Geshko notices the trap on the floor as the door is opened. thievery to disable, or you could step around it, but it is right in front of the door, so that will impede movement when combat breaks out.
The trap has been revealed. Roll init, and place yourselves where you wish. 2 of you can squeeze into the room around the trap as the ooze sees you, the rest of you have to start your turn outside the room.
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
init:1d20 + 6 ⇒ (9) + 6 = 15
"Make them come out, so we can use our numbers." suggests Ulvard.
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
Presuming we have had the trap pointed out to us. Edit due to ready being two actions.
At the sight of the oozes approach he growl a low warcry. Then Ulvard jumps around the trap, and charges toward the large ooze up the right hand corridor.
Cmlobue's pregen a attacks the weak slime and does a chunk, the slime move forward and attack hit:2d20 ⇒ (10, 7) = 17 +7 to hit each. 2 hits, so dmg:2d6 - 2 ⇒ (6, 5) - 2 = 9 blunt dmg
All heroes are up
NG Male Human Ranger 1 HP 20/20 | AC 18 | F +7 R +9 W+4 | Perc +6 | Stealth +7 | Spd 25' Hero Points 1/3| Exploration: Scout| Conditions:
"Animal, follow close!" Geshko purrs, as the two of them slink into the house, skirting the trap, and immediately break towards the wall. Geshko takes aim, and fires a single shot at the closest ooze, while the cat takes up a guard stance in front of him.
Geshko
◆Command an Animal
◆Stride 25
◆Strike (the ooze Bob hit) Shortbow:1d20 + 7 ⇒ (18) + 7 = 251d6 ⇒ 6
Animal
◆◆Stride x2
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
Ulvard slashes again at the blob in front of him.
"AAARGGGGGGGGGGGGGGGGGGGGG"
As he does so a faint keening sound can be heard from his blade, as if the voices of the dammed were crying for freedom.
"An ooze worth of prevention, is a pounding cure!" Rethersfell declares, watching Bob's handiwork.
The gnome then casts magic missile, sending bolts flying at the pair of oozes.
Two into the ooze Bob hit; one into the other. (If one Bob hit is down, then all three to the other. MM v Bob's target:2d4 + 2 ⇒ (3, 4) + 2 = 9 MM v other:1d4 + 2 ⇒ (2) + 2 = 4
Ironwolf2e, a 9 surprisingly hits, they have ac 8, so please roll damage for that 9 to hit. The are immune to crits though, which is why noone crit. Also, I messed up which oozes went when but, you win, Ironwolf2e, even with minimum damage, they are all still dead.
As you all combine your attacks, you defeat the oozes. Combat over.
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
I forgot my third attack.
Ulvard continues to swing at the ooze in front of him...
NG Male Human Ranger 1 HP 20/20 | AC 18 | F +7 R +9 W+4 | Perc +6 | Stealth +7 | Spd 25' Hero Points 1/3| Exploration: Scout| Conditions:
Geshko straightened out of his battle stance and stroked the back of the cat's head, smoothing his hackles.
"Good work, Animal" he purred softly, before raising his voice for the benefit of the party. "I hope the rest of this job is this easy..."
He trailed off, frowning. He walked over to the remains of his arrow in the dissolving ooze, and studied the creature for a moment, poking around with the ruined shaft.
Rethersfell attempts to walk along the edge of the trap to enter the building safely.
Acrobatics to Balance or Squeeze(?):1d20 + 0 ⇒ (11) + 0 = 11 If the correct skill Athletics to Jump, the result is a (11-1=10), which should be enough to clear the 5-ft. diagonal across the pit.
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
Ulvard wipes slime off his sword, which has stopped keening.
Joining the others he looks around the place. "House does need cleaner. Disgusting."
Make all the checks you want. here is what you find, or know
Alright, description of the rooms
A1 Foyer
A lone table faces the entryway in this windowless chamber. The floors are slick with moisture, and a putrid smell hangs in the damp air. A trail of filth leads to an open door opposite the building’s entrance. Treasure You find 2 minor elixirs of life.
A2. DINING HALL
A massive table and eight chairs fill the center of this room.
Empty shelves line the walls, and soggy carpets cover much
of the floor.
A3. NORTHERN COURTYARD
Overgrown trees and bushes stand in this roofless, muddy courtyard. Mud and slime cake the walls and drip from the eaves onto the soaked ground.
Along the way you encounter Nazraz the mephit I ain't leaving, how can I be sure you've killed all the oozes.Cha based skills work here.
2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 2 | Hero Points: 1/3 | Marshal Dedication | HP 32/32 | AC 19 | F/R/W 8/6/8 | Perc +6 | 25 feet | Class DC 17 | ◆◇↺ | Exploration Activity: Defend |
No charisma here... well, Charisma +0 so I'm not likely to be of any use. Almost miss the old times with AD&D where you needed at least 16 CHA for a Paladin! :)
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
Likewise. Nobody ever asked Ulvard to try and talk to someone about anything.
"If we have killed all the oozes, then you have nothing to fear. And if we have not, then it is but a matter of time before they find you here. Come with us, if you want to live," suggests Rethersfell.
He was about to answer Geshko questions. I ah...
Then as the others speak Okay, I'll go with you all. End of scenario, chronicles coming and game about to be reported soon. There are 6 players, so one of you has yet to sign in to this sheet This game
NG Male Human Ranger 1 HP 20/20 | AC 18 | F +7 R +9 W+4 | Perc +6 | Stealth +7 | Spd 25' Hero Points 1/3| Exploration: Scout| Conditions:
Well, that was anticlimactic.
Geshko wrinkled his nose. [B]"I don't envy the cleaning crew that has to come here after us. Speaking of..."[b] As they get ready to leave, he picks up a chair and hurls it onto the trap, hoping to trigger it.
LG Human(1/2 O) Barbarian-2; THP 5/5; HP 18/38; hero 2/3; minor healing potion 1/1; AC 19 (18 when raging); Fort +9; Ref +5; Will +7; Perc +7; Conditions:
Ulvard shakes his head. "Barbarians. Breaking perfects good chair for no good reason."