Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Grand Lodge

Male Dwarf Cleric/6

Do I know anything about black skeletons? I figure they're a bit meaner than regular ones.


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Male Human Rogue6/Clr1 Current Map

That is the knowledge (religion) roll Faffner made, unlikely unless he was ever in RA. They are a lot tougher than regular skellies.

Grand Lodge

Male Dwarf Cleric/6

Ahh ok thanks


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Zireals Action total +10 attack Keen flame blade and +9 fire damage, (17-20 crit):

Energy Attunement: as a free action, the sword spends 1 point of his black blade's arcane pool (2 separate point) to deal the following damage in place of weapon damage: fire (flame blade)

Arcane Weapon (Su) As a swift action +2 with +1 to power keen. (Total +3 to hit and damage)

Black Blade Strike +2 (free action) (Sp) The Black Blade can grant itself a damage bonus for 1 min per level.

Activate Zireal and cast mirror image.

mirror image: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map

One BS moves 5' and another 10 to attack Jim

short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 1

short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2

One BS moves 5' and another 10 to attack Sir Rhaym

short sword: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3

short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2

Two move to attack Ciri

Jim, Sir Rhaym and Ciri take 2 points of STR damage.

short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2

confirm crit Jim: 1d20 + 10 ⇒ (17) + 10 = 27 extra damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 1
confirm crit Sir Rhaym: 1d20 + 10 ⇒ (8) + 10 = 18 extra damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3

Black Skeletons have Life Sense so they are not fooled by Mirror Image.


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Thoron
Fralk
Faffnyr


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym invokes his smite {Swift Action} and moves to help protect the princess {elicitating 3 AoO} and then attacks the skeleton directly in front of the princess.
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Weapon Damage: 1d10 + 7 + 16 ⇒ (4) + 7 + 16 = 27 This bypasses all DR


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

Rhaym invokes his smite {Swift Action} and moves to help protect the princess {elicitating 3 AoO} and then attacks the skeleton directly in front of the princess.

This bypasses all DR

AOOs

short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 1
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
That did bypass DR

Grand Lodge

Male Dwarf Cleric/6

I'll cast Blessing of Fervor on the party. Several Benefits, one I like is +2 to attack/ac/ and reflex saves

Grand Lodge

Male Dwarf Cleric/6

Err also if these things are evil they get 1d8 damage per round. From the belt and ring I'm wearing. You want to roll it or should I?


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
Err also if these things are evil they get 1d8 damage per round. From the belt and ring I'm wearing. You want to roll it or should I?

They are out of range unless you are moving into the room


Male Human Rogue6/Clr1 Current Map

Aura frightful presence (60 ft., DC 15)
Everyone make a Will Save


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym is immune to Fear and each ally within 10 feet of Rhaym gains a +4 Morale Bonus on Saves against Fear effects

Grand Lodge

Male Dwarf Cleric/6

Yeah, I move into the room. Will Save: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

Male Dwarf Cleric/6

Everyone, with the ring and belt I also have a greater protection from evil circle. Should get a +2 to will saves if you need it.


Male Human Rogue6/Clr1 Current Map

damage from relics: 1d8 ⇒ 4


Male Human Rogue6/Clr1 Current Map

Fralk
Faffnyr


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Dauntless, the goblin rushes in... only to reconsider nearly struck immobile with fear at the sight of the black skeletons! He activates his boots and tries to tumble away from the nearest threat.

Acrobatics, tumble to avoid AoOs: 1d20 + 18 + 5 ⇒ (12) + 18 + 5 = 35
Will Save, Bravery +1: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Not sure if Paladin +4 (add'l) vs. Fear kicks in as he enters the room.


Male Human Rogue6/Clr1 Current Map

With a puff of smoke, four more skeletons appear.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Would not the new skeletons that just appeared would have appeared within the circle and then get to move next round yes/no??


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
OCC: Would not the new skeletons that just appeared would have appeared within the circle and then get to move next round yes/no??

You will find out. I am not telegraphing my play, but yes they appeared within the circle.


Male Human Rogue6/Clr1 Current Map

Faffner
Initiative Order Round Two
Jim
Ciri
Skeletons
Sir Rhaym
Thoron
Fralk
Faffnyr

Grand Lodge

Male Dwarf Cleric/6

Fralk dunno if you're in the circle of protection from evil from the ring and girdle I'm wearing, but if you are you can add +2 to your roll.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr sees the skeleton appear and quickly hastes his companions. Looking for a safe spot as far away as those deadly skeletons as possible while still shielded by his companions.


Male Human Rogue6/Clr1 Current Map

Faffner, I presume you are not entering the room as of yet. Only three Ciri, Thoron and Sir Rhaym are within 30' of each other to be hasted. Everyone esle is too far out of range.

Round Two


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Kn Arcana, what trigger, disable circle: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Note/Query for Circle of Protection from Evil:
These skeletons are considered summoned yes/no?

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
** spoiler omitted **

no


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
[dice=Kn Arcana, what trigger, disable circle] 1d20+6

Ciri's attempt to erase the circle caused the trigger. It is NOT a summon per se. They are being gated in from Rappan Athuk and are thus not subject to protection from evil. Rappan Athuk is on the Prime Material Plane and not the Nine Hells or the Abyss.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Blessings of Fervor Haste attack chosen.
Swift Arcane Strike
Taking two straight attacks
Dimensional Slide Away to a safe distance

Zireal flame blade bypass all Dr except fire: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 11 - 1 ⇒ (1) + 11 - 1 = 11

will save vs fear; +4 from Palladian aura: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23

Black blade haste attack: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 11 - 1 ⇒ (2) + 11 - 1 = 12

brvheart wrote:
Fralk ibn Sabbah wrote:
[dice=Kn Arcana, what trigger, disable circle] 1d20+6

Ciri's attempt to erase the circle caused the trigger. It is NOT a summon per se. They are being gated in from Rappan Athuk and are thus not subject to protection from evil. Rappan Athuk is on the Prime Material Plane and not the Nine Hells or the Abyss.

That's debateable, it starts on the material plane but the deeper you go, the farther away you get, into demi planes and outer planes. It has 50 levels.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

3 str damage puts Jim at medium endurance so he loses 2 AC. This is counteracted by Blessing of Fervor. AC 26 this round.

Jim's weapon didn't do much and their touch was sapping his strength, nearly succumbing to the palpapabe aura of fear, Jim cried, "This is no good! We must fight back to back!"
Will with charmed life: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15

With that, Jim ducked and tumbled through the fray to stand shoulder to shoulder with Ciri.

Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36

Turning to the skeleton he was flanking with Thoron, Jim made a cautious slash!
Standard attack, hasted with flank and Blessing of Fervor bonus: 1d20 + 16 + 1 + 2 + 2 ⇒ (9) + 16 + 1 + 2 + 2 = 30Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23

He then focused on trying to parry any attacks.

Opportune Parry and Riposte, including haste and Blessing of Fervor:

Parry?: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24
Riposte!: 1d20 + 16 + 1 + 2 ⇒ (1) + 16 + 1 + 2 = 20Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Parry #2: 1d20 + 16 + 1 + 2 ⇒ (5) + 16 + 1 + 2 = 24
Parry #3: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

AAO Black blade: 1d20 + 10 ⇒ (5) + 10 = 151d10 + 10 ⇒ (10) + 10 = 20


Male Human Rogue6/Clr1 Current Map

The Black skeletons move up to attack. Ciri gets an AOO on one of them.


Male Human Rogue6/Clr1 Current Map

One attack on Fralk
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 3
Two on Ciri
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2
Two on Jim subject to riposte
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 1
Two on Thoron
short sword: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d6 ⇒ 2 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 1 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d6 ⇒ 5 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 3
Three on Sir Rhaym
short sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3

Sir Rhaym takes 4 points of STR and Thoron 3.


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Thoron
Fralk
Faffnyr
are up


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Why would Ciri have slid into a much worse place than she was in that makes no sense?

Also I need to know which attack came from which opponent as you do not specify that an it makes a major difference and unless you do it randomly I will presume you will do it in the worst possible order for my character now that you know what the end results are.

Also Rhaym only has 3 opponents and you made 5 attacks how did that happen? Or are you saying they get to move and make full attacks and/or that their full attacks have equal values which is not the case for just about everything else?

Also please explain the 4 points of Strength damage as I do not see it.


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Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

BECAUSE THE DM PRIVATELY SHAMED ME FOR HIDING BEHIND THE CURTAIN, BUT I HAD TO GO SOMEWHERE AND THOUGHT THAT WAS GOOD AS ANY


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Why would Ciri have slid into a much worse place than she was in that makes no sense?

Also I need to know which attack came from which opponent as you do not specify that an it makes a major difference and unless you do it randomly I will presume you will do it in the worst possible order for my character now that you know what the end results are.

Also Rhaym only has 3 opponents and you made 5 attacks how did that happen? Or are you saying they get to move and make full attacks and/or that their full attacks have equal values which is not the case for just about everything else?

Also please explain the 4 points of Strength damage as I do not see it.

I did them all left to right. Sorry it was 3 not 4 points of STR. They get 2 att/R with a full attack but only 1 of they move. 2 of your opps had 2 attacks the other one. Just about everyone else the skellies had to move except on Thoron. Which he got 4 attacks himself.

Grand Lodge

Male Dwarf Cleric/6

"Sheesh, This is not good Channel to harm undead Channel: 4d6 ⇒ (2, 6, 3, 5) = 16 will Save for half is DC15

Grand Lodge

Male Dwarf Cleric/6

Moves out of the room. 5'Step back I mean. "OUT! let's get out of the room!!! These are from RA and are bad news!!!!


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
"Sheesh, This is not good Channel to harm undead will Save for half is DC15

will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

will save: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
will save: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
will save: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
will save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
will save: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26
will save: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
will save: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
will save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16


Male Human Rogue6/Clr1 Current Map

damage from Mitra relics: 1d8 ⇒ 4

The combination of the channel and the prot f evil did a lot of damage but failed to kill any of the skeletons.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym goes total defense and moves to the opening that Thoron just vacated to give those still in the room a way to exit.

OCC: If my count is correct that is 4 AoO

Maybe calling that Lion of Mitra might be a bad idea as well.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

Rhaym goes total defense and moves to the opening that Thoron just vacated to give those still in the room a way to exit.

OCC: If my count is correct that is 4 AoO

Maybe calling that Lion of Mitra might be a bad idea as well.

AOOs

short sword: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2
short sword: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d6 ⇒ 6 and STR: 1d3 ⇒ 3
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 3


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Oh and why do you have Rhaym down 7 hit points? He only got hit for 4 points of damage?

Oh and none of those AoO hit


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Oh and why do you have Rhaym down 7 hit points? He only got hit for 4 points of damage?

Oh and none of those AoO hit

Seriously, this is your final warning about questioning every single thing I do running my game. One more time and you are expelled.

Round one
short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 3 and STR: 1d3 ⇒ 2


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Dodging the enemy's swing, Fralk charges the black skeleton by Sir Rhaym.

No worries, Knight... you are not alone!

atk, blk skel, dogslicer, scout's charge: 1d20 + 15 ⇒ (12) + 15 = 27
atk, blk skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (5, 5) = 20

AC 30 for AoOs, +4 from Mobility. AC 24 (-2 charge) for the rest of turn.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Dodging the enemy's swing, Fralk charges the black skeleton by Sir Rhaym.

No worries, Knight... you are not alone!

AC 30 for AoOs, +4 from Mobility. AC 24 (-2 charge) for the rest of turn.

short sword: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d6 ⇒ 4 and STR: 1d3 ⇒ 2

That Black Skellie is looking very beat up.


Male Human Rogue6/Clr1 Current Map

George appears and attacks the Skeleton between himself and Sir Rhaym with smite evil
greatsword: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18 plus damage: 2d6 ⇒ (3, 6) = 9 vs evil
greatsword: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15 plus damage: 2d6 ⇒ (3, 4) = 7 vs evil

Two more skeletons appear at the top of the pentagram in responce to George entering


Paladin, do you summon me to do your fighting? Thoron, evil they are and need to be sent back to the Abyss.

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