Race |
| SP 32/32 HP 34/34 P 5/5 | EAC 21 KAC 23| Fortitude +5, Reflex +4, Will +4 (+2 vs. fear) | Perception +0 | Speed 35 |
Classes/Levels |
| Mk 1 Serum of Healing 1/1, Medpatch 1/1, Shock Grenade I 2/2 | Active Conditions: None |
Gender |
OBOZAYA | Female N Vesk Mercenary Soldier 4 |
About cmlobue's pregen α
Female vesk mercenary soldier 4
N Medium humanoid (vesk)
Init +7; Senses low-light vision; Perception +0
DEFENSE
SP 32 HP 34 RP 5
EAC 21; KAC 23
Fort +5; Ref +4; Will +4; (+2 vs. fear effects)
OFFENSE
Speed 35 ft.
Melee ember flame doshko +7 (1d8+8 F; critical wound;
powered) or
unarmed +7 (1d3+10 B)
Ranged ifrit-class flamethrower +5 (1d6+4 F; critical burn
1d6; analog, 15-foot blast) or
autotarget rifle +7 (1d6+4 P; analog, automatic) or
shock grenade I +7 (explode [15 ft., 1d8 E, DC 13])
Offensive Abilities melee striker, primary fighting
style (blitz)
STATISTICS
Str 16 (+3); Dex 16 (+3); Con 13 (+1); Int 8 (–1); Wis 10 (+0);
Cha 10 (+0)
Skills Acrobatics +7, Athletics +8, Intimidate +7, Survival +7;
(reduce the DCs of Culture and Profession [mercenary]
checks by 5 when recalling knowledge about military
procedures and personnel)
Feats Cleave, Coordinated Shot, Deadly Aim, Mobility
Languages Common, Vesk
Combat Gear mk 1 serum of healing, medpatch,
shock grenades I (2); Other Gear lashunta ringwear II,
autotarget rifle with 25 longarm rounds, ember
flame doshko with 1 battery (20 charges), ifrit-class
flamethrower with 1 standard petrol tank (20 charges),
everyday clothing, field rations (1 week), hygiene kit,
personal comm unit, credstick (169 credits)
SPECIAL ABILITIES
Cleave Obozaya can take a –2 penalty to her AC until her
next turn in order to use the Cleave feat. This allows her
to make a melee attack against a foe adjacent to her as a
standard action. If she hits, she can make a second melee
attack against a different foe adjacent to both her and
the first foe.
Coordinated Shot When Obozaya is threatening a foe with
a melee weapon, any ally with line of sight to that foe
without Obozaya granting the foe cover gains a +1 bonus
to ranged attack rolls against the foe.
Deadly Aim When Obozaya takes the attack or full attack
action with a weapon, she can take a –2 penalty to her
attack rolls to add 2 to her damage.
Low-Light Vision Obozaya can see in dim light as if it were
normal light.
Melee Striker Obozaya adds an additional bonus to her
melee damage equal to half her Strength bonus. This is
already added in to her attacks above.
Mobility Obozaya gains a +4 bonus to her AC against
attacks of opportunity she provokes by
moving out of a threatened square.
Natural Weapons Obozaya’s unarmed attacks
deal lethal damage and aren’t considered
archaic, and she adds 1-1/2 × her character
level to the damage (rather than just adding her
level with Weapon Specialization).
GEAR DESCRIPTIONS
Autotarget Rifle This two-handed rifle fires physical bullets
and can be fired 10 times before it must be reloaded. As a
full action, Obozaya can attack with it in automatic mode,
using all its remaining ammunition and attacking multiple
targets in a 30-foot cone. Beginning with the nearest
target, Obozaya makes one attack roll against each
target in the cone. This expends 2 rounds of ammunition
per target attacked, and when the rifle runs out of
ammunition, it can’t target any more creatures. Obozaya
rolls damage only once, applying it to all targets hit.
Ember Flame Doshko This two-handed weapon has a battery
with 20 charges and uses 1 charge per minute it’s active.
Ifrit-Class Flamethrower This two-handed ranged weapon
can be fired five times before its petrol tank must be
refilled or replaced. It targets all creatures in a 15-foot
cone. Obozaya makes an attack roll against each creature
in this area, then rolls damage once and applies it to all
creatures she hits.
Lashunta Ringwear II While wearing this armor, Obozaya
can close its environmental seals and survive in a
vacuum (or other harsh environment) for up to 5 days.
Medpatch Obozaya can use this to attempt an untrained
Medicine check with a +10 bonus to perform the first
aid, long-term stability, treat disease, or treat drugs or
poison task.
Mk 1 Serum of Healing Drinking a vial of this serum restores
1d8 HP