Captain Elreth

Fjorn of the Kolkind Clan's page

183 posts. Organized Play character for rainzax.


Full Name

Fjörn Kolkind

Race

Stats:
AC 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower

Classes/Levels

☘️ ☑□ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Juggernaut (+2 Fort, +10 tHPs; -2 Will, Perc) | ✝️ Versatile Vials ☑□□□, Komboucha Familiar □

Gender

TN Human (Ulfen) Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend

Age

Cousin to Gunda, Master to Kombucha

Special Abilities

◆◇↺

Alignment

TN

Deity

Gorum

Location

Bildt, Lands of the Linnorm Kings, Saga Lands

Occupation

Ulfen Raider

Homepage URL

□☑

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Fjorn of the Kolkind Clan

”Fear is just a psychochemical state yew can learn to switch on and off…”

#2007:

Faction: Verdant Wheel
Provision: Potion
Downtime: Earn Income w/ Crafting

Chronicle Boons
Sand Slide (#1-Q1)

Senses
Perception (*) +6 but +8 w/ Alchemical Loadout (Serene)
Languages ➤ Common, Skaldi; Erutaki, Tien, Varki

Defense
AC 21 or 22 buckler (hardness 3) or 23 tower (hard 5) or 25 w/ taking cover; HP 48 plus temp
Fortitude (**) +10, Reflex (**) +9, Will (**) +8 or +10 w/ Serene but +11 vs mental
Mutagenicist Field Benefit (~, 1-min) Temporary HP equal to two plus half level [4] while under effects of new mutagen
Shield Block (↺)

Reinforced Sapling Shield: Buckler mode (1h, 2 bulk) +1 AC, Hardness 6, HP 64, BT 32
Reinforced Sapling Shield: Tower mode (1h, -5 speed, 4 bulk) +2 AC, +4 Take Cover, Hardness 8, HP 64, BT 32

Offense
Alchemist Class DC 18
Martial Weapons (*), Medium Armor (*)
Speed 25 or 20 tower; Bulk 8.4 or 10.4 / 10.0

Regurgitate Mutagen (◆, 30-ft; manipulate) Basic Reflex @ 2d6 acid and sickened 1 (or 2 CF), terminating the mutagen's effects
Potent Battle Axe w/ Weapon Siphon (S, 1h; sweep) +10 @ 1d8+3 slashing plus 1d4 energy if loaded
Augmented Sapling Shield Bash (B, 1h, disarm, non-lethal) +9 @ 1d4+3 blunt

Experimental Conscioussness (Ability Text):

Advanced Alchemy
Alchemical Familiar w/ Extra Alchemy and Restorative Familiar
Dread Helm
Horn of Plenty
Mutagenicist Research Field
Quick Alchemy
Regurgitate Mutagen
Sapling Shield
Versatile Vials
Weapon Siphon

Skillfully Under the Influence (Mutagen Text):

Bestial Mutagen
Benefit @ +2 to Athletics and Unarmed, 2d8 jaw, 2d6 agile claw
Drawback @ -2 Reflex, Acrobatics, Stealth

Choker-Arm Mutagen
Benefit @ +2 to Acrobatics to Escape, Squeeze, or Tumble, +5-ft reach
Drawback @ -1 to Athletics, Stealth, Thievery, and -1 damage per die with weapons and unarmed attacks

Cognitive Mutagen
Benefit @ +2 to INT-based skills and Recall Knowledge and avert CF
Drawback @ -2 to Strike, Athletics , Acrobatics, Bulk

Deadweight Mutagen
Benefit @ +2 to Shove and Trip, and DCs to be moved, knocked prone, shoved, tripped
Drawback @ Encumbered (clumsy and -10 speed)

Fury Cocktail
Benefit @ +2 to melee attack, plus Animalistic (jaw/claw), Double (resist physical 1), Mournful (resist vitality/void 1), Skeptical (+1 vs magic), Titanic (large, clumsy, reach), or Wyrmhide (resist acid/cold/electricity/fire/poison 1)
Drawback @ -1 AC, -2 Reflex

Juggernaut Mutagen
Benefit @ +2 to Fortitude and +10 temporary HPs which regains when at max HP 1-min
Drawback @ -2 to Will, Perception, and initiative

Serene Mutagen
Benefit @ +2 Perception, WIS-based skills, Will, or +3 vs mental
Drawback @ -1 attack rolls, offensive spell DCs and weapon or spell damage rolls per die

Silvertongue Mutagen
Benefit @ +2 CHA-based skills, avert all CF
Drawback @ lose one skill training [default: Society], -2 all INT-based skills and F to RK are CF

Default Alchemical Loadouts:

Advanced Alchemy
(□□□) Juggernaut Mutagen, Moderate
(□□) Blasting Stone, Moderate, one loaded in Weapon Siphon
(□□) Dread Ampoule, Moderate, one loaded in Dread Helm

Horn of Plenty w/ Provision
(□) Invisibility Potion
(□) Healing Potion, Lesser

Unless otherwise noted, everything above stored in Horn

Versatile Vial
□) Serene Mutagen, Moderate (every 10-min)
□□□) Quick Alchemy
plus uses Mender's Soup between battles if shield repair needed

Formula Rune Sticks:

Bombs
Alchemist's Fire, Blasting Stone, Bottled Lightning, Dread Ampoule, Ghost Charge,

Elixirs
Antidote, Antiplague, Blood Booster, Cat’s Eye Elixir, Cheetah’s Elixir, Comprehension Elixir, Darkvision Elixir, Elixir of Life, Leaper’s Elixir, Witchwarg Elixir

Mutagens
Bestial Mutagen, Choker-Arm Mutagen, Cognitive Mutagen, Deadweight Mutagen, Fury Cocktail, Juggernaut Mutagen, Serene Mutagen, Silvertongue Mutagen

Tools
Cold Iron Blanch, Glow Rod, Mender's Soup, Silver Salve

Potions
Healing Potion, Invisibility Potion

Skills (8):

Athletics (*) +9 w/ Hefty Hauler
Deception (*) +7
Diplomacy (*) +7
Crafting (*) +8 or +9 to Repair w/ Mender's Soup; Alchemical Crafting, Quick Repair
Intimidation (**) +9 or +11 w/ activated Dread Helm; Intimidating Glare
Lore: Sailing (*) +8
Society (*) +8
Stealth (*) +7
Medicine, Nature, Religion, Survival (~) +4 w/ Untrained Improvisation and Serene Mutagen
Untrained Improvisation (~) +2 plus modifier

Fjorn can prepare Mender's Soup in 1 minute to attempt to repair his Sapling Shield taking another 1 minute by rolling against DC 18, restoring 15 hit points on a success, or 25 on a critical success; he deals 2d6 damage less hardness [8] if he critically fails.

Equipment:

Worn (5.2) @ Breastplate (BB), Cold-Weather Clothing (L), Dread Helm (L), Familiar Satchel "Flask" (B), Horn of Plenty (B); Alchemist Tools (B), Wayfinder (-)
Held (3.1 or 5.1) @ Potent Battle Axe (B) w/ Weapon Siphon (L), Augmented Reinforced Sapling Shield (BB or BBBB)
Stowed (1.1) @ Formula Runesticks (L), Repair Kit (B)

Item
0: Alchemist’s Tools (3.00), Battle Axe (1.00), Breastplate (8.00), Cold-Weather Clothing (0.40), Familiar Satchel (5.00), Formula Book (0), Repair Kit (2.00), Shield Augmentation: Sapling Shield (0.80)
1: Weapon Siphon (10.00)
2: Wayfinder (0), Weapon Potency Rune: Axe (35.00)
3: Sapling Shield: Minor (57.00)
4: Dread Helm (100.00), Reinforcing Rune (75.00)
Formula: 9x first (9.00) plus 8x free, 3x second (6.00) plus 2x free, 2x third free (0), 2x free fourth (0) = (15.00)

Formulas
1 (□□□□□, □□□□□, □□□□□, □□): Alchemist's Fire [1/3/11/17], Antidote [1/6/10/14], Antiplague [1/6/10/14], Bestial Mutagen [1/3/11/17], Blasting Stone [1/3/11/17], Bottled Lightning [1/3/11/17], Cheetah’s Elixir [1/5/9], Choker-Arm Mutagen [1/3/11/17], Cognitive Mutagen [1/3/11/17], Deadweight Mutagen [1/3/11/17], Dread Ampoule [1/3/11/17], Elixir of Life [1/5/9/13/15/19], Ghost Charge [1/3/11/17], Glow Rod, Juggernaut Mutagen [1/3/11/17], Leaper’s Elixir [1/7], Serene Mutagen [1/3/11/17], Silvertongue Mutagen [1/3/11/17]
2 (□□□□□): Cat’s Eye Elixir, Comprehension Elixir [2/7], Darkvision Elixir [2/4/8], Mender's Soup, Silver Salve
3 (□□): Blood Booster [3/11/18], Cold Iron Blanch [3/9/16]
4 (□□): Fury Cocktail [4/12/18], Invisibility Potion, Witchwarg Elixir [4/12/16]
5 (□□): Ichthyosis Mutagen [5], Stone Body Mutagen [5/12/15]

Earned: 315.76gp
Spent: 312.20
Remainder: 3.56

Character Progression:

Ancestry and General
1: Versatile Heritage ➤ Viking Shieldbearer, Canny Acumen ➤ Will
3: Untrained Improvisation
7: Weapon Proficiency

Background and Skill
1: Intimidating Glare
2: Hefty Hauler
3: Intimidation ➤ Expert
4: Quick Repair

Class
1: Alchemical Crafting, Formula Book, Advanced Alchemy, Versatile Vials, Quick Alchemy; Research Field ➤ Mutagenist, Alchemical Familiar
2: Exemplar Dedication ➤ Ikon ➤ Horn of Plenty
4: Regurgigate Mutagen

Experience:

Level One
(#2007): Born (0xp, 15.00gp)
(#Q-01): "The Sandstone Secret" (1xp, 3.9gp) @ 5/31/20
(#B-01): "The Whitefang Wyrm" (1xp, 4.00gp) @ 9/30/20
(#B-02): "Blood of the Beautiful" (1xp, 4.00gp) @ 10/10/20
(#B-03): "Shadows and Scarecrows" (1xp, 4.00gp) @ 12/6/20
(#B-04): "Cat's Cradle" (1xp, 4.00gp) @ 12/6/20
(#1-10): "Tarnbreaker's Trail" (4xp, 14.08gp) @ 12/22/20
(#B-05): "Winter Witch's Holiday" (1xp, 4.00gp) @ 2/7/2020
(#B-06): "The Road from Otari" (1xp, 4.00gp) @ 2/7/2020
(#B-07): "Cleanup Duty" (1xp, 4.00gp) @ 4/11/2021
= 12 experience, 60.98 gold, 5 VW

Level Two
(#3-01): "Intro: Year of Shattered Sanctuaries" (4xp, 22.40gp) @ 2/19/2022
(#I-01): "The Second Confirmation" (4xp, 22.40gp) @ 2/19/2022
(#I-02): "United in Purpose" (4xp, 22.40gp) @ 3/4/2022
= 12 experience, 67.20 gold, 12 VW

Level Three
(#1-06) "Lost on Spirit Road" (4xp, 39.60gp) @ 5/29/2022
(#B-19) "Grim Tidings" (1xp, 12.00gp) @ 6/5/2022
(#B-21) "Against the Unliving" (1xp, 12.00gp) @ 5/3/2023
(#Q-04) "Port Peril Pub Crawl" (1xp, 9.50gp) @ 5/25/2023
(#Q-15) "In the Footsteps of Horror" (2xp, 19.40gp) @ 11/23/2023
(#Q-16) "The Winter Queen's Dollhouse" (2xp, 19.08gp) @ 2/21/24
(#B-20) "Burden in Bloodcove" (1xp, 12.00gp) @ 4/9/2024
= 12 experience, 123.58 gold, 12 VW

Level Four
(#5-07) “Sewer Dragon Crisis” (4xp, 64.00gp) @ 8/14/2024
Remastered November 6th, 2024
(#3-03) "Echoes of Desperation" (4xp, 64.00) @ 4/20/2025
= 8xp, 128.00gp

Totals
= 36xp, 315.76gp, 36 reputation w/ Verdant Wheel