Thief Rogue 1
Sneak Attack: +1d6
Surprise Attack: if I roll Deception or Stealth for initiative, creatures who haven’t acted are flatfooted
Thief: Add Dex bonus to damage of finesse weapons instead of Str
Feats:
Adroit Manipulation: Thievery (or +1 skill) is Trained, Pick Lock successes are critical successes
Specialty Crafting (Pottery): +1 circumstance for Pottery
Trap Finder: +1 circumstance to Perception to find traps, to AC vs traps, to saves vs traps. Auto search for traps. Can disable Master-level traps.
Steady Balance: Balance successes are critical successes. Not flat-footed over uneven ground or narrow surfaces. Can use Acrobatics instead of Reflex to Grab an Edge.
At home:
Artisan’s Tools 4gp, 2b
Basic Crafter’s Book 0.1gp, 0.1b
1 gp, 5 sp
Bulk: 4.3
Background:
Camber Seedsplit is a native of Korvosa. He grew up among his own kind on the docks, eventually taking jobs lugging cargo on and off ships. He also learned how to start turning clay dredged from the harbor into goods: cups, plates, and vessels. He kept a low, respectable profile, married a local halfling, Bellis, raised two children, Rowan and Daisy, and lived a simple life in a rented hovel in the Shingles off Kroft Boulevard in East Shore.
Yet he couldn’t get very far in his favorite hobby. Good pottery requires a kiln, and they are expensive to maintain. This changed when the Cerulean Society offered him the use of a kiln in return for making vessels for shipping vinegar, with hidden compartments in their base. Not wanting to turn down the Society, he agreed. Although he has always tried to keep his family apart from the underworld, he knows that sometimes, the underworld comes to him regardless, and its better to accept it than to cause waves trying to insulate yourself.
This still could not protect his family, however. His son Rowan went missing in the past week. He started neglecting his business, searching high and low for him. He knows rent is due in a couple weeks, but he hasn’t been working. Instead, he has been talking to connections, spending coin, trying to learn what may have happened to Rowan, and whether there is any chance to get him back safely.
And now, he has learned a name: Gaedren Lamm.
Appearance:
Camber has curly mouse-brown hair, hazel eyes, and skin the color of birchwood. His body is sturdy and compact, the result of years of toil. His features no longer bear the plumpness of youth, but remain soft and friendly, in contrast to his hardened body. He usually wears a hefty padded apron, both used as he moves cargo on and off ships, and as protection from the kiln when he indulges his hobby.
Personality:
In general, Camber is friendly, welcoming, unassuming, and fatherly. He is well known to remain calm in the face of threats, and does what he can to smooth things over between people. In this way he remains non-confrontational and does not naturally choose to interfere with others.
Yet he is not afraid to get dirty. He does what he must to get the job done, and keeps a good, healthy sense of pride in his work. But most importantly, he knows that even if you do everything to stay away from trouble, trouble will still seek you out. He welcomes work with the Cerulean Society. He’s not a high-ranking member nor does he have desire to become so, but he’s happy to accept special pottery commissions from them, move certain items on and off ships, no questions asked. Over the years he has quietly picked up a particular set of skills, but is not looking to show them off.
But now that Rowan has gone missing, that is changing. Camber is not afraid to get dirty. He will do what is needed to get the job done. So, he’ll do whatever it takes to save his boy.
Although, he’s not going to show off how mad he’s gotten about it.