SAVES
[dice=Fort/Will]d20+9[/dice]
[dice=Reflex]d20+7[/dice]
[dice=Perception]d20+7[/dice]
SKILLS
[dice=Acrobatics]d20+7[/dice]
[dice=Arcana]d20[/dice]
[dice=Athletics]d20+8[/dice]
[dice=Crafting]d20[/dice]
[dice=Deception]d20[/dice]
[dice=Diplomacy]d20[/dice]
[dice=Intimidation]d20+7[/dice]
[dice=Medicine]d20+7[/dice]
[dice=Nature]d20+2[/dice]
[dice=Occultism]d20[/dice]
[dice=Performance]d20[/dice]
[dice=Religion]d20+7[/dice]
[dice=Society]d20[/dice]
[dice=Stealth]d20+2[/dice]
[dice=Survival]d20+2[/dice]
[dice=Thievery]d20+2[/dice]
[dice=PFS Lore]d20+5[/dice]
[dice=Undead Lore]d20+5[/dice]
SPELLS
[dice=Lay on Hands on Living]12[/dice] plus +2 AC for 1 round
[dice=Lay on Hands vs Undead; DC 14 Basic Fortitude; F - -2 AC 1 rd]1d6[/dice]
OFFENSE
[dice=+1 Longsword]d20+9[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=+1 Longsword, MAP]d20+4[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=+1 Longsword, MAP 2+]d20-1[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Dagger, 10' range]d20+8[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Dagger, MAP, Agile, 10' range]d20+4[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Dagger, MAP 2+, Agile, 10' range]d20[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Throwing Knife, 20' range]d20+8[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+4[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Holy Water, 20' range]d20+7[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Holy Water, 20' range, MAP]d20+2[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Holy Water, 20' range, MAP 2+]d20-3[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]