Race: Duskwalker
Class: Cleric (Stoic Caregiver)/Arcanist
Alignment: NG
Deity Pharasma
Size: Medium
Type: Outsider (native)
Initiative: +4
Perception: +4 (Darkvision)
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Defence
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AC: 16, Touch: 12, Flat-footed: 14
CMD: 12, FF CMD: 10
HP: 17/17
Fort: +2 Ref: +2 Will: +6
Special Defences:
-+2 on saving throws against negative energy and death effects, as well as the spell-like and supernatural abilities of undead and sahkils
-Immune to all abilities that would transform them into undead
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Offence
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Speed: 30ft
Melee:
Ranged:
CMB: +1
Touch Attacks: +4
Special Attacks:
-Channel Positive Energy (2d6) DC 13
-+1 on attack rolls against undead
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Spell Casting
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Cleric (D)=Domain Spell
CL 3, Concentration +6, DC 13 + spell level
Ranges: C 30, M 130, L 520
Cantrips
-Detect Poison
-Guidance
-Purify Food and Drink
-Spark
1st
-Deathwatch (D)
-Burning Disarm
-Shield of Faith
-Weapons Against Evil
2nd
-Gentle Repose (D)
-Burst of Radiance
-Restoration, Lesser
Arcanist Spellbook
CL 3, Concentration +6, DC 13 + spell level
Ranges: C 30, M 130, L 520
Cantrips
-Daze
-Detect Magic
-Mage Hand
-Message
- Disrupt Undead
1st (4/5)
-Feather Fall
-Magic Missile
-Mage Armor
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Statistics
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Ability scores: Str 9 Dex 14 Con 10 (9) Int 16 Wis 16 Cha 15
BAB: 2
Adventure Skills: Diplomacy +7 | Heal +9 | Knowledge (Arcana, Planes) +8 | Knowledge (Dungeoneering, Local, Nature) +7 | Knowledge (Religion) +10 | Sense Motive +8 | Spellcraft +8 | Use Magic Device +6
Background Skills: Appraise +7 | Knowledge (Engineering, Geography, History, Nobility) +7 | Linguistics +7
Circumstantial Skill Bonuses:
-+2 bonus on Heal checks to treat expectant mothers and children
Languages: Common, Celestial, Infernal, Abyssal, Draconic, Sylvan
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Feats
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-Precise Shot
-Ghost Hunting Team
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Race, Traits and FCB
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Duskwalker
-Ghost Hunter (2/2)
Traits:
-Chance Savior
-Corpse Hunter
Favored Class Bonus: Skill rank (x3)
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Class Features
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Cleric
Domains
-Repose: Gentle Rest (6/6)
Channel Energy (2/5)
Archetype: Stoic Caregiver
Midwife Training
Fated Cures
Arcanist
Arcane Reservoir (2/6)
Arcanist Exploits
-Quick Study
-Potent Magic
Consume Spells (2/2)
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Equipment
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Weapons & Armour:
-Dagger
-Light Crossbow
Consumables:
-Bolts (x10)
-Healer's Kit (8/10)
Magical gear:
Mundane Gear:
-Silver Holy Symbol of Pharasma
-Waterskin
-Ink
-Inkpen
-Journal
-Spell Component Pouch
-Mess Kit
-MWK Backpack
-Bedroll
-Blanket
-Pot
-Soap (x5)
-Chalk (x3)
-String (x2)
-Bandolier
-Belt Pouch
-Book Lariat
-Holy Text of Pharasma
-Trail Rations (x4)
-Cleric's Vestments
-Explorer's Outfit
Money: Platinum 0 Gold 12 Silver 9 Copper 0