Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map

Faffnyr


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

HEEEY! No more people... for one us come in room... two d'ems come! Work together!


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Active Black Blade:
Blessings of Fervor +2 AC and Attack (which should have been the first round but missed that he cast haste also).
Swift Arcane Strike
Energy Attunment, Arcane Weapon, Blackblade Strike still active
Taking attacks 1 primary, 1 haste and 1 free with spell combat/spell Strike.
Haste for +1 AC/Atk and 1 extra attack
AC 25 TOTAL.
Atk +13 - 1 for strength
-2 Spell Combat, casting defensively Shocking Grasp

Concentration Shocking grasp: 1d20 + 14 ⇒ (4) + 14 = 18

Attack Zireal keen flame blade bastard sword: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 11 - 1 ⇒ (9) + 11 - 1 = 19

Attack Zireal keen flame blade bastard sword; Haste: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 11 - 1 ⇒ (10) + 11 - 1 = 20

Attack Zireal spell combat and spellstrike: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 11 - 1 + 5d6 ⇒ (3) + 11 - 1 + (2, 4, 2, 5, 6) = 32

if the first falls next attack goes to the next in line

Attack Zireal keen flame blade bastard sword confirm critical: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 11 - 1 ⇒ (10) + 11 - 1 = 20

Attack Zireal keen flame blade bastard sword confirm critical: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 11 - 1 ⇒ (9) + 11 - 1 = 19

Attack Zireal spell combat and spellstrike confirm critical: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 11 - 1 + 5d6 ⇒ (2) + 11 - 1 + (3, 3, 5, 3, 5) = 31


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

** spoiler omitted **

[dice=Concentration Shocking grasp]1d20 + 14

[dice=Attack Zireal keen flame blade bastard sword]1d20 + 10; 1d10 + 11 - 1

[dice=Attack Zireal keen flame blade bastard sword; Haste]1d20 + 10; 1d10 + 11 - 1

[dice=Attack Zireal spell combat and spellstrike]1d20 + 10; 1d10 + 11 - 1 + 5d6

if the first falls next attack goes to the next in line

[dice=Attack Zireal keen flame blade bastard sword confirm critical]1d20 + 10; 1d10 + 11 - 1

[dice=Attack Zireal keen flame blade bastard sword confirm critical]1d20 + 10; 1d10 + 11 - 1

[dice=Attack Zireal spell combat and spellstrike confirm critical]1d20 + 10; 1d10 + 11 - 1 + 5d6

Ciri drops two even with DR


Male Human Rogue6/Clr1 Current Map

Faffner
Initiative Order Round Three
Jim
Ciri gone
Skeletons
Sir Rhaym
Thoron
Fralk
Faffnyr


Male Human Rogue6/Clr1 Current Map

[botting Faffner]
casts fireball in the center of the rear wall
fireball: 8d6 ⇒ (2, 1, 1, 4, 2, 5, 4, 1) = 20
DC 19 reflex

reflex: 1d20 + 6 ⇒ (15) + 6 = 21
reflex: 1d20 + 6 ⇒ (18) + 6 = 24


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim focuses on the black skeleton he and Sir Rhaym where flanking, aiming a flurry of cuts its way!

Hasted attack, hasted with flank and Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 + 2 ⇒ (13) + 16 + 1 + 2 + 2 = 34Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22
Primary attack, hasted with flank and Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 + 2 ⇒ (13) + 16 + 1 + 2 + 2 = 34Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
Iterative attack, hasted with flank and Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 + 2 ⇒ (7) + 16 + 1 + 2 + 2 = 28Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21

Opportune Parry and Riposte, including haste and Blessing of Fervor bonus:

Parry?: 1d20 + 16 + 1 + 2 ⇒ (14) + 16 + 1 + 2 = 33
Riposte!: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25Damage: 1d6 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Parry #2: 1d20 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Parry #3: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27

If it should fall on his 1st or 2nd attack, he'll switch to the one east of him with +2 less to hit due to no flank.

Grand Lodge

Male Dwarf Cleric/6

Dunno if they are still in range. If they are the skeletons get another d8 of damage.
I also use another channel to harm undead I think it should effect all of them. Channel to Harm: 4d6 ⇒ (1, 6, 4, 1) = 12
dc 17 will save.

Pbbbt not much damage.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Jim focuses on the black skeleton he and Sir Rhaym where flanking, aiming a flurry of cuts its way!

[dice=Hasted attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9
[dice=Primary attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9
[dice=Iterative attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9

** spoiler omitted **

If it should fall on his 1st or 2nd attack, he'll switch to the one east of him with +2 less to hit due to no flank.

Neither of the first two attacks bypass DR, but the third does some damage.


Male Human Rogue6/Clr1 Current Map
brvheart wrote:
"Slim" Jim wrote:

Jim focuses on the black skeleton he and Sir Rhaym where flanking, aiming a flurry of cuts its way!

[dice=Hasted attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9
[dice=Primary attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9
[dice=Iterative attack, hasted with flank and Blessing of Fervor bonus]1d20 + 16 + 1 + 2 + 2[dice=Damage] 1d6 + 8 + 9

** spoiler omitted **

If it should fall on his 1st or 2nd attack, he'll switch to the one east of him with +2 less to hit due to no flank.

Neither of the first two attacks bypass DR, but the third does some damage.


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

Dunno if they are still in range. If they are the skeletons get another d8 of damage.

I also use another channel to harm undead I think it should effect all of them.
dc 17 will save.

Pbbbt not much damage.

Please start rolling your D8 damage on your turn.

will save: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
will save: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
will save: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
will save: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
will save: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
will save: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
will save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
will save: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
will save: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24


Male Human Rogue6/Clr1 Current Map

before Thoron's channel

two black skeletons attack Ciri
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1

two attack Jim (One moved up)

short sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 1

short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3

short sword: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 1

two attack George
short sword: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 3

two attack Sir Rhaym (One moved up)

short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1

short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2

short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Ciri is missed due to haste and blessing of fervor
Jim parrys all his attacks
George takes 5 pt of STR
Sir takes another 2 pts of STR

Sir Rhaym
Fralk
Faffnyr


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC:All 3 Black Skeletons actually miss as Sir Rhaym currently has an AC of 31, 31, 32

Sir Rhaym shifting from total defense to fighting defensively launches a full attack upon the black skeleton to his right, should it go down he will apply his attacks in a counter clockwise manner.

First Attack: 1d20 + 12 ⇒ (14) + 12 = 26 if skely to right +3 To Hit
Secnd Attack: 1d20 + 7 ⇒ (14) + 7 = 21 if skely to right +3 To Hit
Haste Attack: 1d20 + 12 ⇒ (19) + 12 = 31 if skely to right +3 To Hit

First Damage: 1d10 + 5 ⇒ (8) + 5 = 13 if skely to right Dmg +8 Bypass All DR
Secnd Damage: 1d10 + 5 ⇒ (6) + 5 = 11 if skely to right Dmg +8 Bypass All DR
Haste Damage: 1d10 + 5 ⇒ (3) + 5 = 8 if skely to right Dmg +8 Bypass All DR

Grand Lodge

Male Dwarf Cleric/6

ok I Didn't know if I should or not.
Relic Damage: 1d8 ⇒ 8


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin tumbles his way past Jim and several skeletons, coming up opposite Ciri.

Acrobatics, tumble, boots CMD +5 for 1 skel (moved through): 1d20 + 21 + 5 ⇒ (10) + 21 + 5 = 36

atk, blk skel, dogslicer, flank w/Ciri, Fervor: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33
atk, blk skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (2) + 7 + (4, 6) = 19

AC 32 for AoOs, +4 from Mobility, +2 Blessing of Fervor.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

The goblin tumbles his way past Jim and several skeletons, coming up opposite Ciri.

[dice=Acrobatics, tumble, boots CMD +5 for 1 skel (moved through)]1d20+21+5

[dice=atk, blk skel, dogslicer, flank w/Ciri, Fervor]1d20+15+2+2
[dice=atk, blk skel, dogslicer, sneak]1d4+7+2d6

AC 32 for AoOs, +4 from Mobility, +2 Blessing of Fervor.

Despite being nasty Skeletons, their CMD is only 19 so even with a couple of extra threat zones, the DC would only be 24


Male Human Rogue6/Clr1 Current Map

Faffner
Initiative Order Round Four
Jim
Ciri
Skeletons
Sir Rhaym
Thoron
Fralk
Faffnyr


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Details:
Start with the one between me and Fralk. If it should fall on her 1st or 2nd attack, I will switch to the one left of her with +2 less to hit due to no flank. next attack after that goes to the next in line counterclockwise.

Blessings of Fervor +2 AC and Attack (which should have been the first round but missed that he cast haste also).
Swift Arcane Strike
Energy Attunment, Arcane Weapon, Blackblade Strike still active

(note: not able to bypass Damage Reduction using energy attunment for alignment due to weapon being currently a +4 enhancement weapon and running as +3 due to keen... It takes +5 or greater per srd for unaligned weapon to bypass alignment DR for an unaligned weapon. however, if a weapon is intelligent, is it aligned?)

Taking attacks 1 primary, 1 haste and 1 free with spell combat/spell Strike.
Haste for +1 AC/Atk and 1 extra attack
AC 25 TOTAL.
Atk +13 - 1 for strength
-2 Spell Combat, casting defensively Shocking Grasp

Attack Zireal keen flame blade bastard sword flank: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Attack Zireal keen flame blade bastard sword; Haste: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Concentration Shocking grasp: 1d20 + 14 ⇒ (3) + 14 = 17

Attack Zireal spell combat and spellstrike: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26

Damage Zireal keen flame blade bastard sword flank: 1d10 + 11 - 1 ⇒ (5) + 11 - 1 = 15

Damage Zireal keen flame blade bastard sword; Haste: 1d10 + 11 - 1 ⇒ (3) + 11 - 1 = 13

Damage Zireal spell combat and spellstrike: 1d10 + 11 - 1 + 5d6 ⇒ (3) + 11 - 1 + (5, 5, 5, 5, 4) = 37


Male Human Rogue6/Clr1 Current Map

Faffner
Jim


Male Human Rogue6/Clr1 Current Map

George attacks the skeleton in the center
greatsword: 1d20 + 17 ⇒ (13) + 17 = 30 damage: 2d6 + 11 ⇒ (3, 2) + 11 = 16 plus damage: 2d6 ⇒ (4, 4) = 8 vs evil
greatsword: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 2d6 + 11 ⇒ (6, 2) + 11 = 19 plus damage: 2d6 ⇒ (4, 6) = 10 vs evil


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr moves a bit closer and casts disrupt undead on the black
skeleton west of Ciri RTA: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 101d6 ⇒ 3


Male Human Rogue6/Clr1 Current Map

With Faffner entering the room, the last two skeletons appear.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim's sabre wasn't very effective versus these skeletons, but you had to make do with what you've got so he went all in going for the closest skeleton to him!

Hasted attack, hasted with Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 ⇒ (20) + 16 + 1 + 2 = 39Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
Crit?: 1d20 + 16 + 1 + 2 ⇒ (11) + 16 + 1 + 2 = 30Crit Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Primary attack, hasted with Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 ⇒ (10) + 16 + 1 + 2 = 29Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22
Iterative attack, hasted with Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 - 5 ⇒ (16) + 16 + 1 + 2 - 5 = 30Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Crit?: 1d20 + 16 + 1 + 2 - 5 ⇒ (3) + 16 + 1 + 2 - 5 = 17Crit Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Opportune Parry with Blessing of Fervor bonus:

Parry?: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Riposte!: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Parry #2: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Parry #3: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Sir Rhyme and Thoron next, if step to the other side of the one George is on you will get a flank for power attack.


Male Human Rogue6/Clr1 Current Map

One Skeleton attacks Ciri

short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 3

Two move to attack Fralk
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 1

Two attack George
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Thoron
Fralk
Faffnyr

are up


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Interesting plan but not seeing how Rhaym could implement it and further I think Thoron took a very nasty hit which is why he retreated and why Rhaym moved to cover him and the exit.

Rhaym marks the black skeleton closest to him {Swift Action} with his smite and takes a quick step {5 ft Step} to his right and unleashes an attack {full defensive attack} upon it in an effort to bring it down quickly.

Defensive Attack 1: 1d20 + 13 ⇒ (8) + 13 = 21
Defensive Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23
Defensive Haste Attack: 1d20 + 13 ⇒ (3) + 13 = 16

Damage Attck 1: 1d10 + 13 ⇒ (3) + 13 = 16 Ignores All DR
Damage Attck 1: 1d10 + 13 ⇒ (4) + 13 = 17 Ignores All DR
Damage Haste Attck: 1d10 + 13 ⇒ (1) + 13 = 14 Ignores All DR


Male Human Rogue6/Clr1 Current Map

Jim and Sir Rayhm killed one each, Ciri one earlier. Four to go.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr weaves another quick magic missle spell, targeting the northermost skeleton. MM: 4d4 + 4 ⇒ (4, 2, 2, 2) + 4 = 14

Grand Lodge

Male Dwarf Cleric/6

5' Step into room Relic: 1d8 ⇒ 5
Then I use one more channel to harm undead.
Harm Undead: 4d6 ⇒ (3, 3, 3, 2) = 11
Will save is 16 not 17 sorry


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

5' Step into room

Then I use one more channel to harm undead.

Will save is 16 not 17 sorry

will save: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17

will save: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
will save: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
will save: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19


Male Human Rogue6/Clr1 Current Map

George moves to flank with Fralk
AOO
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1

He attacks
greatsword: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 2d6 + 11 ⇒ (3, 6) + 11 = 20 plus damage: 2d6 ⇒ (4, 1) = 5 vs evil


Male Human Rogue6/Clr1 Current Map

AOO on Ciri
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Active powers:
Move up to the one on the other side of Fralk for +2 flank. It will provoke AAO from the one I'm leaving for Jim to finish off. Taking one standard attack.

Blessings of Fervor +2 AC and Attack.
Swift Arcane Strike
Energy Attunment, Arcane Weapon, Blackblade Strike still active

Haste for +1 AC/Atk and 1 extra attack
AC 25 TOTAL.
Atk +15 - 1 for strength

Attack Zireal keen flame blade bastard sword flank: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25

Damage Zireal keen flame blade bastard sword flank: 1d10 + 11 - 1 ⇒ (7) + 11 - 1 = 17


Male Human Rogue6/Clr1 Current Map

Fralk
Jim
are up


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Not pleased with all these skells appearing, the goblin tries to do his best to rid the room of one. The one between himself and Ciri.

'old on Lady, maybe this one gone soon... He slices twice!

atk, blk skel, dogslicer, flank w/Ciri, Fervor: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22
atk, blk skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (1) + 7 + (4, 2) = 14

atk, blk skel, dogslicer, flank w/Ciri, Fervor: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
atk, blk skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (4, 2) = 16


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

With Jim's target destroyed, he lightly moved to help Ciri deal with another.
Hasted attack, hasted with Blessing of Fervor bonus and flank: 1d20 + 16 + 1 + 2 + 2 ⇒ (3) + 16 + 1 + 2 + 2 = 24Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22

Opportune Parry:

Parry?: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Riposte!: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Parry #2: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Parry #3: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21


Male Human Rogue6/Clr1 Current Map

One skeleton moves 5' and attacks Jim

short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 3

Another George
short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3

the last Sir Rayhm
short sword: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Thoron
Fralk
Faffnyr
are next


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Continuing to fight defensively against these black skeletons, Rhaym unleashes another full attack in hopes to bring down another of these evil entities.

Defensive Attack 1: 1d20 + 13 ⇒ (17) + 13 = 30
Defensive Attack 2: 1d20 + 8 ⇒ (8) + 8 = 16
Defensive Haste Attack: 1d20 + 13 ⇒ (19) + 13 = 32

Damage Attck 1: 1d10 + 13 ⇒ (1) + 13 = 14
Damage Attck 2: 1d10 + 13 ⇒ (10) + 13 = 23
Damage Haste Attck: 1d10 + 13 ⇒ (1) + 13 = 14


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Sir Rhaym let's confirm that Haste attack 19 crit threat?

Grand Lodge

Male Dwarf Cleric/6

Have we even made an dent in these things?


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Some of them have been destroyed, but they seem pretty tough.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
Sir Rhaym let's confirm that Haste attack 19 crit threat?

Does not matter as he killed it. 12 of 14 are gone now. Only 2 remain


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Thanks No-Mi-Name ;-) will do.

Confirm Crit: 1d20 + 13 ⇒ (12) + 13 = 25
Weapon Damge: 1d10 ⇒ 4


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr weaves a quick cantrip and fires a beam of positive energy on the skeleton attacking Slim Jim.
Disrupt Undead: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 31d6 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Thoron
Initiative Order Round Five
Jim
Ciri
Skeletons
Sir Rhaym
Thoron
Fralk
Faffnyr

Grand Lodge

Male Dwarf Cleric/6

I'll use another channel to harm undead.
Damage for Relic: 1d8 ⇒ 4
Channel: 4d6 ⇒ (5, 3, 3, 4) = 15 dc 16 Will Save for half


Male Human Rogue6/Clr1 Current Map

No need to roll Will save. That does it for the last of the Black Skellies
XP=3733 each.

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