Captain Elreth

Fjorn of the Kolkind Clan's page

149 posts. Organized Play character for rainzax.


Full Name

Fjörn Kolkind

Race

Stats:
AC 21/22/23/25 @ base / buckler / tower / taking cover | Saves 10**/9**/10**`` or +11 vs mental w/ Serene | Perception (8*``) w/ Serene | Speed: 25 or 20 tower

Classes/Levels

♥️ 48 plus temp, shield 64 | ☘️ □ | ✋✋ Axe and Sapling Shield (Buckler) | ⚕: Serene (-1 attacks) | ✝️ Versatile Vials ☑□□□, Komboucha Familiar □

Gender

TN Human (Ulfen) Alchemist (Mutagenist) / Bastion 4 | ◆◇↺ | Explore: Defend

Age

Cousin to Gunda

Special Abilities

◆◇↺

Alignment

TN

Deity

Gorum

Location

Bildt, Lands of the Linnorm Kings, Saga Lands

Occupation

Ulfen Raider

Homepage URL

□☑

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Fjorn of the Kolkind Clan

”Fear is just a psychochemical state yew can learn to switch on and off…”

#2007:

Faction: Verdant Wheel
Provision: Low-Grade Allow Orb
Downtime: Earn Income w/ Crafting

Chronicle Boons
Sand Slide (#1-Q1)

Senses
Perception (*) +6 but +8 w/ Serene
Languages ➤ Common, Erutaki, Skald, Tien, plus one

Defense
AC 21 or 22 buckler (hardness 3) or 23 tower (hard 5) or 25 w/ taking cover; HP 48 plus temp
Fortitude (**) +10, Reflex (**) +9, Will (**) +8 or +10 w/ Serene but +11 vs mental
Mutagenicist Field Benefit (~, 1-min) Temporary HP equal to two plus half level [4] while under effects of new mutagen
Shield Block (↺) Reduce incoming damage roll by shield’s hardness, both sustain remainder
Reactive Shield (↺) Raise shield quickly when struck with attack

Reinforced Sapling Shield, Buckler (1h, 2 bulk) +1 AC, Hardness 6, HP 64, BT 32
Reinforced Sapling Shield, Tower (1h, -5 speed, 4 bulk) +2 AC, +4 Take Cover, Hardness 8, HP 64, BT 32

Offense
Alchemist Class DC 18
Martial Weapons (*), Medium Armor (*)
Speed 25 or 20 tower; Bulk 7.4 or 9.4 / 10.0

Versatile Vial, Moderate (acid, 1h, 20-ft) +8 @ 2d6 acid plus 2 splash
Potent Battle Axe w/ Weapon Siphon (S, 1h; sweep) +10 @ 1d8+3 slashing plus 1d4 energy [default: sonic]
Augmented Sapling Shield Bash (B, 1h, shove, trip) +9 @ 1d4+3 blunt

Experimental Conscioussness:

Quick Alchemy (◆, manipulate) Freely create one Field Vial or Quick Vial; or expend one Versatile Vial to create one consumable from formula book with a maximum duration of 10 minutes
Ghost Ampoule (◆◆ Interact, 1h, 30-ft, 15-emanation; auditory, divine, emotion, enchantment, expandable, fear, infused, mental) DC 18 Will @ Frightened 2 or 3 F/CF
Revivifying Mutagen (◆, manipulate) End mutagen to recover 1d6 hit points per 2 levels of the mutagen
Field Vial (1h, infused) Inbibe to suppress one mutagen’s drawback until start of next turn
Bestial Claw (S, agile, unarmed) +11 @ 2d6+3 slashing
Bestial Jaw (P, unarmed) +11 @ 2d8+3 piercing

Advanced Alchemy
(□□□□□□□)
During daily preparations, prepare infused alchemical items from formula book which remain potent for 24 hours or until next daily preparations.

Default Advanced Alchemy Loadout
□□) Blasting Stone
□□) Dread Ampoule
□□) Ghost Ampoule
□) Mender's Soup

Versatile Vials
(◆, manipulate, □□□□)
Renewable by □□ every 10 minutes. Create infused alchemical items from formula book which remain potent for a maximum of 10 minutes. Or, without expending a vial, throw a simple bomb vial or create a simple mutagenic vial which removes the drawback of one active mutagen until the beginning of next turn.

Default Versatile Vial Loadout
□) Serene Mutagen (every 10-min)
□□□) Quick Alchemy

Alchemical Gear
Dread Helm (◆, interact, 3 rounds) Item bonus to Intimidation and deals mental damage in 5-foot emanation equal loaded dread ampoule’s splash [2]; ◆◆◆ to re-install
Sapling Shield (◆, envision) Sapling shield switches between Buckler (BB) and Tower (BBBB) form; Fjorn may Interact to use his alchemy in buckler form
Weapon Siphon (~, □□□ w/in 1-min of first strike) Lesser bomb that deals energy damage adds 1d4 of it’s type to up to three attached weapon strikes before being spent a minute after the first; a new bomb may be inserted w/ ◆ interact

Skillfully Under the Influence
Bestial @ +2 to Athletics and Unarmed, 2d8 jaw, 2d6 agile claw; but -2 Reflex, Acrobatics, Stealth
Cognitive @ +2 to INT-based skills and Recall Knowledge and avert CF; but -2 to Strike, Athletics , Acrobatics, Bulk
Deadweight @ +2 to Shove and Trip, and DCs to be moved, knocked prone, shoved, tripped; but Encumbered
Juggernaut @ +2 to Fortitude and +10 temporary HPs which regains when at max HP 1-min; but -2 to Will, Perception, and initiative
Serene @ +2 Perception, WIS-based skills, Will, or +3 vs mental; but -1 attack rolls, offensive spell DCs and weapon or spell damage rolls per die
Silvertongue @ +2 CHA-based skills, avert all CF; but lose one skill training [default: Society], -2 all INT-based skills and F to RK are CF

Kombucha Enzyme Familiar
15 HP, Swim 25, Familiar Abilities (□□)
➤ Extra Alchemy (~) +□ daily Advanced Alchemy
➤ Restorative Familiar (◆, □/day): Familiar uses two actions (◆◆) to heal master 1d8 HP per two levels [2d8]

Formula Rune Sticks:

Formulas
1 (□□□□□, □□□□□, □□□□□, □): Antidote [1/6/10/14], Antiplague [1/6/10/14], Bestial Mutagen [1/3/11/17], Blasting Stone [1/3/11/17], Cheetah’s Elixir [1/5/9], Cognitive Mutagen [1/3/11/17], Deadweight Mutagen [1/3/11/17], Dread Ampoule [1/3/11/17], Elixir of Life [1/5/9/13/15/19], Energy Mutagen [1/3/11/17], Ghost Charge [1/3/11/17], Glow Rod, Juggernaut Mutagen [1/3/11/17], Leaper’s Elixir [1/7], Serene Mutagen [1/3/11/17], Silvertongue Mutagen [1/3/11/17]
2 (□□□□□, □): Bravo’s Brew [2/10/15], Cat’s Eye Elixir, Comprehension Elixir [2/7], Darkvision Elixir [2/4/8], Mender's Soup, Silver Salve
3 (□□): Cold Iron Blanch [3/9/16], Golden Sprite Apple
4 (□□): Fury Cocktail [4/12/18], Ghost Ampoule
5 (□□): Ichthyosis Mutagen [5], Stone Body Mutagen [5/12/15]

Skills (8):

Athletics (*) +9 w/ Hefty Hauler
Deception (*) +7
Diplomacy (*) +7
Crafting (*) +8 or +9 to Repair w/ Mender's Soup; Alchemical Crafting, Quick Repair
Intimidation (**) +9 or +11 w/ activated Dread Helm; Intimidating Glare
Lore: Sailing (*) +8
Society (*) +8
Stealth (*) +7
Medicine, Nature, Religion, Survival (~) +4 w/ Untrained Improvisation and Serene Mutagen
Untrained Improvisation (~) +2 plus modifier

Fjorn can repair his Sapling Shield in 1 minute by rolling against DC 18, restoring 15 hit points on a success, or 25 on a critical success; he deals 2d6 damage less hardness [8] if he critically fails.

Equipment:

Worn (3.2) @ Breastplate (BB), Cold-Weather Clothing (L), Dread Helm (L); Alchemist Tools (B), Wayfinder (-)
Held (3.1 or 5.1) @ Potent Battle Axe (B) w/ Weapon Siphon (L) loaded w/ Alchemical Bomb, Reinforced Sapling Shield (BB or BBBB)
Stowed (2.1) @ Familiar Satchel "Flask" (B), Formula Runesticks (L), Repair Kit (B)

Item
0: Alchemist’s Tool (3.00), Battle Axe (1.00), Breastplate (8.00), Cold-Weather Clothing (0.40), Familiar Satchel (5.00), Formula Book (0), Repair Kit (2.00)
1: Weapon Siphon (10.00)
2: Wayfinder (0), Weapon Potency Rune: Axe (35.00)
3: Sapling Shield: Minor (57.00)
4: Dread Helm (100.00), Reinforcing Rune (75.00), Weapon Striking Rune: Axe (65.00) = (175.00)
5: Collar of the Shifting Spider (133.00)
Formula: 8x first (8.00) plus 8x free, 4x second (8.00) plus 2x free, 2x third free (0), 2x free fourth (0) = (20.00)

Earned: 315.76
Spent: 312.40
Remainder: 3.36

Character Progression:

Ancestry and General
1: Versatile Heritage ➤ Viking Shieldbearer, Canny Acumen ➤ Will
3: Untrained Improvisation
7: Weapon Proficiency

Background and Skill
1: Intimidating Glare
2: Hefty Hauler
3: Intimidation ➤ Expert
4: Quick Repair

Class
1: Alchemical Crafting, Formula Book, Advanced Alchemy, Versatile Vials, Quick Alchemy; Research Field ➤ Mutagenist, Alchemical Familiar
2: Bastion Dedication
4: Revivifying Mutagen
6: Shielded Stride

Experience:

Level One
(#2007): Born (0xp, 15.00gp)
(#Q-01): "The Sandstone Secret" (1xp, 3.9gp) @ 5/31/20
(#B-01): "The Whitefang Wyrm" (1xp, 4.00gp) @ 9/30/20
(#B-02): "Blood of the Beautiful" (1xp, 4.00gp) @ 10/10/20
(#B-03): "Shadows and Scarecrows" (1xp, 4.00gp) @ 12/6/20
(#B-04): "Cat's Cradle" (1xp, 4.00gp) @ 12/6/20
(#1-10): "Tarnbreaker's Trail" (4xp, 14.08gp) @ 12/22/20
(#B-05): "Winter Witch's Holiday" (1xp, 4.00gp) @ 2/7/2020
(#B-06): "The Road from Otari" (1xp, 4.00gp) @ 2/7/2020
(#B-07): "Cleanup Duty" (1xp, 4.00gp) @ 4/11/2021
= 12 experience, 60.98 gold, 5 VW

Level Two
(#3-01): "Intro: Year of Shattered Sanctuaries" (4xp, 22.40gp) @ 2/19/2022
(#I-01): "The Second Confirmation" (4xp, 22.40gp) @ 2/19/2022
(#I-02): "United in Purpose" (4xp, 22.40gp) @ 3/4/2022
= 12 experience, 67.20 gold, 12 VW

Level Three
(#1-06) "Lost on Spirit Road" (4xp, 39.60gp) @ 5/29/2022
(#B-19) "Grim Tidings" (1xp, 12.00gp) @ 6/5/2022
(#B-21) "Against the Unliving" (1xp, 12.00gp) @ 5/3/2023
(#Q-04) "Port Peril Pub Crawl" (1xp, 9.50gp) @ 5/25/2023
(#Q-15) "In the Footsteps of Horror" (2xp, 19.40gp) @ 11/23/2023
(#Q-16) "The Winter Queen's Dollhouse" (2xp, 19.08gp) @ 2/21/24
(#B-20) "Burden in Bloodcove" (1xp, 12.00gp) @ 4/9/2024
= 12 experience, 123.58 gold, 12 VW

Level Four
Remastered August 6th, 2024
(#5-07) “Sewer Dragon Crisis” (4xp, 64.00gp) @ 8/14/2024

Totals
= 36xp, 251.76gp, 36 reputation w/ Verdant Wheel