Umbral Vise. You already disabled the one in this room (on the Material Plane). Instead, that is the spectral figure bearing a much-less-spectral-looking amulet that rose up as well as you entered and has been striking at Zenith and straing at Manny.

Feel free to retcon your turn

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Itka Biklest wrote:

Itka will use Manny's 33 instead of rolling a will save.

"Hmp!" The look of grouchy vindication on Itka's face as Manny barks back at the Cu Sith seems out of place, given that someone else did all the hard work. (Is Moonlight rubbing off on her subconscious?)

She limps forward to get eyes on the beast to cast a spell at it, but as soon as she gets out in the open, Itka realizes that she has the perfect opportunity to disable the Umbral Vise. Quickly she hobbles the rest of the way and begins tinkering with it.

I tried to look at previous posts to figure out which check I need to roll, but ran out of time.

◆ Stride, ◆◆ Disable Umbral Vise

I moved Itka back a bit, since she doesn't have to stride so far.

Itka tries to turn the Cu Sith's own shadows against it. Crooking her fingers wickedly, she emits a sound like a jagged snake slithering over gravel. The shadows around it writhe with a will of their own and attack!

Casting Malicious Shadow

Malicious Shadow: 1d20 + 12 ⇒ (9) + 12 = 21
Bludgeoning damage: 1d10 + 4 ⇒ (9) + 4 = 13

◆◆ Cast a spell


The End Awakens | The Day the River Died

Itka tries to warp the cu sith's shadow against them, but it fails to strike the fey.

the spectral figure in the corner looks at the nearby orc. It shoots another spark of energy out, this times towards Itka it misses though before staring at the witch with a deadly glare.

Strike: 1d20 + 17 ⇒ (3) + 17 = 20 for Electiricty: 1d12 + 3 ⇒ (8) + 3 = 11

Itka: please make a DC 23 Basic Fort save v Negative damage: 5d6 ⇒ (3, 1, 2, 1, 3) = 10 (divine, necromancy, negative)

Initiative

Zenith
Cu Sith 120 damage
Manny 35/56HP, shield spell up
Franzine 50/82 HP, Heroism'd
Itka, need Fort save
Anjo, need Will save
spectral figure with amulet

Moonlight, frightened 1

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Desert Tracker / Impressive Student Cloistered Cleric of Ng / Poisoner 14 | ◆◇↺ | Explore @ Search
Stats:
⛨ 33 or 34 shield (hard 20) | ♥️ 174 | Saves (22**/23*/25***) | Resist Fire (7) | Perception (22**) w/ darkvision (spell) & blindfight | Speed 30
☘️ □□ | ✝️ □□□□□ | ⚕ none | Ng (1□□□/2□□□/3□□□, 4□□□/5□□□, 6□□□/7□□□) @ DC 34 | Achaekek (1□□/2□□/3□□, 4□/5□) @ DC 30

Squinting low at the spectral figure with the amulet, Moonlight attempts to discern it's true nature; the symbol of Ng - a bright fisted gauntlet! - glows like a glyph from his third eye, and our shady hero perceives all!

↺) Scholarly Recollection (roll next check twice)
◆/◆) Recall Knowledge w/ Ancestral Longevity
◆) Sustain Animate Dead

Hammid’s Knowledge (w/ +2 Skilled Mentor, w/ +2 Ageless Patience):

GM Note: Hammid's +1 circumstance bonus from his Archeologist dedication is overwritten by the +2 (non-stacking) circumstance bonus from Ancestral Longevity - and is already accounted for!

Arcana (via Ancestral Longevity) (*) +14
Crafting (*) +14
Lore: Desert (*) +14
Lore: Herbalism (*) +14
Lore: Sothis (**) +16
Medicine (**') +17
Religion (*) +14
Society (**) +16

GM Note: I did not apply the -1 for being Frightened yet!

"បំផ្លាញឆ្កែ"

Translation (Necril):

"Destroy the dog"

Vigilant Seal

Skeleton (Sturdy) Sandswept Survivor Summoner (Beast) / Sentinel 2 | ◆◇↺
Stats:
AC 18 | Fortitude (+9), Reflex (+5), Will (+7) | Perception (+5) | Speed 25
♥️ 36 | ☀️ □ | ☘️ ☑□ | ✋✋ Longspear | ⚕ none | Slots (☑☑) @ Primal DC 18 | Explore: Search (Caller) and Scout (Ouroboros) | School: Scroll of Runic Body

"Release me at once!" our "newborn" skeletal hero calls towards Moonlight, whom he can feel in his mind, "yelling" non-verbally "over" his own thoughts... he perceives a lifetime before him lived and forgotten - especially it's end, like waking from a living dream, groggy to the transition, and disoriented, but slowly piecing things together... and coming to the realization implied by the question "Why have you summoned me back?" and he stares down in double horror as the sight of his own bony limbs panic his restored, still-foggy consciousness - AND - as those very limbs themselves, impelled by twisted divine magic, act independently of his own volition!

◆) Strike
◆) Strike

Claw vs Cu Sith: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 2 ⇒ (3) + 2 = 5
Claw vs Cu Sith w/ MAP (-4): 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 171d4 + 2 ⇒ (4) + 2 = 6

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith decides to take a more direct approach and steps towards the Cu Sith to draw attention to themself. Then the kayal attempts to grapple onto the creature's leg before trying to slice the shadowy leg with their eclipse

Grapple vs Cu Sith Fort DC, frightened: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 27 if success-> gain panache

Strike Cu Sith w/ Eclipse (cold iron, returning starknife), frightened : 1d20 + 15 - 4 - 1 ⇒ (2) + 15 - 4 - 1 = 12 Hero point, slide updated
Strike Cu Sith w/ Eclipse (cold iron, returning starknife), frightened : 1d20 + 15 - 4 - 1 ⇒ (17) + 15 - 4 - 1 = 27
S dmg: 2d4 + 4 ⇒ (2, 2) + 4 = 8 | if panache, precision: 3d6 ⇒ (5, 5, 5) = 15 | if crit, deadly: 1d6 ⇒ 2 | If crit, 1d6+1 persist bleed | If crit and enemy does not have darkvision, blinded for 1 round"

Actions: ◆Step ◆Grapple ◆Strike or confident finish depending if they succeeded the grapple
Reaction ↺ If an enemy damages, grabs, or grapples ally when both the enemy and ally are within 15 feet of Zenith: Liberating Step! [/ooc]

Liberating Step:
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level Resist All 8. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.


The End Awakens | The Day the River Died
Hammid wrote:

Squinting low at the spectral figure with the amulet, Moonlight attempts to discern it's true nature; the symbol of Ng - a bright fisted gauntlet! - glows like a glyph from his third eye, and our shady hero perceives all!

GM:
R: 1d20 + 17 ⇒ (8) + 17 = 25

R: 1d20 + 17 ⇒ (1) + 17 = 18

While Moonlight's skeleton tries badly to slash at the cu sith and Zenith fails to grab it once again, that minor bit of frightened foils you! but manages to cut it further nontheless, Moonlight himself turns to the ghostly figure hassling the party. The cleric recognizes that the solid amulet around its neck seems to have been corrupted and inhaited by a malicious shadowy spirit! The spirit using it as its anchor is potentially deadly and an incorporeal undead, though its ability to manifiest is tied to the relic it bears. While you could attack and destroy the spirit itself, the amulet itself can also be targeted by Strikes and potentially broken, whihc would bind the undead within it until its repaired.

Hemmed in, the cu sith barks yet a third time, before snapping at the fetchling slicing it with cold iron.

Bite: 1d20 + 20 ⇒ (8) + 20 = 28 for Piercing: 2d10 + 11 ⇒ (4, 9) + 11 = 24
Franzines Reaction will reduce that by 8, as it bites through the chance of redemption

You know the drill: DC 27 Will save (auditory, concentrate, fear, mental, necromancy, primal)

If you succeed:

You're Frightened 1 (or not at all if your save was a Crit Success)

If you fail:

You are frightened 2. If it was a Crit Fail, you're instead Frightened 3 and fleeing! Each of your actions is spent trying to escape away from this dog!

Initiative

Zenith 68/86 HP, need Will save
Cu Sith 138 damage

Manny 35/56HP, shield spell up, need Will save
Franzine 50/82 HP, Heroism'd, need Will save
Itka, need Fort save, need Will save
Anjo, need Will save

spectral figure with amulet
Moonlight, need Will save

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Will Save: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Don't forget your +1 from Inspire Courage vs fear!

"Come on, we got this!" Manny Inspires his friends again, even as the beast's cry rattles his spirit.

Manny runs up, ready to dispel the ghost, when Moonlight indicates the amulet and the power within. "Uh, should I hit the ghost or the amulet?" Well, maybe hitting the amulet will let them return the spirit to a much cleaner, more pure location.

Longsword: 1d20 + 13 + 1 - 2 ⇒ (9) + 13 + 1 - 2 = 21
Slashing: 2d8 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

Manny's sword is Ghost Touch and Cold Iron

◇ Fail Will Save. Manny is Frightened 2
◆ Inspire Courage: +1 to attack/damage/saving throws vs Fear
◆ Stride
◆ Strike the Amulet


The End Awakens | The Day the River Died
Emmanuel Holysmith wrote:


Don't forget your +1 from Inspire Courage vs fear!

I had thought Inspire Courage was not currently up at the time of the save (on the dog's turn), as the use of it in the first round explicitly wasn't Lingered due to wanting to save the Focus Point for a Counter-Performance

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