Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Fireball on the kobolds dc17: 8d6 ⇒ (1, 3, 5, 1, 3, 2, 5, 4) = 24


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Linguistics: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Rogue6/Clr1 Current Map

Written in Celestial on the wall in dried blood is,
“BEWARE OF HIDDEN SYMBOLS!”


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Nice bigun Lady... maybe no so much fire? I goblin, like fire but.

What you need... what you ...needed?


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

When the princess departed, Rhaym stopped whatever he was doing in order to follow here and protect her.

OCC: Did we, or the others free whomever was trapped.


Male Human Rogue6/Clr1 Current Map

There is a pile of ash where the kobolds once were.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

When the princess departed, Rhaym stopped whatever he was doing in order to follow here and protect her.

OCC: Did we, or the others free whomever was trapped.

yes


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Did we discover whom they were and what they were about? I think I missed that part.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
OCC: Did we discover whom they were and what they were about? I think I missed that part.

Vastavaar Speartongue, he is a member of the

caravan that disappeared the night before. He is a good
fighter, but a braggart Dervish mercenary.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Nothing else in this room, moving fast, continue our move north.

detect magic on the body in next room, Spellcraft on the ring: 1d20 + 17 ⇒ (18) + 17 = 35


Male Human Rogue6/Clr1 Current Map

A human skeleton (the dead kind) is crumpled
just outside the room in the north corridor. It is wearing a
rotted nobles outfit, on its left hand as a +2 ring of protection
and a small jeweled signet ring on his left hand.
The one his left detects as magic.


Male Human Rogue6/Clr1 Current Map

You recognize the signet as the same as the one on the elf's sword, signet of the house of Kroan.


Male Human Rogue6/Clr1 Current Map

The south wall is set with rusted chains and shackles. A
few skeletal arms still lie in one or two. They will rattle and
move with residual negative energy when passed.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Next room, perception

Perception detecting magic: 1d20 + 14 ⇒ (9) + 14 = 23


Male Human Rogue6/Clr1 Current Map

The floor is covered by 2' of mist.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Perception with detect magic on the pile: 1d20 + 14 ⇒ (20) + 14 = 34


Male Human Rogue6/Clr1 Current Map

2 large lizards move in to attack

bite: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
bite: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Male Human Rogue6/Clr1 Current Map

roll init

init lizards: 1d20 + 2 ⇒ (1) + 2 = 3


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

init: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

2 large lizards move in to attack

[dice=bite]d20 +5 [dice=damage]1d8+4+2
[dice=bite]d20 +5 [dice=damage]1d8+4+2

the +2 was supposed to be to hit for the flank so 4 less damage


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Ini: 1d20 + 5 ⇒ (7) + 5 = 12


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim was no stranger to death but even he found the aftermath of a fireball shocking. Not that he would have wanted to fight them.

His thoughts were interrupted by a pair of large lizards.

Init: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Rogue6/Clr1 Current Map

init Thoron per request: 1d20 + 2 ⇒ (14) + 2 = 16


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Sir Rhaym
Thoron
Fralk
Faffnyr
Ciri
Jim
lizard


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Being close to the princess in order to provide her protection, Rhaym powerfully attacks the lizard in front of him.

Attack-1 on Lizard: 1d20 + 13 ⇒ (7) + 13 = 20
Attack-2 on Lizard: 1d20 + 8 ⇒ (12) + 8 = 20
Damage-1: 1d10 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage=2: 1d10 + 7 + 2 ⇒ (2) + 7 + 2 = 11


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Black Blade 2 handed with Arcane Strike on lizard 1: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 5 ⇒ (3) + 5 = 8


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

KnowNat: 1d20 + 11 ⇒ (8) + 11 = 19
Weaving a quick incantation Faffnyr fires 4 Magical missles at the back lizard mm: 4d4 + 4 ⇒ (1, 3, 3, 2) + 4 = 13


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

LADY! The goblin charges the remaining lizard.

atk, lizzy, dogslicer, scout's charge: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
dmg, lizzy, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (3) + 7 + (6, 3) = 19


Male Human Rogue6/Clr1 Current Map
Faffnyr wrote:

[dice=KnowNat]1d20+11

Weaving a quick incantation Faffnyr fires 4 Magical missles at the back lizard [Dice=mm]4d4+4

They were two monitor lizards. They are now dead.


Male Human Rogue6/Clr1 Current Map

The nest is made up of human and rat bones, fur, and rags.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Thinking the nest might have some bobbles.

Perception with detect magic: 1d20 + 14 ⇒ (14) + 14 = 28


Male Human Rogue6/Clr1 Current Map

a silver dagger (detects magical), rotted but ornate looking shield, rusty scale mail armor and a pitted sword (Craft Armorsmithing, Weaponsmithing; DC 10, to repair). 10 eggs are in the nest.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18

I have no idea about the dagger, anyone else want to try??


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin walks around the area. Crazy place..., he shakes his head.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
The goblin walks around the area. Crazy place..., he shakes his head.

All the sudden a lion-headed man wearing platemail and carrying a great sword appears, "Yup, pretty crazy and EVIL."


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym turns and upon seeing the lion-headed man, takes a knee and bows his head in a solemn show of respect. Then waits to hear why it has come at this time. Rhaym momentarily glances to Thoron and wonders if he had summoned it but then goes back to focusing on it and what it has to say.


rolleyes


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

You use my words, what you mean...? Lion King person?

Fralk tries not to look overly threatening with his blade. Beneath his breath, Dogslicer, jackal-slicer... lion-slicer.

As if remembering something... Hey! You know my name?


He pokes Fralk in his holy symbol, "I know this"


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"He's not wrong about this place being infested with evil." murmured Jim before grimacing as he added, "It has to be cleansed root and branch...


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Still wondering why the Lion of Mitra appeared, Rhaym stands once more to his feet and responds to Jim, "Well the White Tower is supposed to be in here somewhere. Surely it is not a den of evil."


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

we came past the entrance to the white tower and the town shrine basement back at the 5 way hallway we came into this section, lots and lots of gnomes.

but now we need to follow the map back to a T Intersection t move on here.


Male Human Rogue6/Clr1 Current Map

You hear rats from any direction ahead.


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Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Rats, I hate rats, why does it always have to be rats, spiders or snakes.

init: 1d20 + 4 ⇒ (3) + 4 = 7

fort: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Rogue6/Clr1 Current Map

Ahead are rat tunnels so you will have to crawl in any direction from here.


Male Human Rogue6/Clr1 Current Map

Moving into the room Ciri and Jim are attacked by a rat swarm
take damage: 1d6 ⇒ 4 both need to make DC 12 Fort vs distraction for the round.

roll init

init swarm: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

For as long as the Lion of Mitra is bringing up the rear, Rhaym will move to the front to better protect the princess.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Fort DC 12: 1d20 + 8 ⇒ (8) + 8 = 16
Init: 1d20 + 7 ⇒ (11) + 7 = 18

Jim didn't like rats either, especially not when they were quite literally swarming over him, scratching biting and gnawing as they went! "Ugh! Get OFF me!" he grunted as he angrily swept his sabbere through the boiling mass of rats.

Primary Attack: 1d20 + 16 ⇒ (14) + 16 = 30 Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21Halved for fighting a swarm of tiny creatures: 10
Iterative Attack: 1d20 + 16 ⇒ (5) + 16 = 21 Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22 Halved for fighting a swarm of tiny creatures: 11

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