Act Together (◆, ◆◆, ◆◆◆)
Boost Eidolon
Eidolon
Evolution Surge
Manifest Eidolon (◆◆◆)
Share Senses (◆)
Act Together (◆, ◆◆, ◆◆◆)
[tandem]
Frequency: once per round
You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast breathe fire (2 actions) and your eidolon could Strike (1 action), or your eidolon could use their Dragon Breath (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel.
Boost Eidolon (◆)
[concentrate]
Range 100 feet; Targets your eidolon
Duration 1 round
You focus deeply on the link between you and your eidolon and boost the power of your eidolon’s attacks. Your eidolon gains a +2 status bonus to damage rolls with their unarmed attacks. If your eidolon’s Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
Special: Your eidolon can benefit from either boost eidolon or reinforce eidolon, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.
Eidolon
You have a connection with a powerful and usually otherworldly entity called an eidolon, and you can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from your eidolon into you, so your eidolon determines the type of spells you cast and the spell list you choose from. Choose a type of eidolon from the options you have access to. When you choose your eidolon, you also determine their appearance and general form, within the parameters for that particular type of eidolon. Once you establish your eidolon's type and general appearance, these features can't be changed later, except by selecting special evolution feats that can cause your eidolon to develop new features. Your magical connection with your eidolon takes the form of a sigil on each of your bodies. As long as your eidolon is manifested, the sigil glows with light and can't be covered or disguised via any means; it will shine through clothing, appear over cloaks, and remain unaffected by obfuscating magic. This, combined with the way that the two of you clearly act in tandem, makes it readily apparent to an intelligent observer that the two of you are connected in some way, even if the person has never encountered a summoner before. You bring your eidolon into reality with the Manifest Eidolon action. Your eidolon is no mere minion. They don't have the minion or summoned trait, and the two of you work together and coordinate your actions. You and your eidolon share your actions and multiple attack penalty. Each round, you can use any of your actions (including reactions and free actions) for yourself or your eidolon. You coordinate your actions with your eidolon more efficiently when you Act Together. Your eidolon appears in an open space adjacent to you, and can then take a single action. Your connection with your eidolon allows you to communicate with them telepathically at all times, even when they aren't manifested. You also gain the Share Senses action. Lastly, the connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. You share temporary Hit Points as well. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.
Gear And Your Eidolon
Your eidolon can't wear or use magic items, except for items with the eidolon trait. An eidolon can have up to two items invested. Your eidolon's link to you means they can benefit from certain magic items invested by you. Your eidolon gains item bonuses to Perception and skills from any magical items that you have invested. Your eidolon increases their item bonus to AC based on your armor's armor potency rune or bands of force. They also gain an item bonus to their saves from the resilient rune on your armor or from your bands of force. Other permanent items that grant or increase item bonuses to AC and saves might convey a similar benefit, as determined by the GM. Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows. Alternatively, you can Invest a magic weapon (even though magic weapons can't normally be Invested) to share its fundamental and property runes with your eidolon. You share these benefits only while you're holding the weapon, and you can have no more than one weapon invested in this way at a time. In either case, the eidolon gains only the benefits that can apply to their attacks, with the same limitations noted in handwraps of mighty blows.
Lost and Altered Actions
If you or your eidolon become slowed, stunned, quickened, or otherwise affected by something that changes the actions you gain at the start of each turn, it affects your shared actions. However, if you are both subject to such an effect, apply only the more severe one. For instance, if either you or your eidolon were slowed 1, you would start your turn with one fewer action, but if you were both slowed 1, you would still lose only 1 action, rather than adding the two slowed effects together. However, if you were slowed 1 and your eidolon slowed 2, you'd have 2 fewer actions, because that's the more severe effect. If only one of you becomes restricted in how you can spend your actions, that restriction doesn't automatically extend to the other; for example, if your eidolon became immobilized or petrified, they wouldn't be able to move, but you could still use your actions to move. The GM resolves any situation that's unclear. You, as the player, control both your summoner and your eidolon, and the two are generally considered to cooperate unless you decide for them not to. While a summoner's link with an eidolon is a partnership, ultimately the eidolon is linked to you, not the other way around. If there's ever a conflict of who should act, you win out over your eidolon. This means that if the eidolon comes under an effect that would take their actions out of your control, such as the confused or controlled condition, you can use all of your shared actions so your eidolon doesn't have any actions remaining to cause trouble (as long as you are able to act). However, if you came under such an effect, you would simply use all your shared actions, preventing your eidolon from acting.
Unmanifested Eidolon
While your eidolon is unmanifested, they typically can't be targeted or take any actions. The duration of anything affecting the eidolon still passes. Effects that change over time, such as the frightened condition, still advance at the typical time; effects that can be adjusted using actions, such as reducing the sickened condition, can't be reduced by an unmanifested eidolon. The GM makes the ruling for how specific effects work when it's unclear.
Evolution Surge (◆◆)
[concentrate, focus, manipulate, morph]
Range 100 feet; Targets your eidolon
Duration 1 minute
You flood your eidolon with power, creating a temporary evolution in your eidolon’s capabilities. Choose one of the following effects.
Your eidolon gains low-light vision and darkvision.
Your eidolon gains scent as an imprecise sense up to 30 feet.
Your eidolon can breathe underwater and gains a swim Speed equal to their land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, they can breathe air and gain a land Speed equal to their swim Speed or 30 feet, whichever is less. Either way, they gain the amphibious trait.
Your eidolon gains a +20-foot status bonus to their Speed.
Heightened (3rd) Add the following options to the list of effects you can choose.
Your eidolon becomes Large, instead of their previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal.
Your eidolon gains a climb Speed equal to their land Speed.
Heightened (5th) Add the options from the 3rd-rank version and the following options to the list of effects you can choose.
Your eidolon becomes Huge, instead of their previous size. This has the same effects as the 3rd-rank option to become Large, except your eidolon's reach increases to 15 feet.
Your eidolon gains a fly Speed equal to their Speed.
Manifest Eidolon (◆◆◆)
[concentrate, manipulate, teleportation]
If your eidolon was already manifested, you unmanifest them instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points or your eidolon were to die, your eidolon's physical form unmanifests, and you need to use Manifest Eidolon to manifest them again.
Special This activity has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).[/i]
Share Senses (◆)
[concentrate, scrying]
Requirements: Your eidolon is manifested.
You project your senses into your eidolon, allowing you to perceive through them. When you do, you lose all sensory information from your own body but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect.
Special: This action has the trait matching your eidolon's tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When they do, they project their senses into your body.