”Fear is just a psychochemical state yew can learn to switch on and off…”
#2007:
Faction: Verdant Wheel
Provision: Potion
Downtime: Earn Income w/ Crafting
Chronicle Boons
Sand Slide (#1-Q1)
Senses
Perception (*) +6 but +8 w/ Alchemical Loadout (Serene)
Languages ➤ Common, Skaldi; Erutaki, Tien, Varki
Defense
AC 21 or 22 buckler (hardness 3) or 23 tower (hard 5) or 25 w/ taking cover; HP 48 plus temp
Fortitude (**) +10, Reflex (**) +9, Will (**) +8 or +10 w/ Serene but +11 vs mental
Mutagenicist Field Benefit (~, 1-min) Temporary HP equal to two plus half level [4] while under effects of new mutagen
Shield Block (↺)
Offense
Alchemist Class DC 18
Martial Weapons (*), Medium Armor (*)
Speed 25 or 20 tower; Bulk 8.4 or 10.4 / 10.0
Regurgitate Mutagen (◆, 30-ft; manipulate) Basic Reflex @ 2d6 acid and sickened 1 (or 2 CF), terminating the mutagen's effects
Potent Battle Axe w/ Weapon Siphon (S, 1h; sweep) +10 @ 1d8+3 slashing plus 1d4 energy if loaded
Augmented Sapling Shield Bash (B, 1h, disarm, non-lethal) +9 @ 1d4+3 blunt
Experimental Conscioussness (Ability Text):
Advanced Alchemy
Alchemical Familiar w/ Extra Alchemy and Restorative Familiar
Dread Helm
Horn of Plenty
Mutagenicist Research Field
Quick Alchemy
Regurgitate Mutagen
Sapling Shield
Versatile Vials
Weapon Siphon
Skillfully Under the Influence (Mutagen Text):
Bestial Mutagen
Benefit @ +2 to Athletics and Unarmed, 2d8 jaw, 2d6 agile claw
Drawback @ -2 Reflex, Acrobatics, Stealth
Choker-Arm Mutagen
Benefit @ +2 to Acrobatics to Escape, Squeeze, or Tumble, +5-ft reach
Drawback @ -1 to Athletics, Stealth, Thievery, and -1 damage per die with weapons and unarmed attacks
Cognitive Mutagen
Benefit @ +2 to INT-based skills and Recall Knowledge and avert CF
Drawback @ -2 to Strike, Athletics , Acrobatics, Bulk
Deadweight Mutagen
Benefit @ +2 to Shove and Trip, and DCs to be moved, knocked prone, shoved, tripped
Drawback @ Encumbered (clumsy and -10 speed)
Fury Cocktail
Benefit @ +2 to melee attack, plus Animalistic (jaw/claw), Double (resist physical 1), Mournful (resist vitality/void 1), Skeptical (+1 vs magic), Titanic (large, clumsy, reach), or Wyrmhide (resist acid/cold/electricity/fire/poison 1)
Drawback @ -1 AC, -2 Reflex
Juggernaut Mutagen
Benefit @ +2 to Fortitude and +10 temporary HPs which regains when at max HP 1-min
Drawback @ -2 to Will, Perception, and initiative
Serene Mutagen
Benefit @ +2 Perception, WIS-based skills, Will, or +3 vs mental
Drawback @ -1 attack rolls, offensive spell DCs and weapon or spell damage rolls per die
Silvertongue Mutagen
Benefit @ +2 CHA-based skills, avert all CF
Drawback @ lose one skill training [default: Society], -2 all INT-based skills and F to RK are CF
Default Alchemical Loadouts:
Advanced Alchemy
(□□□) Juggernaut Mutagen, Moderate
(□□) Blasting Stone, Moderate, one loaded in Weapon Siphon
(□□) Dread Ampoule, Moderate, one loaded in Dread Helm
Fjorn can prepare Mender's Soup in 1 minute to attempt to repair his Sapling Shield taking another 1 minute by rolling against DC 18, restoring 15 hit points on a success, or 25 on a critical success; he deals 2d6 damage less hardness [8] if he critically fails.