| brvheart |
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That is the knowledge (religion) roll Faffner made, unlikely unless he was ever in RA. They are a lot tougher than regular skellies.
| Ciri Princess of Cintra |
Energy Attunement: as a free action, the sword spends 1 point of his black blade's arcane pool (2 separate point) to deal the following damage in place of weapon damage: fire (flame blade)
Arcane Weapon (Su) As a swift action +2 with +1 to power keen. (Total +3 to hit and damage)
Black Blade Strike +2 (free action) (Sp) The Black Blade can grant itself a damage bonus for 1 min per level.
Activate Zireal and cast mirror image.
mirror image: 1d4 + 3 ⇒ (2) + 3 = 5
| brvheart |
One BS moves 5' and another 10 to attack Jim
short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
One BS moves 5' and another 10 to attack Sir Rhaym
short sword: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
Two move to attack Ciri
Jim, Sir Rhaym and Ciri take 2 points of STR damage.
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
confirm crit Jim: 1d20 + 10 ⇒ (17) + 10 = 27 extra damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
confirm crit Sir Rhaym: 1d20 + 10 ⇒ (8) + 10 = 18 extra damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3
Black Skeletons have Life Sense so they are not fooled by Mirror Image.
| Sir Rhaym . |
Rhaym invokes his smite {Swift Action} and moves to help protect the princess {elicitating 3 AoO} and then attacks the skeleton directly in front of the princess.
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Weapon Damage: 1d10 + 7 + 16 ⇒ (4) + 7 + 16 = 27 This bypasses all DR
| brvheart |
Rhaym invokes his smite {Swift Action} and moves to help protect the princess {elicitating 3 AoO} and then attacks the skeleton directly in front of the princess.
This bypasses all DR
AOOs
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 1short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
That did bypass DR
| brvheart |
Err also if these things are evil they get 1d8 damage per round. From the belt and ring I'm wearing. You want to roll it or should I?
They are out of range unless you are moving into the room
| brvheart |
Aura frightful presence (60 ft., DC 15)
Everyone make a Will Save
| Fralk ibn Sabbah |
Dauntless, the goblin rushes in... only to reconsider nearly struck immobile with fear at the sight of the black skeletons! He activates his boots and tries to tumble away from the nearest threat.
Acrobatics, tumble to avoid AoOs: 1d20 + 18 + 5 ⇒ (12) + 18 + 5 = 35
Will Save, Bravery +1: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Not sure if Paladin +4 (add'l) vs. Fear kicks in as he enters the room.
| brvheart |
OCC: Would not the new skeletons that just appeared would have appeared within the circle and then get to move next round yes/no??
You will find out. I am not telegraphing my play, but yes they appeared within the circle.
| brvheart |
Faffner
Initiative Order Round Two
Jim
Ciri
Skeletons
Sir Rhaym
Thoron
Fralk
Faffnyr
| brvheart |
Faffner, I presume you are not entering the room as of yet. Only three Ciri, Thoron and Sir Rhaym are within 30' of each other to be hasted. Everyone esle is too far out of range.
Round Two
| Sir Rhaym . |
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
| brvheart |
[dice=Kn Arcana, what trigger, disable circle] 1d20+6
Ciri's attempt to erase the circle caused the trigger. It is NOT a summon per se. They are being gated in from Rappan Athuk and are thus not subject to protection from evil. Rappan Athuk is on the Prime Material Plane and not the Nine Hells or the Abyss.
| Ciri Princess of Cintra |
Blessings of Fervor Haste attack chosen.
Swift Arcane Strike
Taking two straight attacks
Dimensional Slide Away to a safe distance
Zireal flame blade bypass all Dr except fire: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 11 - 1 ⇒ (1) + 11 - 1 = 11
will save vs fear; +4 from Palladian aura: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Black blade haste attack: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 11 - 1 ⇒ (2) + 11 - 1 = 12
Fralk ibn Sabbah wrote:[dice=Kn Arcana, what trigger, disable circle] 1d20+6Ciri's attempt to erase the circle caused the trigger. It is NOT a summon per se. They are being gated in from Rappan Athuk and are thus not subject to protection from evil. Rappan Athuk is on the Prime Material Plane and not the Nine Hells or the Abyss.
That's debateable, it starts on the material plane but the deeper you go, the farther away you get, into demi planes and outer planes. It has 50 levels.
| "Slim" Jim |
3 str damage puts Jim at medium endurance so he loses 2 AC. This is counteracted by Blessing of Fervor. AC 26 this round.
Jim's weapon didn't do much and their touch was sapping his strength, nearly succumbing to the palpapabe aura of fear, Jim cried, "This is no good! We must fight back to back!"
Will with charmed life: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15
With that, Jim ducked and tumbled through the fray to stand shoulder to shoulder with Ciri.
Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36
Turning to the skeleton he was flanking with Thoron, Jim made a cautious slash!
Standard attack, hasted with flank and Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 + 2 ⇒ (9) + 16 + 1 + 2 + 2 = 30Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
He then focused on trying to parry any attacks.
Parry?: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24
Riposte!: 1d20 + 16 + 1 + 2 ⇒ (1) + 16 + 1 + 2 = 20Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Parry #2: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24
Parry #3: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
| brvheart |
The Black skeletons move up to attack. Ciri gets an AOO on one of them.
| brvheart |
One attack on Fralk
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 3
Two on Ciri
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
Two on Jim subject to riposte
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 1
Two on Thoron
short sword: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 3
Three on Sir Rhaym
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3
Sir Rhaym takes 4 points of STR and Thoron 3.
| Sir Rhaym . |
OCC: Why would Ciri have slid into a much worse place than she was in that makes no sense?
Also I need to know which attack came from which opponent as you do not specify that an it makes a major difference and unless you do it randomly I will presume you will do it in the worst possible order for my character now that you know what the end results are.
Also Rhaym only has 3 opponents and you made 5 attacks how did that happen? Or are you saying they get to move and make full attacks and/or that their full attacks have equal values which is not the case for just about everything else?
Also please explain the 4 points of Strength damage as I do not see it.
| brvheart |
OCC: Why would Ciri have slid into a much worse place than she was in that makes no sense?
Also I need to know which attack came from which opponent as you do not specify that an it makes a major difference and unless you do it randomly I will presume you will do it in the worst possible order for my character now that you know what the end results are.
Also Rhaym only has 3 opponents and you made 5 attacks how did that happen? Or are you saying they get to move and make full attacks and/or that their full attacks have equal values which is not the case for just about everything else?
Also please explain the 4 points of Strength damage as I do not see it.
I did them all left to right. Sorry it was 3 not 4 points of STR. They get 2 att/R with a full attack but only 1 of they move. 2 of your opps had 2 attacks the other one. Just about everyone else the skellies had to move except on Thoron. Which he got 4 attacks himself.
| brvheart |
"Sheesh, This is not good Channel to harm undead will Save for half is DC15
will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
will save: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18will save: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
will save: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
will save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
will save: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26
will save: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
will save: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
| brvheart |
damage from Mitra relics: 1d8 ⇒ 4
The combination of the channel and the prot f evil did a lot of damage but failed to kill any of the skeletons.
| Sir Rhaym . |
Rhaym goes total defense and moves to the opening that Thoron just vacated to give those still in the room a way to exit.
OCC: If my count is correct that is 4 AoO
Maybe calling that Lion of Mitra might be a bad idea as well.
| brvheart |
Rhaym goes total defense and moves to the opening that Thoron just vacated to give those still in the room a way to exit.
OCC: If my count is correct that is 4 AoO
Maybe calling that Lion of Mitra might be a bad idea as well.
AOOs
short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3
| brvheart |
OCC: Oh and why do you have Rhaym down 7 hit points? He only got hit for 4 points of damage?
Oh and none of those AoO hit
Seriously, this is your final warning about questioning every single thing I do running my game. One more time and you are expelled.
Round oneshort sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
| Fralk ibn Sabbah |
Dodging the enemy's swing, Fralk charges the black skeleton by Sir Rhaym.
No worries, Knight... you are not alone!
atk, blk skel, dogslicer, scout's charge: 1d20 + 15 ⇒ (12) + 15 = 27
atk, blk skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (5, 5) = 20
AC 30 for AoOs, +4 from Mobility. AC 24 (-2 charge) for the rest of turn.
| brvheart |
Dodging the enemy's swing, Fralk charges the black skeleton by Sir Rhaym.
No worries, Knight... you are not alone!
AC 30 for AoOs, +4 from Mobility. AC 24 (-2 charge) for the rest of turn.
short sword: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
That Black Skellie is looking very beat up.
| brvheart |
George appears and attacks the Skeleton between himself and Sir Rhaym with smite evil
greatsword: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18 plus damage: 2d6 ⇒ (3, 6) = 9 vs evil
greatsword: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15 plus damage: 2d6 ⇒ (3, 4) = 7 vs evil
Two more skeletons appear at the top of the pentagram in responce to George entering