[OPVI] PF2e B21 - Against the Unliving (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


101 to 150 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

From "Let them come" I assumed that Fjorn would be fine with us luring them where we are. My plan just is to make it 1vs6 by blocking two of them advancing with the wind on the narrow bridge.


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

Once Lindevaile begins her enchanting dance, Salera quickly downs the >Moderate Juggernaut Mutagen<. She releases Jiggo's hand as her bulk increases. "That's some... good stuff. Reminds of Mom's favorite wine. Very poisonous in even moderate doses, so just a whiff will..."

Jiggo takes her hand and begins to Share Senses, dousing his torch to remove the light source. "Uh, honey? We should be quiet now. Wait for the undead to approach us."

Salera nods in his direction before focusing on the bridge. What was the name of that wine, again? Whisperberry? Death Blossom? The Tangy Tart?

Salera has +10 Temp HP and +1 Fort Saves for 10 minutes. She also suffers a -2 penalty to Will saves, Perception checks, and initiative rolls. This probably combines with the Frightened 1 from the Haunt, so I'm at a -3 total.

Salera +9 Stealth. Jiggo at a +6 Stealth. We're going to Avoid Notice until combat breaks out.

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

"Skål"

Downing a twin draught, Fjörn inbibes the mutagen, his body convulsing a little from the effect, the veins in his neck visibly expanding in width and network, the ridges of his bones bulging at odd angles to protrude with increased prominence, his light colored eyes filling with a malefacient orangish-red tinge.

Doffing his shield and axe, he takes cover in a nearby bush, awaiting the patrolling skeletons attack!

Avoid Notice @ +2 w/ Mutagen

↺) Reactive Shield (to AC 22 if attacked)

Radiant Oath

◆◇↺ | Spell Templates

When Lindevaile lights herself up like a Christmas tree, the skeletal figures in the fog head right for you.

Lindevaile, I'll give you your gust of wind back because of this post. The skeletons are coming from the north. There is no way they can come from the other island

Lindevaile dances and gets the Skeleton with the White shield to focus on her for a few seconds.

Init:

Jiggo Maeleranti, Avoid Notice: 1d20 + 7 ⇒ (8) + 7 = 15
Lindevaile Tindome, Search: 1d20 + 7 ⇒ (19) + 7 = 26
Eddie, Scout: 1d20 + 12 ⇒ (19) + 12 = 31
Fjorn of the Kolkind Clan, Defend: 1d20 + 6 ⇒ (11) + 6 = 17
Zibini, Investigate: 1d20 + 6 ⇒ (4) + 6 = 10
Iustanus, Detect Magic: 1d20 + 7 ⇒ (11) + 7 = 18
Red Init: 1d20 + 5 ⇒ (14) + 5 = 19
White Init: 1d20 + 5 ⇒ (20) + 5 = 25
Blue Init: 1d20 + 5 ⇒ (15) + 5 = 20

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

**Eddie - AC 18 (20 w/shield), 38/38
**Lindevaile Tindome - AC 18 (19 w/shield), 27/27 (2 actions)
White
Blue
Red
Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
Iustanus - AC 18, 32/32
Jiggo Maeleranti - AC 16, 39/47; Salera AC 20 (temp hp: 10/10, +1 Fort Saves, -2 Will/Perception/Init)
Zibini - AC 19 (20 w/shield), 34/34

Adjusted combat tracker using Fjorn's Avoid Notice (posts crossed)

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"Too spread for my wind, but maybe I can draw its attention. Here, catch me!" Lindevaile Tindome calls the white-shielded skeleton. She does a quick flick with her hand and fan, and sends a packed blast of wind, apparent from the last fog strands being blown away, toward the skeleton. Then, she retreats, waving at the skeleton, hoping it follows.

Elemental toss at white: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 2d8 + 2 ⇒ (6, 6) + 2 = 14
◆ Stride away 35 feet Moved on map

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

So this is what it feels like to ambush something.. like those deer and squirrels do!

Eddie draws out a scroll of paper, a few minor chew marks along the edges. "Fungal spirits, help me compost these walking dead!" They cast the spell, the words quickly going up in smoke, and their staff turning a dull humming green color with nubbly sprouts of mushrooms popping out.

◆ Draw scroll, ◆◆ cast spell

Shillelagh

Its a pity and a surprise that staves don't have finesse.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

The damage type of Lindevaile Tindome's Elemental toss is bludgeoning. Same goes for all her spells.

Radiant Oath

◆◇↺ | Spell Templates

Lindevaile buffets White with some wind that almost causes the skeleton to disintegrate before running away. Eddie turns his staff into a deadly weapon.

White totters forward and swings at Salera, Fjorn: 1d2 ⇒ 1

Glaive vs Salera, AC 20, Reach: 1d20 + 9 ⇒ (12) + 9 = 21
Slash: 1d8 + 2 ⇒ (2) + 2 = 4

White then swings at Fjorn next.

Glaive vs Fjorn AC 20, Forceful, MAP: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Right before the glaive strikes, Fjorn's shield snaps into place, causing the weapon to bounce off with a loud CLANG.

Red moves forward and swings his glaive at Salera before assuming a defensive posture.

Glaive vs Salera, AC 20, Reach: 1d20 + 9 ⇒ (11) + 9 = 20
Slash: 1d8 + 2 ⇒ (5) + 2 = 7

You notice the blue skeleton holding back. He raises a longbow and shoots at (Order based on the hero point list above, a 2 is rerolled since Lindevaile is out of sight) Targets: 3d6 ⇒ (1, 1, 5) = 7

Longbow vs Salera AC 20, Volley: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Longbow vs Jiggo, AC 16, MAP: 1d20 + 4 ⇒ (18) + 4 = 22
Longbow vs Iustanius, AC 18, MAP 2+: 1d20 - 1 ⇒ (17) - 1 = 16
Piercing vs Jiggo: 1d8 ⇒ 7

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

-2-
**Eddie - AC 18 (20 w/shield), 38/38 (Shillelagh - +1 striking staff)
**Lindevaile Tindome - AC 18 (19 w/shield), 27/27
White (-14)
Blue
Red

-1-
**Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
**Iustanus - AC 18, 32/32 (AC 19)
**Jiggo Maeleranti - AC 16, 31/47 (Frightened 1); Salera AC 20 (temp hp: 0/10, +2 Fort Saves, -2 Will/Perception/Init)
**Zibini - AC 19 (20 w/shield), 34/34

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Zibini laughs, letting himself focus on the thrill of danger and excitement rather than fear. Using that feeling of excitement, he sweeps his hand forward and encourages a rock to hurl itself at the damaged skeleton.

Still, he does also allow himself to feel a bit of concern and protectiveness for Jiggo, who is already hurt. Protective force forms between him and the assailants.

** Telekinetic projectile against White. Attack: 1d20 + 9 ⇒ (6) + 9 = 15 for bludgeoning damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
* Shield on Jiggo. As one of his Psi Cantrips, Zibini can cast it on allies. Jiggo gains +1 to AC, and Zibini can Shield Block for him as a reacion.

Radiant Oath

◆◇↺ | Spell Templates

Zibini's rock sails over White's head. Zibini summons a mystical shield to protect Jiggo.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

-2-
**Eddie - AC 18 (20 w/shield), 38/38 (Shillelagh - +1 striking staff)
**Lindevaile Tindome - AC 18 (19 w/shield), 27/27
White (-14)
Blue
Red

-1-
**Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
**Iustanus - AC 18, 32/32
**Jiggo Maeleranti - AC 16, 31/47 (Frightened 1; AC 17); Salera AC 20 (temp hp: 0/10, +2 Fort Saves, -2 Will/Perception/Init)
Zibini - AC 19 (20 w/shield), 34/34

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"Sorry I thought it would follow me and you would have to face only two!" Lindevaile Tindome shouts an apology as she runs back to the group. With a bit longer waving gestures she sends another blast at the same skeleton, this time the fog swirling around the path of the blast.


◆ Stride

◆◆ Produce Air Attack vs white: 1d20 + 9 ⇒ (6) + 9 = 15 Damage(B): 2d4 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9 Produce flame typed to Air. Change target to Red if White is already down.

Radiant Oath

◆◇↺ | Spell Templates

Lindevaile shoots a ball of air at White. But this, too, flies over its head.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

-2-
**Eddie - AC 18 (20 w/shield), 38/38 (Shillelagh - +1 striking staff)
Lindevaile Tindome - AC 18 (19 w/shield), 27/27
White (-14)
Blue
Red

-1-
**Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
**Iustanus - AC 18, 32/32 (AC 19)
**Jiggo Maeleranti - AC 16, 31/47 (Frightened 1; AC 17); Salera AC 20 (temp hp: 0/10, +2 Fort Saves, -2 Will/Perception/Init)
Zibini - AC 19 (20 w/shield), 34/34


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

"Pfft. Let them come." Salera is still focused on the name of mom's strong wine when the skeletons batter her. It's when one of them shoots Jiggo that she refocuses. "Jiggs, do that thing."

Jiggo nods and raises his holy symbol. "Shelyn! Grace us with your divine magic. Heal us and allow the undead to rest!"

Heal: 2d8 ⇒ (7, 4) = 11

Salera cheers with a "Yeah! What he said!" As she steps in front of Jiggo.

◆◆◆ Act Together: Jiggo takes 3 actions, Salera gets a bonus action
- ◆◆◆ Jiggo casts >Heal<. Everyone in a 30 foot burst is affected. Living creatures gain hit points, Undead take damage with a Basic DC 18 Fort Save.
- ◆ Salera Steps

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Umm Edits incoming.. I thought I had a scroll of that, it was instead magic stone so making some adjustments and using the roll above if that's ok. Had actions to make 2 stones magical, so 1 remaining.

Encouraged by all their allies, Eddie pulls out a sling, loads one of the two magic stones and mumbles "Back to the earth with you." They swing and release.

WOOOOSH!

Sling, Magic Stone (B)vs Red: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 1d6 ⇒ (2) + (4) = 6

Draw Sling, Load Sling, Strike Red. Eddie does not ever fight in melee but I just wanted to try out this spell! Adjusted to a sling attack, not staff, sorry!

Magic Stone

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:
Eddie 'Bo' Leetus wrote:

So this is what it feels like to ambush something.. like those deer and squirrels do!

Eddie draws out a scroll of paper, a few minor chew marks along the edges. "Fungal spirits, help me compost these walking dead!" They cast the spell, the words quickly going up in smoke, and their staff turning a dull humming green color with nubbly sprouts of mushrooms popping out.

◆ Draw scroll, ◆◆ cast spell

Shillelagh

Its a pity and a surprise that staves don't have finesse.

Since I was a dummy and thought I had a scroll of Shillelagh but it was actually magic stone I've adjusted to that being used instead. Same actions but cast on 2 sling bullets, no Shillylaylay.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

The draconic sorcerer concentrates on a blunt rock and picks it up through the force of his magic and chucks it at white
1d20 + 9 ⇒ (1) + 9 = 10 telekinetic projectile
but is too hasty to be efficient.

He will then cast shield on himself.

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

"Come now yew bone oaf - you hit like a dead man!"

Stepping forward, our mutagenic hero hefts his tower of a shield and swings his ulfen axe!

Ulfen Axe (Slashing) vs Adjacent Skeleton: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 3 ⇒ (5) + 3 = 8
Hero Point!
Ulfen Axe (Slashing) vs Adjacent Skeleton: 1d20 + 9 ⇒ (20) + 9 = 29

◆) Raise Shield (to AC 22)
◆) Step
◆) Strike
+
↺) Shield Block (if 15 or less damage)

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

RWB Fort +6: 3d20 ⇒ (3, 3, 5) = 11

Jiggo casts a healing spell, healing all friends and harming all foes. The three skeletons are unable to cope with the burst of healing energy. White collapses where it stands. Red and Blue appear ready to disintegrate. Eddie sends an undead killing bullet at Red. The bullet hits and Red becomes a collection of bones. Fjorn strides forward and clobbers Blue with his axe and causes Blue to fly apart.

COMBAT OVER!

Searching the area, you locate several rusty drinking flasks.

DC 18 Medicine:
You find two flasks that emit the pungent smell of
extracts used to treat back pain.

DC 18 Society - If you roll 18-27

Spoiler:
One flask’s design bears the eleven shields of Lastwall.

DC 18 Society - If you roll 28+ or Natural 20 (Crit Success)

Spoiler:
You can decipher the name “F. Boltarin” on the bottom.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"That hit them harder than I expected, well done Jiggo. I have to try it next time." Lindevaile Tindome congratulates Jiggo for the well-placed spell.

"That's a glaive, isn't it?" she points at the weapon wielded by one skeleton, "and the flasks might tell something too to Timitheo. They are not very hairy now, but maybe there's some remaining? Didn't one of them lose an arm?" She examines the skeletons carefully for any recognizable features.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Radiant Oath

◆◇↺ | Spell Templates

While there are no recognizable features, you find that two of the bone piles have religious symbols of Gorum.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome shudders a bit as she finds the symbols of Gorum. She shows them to the team, asking: "Gorum isn't the nicest of gods. Some very mean orcs carried these. Could they still be Timitheo's friends?"

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

"Oh." Eddie deflates a bit as the battle is short lived. "I guess I should have saved that paper spell for later." They pour some water on the empty parchment, mash it up and swallow it down. Burp

Eddie also helps look over the corpses for anything Timmy mentioned but knows nothing about skeletal anatomy. They're just a fungus!

"Flasks are good for extra water. Never know when you need more waters." Eddie takes a flask for good measure.

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

"Thanks!" Jiggo blushes. "I don't get to do that often. But it felt right." He looks to Eddie. "Think of our speed as a sign of efficiency."

Medicine: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

"Hmm." Jiggo looks at the flask and shrugs. "They have rusted over, so they are quite old, but that's all I can tell."

"Timitheo never mentioned what deities his friends worshipped. Still, we should hold onto these. They belonged to someone at some point."

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

No medicine skill pour moi.

Radiant Oath

◆◇↺ | Spell Templates

Anyone want to try the medicine check? Even Untrained. Zibini? Fjorn?

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Untrained Medicine. The leg bone is connected to the stipe..: 1d20 + 4 ⇒ (14) + 4 = 18

"Oh. I found more flasks! These emit the pungent smell of extracts used to treat back pain. Some wild herbs have that smell.. Maybe someone that knows more about Society would know more?"

Hrm, this probably would be a good candidate to add in Natural Medicine as an option besides just a Medicine check. Thoughts GM?

Also, I'll let GM decide how to do the subset of society checks embedded in that spoiler. We did have someone that had issues with back pain if I recall correctly in the mission briefing.

Radiant Oath

◆◇↺ | Spell Templates

Go for it Eddie

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Medicine (Untrained): 1d20 + 1 ⇒ (16) + 1 = 17

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Please crack the medicine spoiler to attempt the Society DCs inside. Eddie doesn't have such talents, but I will make an untrained attempt I guess.

Eddie peeks inside, then shows everyone else. "Maybe one of you all know more?"

Society Untrained DC18: 1d20 - 1 ⇒ (8) - 1 = 7

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Society (Untrained): 1d20 + 1 ⇒ (11) + 1 = 12

Lindevaile Tindome comes over to see what Eddie is looking at. "I cannot tell, maybe someone with more experience"

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

"Gimme a look"

Gulping a third mutagen today, our hero's skull, visible in the increase of the width and depth of his forehead, expands to accommodate a proportional increase in the volume of the grey matter contained therein - his voice sharpens to a feverish pitch, and the veins above his temples pulse with increased bloodflow.

◆) Quick Alchemy (Moderate Cognitive Mutagen)

Recall Knowledge (Society, Trained) w/ Moderate Cognitive Mutagen (+2, 10 min, avert CF) vs DC 18: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Distracted, instead he rambles on, eyes wild, about a dream he had in which he had boarded a flying boat which crash-landed on a sky-continent in which everyone had bird scales and breathed fog and lightning bolts, and how he got stuck there for 3d6 ⇒ (4, 3, 4) = 11 days, and how he eventually escaped, and how it felt so real...

Fjorn's Alchemical Status:

Drunk Today
Silvertongue
Juggernaut
Cognitive

Infused Reagents
Juggernaut ☑□□
Serene □□
Quick Alchemy ☑☑□

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

"Back pain? Like uh..."

Society: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12

"Didn't Falckre Boltarin have back pain? I think he used an elixir to help with it. Salera, do you remember?"

Salera's Society: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23

"Hmm?" She peers at the symbol on one of the flasks. "The eleven shields of Lastwall. See? Must have been a veteran."

Jiggo nods and carefully secures the religious symbols. "These three were likely Timitheo's friends. Or, at least Falckre was one of them." He looks solemnly at the skeletons.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"Or killed by them," offers Zibini, "or robbed, but I don't think skeletons do that. That's one of the things we're looking for, though!"

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome examines the items with the team. "The robber also had back pain? More likely that it was Falckre Boltarin. We'll know better if we go back and ask if these symbols are theirs. Lastwall, was that the name of this place before the war where they died? Salera, how did you make out the shields from that, it's so damaged?"

When Fjorn starts the story about the dream, Lindevaile Tindome listens to it carefully. "That is very interesting, what do you think Desna tries to tell you by it? You haven't yet been on a flying boat? Maybe it is a prophecy to the future. You'd better make sure you have something around that protects you from electricity and falling. Like, well, me."

Does this take 10 minutes for focus regain? As a sorcerer it doesn't matter what Lindevaile Tindome does for the time.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

We should be off, we do not want to spend any more time here that we need to do the sorcerer recommends.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:
Iustanus wrote:
We should be off, we do not want to spend any more time here that we need to do the sorcerer recommends.

"Yes, we go as fast as time allows. No sense in rushing to leave if what we seek is here. We leave once we can." Eddie head bobs in response.

Radiant Oath

◆◇↺ | Spell Templates

Update tomorrow. I forgot to move you along earlier today

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"Hmm... if these were the people who we are looking for, what killed them, or turned them to undead? Is there some bigger evil lurking on this tiny island, or do they regularly check this place? Or, maybe the land is cursed and kills you slowly? I can't find an explanation that would make this island feel safe even if the skeletons are gone. Let's move on", Lindevaile Tindome reasons.

Radiant Oath

◆◇↺ | Spell Templates

You head north, up the final flight of steps onto a plateau. You see Denufair head towards a standing figure. The figure picks Denufair up and thanks her for leading you to her. Turning to you, the creature announces that "None must leave." Beside her, two other creatures join the fight. One is obviously Pups. The other appears to be his master, Rook.

Init:

Jiggo Maeleranti, Avoid Notice: 1d20 + 7 ⇒ (9) + 7 = 16
Lindevaile Tindome, Search: 1d20 + 7 ⇒ (14) + 7 = 21
Eddie, Scout: 1d20 + 12 ⇒ (3) + 12 = 15
Fjorn of the Kolkind Clan, Defend: 1d20 + 6 ⇒ (9) + 6 = 15
Zibini, Investigate: 1d20 + 6 ⇒ (7) + 6 = 13
Iustanus, Detect Magic: 1d20 + 7 ⇒ (6) + 7 = 13
Rook Init: 1d20 + 5 ⇒ (1) + 5 = 6
Pups Init: 1d20 + 7 ⇒ (17) + 7 = 24
Doronea Init: 1d20 + 11 ⇒ (9) + 11 = 20

Pups lunges forward and bites Salera, Fjorn: 1d2 ⇒ 2

Jaws vs Fjorn AC 20: 1d20 + 9 ⇒ (1) + 9 = 10
Jaws vs Salera AC 20, MAP: 1d20 + 4 ⇒ (9) + 4 = 13

Fortunately, Pups appears to be out of practice in the art of biting people...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Pups - Stench in a 10' radius.
Before Your Turn:
DC 14 Fortitude vs Stench:Salera, Fjorn
After Your Turn:
------------------
Those with ** may go

Pups
**Lindevaile Tindome - AC 18 (19 w/shield), 27/27
Doronea
Jiggo Maeleranti - AC 16, 42/47 (Frightened 1); Salera AC 20
Eddie - AC 18 (20 w/shield), 38/38
Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
Zibini - AC 19 (20 w/shield), 34/34
Iustanus - AC 18, 32/32 (AC 19)
Rook

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Stench, DC 14 Fortitude:

CS/S: unaffected, immune 1 minute
F: Sickened 1, -2 to saves vs Disease, -2 to recover from Sickened
CF: Sickened 1, Slowed 1 while Sickened

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

”Not a very friendly dog, are yew!” Fjörn remarks, before wriggling his nose in reaction to the stank.

Fortitude vs Stench (DC 14): 1d20 + 10 ⇒ (12) + 10 = 22

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"Time to follow Jiggo's example!" Lindevaile Tindome shouts, and does a graceful pirouette sending a wave of gently glowing wind everywhere around her.

◆◆◆Heal DC 19 Fortitude: 2d8 ⇒ (3, 6) = 9 Hits everyone except Denufair

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Rook Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Doronea Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Pups Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Fjorn powers through the stench. Lindevaile blasts everyone with a heal spell. Pups is caught unawares and is injured far worse than his companions. Doronea appears to be more affected than the rest, indicating she is weak to Positive damage!

As Doronea moves to attack, you notice that Denufair is actively trying to get in her way. Nevertheless, Doronea closes with the party and pokes Salera, Fjorn: 2d2 ⇒ (1, 1) = 2

Shortsword vs Salera AC 20: 1d20 + 14 ⇒ (2) + 14 = 16
Shortsword vs Salera AC 20, MAP, Agile: 1d20 + 10 ⇒ (3) + 10 = 13

"None must leave" she intones as she attempts to poke Salera.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Pups - Stench in a 10' radius.
Before Your Turn:
DC 14 Fortitude vs Stench:Salera
After Your Turn:
------------------
Those with ** may go

Pups (-18)
Lindevaile Tindome - AC 18 (19 w/shield), 27/27
Doronea (-14)
**Jiggo Maeleranti - AC 16, 47/47 (Frightened 1); Salera AC 20
**Eddie - AC 18 (20 w/shield), 38/38
**Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
**Zibini - AC 19 (20 w/shield), 34/34
**Iustanus - AC 18, 32/32 (AC 19)
Rook (-9)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Stench, DC 14 Fortitude:

CS/S: unaffected, immune 1 minute
F: Sickened 1, -2 to saves vs Disease, -2 to recover from Sickened
CF: Sickened 1, Slowed 1 while Sickened

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

Fort Save: 1d20 + 8 ⇒ (4) + 8 = 12
"Ugh..." Salera sticks out her tongue and coughs. "I can see why no one else is here."

Jiggo casts Boost Eidolon on Salera to help her. Then he casts heal against Doronea. "Be at rest, Doronea. Your friends await your return."

Heal: 1d8 ⇒ 4

Claw, Sickened: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
Slashing Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
+1 Good damage against evil or those weak to Good damage

Act Together: Jiggo uses 3 actions, Salera uses the bonus action
◆◆ Jiggo casts >Boost Eidolon< on Salera
◆ Jiggo casts >Heal< against Doronea
◆ Salera Strikes Pups

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

"Oh, there's the bunny. Don't harm the bunny, its not dead like them." Eddie moves to clear the clog of melee, then lines up a spell vs Doronea.

"Fungal spirits help us compost this walking dead thing so we can go home." They intone the primal energies and fire off a blast of positive energy.

◆◆ Disrupt Undead, 30' Range, Basic Fort Save DC19, Positive: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Doronea Fort vs Jiggo: 1d20 + 11 ⇒ (14) + 11 = 25
Doronea Fort vs Eddie: 1d20 + 11 ⇒ (4) + 11 = 15

Salera looks green in the dim light as she gags over Pups' stench. Jiggo gives her a boost and Salera takes a swipe at Pups. The blow manages to drop Pups to the ground. Jiggo and Eddie cast spells of Positive energy at Doronea, who takes damage from both attacks.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

Lindevaile Tindome - AC 18 (19 w/shield), 27/27
Doronea (-36)
Jiggo Maeleranti - AC 16, 47/47 (Frightened 1); Salera AC 20 (Sickened 1; -2 to saves vs Disease, -2 to recover from Sickened
Eddie - AC 18 (20 w/shield), 38/38
**Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41
**Zibini - AC 19 (20 w/shield), 34/34
**Iustanus - AC 18, 32/32 (AC 19)
Rook (-9)

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

Shield ready in hand, our ulfen hero draws a draught from his utility belt, and downs it - transmogrifying similarly to how he had before - and grabs his ulfen axe from his back

"Alright, let's get down to it, ya?"

◆/◆) Draw / Inbibe Moderate Juggernaut Mutagen (+2 Fortitude, +10 tHP, -2 Will and Perception)
◆) Draw Axe
+
↺) Reactive Shield (to AC 22)

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Fort 1d20 + 7 ⇒ (10) + 7 = 17

Seeing that these undead want their blood and that pups is smelly, he thinks he needs to take them down in short order. He concentrates on his draconic blood and fires a scorching ray at the yellow skeleton, the red Skeleteen and the dog
1d20 + 9 ⇒ (10) + 9 = 19 yellow
1d20 + 9 ⇒ (1) + 9 = 10 red
1d20 + 9 ⇒ (10) + 9 = 19 pupper

damage
yellow 4d6 + 2 ⇒ (2, 5, 1, 6) + 2 = 16 fire + dangerous sorcery
pupper 4d6 + 2 ⇒ (3, 3, 1, 6) + 2 = 15 fire + dangerous sorcery

You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage.

For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for scorching ray. If you spend 2 or more actions Casting the Spell, the damage increases to 4d6 fire damage on a hit, and it still deals double damage on a critical hit.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Zibini laughs, and begins to envision himself as a warrior who could fit in with these knights back when they were alive, striking down undead.

He darts towards Doronea and holds up a hand. There seems, for just a moment, to be a sword there in front of him. He swipes his hand through the air, and the sword seems to swipe through the undead as well.

* Stride
** Amped Imaginary Weapon Attack: 1d20 + 9 ⇒ (4) + 9 = 13 for slashing damage: 3d8 + 4 ⇒ (2, 5, 5) + 4 = 16 Hero Point: 1d20 + 9 ⇒ (2) + 9 = 11

Radiant Oath

◆◇↺ | Spell Templates

Fjorn gulps down another Juggernaut mutagen and draws his axe. Iustanius sends a pair of fire attacks at Rook and Doronea before casting Shield

(Pups is re-dead so I'll remove the crit fail on Red and let you cast shield instead.)

Iustanius' fiery attack reduces Rook into his component parts, sending bones everywhere, but misses Doronea. Zibini swipes at Doronea with his imaginary weapon but doesn't connect.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
Those with ** may go

**Lindevaile Tindome - AC 18 (19 w/shield), 27/27
Doronea (-36)
Jiggo Maeleranti - AC 16, 47/47 (Frightened 1); Salera AC 20 (Sickened 1; -2 to saves vs Disease, -2 to recover from Sickened
Eddie - AC 18 (20 w/shield), 38/38
Fjorn of the Kolkind Clan - AC 20 (21-24), 41/41 (+2 Fort, temp hp: 10/10, -2 Will/Perception)
Zibini - AC 19 (20 w/shield), 34/34
Iustanus - AC 18, 32/32 (AC 19)

1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [OPVI] PF2e B21 - Against the Unliving (P1) All Messageboards

Want to post a reply? Sign in.