[OPVI] PF2e B21 - Against the Unliving (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"They're doing this just to make night better," grumbles Zibini, "but I can work at night!"

He holds up his Wayfinder. "I don't need light, but I'm good at making it! But this is easiest."

Radiant Oath

◆◇↺ | Spell Templates

You wait until nightfall on board the boat.

Once the island comes into view, the captain drops anchor and provides two rowboats for travel. Having scouted the island from a distance before under the starlight, she suggests you approach the island from the west and disembark on the northern shore. During the night, the moon and starlight are the primary light sources, blanketing the island in dim light.

For creatures without low-light vision or darkvision, everything has the concealed condition. Conditions during the day are even worse.

DC 18 Perception prior to arriving on the island:

You notics that the southern bridge is broken, leaving a 20-foot gap.

As you land on the island, you notice a white rabbit with glowing red eyes resting on the beach. Two flights of stairs go up the cliff face (one to the north, and the other to the northeast).

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Salera's Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Jiggo hops onto the rowboat bouncing with enthusiasm. "Thank you Captain. We'll return before you know it." He holds the oar and looks at the moon. "I can't hold a torch and row at the same time... which way do I row?" Salera sighs and takes over row duty.

Once they are on the island, Jiggo pulls out a torch with one hand and takes Salera's hand with the other. "Uh, you can see perfectly through the darkness, right? I'll >Share Senses< and look through your point-of-view, honey."

Salera squeezes tightly as she realizes she can't skulk around in the shadows anymore. The warmth of Jiggo's hand is a nice consolation prize.

"Is that Dorenea Havern's rabbit, Denufair? Does anyone see a brightly colored ribbon nearby?" Jiggo asks his teammates.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome looks at the starlit sky as the boat approaches the island. "At least Desna can see us now."

When the captain orders the boats to be set, Lindevaile Tindome watches the process. "So we can't go to the shore with the big boat? I haven't rowed anything ever, but it can't be that hard." She gets to one of the boats and tries to row a few pulls, but causes the boat to just turn around in place. "Give me a moment, I will get the hang of this..."

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

As they get to the island, she tries to spot the ribbon Jiggo reminded them of. "I'm not sure... it's a bit far away. How do we tell if it's a normal rabbit or an undead one? Does anyone have a carrot? I could try to feed it one with my magic hand."

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Perception DC18: 1d20 + 11 ⇒ (1) + 11 = 12

"What rabbit?" Eddie disembarks the boat and onto shore carrying their staff, dunking it a few times in the light surf for luck.

Eddie scouts ahead a bit, trying to get a good look at the white rabbit, maybe they can empathize with it? Eddie always prefers to make friends vs foes.

Wild Empathy if Applicable:

Expert Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Perception 1d20 + 6 ⇒ (16) + 6 = 22
The half-elves sharp elven vision helps him to see that the southern bridge is broken, leaving a 20-foot gap. He will point this out to the party.

I would not trust anything on this isle. he says at the mentioning of the rabbit, visions of Monty Python are in his head :), especially since this one has glowing red eyes.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"You can talk to animals?" Lindevaile Tindome whispers to Eddie as she watches them trying to connect with the rabbit.

If Eddie's Wild Empathy doesn't work:

"Actually I have an idea, too", Lindevaile Tindome whispers to Eddie. She focuses her gaze on the rabbit, and starts dancing accompanied by mesmerizing moves with her scarf.

Fascinating Performance: 1d20 + 12 ⇒ (5) + 12 = 17 Against will DC

I tried to look, but seems there is no mental requirement for either perform, fascinating performance, fascinated or incapacitated. So mindless zombies can be fascinated? This will give others time to act before the rabbit does whatever it would do. Or maybe prevents it running away and warning enemies?


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

"Is it undead?" Salera glares at the rabbit. She'd love to circle it, but Jiggo may trip over something in the process.

Religion: 1d20 + 6 ⇒ (12) + 6 = 18

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

Fjörn lifts his shield arm to get a better look at the rabbit, casting it with his torch’s light.

”What have you inbibed, fury little one?” Looking at it’s glowing red eyes...

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Zibini lights his Wayfinder, if someone asks him to. "A normal rabbit would bolt. It's either a tame pet or is not a rabbit anymore."

Radiant Oath

◆◇↺ | Spell Templates

Yeesh! The forum ate my post!

Eddie manages to calm the rabbit. You do see a red ribbon around its neck. It stares at you calmly.

You can try to communicate with it if you like.

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

"That's the ribbon, right? Maybe you can ask the bunny to direct us to Dorenea."

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie will look for a few tasty bits of clover to offer the bunny, approaching with the offering and trying to remove the red ribbon. "Where little bunny would your big person friend be? Bring us there for more tasty treats!"

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Do the bunnies eyes shine like the pinkish red of an albino bunny or the shining of more sinister bearing?

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome follows Eddie to the rabbit. "That was great, it seems to really understand you. Could we take it back to Timitheo?" she whispers.

Radiant Oath

◆◇↺ | Spell Templates

The rabbit looks really confused. It describes a gnawing sense of loss to Eddie but doesn't understand where it's coming from. It suddenly turns and hops up the northern stairway.

GM Dice:

Jiggo Maeleranti's Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13
Lindevaile Tindome's Perception (T): 1d20 + 7 ⇒ (5) + 7 = 12
Eddie's Perception (E): 1d20 + 12 ⇒ (13) + 12 = 25
Fjorn of the Kolkind Clan's Perception (T): 1d20 + 6 ⇒ (17) + 6 = 23
Zibini's Perception (T): 1d20 + 6 ⇒ (17) + 6 = 23
Iustanus's Perception (T): 1d20 + 7 ⇒ (5) + 7 = 12
Salera (Jiggo Maeleranti)'s Perception (E): 1d20 + 10 ⇒ (20) + 10 = 30

Assuming you all decide to follow the wabbit

Eddie/Fjorn/Zibini/Salera:

As you near the stairs, you notice a thickening in the fog and hear a whispered voice asking "is Garmon safe?"

Either:
Religion(T) to exorcise the haunt
Diplomacy/Deception to confidently say that Garmon is safe

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"Yes!" Zibini responds confidently to the voice that probably everyone can hear, "Everyone is safe now. That's what we're here for!"

Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome looks at the rabbit, then at Eddie. "It seems to understand you. Let's follow, but keep your eyes open." she whispers. She starts sneaking after the rabbit.

Surprised at Zibini's response to nothing in her ears, Lindevaile Tindome asks him quietly: "Who are you talking to? Who are the everyone? We didn't find the lost ones yet?"

◆ Sneak Sneak rolls are in secret, I think

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

Producing a pink elixir from among his belt, our Ulfen hero shakes it until it fizzes, and with a pop, unstoppers it but before it spills everywhere, tosses it back down his throat. It's effects are immediate. First, his jawline cuts into a sleek, handsome ridge, the bones of his mandible re-organizing themselves. Second, the pudge around his hefty gut sucks itself in, internal organs knitting back as his spine straightens, giving his bearing a more masculine arc. Finally, his voice deepens, the high-pitched tinge of his typical tenor into a luscious baritone.

◆) Quick Alchemy @ Silvertongue Mutagen
◆) Inbibe
◆) Disable Haunt

"As the goblin says - your safety amongst this group, should you be or should you be not Garmon is all but assured. Know that your spirit can linger or depart in peace, for we pathfinders mean it no harm!"

Disable Haunt (Deception, Trained) w/ Silvertongue (+2, avert CF): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Hero Point!
Disable Haunt (Deception, Trained) w/ Silvertongue (+2, avert CF): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

"Hmm. Watch it, this spot is haunted."

Religion: 1d20 + 6 ⇒ (17) + 6 = 23

"Garmon is safe. Relax. Go take a nap, huh? You deserve a break." We all deserve a break...

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie smiles at Lindevaile as they follow the bouncing bunny "Yes, everything has a voice if you know how to listen." They shuffle along after the lagomorph.

As the fog rolls in Eddie comes to an abrupt halt, the thickening fog rolling up under their porous cap and around the comical pirate hat above that. Eddie leans down for some guidance from their ever present, but rarely noticed sage familiar Toady. "Yes, Gamon is safe, we are here to help!"

Expert Diplomacy, Guidance: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome looks around, still perplexed what is happening. When Salera mentions a haunt, Lindevaile Tindome realizes what is happening. "Oh these I know! Yes, we are here to help everyone to be as safe as possible. Eddie here asked the rabbit, Denufair Dorenea's pet we presume, to take us to her."

Diplomacy (Aid Eddie): 1d20 + 9 ⇒ (8) + 9 = 17 She's still a bit confused as she didn't hear anything but guessing aid might be OK

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

The half elf will use his wand to cast mage armor on himself. The spell takes the form of dragon scales that materialize over him and then land on him ethereally and disappear. He then follows the group up.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:
Lindevaile Tindome wrote:

Lindevaile Tindome looks around, still perplexed what is happening. When Salera mentions a haunt, Lindevaile Tindome realizes what is happening. "Oh these I know! Yes, we are here to help everyone to be as safe as possible. Eddie here asked the rabbit, Denufair Dorenea's pet we presume, to take us to her."

[dice=Diplomacy (Aid Eddie)]1d20 + 9 She's still a bit confused as she didn't hear anything but guessing aid might be OK

"Oh, yes. Mad spirits, didn't you hear them in the fog?" Eddie gestures randomly to the wisps of fog swirling around the group. They tap Lindy on the hip, because its quite the stretch to reach her shoulder "Don't worry, Eddie and wise Toady will teach you what you need to know!"

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

"Oh, is that what the fog is? Poor spirits..." Jiggo frowns. "We'll have to cleanse this land permanently and lay them to rest."

Radiant Oath

◆◇↺ | Spell Templates

Zibini attempts to convince the voice that Garmon is safe. Unfortunately, the spirits aren't quite convinced and you hear a roar of anger.

Mental Damage: 3d6 ⇒ (6, 2, 1) = 9
Sonic Damage: 3d6 ⇒ (3, 5, 6) = 14

DC 18 Fortitude Save:
CS/S: no damage
F: Full Damage, Frightened 1 (1 hour)
CF: Full Damage, Frightened 2 (1 hour)

You also lose sight of Denufair.


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

Fort Save: 1d20 + 8 ⇒ (7) + 8 = 15
Salera shudders as the moan coarses through her.

Jiggo's Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13
"Please! Stop! We mean no harm!" Jiggo tries to calm the spirits down but they aren't listening..."[/b]

Salera takes a step back, hoping Jiggo's words are better than hers.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Could you give us a bit more info on things? Is the first skill check the only one that counts? And this damage is affecting the entire party?

Fort DC18: 1d20 + 9 ⇒ (9) + 9 = 18

Eddie shrinks back from the scream, some cracks appearing in their cap. "Oh no, the bunny is gone."

Are we making more checks? I'm confused!

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

Fortitude vs 9 mental 14 sonic (DC18): 1d20 + 10 ⇒ (8) + 10 = 18

”Rude!”

Disable Haunt (Deception, Trained) w/ Silvertongue, Moderate (+2, 10 min, avert CF): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

◆◆) Disable Haunt

”Yew keep that up, I’ll have to come over and throttle yew. Go ahead and pipe down now!”

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13

Let's hero point that one, I tend to forget to use those and it's a lot of damage.

Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26

"Please, we are here to help Falckre Boltarin, Dorenea Havern, Rook Caverre, Garmon Oppendie and Averlace, and the pets Pups and Denufair. Please let us pass!" Lindevaile Tindome begs the fog.

Read the core, I can try to disable if someone points out the hazard. Eddie probably qualifies?

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

I'm not sure how many actions that takes, I can heal someone with remaining actions if we are in action initiative time.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Fort: 1d20 + 9 ⇒ (17) + 9 = 26

Zibini trashes a breath and focuses his power on reassuring himself.
"That's not very nice!" he chastises the angry wind.

* Guidance on himself. Now he's used a spell and can Unleash if it's still active in a round, which makes him better at heading.
** Disable Diplonacy: 1d20 + 12 ⇒ (7) + 12 = 19

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Fort 1d20 + 7 ⇒ (8) + 7 = 15
Hero Point
1d20 + 7 ⇒ (15) + 7 = 22

I am not sure Iustanus know what is going on other than being attacked by sonic damage.

Radiant Oath

◆◇↺ | Spell Templates

Jiggo and Salera stagger as the massive sonic and mental attack hits them. Everyone else manages to weather the storm and Fjorn manages to calm the spirits.

You can take 10 minutes to heal if you need to.

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

"Well then" the ulfen spins to face Jiggo and Salera "Yew two don't look so hot now"

Producing an orangish-red liquid contained in a tiny vial with a cork stopper ensigned with a rune that resembles perhaps a crude lightning bolt crossing a heart shape, he hands it to the summoner.

"Little (Moderate) Pick Me Up" he explains with a wink.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome listens to the quieting blast. "Are they gone now? They won't blast us anymore?"

She looks around, and sees Jiggo and Saleera not looking too well. "Oh, you got hurt bad! Let me help a bit, here, for both of you, with the blessing of the stars" she says, whips out the Desna-symboled fan and sends a stream of positive energy first to Saleera, then to Jiggo.

Saleera heal lvl 1: 1d8 + 8 ⇒ (7) + 8 = 15
Jiggo heal lvl 1: 1d8 + 8 ⇒ (7) + 8 = 15


Exploration Activity: | AC 21 | Saves 9/10/9 | Perception +9 (Darkvision) | ◆◇◈ ↺ Jiggo's Eidolon | Female Angel Emissary |

"Ugh. Heal Jiggs first- Or you can heal me, the effect is the same." Salera tries to steel her nerves as Lindevalie magically mends their wounds.

Jiggo and Salera have a shared HP pool, so only the first heal is needed.

She does take the drink. "I'll hold onto this. Jiggs is a bit... dry." She grins.

"No idea where the rabbit went. Maybe we can follow that voice."

Perception: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Jiggo's Perception: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17

Salera tries to get a general direction of the voice before it screamed at her.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Zibini giggles, and for just a moments seems exceptionally light on his feet, as though he's about to start floating--and then lands heavily and firmly on the ground again.

"Oh. Already over? Aw."

Welp. No Unleashing then. He can still cast soothe, but it looks like we don't need it.

"Definitely spirits around here. I've fought zombies and skeletons before, but this is a little different."
The goblin looks nervous for a moment, but shakes it off. "Let's find the creepy bunny!"

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie also has goodberry for free healing if anyone is injured. Is there a status list of anyone damaged?

Eddie lays down to the ground and listens, shakes their head and stands back up "I don't hear the bunny. They are quiet creatures." Instead, they look for bunny tracks.

Survival to Track if possible: 1d20 + 9 ⇒ (8) + 9 = 17

Radiant Oath

◆◇↺ | Spell Templates

Searching the area further, you find no sign of Denufair. You head back down and back up the other flight of stairs. You notice shapes in the distance and recognize what appears to be skeleton sentries "patrolling". You can stop for a minute and observe them if you like. You always have the option to rush them...

If you stop and observe:

You notice a pattern. If you decide to try to sneak by them you get a +2 bonus.

DC 20 Perception:
You notice that they are moving closer to Fjorn and Zibini, who have light sources

Radiant Oath

Battle Medicine: | Angel Emissary Salera | ♥️ 60 | AC 17 | Saves 10/7/9 | Perception 9 | Spells -/3/2 (DC 20) | Focus Point 1/1 PFS ID: 133608-2006 | Male Human Summoner 4 | ☘️ 2 | ◆◇◈ ↺ |

"Hmm. Let's hold on a second. Looks like... skeletal remains, moving on their own."

Perception: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Salera's Perception: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13

"Maybe we can try to sneak by them. Salera's really good at that."
Salera has a +9, Jiggo has a +6 to Stealth.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

He tries to see what he can see
1d20 + 6 ⇒ (7) + 6 = 13 Perception

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie isn't one to rush off into things. They prefer to observe from the quiet, cool shadows when possible.

Perception DC20: 1d20 + 11 ⇒ (9) + 11 = 20

"They come for your lights Fjorn and Zibini. Put them out and we can be quiet like a bunny."

Verdant Wheel

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 3 | ◆◇↺ | Explore: Defend
Stats:
AC 20 or 21 buckler (hard 3) or 22 tower or 24 cover | Fortitude (+10 or +12 juggernaut), Reflex (+8), Will (+5 or +3 juggernaut) | Perception (+5 or +3 juggernaut) | Speed: 25 or 20 tower
♥️ 41/41 + 10/10 juggernaut, 24/24 sapling | ☘️ □ | ✋ Sapling Shield (Buckler) | ⚕: none | ✝️ Komboucha □ | Juggernaut □□□, Cognitive □□□, Silvertongue □□, Thunderstone □□, Quick Alchemy □

”No”

Standing defiant, the Ulfen beams with an air of mischief.

”Let them come!”

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"I hear some people can't see in the dark," Zibini whispers back, "Are we better off without it?"

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome watches the skeletons, thinking. "We might be able to pass them, but to what end? They may be the last that remains of the people we are trying to find. I can sneak a bit, but getting close enough to steal a memento and a lock of hair would be difficult."

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

When Eddie mentions the light attracting the skeletons, Lindevaile Tindome looks around for possible difficult terrain. "Maybe we could lure them into some kind of trap. My wind can stop them in a narrow space, or I could tangle one a bit away."

Looking at the area map, a gust of wind can stop the skeletons from advancing for example on a bridge, even on successful save. Or, a tanglefoot to one might keep it away for a moment.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"Oh! Oh! Oh!" whispers Zibini excitedly (and probably too loudly), "I'm really good at making magic light!"

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"...and I can dance to distract them..."

And Lindevaile Tindome can use fascinating performance to reduce their chances to see other team members who might be hiding to get bonus from flatfooted or something, for one round.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie stares into the Ulfen's eyes, seeing their pupils so reactive to the light Eddie nods in agreement "You humans don't see without the light do you? That's ok, the dead are bad for the land. We can compost them." Eddie agrees with the dancy one's plan, grasping their wooden staff firmly and listening for directions.

Eddie is stealthy for a mushroom. +7

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Going with the plan if nobody / nothing stops her.

Lindevaile Tindome walks a few steps to align herself with a bridge.

"If I do a wind from here, it should keep the bridge blocked. Let first one close, others have to go swimming."

Moved her to align with bridge. Light up, dance to draw attention, Gust of wind as soon as first one is at the last square of bridge on our side. The other end of the bridge is at 60 feet, which is Gust of Wind's endpoint. Whole bridge will be under wind. DC 19, even on successful fort save cannot move against wind. Fail = prone, Crit fail = blown back 30 feet + 2d6 damage + prone, crit success = no effect, can move against wind.

Fascinating Performance: 1d20 + 12 ⇒ (8) + 12 = 20 Will DC. -2 perception & skills, cannot seek others, 1 round. The Gust of Wind is more important, so drop this if using this would prevent it.

◆◆ Gust of Wind: 2d6 ⇒ (1, 2) = 3

Radiant Oath

◆◇↺ | Spell Templates

So what's the plan? Looks like Fjorn wants to just rush them and get it over with :)

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