| Rienas |
Just ro be clear, Rienas is going to use 'Ghost Sound' to create a knocking sound at the front door. I was going to make it a lighter melodic knock rather than a heavy pounding. Please comment here of you have an alternative suggestions for the created Sound.
Also, a question for the GM, when casting, do you want a spell description here or just be clear on what I'm casting when I post in the gameplay thread?
| Rienas |
Ghost Sound (2 actions)
Auditory - Cantrip - Illusion
Cast somatic, verbal
Range 30 feet
Duration sustained
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).
Heightened (3rd) The range increases to 60 feet.
Heightened (5th) The range increases to 120 feet
| Daesra Darkshield |
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Splitting the party before the first encounter is an interesting choice. Let's see what happens!
Since when has anything ever gone wrong splitting the party???
I'm saying that ironically, so I think we'll be okay ;)
| Morganne |
Do I need line of sight/effect to cast message? It mentions the target needs line of sight to respond but doesn't mention anything about the caster. But I don't know if that is covered by a general rule?
| DM DoctorEvil |
Do I need line of sight to cast message? It mentions the target needs line of sight to respond but doesn't mention anything about the caster. But I don't know if that is covered by a general rule?
In general, spells etc in PF2 need line of sight to a target to work, unless the description specifically says something different. So in this case, without seeing the folks on the deck, you can't message them. You could step to the side, message them and get their reply, fairly quietly, even from a distance. But not without shifting a bit.
You could also just move back since not in initiative before the ghost sound fired.
| Rienas |
Even though we're not in initiative I already posted that I was starting to cast, I'm assuming that restricts me from being able to move, as required, to see our companions down the side if the building.
Here's hoping "Message" lines up....
| Morganne |
just pre-rolling my initiative as we're about to get into it.
initiative: 1d20 ⇒ 8
so that's 13 assuming its perception.
| DM DoctorEvil |
No, sorry. Surprise rounds don't really exist in PF2. You could get the drop on someone if stealthy and they didn't perceive you, but not when you are standing right in front. Got your initiative, but your actions will have to wait till your turn, and likely be re-done.
Will use block type initiative, so in this case, since Camber and Nox are up, either can post, and will resolve in the order they post, not in the exact inititive count -- its easier for PBP games to keep flowing this way. After the dog, most of the rest of the group can then post in the order they see fit.
| Daesra Darkshield |
No, sorry. Surprise rounds don't really exist in PF2. You could get the drop on someone if stealthy and they didn't perceive you, but not when you are standing right in front. Got your initiative, but your actions will have to wait till your turn, and likely be re-done.
Will use block type initiative, so in this case, since Camber and Nox are up, either can post, and will resolve in the order they post, not in the exact inititive count -- its easier for PBP games to keep flowing this way. After the dog, most of the rest of the group can then post in the order they see fit.
Let me know if my proposed actions are still valid, or if I need to restate when it's my go.
| DM DoctorEvil |
| 1 person marked this as a favorite. |
DM DoctorEvil wrote:Let me know if my proposed actions are still valid, or if I need to restate when it's my go.No, sorry. Surprise rounds don't really exist in PF2. You could get the drop on someone if stealthy and they didn't perceive you, but not when you are standing right in front. Got your initiative, but your actions will have to wait till your turn, and likely be re-done.
Will use block type initiative, so in this case, since Camber and Nox are up, either can post, and will resolve in the order they post, not in the exact inititive count -- its easier for PBP games to keep flowing this way. After the dog, most of the rest of the group can then post in the order they see fit.
Daesra, your pre-written action should still be fine, unless something strange happens between now and then.
| Veegees |
You can ready an action. Which I think was your intention but as it wasn't expressly stated I guess we're going to have to wait till next time.
| DM DoctorEvil |
Here is the link for Ready. It's action driven, so usually that means in encounter mode. I suppose you could ready actions in exploration mode, but since you can really act independent of initiative or others, it would be sort of a moot point. The only real way to achieve what Laijiri wanted was either a) be right at the door when it opened and catch the man by surprise or b) score higher on initiative than the target.
We will see how it works out
| Rienas |
Let's say you want to ready an action to attack the 1st guy that comes through a doorway. Being out of combat, you would position yourself where you wanted and declare your intention. The moment you attempt to attack him, initiative is rolled, and depending on the roll you may, or may not, get to act before you're opponent; he may very well get to act first.
In combat, based on init, tou are only permitted to act at a certain time, your turn. At the cost of 2 actions, from that turn, you can prepare to do 1 action at another time (according to the 'trigger').
Sneak vs Perception can also come into play but I left that out to keep the explanation simpler.
| DM DoctorEvil |
You can get the drop on those who are unaware of your presence. There are a series of rules about states of perception (observed, unaware, unseen etc) and concealment. But in this case, the door was knocked on, the dog barked, the man was wary, the team was out in the open on the street.
Different tactics might've had a different outcome.
| Rienas |
You sneak/hide and your rolled Stealth check needs to beat their 'static' Perception (10+Perception bonus).
If they're actively looking for you, and you're hiding/sneaking, it would be their rolled Perception check against your 'static' Stealth (10+Stealth mod).
No more opposing rolls in PF2e.
This is a basic explanation only, there are many variables.
Finally, it is also ALWAYS up to GM's discresion, in ALL cases.
| DM DoctorEvil |
BTW, I am always happy to answer questions, both about the rules (it's how we learn) and about how I am applying them. We would discuss if we were at the tabletop as well, and so I take it in the spirit of teaching/learning about the game and about each other.
No bad questions, except the ones you don't ask...And while I may have the power to rule how I want, typically there's a reason and if I can share, I will.
| Rienas |
I find rhe open discussion of the rules help people to get a hold of the system better than just reading g the rules yourself. Definitely recommend a read through first but discussing the apication of those rules helps EVERYONE'S understanding of the usage of those rules.
As our GM pointed out, the only bad question is the unasked one.
I'm currently building characters , and playing, three campaigns so all I'm doing is reading and re-reading rules. I'll offer info, when I have it, but please feel free to disagree or call my BS!
| Daesra Darkshield |
The Delay action seems like an interesting option as well. It takes you out of the initiative order until something you specify happens, then your initiative changes to that new ordering. It's on Page 470 in the Tome of Knowledge (i.e., CRB) ;)
On another note, how do strategizing comments work in the PBP format. If I wanted to offer an observation/suggestion to another player as I was taking an action, or after I saw the results of my action. what is the best way to note that?
| Rienas |
Delay is a magnificent tactic. Fighter rolls high init, caster rolls low. Why would the fighter attack first when he can delay until right after the caster and gain the advantage from the casters spell? Obviously use of the discussion thread is required for it to function well.
In character, and in encounter mode, speaking does not require an action but you can not speak until after your first turn begins. Also keep in mind that your entire turn, in any round, is 6 sec of in game time so when you have 3 actions AND speaking to complete, obviously the speaking will need to be short and to the point.
Ooc speaking should be viewed as if we were all sitting at a table together, rolling dice and playing on a board. There is open speech between us and the GM consistently (discussion thread). Each of us needs to draw a firm line between what the player knows and what the player's character knows. "Daesra screams at Rienas to to use his breath of fire..." Has Daesra seen Rienas cast breath of fire before? Was Daesra there when Rienas learned breath if fire? Or did Daesra's player read Rienas' character sheet?
I don't actually have a breath of fire.