Sir Holton

Ironwolf 2e's page

89 posts. Organized Play character for UncleFroggy.


Full Name

Ironwolf of Iomedae

Race

HP 44/44 | AC 20 | F/R/W 9/6/9 | Perc +7 | 25 feet | Class DC 18 | ◆◇↺ | Exploration Activity: Defend |

Gender

2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 3 | Hero Points: 1/3 | Marshal Dedication |

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Ironwolf 2e

Male Human Paladin of Iomedae 3
LG, Medium, Human, Humanoid,
Heritage: Versatile
Background: Lastwall Survivor
Perception: +7
Languages: Common, Dwarven
STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 14 (+2), CHA 10 (+0)
AC 20, HP 44, Fort/Will +9, Ref +7
Class DC: 18
Speed: 25ft

PFS Info:

PFS#: 2396852-2025
Provision: Minor Healing Potion

Skills/Offense:

Please see Botting Spoiler

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Free 1st level class feat

Background Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP

Skill Feats:
Intimidating Glare - Demoralize w/o penalty even if the creature doesn't understand the language

Class Feats:
Nimble Reprisal - Retributive Strike can be made with a ranged weapon or can step 5' to get within melee reach
Marshal Dedication - 10' aura grants self and others +1 saves vs fear

Bonus Feats:
Deity's Domain (Zeal) - Gain access to a domain power of one of deity's domains.

General Feats:
Hefty Hauler - +2 to bulk limits

Class Features:
Retributive Strike - You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.
Shield Block - Reduce Damage with Shield
Blessed Shield - Reinforcing Rune on Shield

Other Abilities:
Radiant Oath Champion

Focus Spells:

Focus points: 1
Lay on hands - heal 6 hp to a willing living creature or 1d6 damage to undead creature (Fortitude for half)
Weapon Surge - +1 bonus to attack, +1 die of damage before end of turn

Equipment:

Combat Gear: Dagger(1), +1 Longsword, Throwing Knife (6)
Consumables: Holy Water(3)
Armor: Scale Armor, Steel Shield (H8; 64/64)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin
Bulk: 6 (Encumbered at: 10; Maximum at: 15)
Coins: 72 gp

Bot me!:

SAVES
[dice=Fort/Will]d20+9[/dice]
[dice=Reflex]d20+7[/dice]
[dice=Perception]d20+7[/dice]

SKILLS
[dice=Acrobatics]d20+7[/dice]
[dice=Arcana]d20[/dice]
[dice=Athletics]d20+8[/dice]
[dice=Crafting]d20[/dice]
[dice=Deception]d20[/dice]
[dice=Diplomacy]d20[/dice]
[dice=Intimidation]d20+7[/dice]
[dice=Medicine]d20+7[/dice]
[dice=Nature]d20+2[/dice]
[dice=Occultism]d20[/dice]
[dice=Performance]d20[/dice]
[dice=Religion]d20+7[/dice]
[dice=Society]d20[/dice]
[dice=Stealth]d20+2[/dice]
[dice=Survival]d20+2[/dice]
[dice=Thievery]d20+2[/dice]

[dice=PFS Lore]d20+5[/dice]
[dice=Undead Lore]d20+5[/dice]

SPELLS
[dice=Lay on Hands on Living]12[/dice] plus +2 AC for 1 round
[dice=Lay on Hands vs Undead; DC 14 Basic Fortitude; F - -2 AC 1 rd]1d6[/dice]

OFFENSE
[dice=+1 Longsword]d20+9[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=+1 Longsword, MAP]d20+4[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=+1 Longsword, MAP 2+]d20-1[/dice] for [dice=Slashing Damage]d8+3[/dice] [ooc]Critical Hit: Double damage[/ooc]

[dice=Dagger, 10' range]d20+8[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Dagger, MAP, Agile, 10' range]d20+4[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Dagger, MAP 2+, Agile, 10' range]d20[/dice] for [dice=Piercing/Slashing Damage]d4+3[/dice] [ooc]Critical Hit: Double damage[/ooc]

[dice=Throwing Knife, 20' range]d20+8[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+4[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20[/dice] for [dice=Piercing Damage]d4+1[/dice] [ooc]Critical Hit: Double damage[/ooc]

[dice=Holy Water, 20' range]d20+7[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Holy Water, 20' range, MAP]d20+2[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]
[dice=Holy Water, 20' range, MAP 2+]d20-3[/dice] for [dice=Good Damage]1d6[/dice] plus [dice=Splash]1[/dice] [ooc]Critical Hit: Double damage[/ooc]